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Yugioh! Duel academy a new beginning(started/Accepting) OOC


Fader

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[spoiler=plot] Duel academy was about to be shut down until an unknown buyer has bought duel academy. He has added 2 new dorms. Where will you be and will you survive? This new owner was declared and is the son of sartorious, he attracted new students with the newly installed duel runner track and new dorms.

 

 

[spoiler=rules] All YCM rules apply and dont short post i think this has potential

 

 

[spoiler=App]

Name:

age:

bio:(optional)

appearence:(pic or description)

personality:

decklist:(preferably in spoiler)

Prefered Dorm:

teacher or student:

 

 

 

[spoiler=Slifer red] The lowest ranking dorm full of mostly first years

 

 

[spoiler=Ra yellow] Either mediocre or very good. The middle dorm.

 

 

[spoiler=Obelisk Blue] The place to be supposed top ranked dorm but not quite.

 

 

[spoiler=Wicked Black] Highest dorm but to the more dark and sinister.

 

 

[spoiler=Judgement White] Highest dorm more to the honest and light duelists,inspired by society of light.

 

 

I will be the chancellor i suppose.

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Absolutely no offence intended but this has no potential until people know a plot. Otherwise people may sign up and then leave when they don't like the plot or they may not sign up at all. I will probably sign up if I know about the plot but from what I can draw up, from the extreme ambiguity the plot is, is that someone has bought the island and everyone there is going to be hunted down and killed or something. It's quite blank. Could we have more detail please?

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Name: Loki

Age: 15 (or so his transcripts say)

Bio: Don't Wanna

[spoiler=hair is red]aster-ref.jpg?t=1280023049

YubelDiskII.jpg

 

Personality: Cunning and tricky, you don't know if he's lying or not but can you afford to believe him or will his words save you?

decklist:

[spoiler=My Tricky Deck]

The Tricky Apprentice,

LV 1 / can just special summon it

Spellcaster / Effect / Earth

ATK 400 / DEF 400

 

The Tricky Hound,

LV 2 / if you have a monster special summon it

Spellcaster / Effect / Fire

ATK 800 / DEF 600

 

The Tricky Witch,

LV 3 / have 3 cards in your hand to special summon this card

Spellcaster / Effect / Earth

ATK 1200 / DEF 800

 

The Tricky Inverter,

LV 4 / invert 1 monster on the field’s level to special summon this card

Spellcaster / Effect / Dark / Dark Tuner

ATK 1600 / DEF 1000

 

The Tricky (original),

LV 5 / send 1 card in your hand to the graveyard to special summon this card

Spellcaster / Effect / Wind

ATK 2000 / DEF 1200

 

The Tricky Wizard,

LV 6 / destroy 1 card you control to special summon this card

Spellcaster / Effect / Water

ATK 2400 / DEF 1400

 

The Tricky Mage,

LV 7 / flip a coin if call wrong send this card to the graveyard if right special summon

Spellcaster / Effect / Fire

ATK 2800 / DEF 1600

 

The Tricky Dragon,

LV 8 / select 1 random card your opponent hand and if monster summon it in order to special summon this card

Dragon / Effect / Wind

ATK 3200 / DEF 1800

 

The Tricky Knight,

LV 9 / opponent Draws 2 Cards to special summon this card

Warrior/ Effect / Light

ATK 3600 / DEF 2000

 

The Tricky Clown,

LV 10 / tributes 2 monsters your opponent controls to special summon this card onto their field

Spellcaster / Effect / Dark / Dark Tuner

ATK 0 / DEF 0

 

Dimensions Dragon

LV 4 / When this card is removed from play special summon this card in face up Defense Position.

Dragon / Effect / Dark

ATK 1700 / DEF 0

 

Klepto Dragon

LV1 / When this card is summoned roll a dice,this cards ATK becomes the number rolled x 200. Once per turn you can take control of 1 monster your opponent controls with less ATK that this card.

Dragon / Light / Effect

ATK 0 / DEF 0

 

Up-Grade Dragon

LV 2 / You can tribute this card to have 1 monster you control gain 1000 ATK. You can remove this card in your graveyard from play to have 1 monster you control gain 500 ATK.

Dragon / Effect / Fire

ATK 1000 / DEF 1000

 

Dragon-Xquipper

LV 4 / Once per turn equip 1 Dragon to this card, this card gains the equip cards effect. you can return equipped card to owners deck to negate the effect of 1 card.

Dragon / Effect / Dark

ATK 1600 / DEF 2000

 

Dark World Dragon

LV 12 / when normal summoned add 1 card from your deck to your hand.

Dragon / Effect / Dark / Dark Tuner

ATK 0 / DEF 0

 

Spells

 

Dark Seal of the Forbidden Ones x3

Continuous/Spell

???

 

Tricky Spell 1

 

 

Tricky Spell 2

Spell

While this card is in the graveyard you can return it and 1 Spell or Trap card your opponent controls to your decks.

 

Tricky Spell 3

Spell/Quick-Play

Tribute 1 Card with "The Tricky" in its name to negate the activation of 1 of your opponents Spell or Trap cardsand return another to their hand

 

Tricky Spell 4

look it up

 

Ring of Protection

look it up

 

working on it

 

Traps

 

Ring of Destruction

look it up

 

Call of the Haunted

look it up

 

Dragon Force

Counter-Trap

You can only activate this cards effect while you control a Dragon-Type Monster. Negate the effect of 1 Spell card your opponent controls, and deal damage to them equal to the defense of the Dragon-Type Monster, Destroy it during the End Phase of the turn this card is activated.

 

Magic Cylinder

look it up

 

Good Reaction to Simochi

As long as this card remains face-up on the field, the effect of decreasing your Life Points is negated and changed to increasing the same amount of points to your Life Points.

 

Searching for Tricks

Add 1 card with "The Tricky" in its name from your grave or deck to your hand.

 

7-10

 

Working on the rest

 

 

Preferred Dorm: Wicked Black

teacher or student: Student

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Name: Akio Nyuhara

age: 17

bio: Only thing to really note is that the cards in his deck were given to him in his father's will.

appearence:

229371.jpg

 

personality: A bit of a slacker, he loves to play and listen to music almost nonstop. Sometimes when a duel gets boring he'll put on a song to play while fighting the enemy. He also has a bit of a thing for online gaming.

decklist:[spoiler=Seven Deadly Sins]

Wrath

Trap/Continuous

Whenever a monster you control is destroyed, inflict 300 points of damage to your opponent

 

Pride

Trap/Continuous

Whenever a monster you control becomes the target of a spell, trap, or monster effect, that monster gains 1000 attack points until the end of the turn. Destroy this card if it would increase the attack of any monster by 2000 or more points.

 

Prideful Goblin

Monster Lv 1

Warrior/Fire

You can sacrifice this face up monster to select one equip card in your deck and equip it to a monster you control. Once per duel, while this card is in the graveyard, you can sacrifice an equip spell to special summon this monster to your side of the field in face up attack mode.

0/0

 

Prideful Angel

Monster LV 4

Fairy/Light

While this monster is equipped to an equip spell, it can attack twice per turn. If this monster destroys an opponent's monster in battle, reveal the top three cards of your deck. If you reveal an equip spell, you can equip it to this card.

1000/700

 

Little Pixie

Monster LV 2

Fairy/Light

You can discard this card to negate the activation of a spell or trap that targets a spell or trap card you control. Then, increase the attack of one of your monsters by 300 permanently.

700/100

 

Big D.

Monster: Lv 5

Dinosaur/Earth

Once per turn, you can destroy one spell or trap card you control to increase the attack of one monster on your side of the field by 800 until the end of the turn. Piercing.

2200/1600

 

Gluttony

Trap/Continuous

During each of your draw phases, instead of drawing, you may remove the top 3 cards of your deck from play to draw 2 cards. Destroy this card during your second standby phase after activation.

 

Lust

Trap/Continuous

Whenever a monster you control attacks an opponent's monster, you may choose not to destroy either monster. If you do, the monster that would be destroyed cannot attack on the following turn.

 

Envy

Trap/Continuous

Activate when a monster you control is selected as an attack target. Increase the attack of that monster by an amount equal to half the attack of the monster attacking it until the end step of this turn. Destroy this card after its effect activates. When this card is destroyed, you lose 1000 life points.

 

Greed

Trap/Continuous

(Already exists, here's the effect) - Whenever a player draws a card(s) outside of their standby phase, decrease the lifepoints of that player by 500 times the number of cards he/she drew.

 

Sloth

Continuous Trap

Once per turn, you can select one monster you control. Increase your lifepoints by 800. The selected monster can't attack this turn.

 

 

He also has a deck revolving around each of these trap cards, but those use TCG cards so I'd imagine you wouldn't mind if I didn't post it.

 

 

Prefered Dorm: Ra Yellow

teacher or student: Student

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