wiithepeople Posted July 29, 2010 Report Share Posted July 29, 2010 As the title implies, I have made a full Gemini archetype. The Zero Gemini monsters are just like any other Gemini monster out there(Normal Monster while in GY or field and you need to Summon them again in order to gain their effects). However, there is a large difference to these monsters. While they are being treated as Normal Monsters, their ATK, DEF, and Level are all 0. Because ofthe fact that these monsters levels are 0 while Normal Monsters, they could easily benefit from most low-level support cards. However, when Effect Monsters their ATK is usually very high for their levels. Anyway let's start with monsters: [spoiler=Monsters]Zero SlasherEARTH/**/beast-warrior/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* This card is treated as a Tuner monster. Once per turn: you can target up to 2 monsters in your Graveyard; Special Summon them. You cannot Special Summon other monsters during this turn you use this effect.1200/800 Zero KnightEARTH/****/warrior/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* This card cannot attack directly. When this face-up monster is removed from play: Special Summon this card during the End Phase of that turn.2200/0 Zero LancerEARTH/**/warrior/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* This card gains ATK and DEF equal to the number of "Zero" cards in your Graveyard x 100.1300/500 Zero TrebuchetEARTH/****/machine/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's DEF and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* Once per turn: You can discard 1 "Zero" Gemini monster, except "Zero Trebuchet"; inflict damage to your opponent equal to that monster's DEF x its Level.0/3000 Zero HalberdEARTH/***/winged beast/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* You can Normal Summon 1 "Zero" Gemini monster on your field in addition to your Normal Summon or Set this turn.1600/300 Zero KatanaEarth/*/beast/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* When this card is destroyed, select 1 "Zero" Gemini monster from your hand or Graveyard, except "Zero Katana"; Special Summon it and treat it as an Effect Monster with its effect.1000/800 Zero RecruiterEARTH/****/warrior/geminiThis card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* Once per turn: you can discard 2 cards and select 1 "Zero" Gemini monster in your Deck; Special Summon it. The Special Summoned monster is treated as an Effect Monster and gains its effect.1450/400 [spoiler=Spells]Magna CartaSpell/EquipEquip only to a Gemini monster. When this card is destroyed, select up to 2 cards your opponent controls; return them to their hand. Zero ToleranceSpell/EquipEquip this card only to a Gemini monster you control. If a monster equipped with this card destroys a monster, select 1 card your opponent controls; return it to their hand. Zilch's CastleSpell/FieldIf you control a face-up "Zero" Gemini monster, this card cannot be destroyed. Once per turn, during the Standby Phase: inflict damage to both players equal to the number of cards on the field x 100. [spoiler=Traps]Zero TreatyTrap/ContinuousActivate only if you have 1 or more "Zero" Gemini monsters in your Graveyard. While you control no monsters, your opponent cannot Normal Summon or Set during their turn. Zero TransferTrap/NormalActivate only if you control a face-up "Zero" Gemini monster. Select 1 monster your opponent controls and 1 monster you control; switch control of both monsters. Zero RegimenTrap/CounterActivate this card if a "Zero" Gemini monster is selected as an attack target. That monster is now treated as an Effect Monster and gains its effect. Zero RoarTrap/CounterActivate only when your opponent selects a "Zero" Gemini monster as an attack target. Negate the attack and end the Battle Phase. Zero to HeroTrap/CounterActivate when your opponent declares a direct attack while having 2 or more monsters on the field by removing 5 cards in your Graveyard from play. Destroy all monsters on the field, then select 1 "Zero" Gemini monster from your hand or Graveyard; Special Summon it and treat it as an Effect Monster with its effect. [spoiler=Extra Deck stuff] Prince Zero the Elemental Force******/EARTH/Warrior/Synchro/Gemini(1 Tuner monster + 1 or more non-Tuner Gemini monsters)This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* Once per turn, you can change this card's Attribute to EARTH, WIND, WATER, or FIRE. Once per turn, you can destroy all other monsters on the field with the same Attribute. You cannot conduct your Battle Phase during the turn you activate this card's effect(s).ATK/2600 DEF/1600 Queen Zero the Star Force*******/LIGHT/Warrior/Synchro/Gemini(1 Tuner monster + 1 or more non-Tuner Gemini monsters)This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:* Once per turn, you can remove 1 card you control from play; draw 2 cards.ATK/2900 DEF/1900 King Zero the Nova Force********/DARK/Warrior/Synchro/Gemini(1 Tuner monster + 2 or more non-Tuner Gemini monsters)This card is treated as a Normal Monster while on the field or graveyard. While treated as a Normal Monster, this card's ATK, DEF, and Level are 0. You can Normal Summon this card on the field to treat it as an Effect Monster, and gain this effect:This card cannot be removed from play. Once per turn, if this card would be destroyed by battle, it is not destroyed.ATK/3200 DEF/2200 Zilch, Future Ruler of ZeroR****/LIGHT/Warrior/Xyz/Effect2 Level 4 monstersOnce per turn: you can detach 1 Xyz Material from this card and target 2 cards you control and 1 card your opponent controls; Destroy all cards that were not targeted by this card's effect. If this card has no Xyz Material: this card cannot attack.2400/2400 Link to comment
Mysty Posted July 31, 2010 Report Share Posted July 31, 2010 Some of these work TOO well with Skill Drain, since Skill Drain would negate the effect of their ATK, DEF, and Level being 0, even in Normal Monster form. Overall, pretty good. I can't think of any ways to abuse some of these cards right on the spot except by Skill Drain, so I figure that means you did pretty good. In fact, except for the two with abnormally high stats, you could even get rid of their 0 Normal Stats ability, unless you plan on making cards that work the 0 Normal Stats somehow. Link to comment
wiithepeople Posted January 24, 2011 Author Report Share Posted January 24, 2011 Bump and discuss Link to comment
Bahamut - Envoy of the End Posted January 25, 2011 Report Share Posted January 25, 2011 These are great, I really like the idea. Some of the names like halbard and trebuchet are excellent ideas. You've taken the original idea and developed it with a simple yet effective and powerful new design. As Guest said, Skill Drain is a factor... maybe if you made their original ATK/DEF 0 and had their stats rise as part of their effect it would be better. Make some 0 ATK/DEF support and these would rock. Excellent cards. Link to comment
wiithepeople Posted January 25, 2011 Author Report Share Posted January 25, 2011 New Trap card added. Link to comment
wiithepeople Posted January 26, 2011 Author Report Share Posted January 26, 2011 New Spell card added and edited card grammar Link to comment
infinitysqrd Posted July 7, 2011 Report Share Posted July 7, 2011 I'm not sure you can "Normal Summon" a "Syncro Monster"I really like the fact the equips apply to all Geminis.I like it. Link to comment
wiithepeople Posted July 16, 2011 Author Report Share Posted July 16, 2011 I'm not sure you can "Normal Summon" a "Syncro Monster"I really like the fact the equips apply to all Geminis.I like it.We've got Formula Synchron and Wonder Magician, so why not? As for your praise, thank you! EDIT: Revised card text to fit the new PSCT. Link to comment
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