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Zero - A Gemini Archetype


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As the title implies, I have made a full Gemini archetype. The Zero Gemini monsters are just like any other Gemini monster out there(Normal Monster while in GY or field and you need to Summon them again in order to gain their effects). However, there is a large difference to these monsters. While they are being treated as Normal Monsters, their ATK, DEF, and Level are all 0. Because ofthe fact that these monsters levels are 0 while Normal Monsters, they could easily benefit from most low-level support cards. However, when Effect Monsters their ATK is usually very high for their levels. Anyway let's start with monsters:

 

[spoiler=Monsters]Zero Slasher

EARTH/**/beast-warrior/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* This card is treated as a Tuner monster. Once per turn: you can target up to 2 monsters in your Graveyard; Special Summon them. You cannot Special Summon other monsters during this turn you use this effect.

1200/800

 

Zero Knight

EARTH/****/warrior/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* This card cannot attack directly. When this face-up monster is removed from play: Special Summon this card during the End Phase of that turn.

2200/0

 

Zero Lancer

EARTH/**/warrior/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* This card gains ATK and DEF equal to the number of "Zero" cards in your Graveyard x 100.

1300/500

 

Zero Trebuchet

EARTH/****/machine/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's DEF and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* Once per turn: You can discard 1 "Zero" Gemini monster, except "Zero Trebuchet"; inflict damage to your opponent equal to that monster's DEF x its Level.

0/3000

 

Zero Halberd

EARTH/***/winged beast/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* You can Normal Summon 1 "Zero" Gemini monster on your field in addition to your Normal Summon or Set this turn.

1600/300

 

Zero Katana

Earth/*/beast/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* When this card is destroyed, select 1 "Zero" Gemini monster from your hand or Graveyard, except "Zero Katana"; Special Summon it and treat it as an Effect Monster with its effect.

1000/800

 

Zero Recruiter

EARTH/****/warrior/gemini

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* Once per turn: you can discard 2 cards and select 1 "Zero" Gemini monster in your Deck; Special Summon it. The Special Summoned monster is treated as an Effect Monster and gains its effect.

1450/400

 

 

 

[spoiler=Spells]Magna Carta

Spell/Equip

Equip only to a Gemini monster. When this card is destroyed, select up to 2 cards your opponent controls; return them to their hand.

 

Zero Tolerance

Spell/Equip

Equip this card only to a Gemini monster you control. If a monster equipped with this card destroys a monster, select 1 card your opponent controls; return it to their hand.

 

Zilch's Castle

Spell/Field

If you control a face-up "Zero" Gemini monster, this card cannot be destroyed. Once per turn, during the Standby Phase: inflict damage to both players equal to the number of cards on the field x 100.

 

 

 

[spoiler=Traps]Zero Treaty

Trap/Continuous

Activate only if you have 1 or more "Zero" Gemini monsters in your Graveyard. While you control no monsters, your opponent cannot Normal Summon or Set during their turn.

 

Zero Transfer

Trap/Normal

Activate only if you control a face-up "Zero" Gemini monster. Select 1 monster your opponent controls and 1 monster you control; switch control of both monsters.

 

Zero Regimen

Trap/Counter

Activate this card if a "Zero" Gemini monster is selected as an attack target. That monster is now treated as an Effect Monster and gains its effect.

 

Zero Roar

Trap/Counter

Activate only when your opponent selects a "Zero" Gemini monster as an attack target. Negate the attack and end the Battle Phase.

 

Zero to Hero

Trap/Counter

Activate when your opponent declares a direct attack while having 2 or more monsters on the field by removing 5 cards in your Graveyard from play. Destroy all monsters on the field, then select 1 "Zero" Gemini monster from your hand or Graveyard; Special Summon it and treat it as an Effect Monster with its effect.

 

 

[spoiler=Extra Deck stuff]

 

Prince Zero the Elemental Force

******/EARTH/Warrior/Synchro/Gemini

(1 Tuner monster + 1 or more non-Tuner Gemini monsters)

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* Once per turn, you can change this card's Attribute to EARTH, WIND, WATER, or FIRE. Once per turn, you can destroy all other monsters on the field with the same Attribute. You cannot conduct your Battle Phase during the turn you activate this card's effect(s).

ATK/2600 DEF/1600

 

Queen Zero the Star Force

*******/LIGHT/Warrior/Synchro/Gemini

(1 Tuner monster + 1 or more non-Tuner Gemini monsters)

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

* Once per turn, you can remove 1 card you control from play; draw 2 cards.

ATK/2900 DEF/1900

 

King Zero the Nova Force

********/DARK/Warrior/Synchro/Gemini

(1 Tuner monster + 2 or more non-Tuner Gemini monsters)

This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:

This card cannot be removed from play. Once per turn, if this card would be destroyed by battle, it is not destroyed.

ATK/3200 DEF/2200

 

Zilch, Future Ruler of Zero

R****/LIGHT/Warrior/Xyz/Effect

2 Level 4 monsters

Once per turn: you can detach 1 Xyz Material from this card and target 2 cards you control and 1 card your opponent controls; Destroy all cards that were not targeted by this card's effect. If this card has no Xyz Material: this card cannot attack.

2400/2400

 

 

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Some of these work TOO well with Skill Drain, since Skill Drain would negate the effect of their ATK, DEF, and Level being 0, even in Normal Monster form.

 

Overall, pretty good. I can't think of any ways to abuse some of these cards right on the spot except by Skill Drain, so I figure that means you did pretty good. In fact, except for the two with abnormally high stats, you could even get rid of their 0 Normal Stats ability, unless you plan on making cards that work the 0 Normal Stats somehow.

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  • 5 months later...

These are great, I really like the idea.

 

Some of the names like halbard and trebuchet are excellent ideas.

 

You've taken the original idea and developed it with a simple yet effective and powerful new design.

 

As Guest said, Skill Drain is a factor... maybe if you made their original ATK/DEF 0 and had their stats rise as part of their effect it would be better.

 

Make some 0 ATK/DEF support and these would rock.

 

Excellent cards.

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  • 5 months later...
  • 2 weeks later...

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