
Nocromontodos
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Everything posted by Nocromontodos
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What do you think of this card I made.
Nocromontodos replied to Dark World 1020's topic in Casual Cards
The ATK is ok, the effect is a nice attempt and it's ok. But i think you can change the effec to make it can special summon to opponent side also, but not negate the effect. And decrease the number of cads discard to 1. -
You can limit the number of times a card can activate its effect after being banished (because I want Necroface to support this Architype), or the type of card that can activated effect after getting banished, something like that. Because this Architype only have "Metaphys Ragnarok" as a starter, and it need something to make it function after getting Ash or Veiller from opponent. Furthermore, you cannot guarantee that you will be able to draw Gol Sac or Ragna every time. In that case, with a pile of LV 7 in your hand and a few handtrap cards, you can only hope that the top deck next turn has something good (not to mention a bunch of interruptions from the opponent), then you have to wait for stand by phasse after the next turn. So at least having cards to play (easily) after Ragnarok has been interrupted is necessary, I believe so.
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What do you think of this card I made.
Nocromontodos replied to Dark World 1020's topic in Casual Cards
NVM I see the "and activate it" -
What do you think of this card I made.
Nocromontodos replied to Dark World 1020's topic in Casual Cards
Ergh, I think the intention of that card is interesting, but it only applies effects to your opponent's monsters and your opponent will avoid activating it, so it's difficult to pull off. I think the card drawing effect should be changed to; (When this card is Link summoned, Draw 2 cards then discard 2 cards. Once per turn, when your opponent activates a monster's effect (Quick Effect): change that effect to; your opponent draw 1 card, then discard 1 card.) -
Yes it helps in theory, but I think the main theme of Metaphys is to banish face ups and the cards on the field are essential cards, so perhaps banishing 5 cards at the top the deck and/or hand to summon it, then banishing or returning it to the deck after your next standby phase will make it easier to summon.
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You can Review 1 card in your hand: Special Summon 2 "Predaplant" monster with different name form your deck except "Predaplant Dionaea Muscipula", and if you do, shuffle this card and the reviewed card to your deck. If this card is sent to the GY: Sent 1 "Predaplant" monster from your deck to Graveyard, and if you do, add 1 "Predaplant" monster in your Graveyard to your hand at the End Phase. ------------------------------------------------------------------------------------------------------------------------------------------------------- Pendulum Effect: While this card face-up in Pendulum zone, you can target 1 Face-Up "Predaplant" in your Extra-deck: Special Summon this card, and if you do, set that card in your Pedulum-Zone. Effect: 1 "Predaplant" monsters + 1 + 1 Monster If this card is Special Summoned: Place "Predaplant Counter" as many as possible to Face-up card on either field up to number(s) of cards on either Field. One per turn, When a card activate it's effect (Quick Effect): Remove 1 Predaplant Counter any where on the Field; Negate that effect, and if you do, Shuffle that card back to the Deck/Extra-deck. At the End Phase: Send 1 card with "Predaplant Counter" to The Gy: Set 1 "Predaplant" Spell/Trap form your deck on the Field. Place this card Face-Up in the Pendulum Zone when it's leave the field. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: When your Opponent declares a direct attack, you can destroy this card in your hand to choose the target (if there is only one monster on the Field, you can make it attack the Opponent directly), and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: you can destroy this card in your hand and 1 Spell in your hand or deck, apply that Spell/Trap effect as it activates, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. When your opponent activates a card effect in response to an "Apepi" card effect activation, Quick Effect: you can destroy this card in your hand to make that effect become; Your Opponent draw 2 cards, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: you can destroy this card in your hand to make you gain LP instead of taking damage this turn, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: you can destroy this card in your hand, draw card(s) equal to a number or unused Spell/Trap, and monster Zone in your Field, then shuffle it back to the deck that only 5 card(s) left in your hand, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: you can destroy this card in your hand and declare 1 "Apepi" card name and apply that effect as this effect, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: You can destroy this card in your hand to halve the damage you take this turn then draw 1 card for each time you take damage, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. You can review this card and select all "Apepi" that are in your Graveyard or Banishment, Inflict 500 damage to your Opponent for each of them, then shuffle them and this card back to your deck. and if you do, Draw until you have 5 cards in your hand. ------------------------------------------------------------------------------------------------------------------------------------------------------- This card cannot be normal or Special Summoned. You cannot activate Monster Effect on the Field, Graveyard, or Banishment after activate this card effect. Quick Effect: You can destroy this card in your hand to make all card sent to the Graveyard or Banishment shuffle back to the deck instead, and if you do, draw 1 card. ------------------------------------------------------------------------------------------------------------------------------------------------------- Excavate the top 5 cards of your deck and add 1 "Apepi" that has been excavated to your hand, also for the rest of this turn, you cannot Normal Summon/Set or Special Summon monster. When your opponent activates a card effect in response to an "Apepi" card effect activation, Banish this card in your Graveyard: negate that effect. ------------------------------------------------------------------------------------------------------------------------------------------------------- If this card is destroyed by a card effect: Add 1 "Apepi" card from your Deck, Graveyard, or Banishment to your hand, and if you do, activate this card but banish it when it leaves the field. During either player turn (Quick Effect): Add 1 "Apepi" card from your Deck, Graveyard, or Banishment to your hand. ------------------------------------------------------------------------------------------------------------------------------------------------------- You can activate this card from your hand if control no monster. Thiss turrn, when Opponent Special Summon 1 monster, they must immediately shuffle 1 card in their Hand, Field, Graveyard, or Banishment to their deck, and if you do, you cannot set Spell/Trap until the end of the next turn, If this card is destroyed by a card effect: Add 1 "Apepi" card from your Deck, Graveyard, or Banishment to your hand. When your opponent activates a card effect in response to an "Apepi" card effect activation, Banish this card in your Graveyard: negate that effect.
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New follow up You can make your Opponent banish 1 card You choose face-down by sending 1 Zombie monster from your deck to GY, and if you do, the Monster effect you activate this turn must be Zombie type. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Soul Flame" effect per turn, and only once that turn. =================================================================================== When a Spell/Trap card or, monster effect is activated, you can shuffle 1 Banished Zombie monster to make that effect become; Your Opponent sending 1 Zombie monster from their Hand or Deck to GY. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Enclosure" effect per turn, and only once that turn. =================================================================================== 1 Zombie tuner + 1 Zombie monster Your opponent cannot banish Zombie monsters while this card is banished. When a Spell/Trap card or a Monster effect is activated (Quick Effect): Banish this card until the end phase to negate that effect, and if you do, banish that card face-down. During the main phase: Banish 1 Zombie monster from your GY, all Zombie monsters you control gain ATK equal to its DEF until the end of this turn, and if you do, send 1 Zombie Monster from your deck or hand to the GY. ===================================================================================
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I hate being stuck with a Uni-Zombie or Mezuki in turn 1, so this card is here. ++++++++++++++++++ So We started with Mezuki or Uni and sent Changshi to GY. Then Special summoned this card. ChangShi effect trigger and we have 2 LV 6 + 1 "Zombie" Spell/Trap on the field. ChangShy sent Gozuki to GY. ======================================================================================== 2 LV6 monster If this card has a Zombie monster attached to it as material: (Quick Effect) you can detach 1 material from this card to send 1 card from your deck to GY. You can banish this card from your GY: Special Summon 1 Zombie monster from your GY or Banishment, except "Flying Lantern". +++++++++++++++++++++++ "Beatrice, Lady of the Eternal" for zombies only + Hozuki, or you can use Beatrice! ======================================================================================== You can only use the (1) and (2) effects once per turn and only once that turn: (1) If this card is sent to the GY: Special Summon this card, and if you do, sent 1 card with "Zombie" in its text to the GY. (2) If this card is sent to the GY: Special Summon 1 LV 2 Zombie Tuner monster from your Deck, except "Dancing Clown". (3) Special Summon this card from your hand, and if you summon this way, this card can be treated as a non-tuner this turn. ++++++++++ New target for "Beatrice" or "Lantern" by detaching ChangShi. Then Gozuki revived to make LV8 Synchro, and then "Dancing Clown" trigger to give you another LV 2 tuner, or itself + 1 "Zombie" Spell/Trap. ======================================================================================== 1 Zombie monster + 1 Tuner If this card is Special Summoned: Special Summon 1 Zombie Tuner monster from your deck. If this card leaves the Field: You can banish this card, synchro summon 1 Zombie Synchro monster from your extra-deck, and ignore its summon condition, by sending 1 Zombie with equal level from your Hand or Deck to the GY, this is treated as synchro summon. +++++++++++++++++++ New Synchro using "Changshi" and "Clown". The Special summon is an addition if "Clown" gets interrupted. Use this to climb up any LV 10 Synchro. Then It will dumb an LV 8 or 10 Zombie to the GY depending on what Zombie synchro you summon. ======================================================================================== That's it for now.
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add a fusion monster.
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If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; add 1 "The Wicked" level 10 Fiend-monster from your Deck to your hand, and if you do, you can Normal summon that monster in addition to your normal summon/set without tributing. While this card is in your GY (quick effect): You can banish this card to add 2 Spell/Trap with "the Wicked" in Its text to your hand. Then, if you activated this effect in response to your opponent's card or effect activation, this card is unaffected by that effect. ============================================================================================================================== Level 10 "The Wicked" Fiend-monster you control unaffected by monster(s) effect, except Its own. Once per turn, you can Add 1 card with "The Wicked " in its text to your hand, and if you do, discard 1 card. "The Wicked" level 10 Fiend-monster can be Normal summon without tributing, but return it to your hand at the end of the 2 turns after its normal summon. ======================================================================================== If a level 10 "The Wicked" Fiend-monster you control leaves the Field, you can add that monster or a monster with the same level from your deck GY or banishment to your hand. Once per turn, you can Add 1 "Morganite" card or 1 level 1 "The Wicked" monster from your deck to your hand, and if you do, you cannot special summon monster(s) with level 2 or higher this turn. ======================================================================================== While you control a a Level 10 "The Wicked" Fiend-monster, Spell/Trap card(s) you control are unaffected by Opponent's activate effect. During your Opponent's turn, you can Normal summon a monster that requires 3 tributing for its Normal summon/set, and if you do, add Level 10 "The Wicked" Fiend-monster from your Deck, Graveyard, or Banishment to your hand. If a Level 10 "The Wicked" Fiend-monster is Normal summoned, you can banish 1 card on the Field or GY face-down. ======================================================================================== You can pay 500 LP to Banish 1 "The Wicked" monster from your deck, then, if that monster is a Level 1: Special summon it. You can banish this card in your GY: Target a level 10 "The Wicked" Fiend-monster you control: It can attack directly a number of times each Battle Phase, up to the number of monster(s) on the Field. ======================================================================================== "The Wicked Dreadroot" + "The Wicked Eraser" + "The Wicked Avatar" Cannot be fusion summoned. Must be special summoned by banishing face-down the required material in your hand, Field, or GY, and if you do, this card gains the effect of those Banished monsters. Unaffected by other cards' effects. When this card is tributed: Special summon 3 material list on this card from anywhere, Ignore its summon condition. Then shuffle this card back to your deck.
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"Mono" monster type (card arctype idears)
Nocromontodos replied to Nocromontodos's topic in Casual Cards
Update. -
Well, I want a deck with monsters on the Spell/trap zone while still treated as a monster, this is a test. You can set this card face down as a counter trap card in your Spell/Trap zone. (It is still treated as a monster (Quick Effect) flip this card Face-up in your Spell/Trap zone: Set 1 "Mono" card from your deck to a Spell/Trap zone. If this card is sent to the Graveyard: send 1 "Mono" card from your deck to GY. (Quick Effect) You can banish this card from your GY: Neither player can attack this turn. ============================================================================================================================= You can set this card face down as a counter trap card in your Spell/Trap zone. (It is still treated as a monster (Quick Effect) flip this card Face-up in your Spell/Trap zone: Neither player can activate the card(s) effect on their hand. {Quick Effect) You can banish this card from your Graveyard: Add 2 "Mono" cards each from your deck and GY to your hand. ============================================================================================================================== You can set this card face down as a counter trap card in your Spell/Trap zone. (It is still treated as a monster (Quick Effect) flip this card Face-up in your Spell/Trap zone: Neither player can negate card(s) effect this turn. {Quick Effect) You can banish this card from your Graveyard: Set 2 "Mono" cards from your deck to your Spell/Trap zone. ============================================================================================================================== You can set this card face down as a counter trap card in your Spell/Trap zone. (It is still treated as a monster (Quick Effect) flip this card Face-up in your Spell/Trap zone: Set 1 "Mono" card from your deck to a Spell/Trap zone. If this card is sent to the Graveyard: set 1 "Mono" card from your deck to our Spell/Trap zone. (Quick Effect) You can banish this card from your GY: Neither player can draw cards this turn. ============================================================================================================================== 1 tuner + 1 non-tuner monster Set this card Face-down on your Spell/Trap zone as a counter trap when this card is a special summon (it is still treated as a monster), and if you do, set 1 "Mono" card from your deck to a Spell/Trap zone. Once per turn (Quick Effect), flip this card Face-up in your Spell/Trap zone: special summon this card, and if you do, cards cannot be banished except for their own effect this turn. ============================================================================================================================== 1 Tuner + 1 non-tuner monster Set this card Face-down on your Spell/Trap zone as a counter trap when this card is a special summon (it is still treated as a monster), and if you do, decrease your Opponent LP per 500 for each number of card(s) in their hand, Field, Graveyard, and Banishment. Once per turn (Quick effect), flip this card Face-up in your Spell/Trap zone (Quick Effect): Special Summon this card, and if you do, return all card(s) on the field to the hand except "Frexbalgeh, Unconcious terror". After this effect is resolved: set 2 "Mono" cards on your Spell/Trap zone. ============================================================================================================================== You can activate this card from your hand if there is a "Mono" card in your Spell/Trap zone. discard 1 card from your hand, and if you do, add 2 "Mono" cards from your deck and/or GY to your hand. You can return 2 Banished cards to your deck, set this card but banish it when it leaves the field. ======================================================================================== Neither player can declare an attack while a monster is in the monster zone, but they take 500 damage for each card they control and in their hand at the end phase each turn. This card cannot be destroyed, or banished by card effect while there is a "Mono card on the Field. If this card leaves the Field by a card effect: Summon a "Mono" Synchro monster using 2 "Mono" monsters on your hand as material. ========================================================================================
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UPDATE!
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It's okay, I'm still happy you wanted to help.
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I use this Ai for the art: https://perchance.org/ai-text-to-image-generator
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Fix LV 1 "Fungus Spore" effect again. Currently, 3 LV1 monsters will follow the following 'parasitic' ways: Deform (on the field, in the grave or banish area), Brain (on the field), Fungus (grave or banish area)
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yeah you can, this is just an idea so if you can make it into an archtype then go for it. Ohhh!
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Yeah good Idear!
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Great, I would appreciate it if you could help.
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Update
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Yeah, I'm stuck there because I haven't come up with any ideas on how they "parasitize" other monsters, I'll update once I have new ideas.
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Rework entire archetype