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Marslaven

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Everything posted by Marslaven

  1. The problem with that, at least in my mind is that banishing the top 5 of the deck is too easy. Since the entire deck wants to hit the banish at some point or another, banishing the top 5 isn't exactly a cost. In that same vein, it's why most cards that do banish from the top of the deck banish face-down, otherwise decks that do stuff with/in the banish zone would abuse the crap out of it (Ala: the limiting of Gold Sarc and Necroface at one point). At least, that was my thought process.
  2. That's kinda the point of the Metaphys Executor errata/revamp, to give them something to do during the main phase. Otherwise you would have to overhaul the entire archetype and I didn't wanna do that.
  3. What in the world did I miss while I was gone??? LMAO I am SO confused.

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  4. It's breakable in the deck as it is now if you play it right but in all seriousness I figured that would be the case which is why I locked the effect behind being synchro summoned and having specific material. Plus, if you manage to banish half your opponents deck in METAPHYS of all things you deserve to win lol
  5. Half a year between this and my last post. I'm making good progress on being consistent lol. This is my attempt at making another of my favorite archetypes. Metaphys, semi-viable to potentially broken. Retrains are yellow while the new stuff is green. Metaphys Armed Dragon Level 7 LIGHT Wyrm/Effect 2800 ATK/1000 DEF If this card is Special Summoned by the effect of a "Metaphys" monster: You can target 1 monster your opponent controls, banish 1 card from hand or GY, and if you do, banish that monster. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your GY to your hand, except "Metaphys Armed Dragon". -------------- Metaphys Executor Level 10 LIGHT Wyrm/Effect 3500 ATK/2800 DEF Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 5 with different names from your hand, GY and/or face-up on your field. Cannot be destroyed, or banished, by card effects. Any card sent to the GY is banished instead. Once per turn, you can target 1 of your banished "Metaphys" monsters; Special Summon it but banish it during the End Phase of the next turn. You can use this effect of "Metaphys Executor" once per turn. -------------- Metaphys Five-Headed Dragon Level 12 LIGHT Wyrm/Synchro/Effect 5000 ATK/5000 DEF 1 Tuner + 1 "Metaphys" Monster This Synchro Summoned card gains effects based on how many cards are in your opponent's Banishment: 5+: Cannot be destroyed by card effects. 10+: Cannot be targeted by card effects. 15+: If your opponent activates a card or effect or would Special Summon a monster (Quick Effect): You can negate the activation, and if you do, banish that card. 20+: Unaffected by your opponent's card effects 25+: During either players' turn (Quick Effect): You can banish all cards from your opponent's field and GY. You can only use the 3rd and 5th effect of "Metaphys Five-Headed Dragon" once per turn. -------------- Metaphys Regeneration Normal Spell Card Banish 1 card from your hand, then you can add 1 "Metaphys" card from your Deck to your hand. If this card is banished, you can target 1 "Metaphys" monster in your GY or Banishment, and if you do, add it ti your hand or Special Summon that card. You can only use each effect of "Metaphys Regeneration" once per turn -------------- Coomments, questions and concerns are appreciated.
  6. Thanks. I was really struggling with the wording of that one because of how I wanted it to work, and I couldn't think of any similar cards that I could use for reference. Would the comma come after the clause of destruction I'm assuming?
  7. Apparently, the archetype is the "Gun Dragons" archetype? Weird. Anyhow, my IRL friend is a BIG fan of Desperado Barrel Dragon for some strange reason, but I guess his love for flipping coins is infectious because now I made support for it and the rest of the wild west inspired cannon automatons (I think? Why else would it called Desperado?) Pictures unrelated, I just figured the white backgrounds weren't worth looking at and I think the AI generation is busted (for me at least).
  8. I see that we're on the third iteration of the card maker and I just want to know what happened to the one in-between the one now and the legacy one? The in-between had the feature to export cards in .json format and now I'm sitting on a few cards that are stuck in that now. If there's any other way to access them, that would also be nice.
  9. Upon looking over everything one more time, I have come to the conclusion that this deck is indeed floater base on destruction and going to GY. One thing I would do to start off would be to replace the specificity of the ritual monsters locking them to that respective spell. There's about 3 different ritual spells and 5 different monsters that are all locked to each other and that takes a lot of unnecessary deck space. "You can Ritual Summon this card with any "MCW" Ritual Spell." makes it much easier to going into any of the rituals at any given situation instead of digging for certain pieces. You can keep the special effects of each of the Ritual spells when used with their specific monster(s),but allowing them to summon any of the monsters is a MUST if you're going to use multiple.
  10. I agree with penguin that this archetype seems incredibly unfocused as it is right now. Even after looking through most of the cards, the main win con of the deck is vague at best. The most I could come up with is swarming the board via tagging out when sent to GY or banished which means this is heavily reminiscent of Gouki but even then, there just seems to be a bunch of random cards experimenting with every type of effect. Ritual, Link, Pendulum, Fusion, Synchro, Xyz, even Gemini monsters are here. The best way to describe this is like a Yugioh protagonist deck where they have a bunch of cards loosely related to each other and continue to get more support that gets more confusing on the playstyle over time (looking at you Performapal). That's not to say this is bad, just unfocused. Is this a Battle Phase archetype that wants big numbers to hit and pop effects? Is it a swarming based archetype that wants as many bodies as possible for the final push? Is it a burn-based archetype that wants to passively get rid of the Opp LP low enough to punch for game? I couldn't tell. Otherwise, I'd say this has potential.
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