Brimtosis Posted January 1, 2010 Report Share Posted January 1, 2010 Hey, people of the ymc world. I was watching an old movie/musical 'Marry Poppins' and than I saw the dancing chimney sweeps, and then it hit me HEY! its a figure of speach. Anyway, the idea of a new arch-type came to me. Soon, one card became a miriad of random cards, then a set that i'm still working on. You wanna see it? If you don't, tough![spoiler=monsters]Greedy Chimney Sweep (EARTH / Lv4 / Warrior / Gemini / ATK: 1550 / DEF: 1250)This card is treated as a normal monster. Once per turn, you may special summon as an effect monster with the following effect: Once per turn, toss a coin. If you call right, your opponent discards 1 card from their hand. If you call wrong, discard a card from your hand. Demented Chimney Sweep (DARK / Lv5 / Feind / Effect / ATK: 1750 / DEF: 1250)This card can be special summoned from your hand if you have another ‘Chimney Sweep’ monster on the field. This card cannot attack the opponent directly. If there are no monsters on your opponent’s side of the field, you can destroy one spell or trap card on your opponent’s side of the field. Soot-Stack Chimney Sweep (EARTH / Lv4 / Warrior / Effect / ATK:1050 / DEF:1550)Once per turn, this card can take a face-down defence position. When this card is flipped, destroy one of the opponent’s monsters that has attacked a ‘Chimney Sweep’ monster and remove it from play. Pyro Chimney Sweep (FIRE / Lv4 / Pyro / Effect / ATK: 2050 / DEF: 150)This card cannot be Set. The opponent cannot select another "Chimey Sweep" monster as an attack target. Once er turn you can inflict 500 points of damage to your Opponent's lifepoints. Chimney Sweep Assassin (DARK / Lv4 / Warrior / Effect / ATK: 1050 / DEF: 1050)This card cannot be normal summoned or set. This card can only be special summoned if there are two or more ‘Chimney Sweep’ monsters on the field. This card can only attack your opponent directly. If it does this successfully, select one or card in your opponent’s hand. If you guess the type correctly, destroy it. If you guess the type wrong, the opponent keeps the card in his/her hand. Chimney Sweep Reaper (DARK / Lv6 / Feind / Reborn / Effect / ATK: XXX0 / DEF: 1050)This card is not effected by spell or trap card effects. You must remove from play two ‘Chimney Sweep’ monsters to summon this card. This card‘s ATK is equal to the amount of removed from play monsters x550. If there are no more ‘Chimney Sweep’ monsters on your side of the field, destroy this card. Each time this card destroys an effect monster, toss a coin:H: Remove it from play.T : Special summon it to your side of the field as a Zombie-Type monster. Possessed Chimney Sweep (DARK / Lv5 / Fiend / Effect / ATK: 2150 / DEF: 550)This card can only be special summoned if there is at least one ‘Chimney Sweep’ monster on the field. As long as this card is on the field, no DARK Attribute ‘Chimney Sweep’ monsters can be destroyed by the effects of trap cards. Every turn, you can discard one card from your hand to the graveyard to destroy one of the opponent’s spell or trap cards. Demonic Chimney Sweep (DARK / Lv5 / Fiend / Effect / ATK: XXX0 / DEF: 1050)This card can only be special summoned if there is at least one ‘Chimney Sweep’ monster on the field. Once per turn, this card’s becomes equal to the combined level of all of the ‘Chimney Sweep’ monsters on the field x550. Burnt Chimney Sweep (FIRE / Lv2 / Zombie / Effect / ATK: 150 / DEF: 150)FLIP: Destroy all of the opponent’s non FIRE Attribute on the field. Quick Chimney Sweep (WIND / Lv4 / Fiend / Gemini / ATK: 1250 / DEF: 1550)This card is treated as a normal monster card. Once per turn, special summon it with the following effect: This card is not effected by spell card effects. If this card was to be destroyed in battle, move it to an adjacent monster card zone that is empty. If you cannot do so, conduct battle normaly Mystic Chimney Sweep (LIGHT / Lv4 / Spellcaster / Effect / ATK: 1050 / DEF: XXX0)This card cannot be destroyed in battle. If the opponent attacks another ‘Chimney Sweep’ monster, redirect the attack to this card. Each time this card is attacked, it gains 550 DEF. [spoiler=spells]Soot Bomb (Spell / Equip)This card can only be equipped to a ‘Chimney Sweep’ monster. Each turn, you may cause 550 points of direct damage to the opponent during main phase two. The equipped card must then skip the battle phase next turn. London Rooftops, 1910 (Spell / Field)While this card is in play, all ‘Chimney Sweep’ monsters gain 250 ATK and DEF. Also, they can be special summoned without tribute. Sacred Brush Of Luck (Spell / Equip)This card can only be equipped to a ‘Chimney Sweep’ monster. If the monster would be destroyed, destroy this card instead. [spoiler=traps]Soot Haze (Trap / Counter)This card can only be activated if a ‘Chimney Sweep’ monster is to be destroyed in battle. Toss a coin. If the opponent calls right, battle is conducted normally. If you call right, negate the battle phase and end the opponent’s turn. Down The Chimney (Trap)Activate only if a ‘Chimney Sweep’ monster is to be destroyed. Remove the monster from play and special summon it next turn. Bristle Fire (Trap)Activate when your opponent summons a level 5 or higher monster and you have a ‘Chimney Sweep’ monster on your side of the field. Cause 250 points of direct damage for the level of that monster. Also, if this card is activated in a chain link 3 or higher, you gain 250 life points. well, post replies and sugestions, and modifications.:mrgreen:[spoiler= Update 1]Mechanical Chimney Sweep (EARTH / Lv4 / Machine / Effect / ATK: 1750 / DEF: 1050)When this card is summoned, add the same number of spell and trap cards to your hand from the graveyard for the amount of ‘Chimney Sweep’ monsters on the field. When you do so, switch this card into defence position. If this card is destroyed as a result of battle, discard 2 spell or trap cards in your hand to special summon it. It may not use it’s effect if you do so. Herald Of The Chimney Sweeps (Spell / Continuous)When you activate this card, special summon it as a monster (EARTH / Lv3 / Warrior / Effect / ATK: 1050 / DEF: 1500) in defence position. It cannot be destroyed by battle. If it is still in play on the field, sacrifice this card to special summon two ‘Chimney Sweep’ monsters. Infantry Sweep (EARTH / Lv3 / Warrior / Effect / ATK: 1550 / DEF: 550) This card counts as a ‘Chimney Sweep’ monster. If there are two ‘Infantry Sweep’s on the field, sacrifice them to special summon one ‘Major Sweep’ in attack position. Major Sweep (EARTH / Lv5 / Warrior / Effect / ATK: 2050 / DEF: 550)This card counts as a ‘Chimney Sweep’ monster. This card can only be special summoned if you sacrifice two ‘Infantry Sweep’s. While this card is on the field, all ‘Chimney Sweep’ monsters gain 250 ATK and DEF. After two turns, you can remove this card from play to special summon one ‘General Sweep’ in attack position. General Sweep (EARTH / Lv7 / Warrior / Effect / ATK: 2250 / DEF: 1050)This card counts as a ‘Chimney Sweep’ monster. This card can only be special summoned if you remove one ‘Major Sweep’ from play. While this card is on the field, you can activate one of the following effects:All ‘Chimney Sweep’ monsters gain 550 ATK and DEF during the battle phase.Destroy one monster, spell or trap card that targets a ‘Chimney Sweep’ monster on the opponent’s side of the field.If this card is targeted by a spell card, draw a card. Shingle Fire (Trap / Counter)Destroy one of the opponent’s effect monsters that targets a ‘Chimney Sweep’ monster. You may then draw a card. Chimney Sweep Inquisitor (DARK / Lv4 / Warrior / Effect / ATK: 1550 / DEF: 1250)This card can only be destroyed in battle. Every turn, this card may skip the battle phase to destroy one of the opponent’s monsters to see one card in the opponent’s hand. The opponent must then discard it and draw another one. Coming Of The Chimney Inquisitor (Spell / Ritual)Use this card to ritual summon ‘Chimney Sweep Inquisitor Lord’ in attack position. You must also sacrifice two ‘Chimney Sweep Inquisitor’s. Chimney Sweep Inquisitor Lord (DARK / Lv8 / Warrior / Ritual / Effect / ATK: 2250 / DEF: 1550)This card can only be ritual summoned with the card ‘Coming Of The Chimney Inquisitor’. You must also sacrifice two ‘Chimney Sweep Inquisitor’s. Each turn, this card may skip the battle phase to destroy two of the opponent’s monsters. Then declare one type of card (monster / spell / trap). Your opponent must then discard all cards of that type from there hand to the graveyard. If this card dose so, switch it to defence position. Chimney Sweep Soot Phoenix (DARK / Lv7 / Winged-Beast / Effect / ATK: XXX0 / DEF: 1450)This card cannot be normal summoned or set. This card can only be special summoned if there are at least two ‘Chimney Sweep’ monsters in the graveyard. This card gains 550 ATK for every ‘Chimney Sweep’ monster in the grave yard. Each turn, you can use one of the following effects:Sacrifice one ‘Chimney Sweep’ monster to destroy one of the opponent’s monsters.Remove this card from play to special summon two ‘Chimney Sweep’ monsters from the graveyard. Soot Phoenix Rider (DARK / Lv9 / Winged-Beast / Fusion / Effect / ATK: 2550 / DEF: 1650)‘Chimney Sweep Soot Phoenix’ + one or more ‘Chimney Sweep’ monsters.This card counts as a ‘Chimney Sweep’ monster. Destroy all spell and trap cards on the field when this card is summoned. This card gains 550 ATK for every monster this card destroys. If this card is destroyed, remove it from play. Special summon it next turn. Chimney Sweep Chaos Lord (DARK / Lv9 / Warrior / Fusion / Effect / ATK: 3250 / DEF: 1750)‘Demented Chimney Sweep’ + ‘Possessed Chimney Sweep’ + ‘Demonic Chimney Sweep’This card is not effected by the effects of trap cards .When this card is summoned, destroy all effect monsters on the field except for ‘Chimney Sweep’ cards. You must sacrifice one ‘Chimney Sweep’ monster every turn (this is not optional) to keep this card on the field. If your have no more ‘Chimney Sweep’ monsters, destroy this card and remove it from play. [spoiler=Song Cards (special edition)]Step In Time (Spell / Field)While this card is in play, all ‘Chimney Sweep’ monsters gain 750 ATK. They also cannot be targeted by monster effects. Chim-Chimney Chim-Chim-Cheroo (Spell / Field)While this card is on the field, you can special summon 1 level 5 or lower ‘Chimney Sweep’ from your deck every time the opponent special summones a monster. [spoiler=Update 2]Guardian Chimney Sweep (EARTH / Lv4 / Warrior / Effect / ATK: 150 / DEF: 2150)This card cannot be destroyed by battle. While this card is face-up on your side of the feild, 'Chimney Sweep' monsters also cannot be destroyed by battle, though you still lose life points If they are in attack position. Ascendance (Spell / Ritual)Use this card to ritual summon ‘Chimney Sweep Guardian Angel’ in attack position. You must also sacrifice ‘Guardian Chimney Sweep’ and pay 550 life points. Chimney Sweep Guardian Angel (LIGHT / Lv9 / Fairy / Ritual / Effect / ATK: 2050 / DEF: 1750)This card can only be ritual summoned with the card ‘Ascendance’. This card can only be destroyed by the effects of trap cards. Every turn, activate one of the following effects: All attacks against other ‘Chimney Sweep’ monsters are instead against this monster. The attacking monster is destroyed and you take no battle damage.Destroy all face down cards on the field.Pay 100 life points per card in the opponent’s hand to make him/her discard it. Level Discarder (Trap)Chose one monster which is level six or lower on your side of the field. If it’s level is equal to the amount of cards in your opponent’s hand, he/she has to discard all the cards in his/her hand. Chimney Sweep Gutter Runner (WIND / Lv4 / Warrior / ATK: 1750 / DEF: 1550)A skilled sweep, with uncanny balance and speed. But he is a clever extortionist and con-man, making him targeted by many people who hire his services only to fid their chimney in a worse state than it was before. Coal Grenade (Spell / Equip)You can only equip this card to a ‘Chimney Sweep’ monster. If the equipped card destroys a monster in battle, destroy another monster which has the same level or lower than the monster you just destroyed. After you have used this effect, destroy this card. Chimney Sweep Vampire (DARK / Lv5 / Zombie / Effect / ATK: 1750 / DEF: 1250)When this card destroys one of the opponent’s monsters, take away the same amount of life points as the ATK points of the destroyed monster. You then gain half the life points lost. Link to comment
LuffyLaxer Posted January 1, 2010 Report Share Posted January 1, 2010 Nice cards, but the gemini one needs work. You might have to look at a really gemini card. Either than that, I enjoyed this. 9.2/10 Link to comment
Brimtosis Posted January 1, 2010 Author Report Share Posted January 1, 2010 thank you.:mrgreen: Link to comment
Brimtosis Posted January 2, 2010 Author Report Share Posted January 2, 2010 thanks.:mrgreen: have you got a rating for them?_____________________btw, i'm planning on posting new cards that i made on a word programme, and i'm going to find a real gemini card i have so i can make the two gemini monsters better. Link to comment
duel tester Posted January 2, 2010 Report Share Posted January 2, 2010 verry unsuall.......but good .8.7/10 Link to comment
Brimtosis Posted January 2, 2010 Author Report Share Posted January 2, 2010 thanks :mrgreen: Link to comment
LuffyLaxer Posted January 3, 2010 Report Share Posted January 3, 2010 What about that song that they sang in the movie. you gonna do a card on that? Link to comment
Brimtosis Posted January 3, 2010 Author Report Share Posted January 3, 2010 maby. Actualy, you've givven me an idea Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 Guns Don't Kill You...BUMPERS DO!Summon The PoliceWHOOP WHOOP WHOOP! Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 Guns Don't Kill You...BUMPERS DO!Summon The PoliceWHOOP WHOOP WHOOP! Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 Guns Don't Kill You...BUMPERS DO!Summon The PoliceWHOOP WHOOP WHOOP! Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 Guns Don't Kill You...BUMPERS DO!Summon The PoliceWHOOP WHOOP WHOOP! Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 Guns Don't Kill You...BUMPERS DO!Summon The PoliceWHOOP WHOOP WHOOP! Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
LuffyLaxer Posted January 6, 2010 Report Share Posted January 6, 2010 the song card i like.The second one is overpowered though you need to balance it out. Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 k will do Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 k will do Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 k will do Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 k will do Link to comment
Brimtosis Posted January 6, 2010 Author Report Share Posted January 6, 2010 k will do Link to comment
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