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Sins of the Monsters -7 Sins Support-


Lexadin

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Here are my promised support cards for me previously posted

7 Sins Set. They are mainly in a Beatdown Style with protection for the Seven Sinfull Ones.

 

All are redone and hopefully fixed (but they might have some errors).

 

 

[spoiler=Monsters [b](8)[/b]]

 

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You can Special Summon this card from your hand by paying 800 Life Points when a monster with "Sins" or "Sinful" is face-up on the field. This card is also treated as a "Sins" monster.

 

 

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Once per turn, during your Main Phase, you can equip this card to a "The Sinning King" you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, its DEF becomes 3000, and it gains the following effect: - This card can attack from face-up Defence Position. (Only 1 monster can be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

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"Knight of Sins" + "The Sinful King" + "Fortress of Sins"

 

This card can only be Fusion Summoned by sending the above cards from the field to the Graveyard. This card's ATK and DEF are equal to the number of monsters in your Graveyard with "Sins" or "Sinful" in its name x 300. If this card destroyes a non-DARK monster by battle, inflict 600 damage to its owner. If this card inficts battle damage to your opponent's Life Points, remove the top 3 cards from his/her Deck from play. This card cannot be destroyed by battle.

 

 

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When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to its Level x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

 

 

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FLIP: Place 5 Countdown Counters on this card. During each End Phase, remove 1 Countdown Counter from this card. When there are no Countdown Counters on this card, destroy all face-up monsters on the field. Inflict damage to both players Life Points equal to the combined Level of the destroyed monsters x 100.

 

 

 

 

 

[spoiler=Spells [b](6)[/b]]

 

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Once per turn, during your Draw Phase, you can add 1 card with "Sin" or "Sinful" in its name to your hand. Instead of drawing a card. If this card is removed from the field, Inflict 800 damage to your opponent.

 

 

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Activate only when there is at least 1 face-up Fiend-Type monster on the field. Discard 1 card from your hand to destroy all face-up Fiend-Type monsters on the field then select 1 LIGHT monster from your Deck and add it to your Hand.

 

 

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All cards with "the Sinful" (except "Master of the Sinful Ones") in its name on both player's side of the field and in both players' hands or Decks are send to the Graveyard.

 

 

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Once per turn, during your Standby Phase, you gain Life Points equal to the amount of DARK Fiend-Type monsters in your Graveyard x 300. Each time a monster with "Sins" or "The Sinful" in it's name inflicts Battle damage to your opponent, Send the top card of your opponent's Deck to the Graveyard.

 

 

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Activate only when a DARK Fiend-Type monster is destroyed by battle and is sent to the Graveyard. You can add 1 Level 4 or lower DARK Fiend-Type monster, from your Deck to your hand.

 

 

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Acivate only when you have exactly 8 cards with "Sins" or "Sinful" in its name in your Graveyard. Return all cards on the field to its owner's hand. During the remainder of the duel, both players have no limit to the number of cards in his/her hand.

 

 

 

 

 

[spoiler=Traps [b](4)[/b]]

 

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Activate only when a DARK Fiend-Type monster selected as an attack target. Toss a coin: - Heads: Desroy the attacking monster. - Tails: Inflict damage to your opponent equal to half of the attacking monster's ATK.

 

 

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Select 1 face-up monster on your side of the field. Search your Deck for an Equip Spell Card that can be equipped to the selected monster and equip it to the selected monster.

 

 

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This card can only be activated, when a monster with "Sins" or "The Sinfull" is destroyed and sent to the Graveyard. Remove that monster from play to Special Summon 1 "Sin Token" (Fiend-Type/DARK/ level 1/ATK ?/DEF ?) to the field in face-up Defence positions. The name, ATK and DEF of the "Sin Token" are treated as the removed monster's.

 

 

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Activate only when a "Sins" or "Sinful" monster is selected as a attack target. Pay 600 Life Points, destroy the attacking monster and equip that monster with this card (this card becomes a Equip Card). The equipped monster gains 400 ATK and DEF.

 

 

 

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