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It would be nice if a certain somebody would fix the card maker instead of opening the site up to spambots6 points
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4 points
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Alright. I took care of the bots. So I'll provide an actual answer to this question: Could be better. Physically, I feel I'm better than I was at the time this thread was originally posted. Been sleeping better, exercising, eating a little better. Mentally? Room for improvement. I've been unsuccessful in my job hunt for example4 points
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Heavy Metal King lv 5 DARK Machine/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Spellcaster monster. Gains 300 ATK/DEF for each Machine and Spellcaster monster in your GY, also, this card is unaffected by the effects of your opponents Spell/Trap cards. You can reveal this card in your hand, then, return it into the Deck; apply 1 of the following effects. * Add 1 "Max Metalmorph" from your Deck or GY to your hand. * Special Summon 1 "Musician King" from your Extra Deck, and if you do, it gains 500 ATK/DEF and cannot be destroyed by battle. You can only use this effect of "Heavy Metal King" once per turn. ATK/2050 DEF/17003 points
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This site is dying @YCMaker and @Falling Pizza You deserve it because of your carelessness and reckless nature you only care about filthy money, rather than building a community just know that all of your best users have ditched you a long time ago so here is one message I want to signal to you piece of shits burn in hell bastards. As for @The Nyx Avatar You have been doing your best so thank you for making this site less shitty and @Enguin Enguin Enguin Enguin your also the best person along with Nyx to replace YCMaker and his Fallen Pizza brother we will revolt against the ones that suppress us aka YCMaker he is like a greedy businessman. @Gabi De Cicco I know a better place to make cards and the Card Maker has no problems over there unlike here.3 points
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Well, the idea of the deck is that you will let the parasites parasitize and control your opponent's monsters, then let them evolve during your turn into new monsters. Due to their large numbers, you can continuously parasitize monsters each turn to continue evolving. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Starter, help you banish 3 LV 1 and let those LV 1 Equip to it to start combo at turn 1 You can Normal Summon/Set this card without Tributing in addition to your Normal Summon by banishing 1 "Parasite" card from your Deck or hand. Once per turn: Take 1 "Parasite" Spell/Trap from your Deck or Banish Zone, and either activate it or add it to your hand. If this card is banished: Shuffles 1 card on the Field or GY to the Deck. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You can Normal Summon/Set this card without Tributing in addition to your Normal Summon by banishing 1 "Parasite" card from your Deck or hand. Once per turn: Take 1 "Parasite" Monster from your Deck or GY, and either add it to your hand or banish it. If this card is banished: Your Opponent cannot activate card effect(s) on their hand until the end of the next turn. and if you do, add 1 "Parasite" monster from your Deck to your hand. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You can Normal Summon/Set this card without Tributing in addition to your Normal Summon by banishing 1 "Parasite" card from your Deck or hand. When this card is normal or special summon: Negate all Spell/Trap activation from the Opponent Field this turn If this card is banished: add this card to your hand, and if you do, draw 1 card ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 3 LV 1: equip, revive, take control and evolve ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You gain control of any monster equipped with this card. This card is banished Face-up instead of sent to the Graveyard. While this card is banished (Quick Effect): You can activate one of those effects: ● Special summon 1 monster that has been Banished or in the Graveyard (ignore its summon condition) then Equip this card to it (banish that monster when this card leaves the field). ● Equip this card to a Monster on the field (banish the monster equipped with this card when this card leaves the field). Monster Equip with this card cannot be destroy by Battle or Card(s) effect. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You gain control of any monster equipped with this card. This card is banished Face-up instead of sent to the Graveyard. While this card is banished (Quick Effect): ● Equip this card to a Monster on the Field (banish the monster equipped with this card when this card leaves the field). Once per turn, while this card equipped to a Monster: (Quick effect) Fusion summon using this card and the monster equipped with it as material, and if you do, set 1 "Parasite" Spell/Trap card from your deck, GY, or banished zone (it cannot be destroy or banish this turn.). (This card is always treated as "Organic Deform Parasite") ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You gain control of any monster equipped with this card. This card is banished Face-up instead of sent to the Graveyard. Monsters with the same type as as the Equipped monster cannot attack, also their effects on the field and their activated effects are negated (Except "Parasite" monster). While this card is banished (Quick Effect): ● Special Summon a Monster in GY or Banish Zone (Ignorre it's summon condition) and Equip this card to that Monster. Once per turn while this card eqquiped to a monster (quick effect): banish this card and 1 "Parasite" fusion monster from your Extra-deck; normal summon 1 monster form your deck. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The higher rank, Negate and respawn (Fusion type because the Parasite merge with it's host) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ "Organic Deform Parasite" + 1 Monster You can special summon this card by tributing 1 monster equipped with a "Parasite" card. This card is banished Face-up instead of sent to the Graveyard. Once per turn, when a Spell/Trap card activates its effect: You can Tribute this card to negate the activation, and if you do, Shuffle it back to the deck. On the next standby phase after this card is banished: Special summon this card. When this card is detached from an Xyz monster: Special summon this card. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ "Organic Deform Parasite" + 1 Monster You can special summon this card by tributing 1 monster equipped with a "Parasite" card. This card is banished Face-up instead of sent to the Graveyard. Once per turn: when a Monster activates its effect: You can Tribute this card to negate the activation, and if you do, Shuffle it back to the deck. On the next standby phase after this card is banished: Special summon this card. When this card is detached from an Xyz monster: Special summon this card. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ "Organic Deform Parasite" + 1 Monster You can special summon this card by tributing 1 monster equipped with a "Parasite" card. This card is banished Face-up instead of sent to the Graveyard. Once per turn, when a Spell/Trap or Monster card activates its effect: You can Tribute this card to negate the activation, and if you do, Shuffle it back to the deck. On the next standby phase after this card is banished: Special summon this card. When this card is detached from an Xyz monster: Special summon this card. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Spell ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Field Spell Spell/Trap card(s) you control cannot be destroyed or banished by the opponent's card(s) effect while you have a "Parasite" monster on the Field or a "Parasite" monster Equip itself to a monster. Once per turn: Draw 2 cards, then banish 1 Monster from your hand. If this card leaves the Field: Take 2 Parasite cards that are banished or in your GY, and add them to your hand. (This card is always treated as a "Parasite" card) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Continuous spell Once per turn: Equip 1 LV 5 or lower "Parasite" that is Banished or in your Deck to a monster on the Field. Any monsters sent to the Grave are banished instead. When your "Parasite" monster or a Monster equipped with a "Parasite" card battles with a Monster: Monsters with the same type as that card cannot activate their effects until the end of the battle Phase. If this card leaves the Field: place this card and 1 "Parasite" Spell/Trap with a name different from your Hand, Deck, or Banish Zone, and if you do, they cannot be destroyed or banished this turn. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You can only activate this card's effect when a "Parasite" card is on the field, in your graveyard, or in your banished zone: Your opponent must Discard 1 card to activate the effect until the end of the next turn. (Your opponent cannot react to this card's activation). Once per turn, except the turn this card leaves the field: (Quick Effect) Shuffle this card and two cards on either's field or either's Graveyard to the Deck, and if you do, Add 1 "Parasite" card from your Deck to your hand. (This card is always treated as a "Parasite" card) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Trap ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Continuous trap Once per turn: Normal summon 1 "Parasite" in your hand. Card(s) in the Opponent banish zone cannot activate its Effect and cannot be special summoned (except by "Parasite" card(s) effect) Once per turn, if you have a Parasite card on the field: you can destroy 1 card on the field. If this card leaves the Field: Banish 1 "Parasite" monster from your deck, and if you do, set this card and it cannot be destroyed or banished this turn. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Quick-play trap You can activate this card at the turn it's set if you have a "Parasite" card on the field, in your graveyard, or your banished zone. When a Spell/Trap Card, or monster effect, is activated, while you control a "Parasite" monster: Negate the activation, and if you do, Shuffle that card back to the Deck. You can banish this card from the GY: Normal Summon 1 "Parasite" Monster from your hand (This card is always treated as a "Parasite" card) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Xyz (Xyz Because it consumes or binds to lower-level parasites) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2+ Level 6 monsters If you use a monster(s) that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 2 materials from this card; send 2 cards from the Opponet Extra-Deck to GY, and if you do, banish 2 "Parasite" cards from your deck. A "Parasite" Xyz monster that has this card as material gain this effect; ● "Parasite" cards you control except this card cannot be targeted for card(s) effect. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2 Level 6 monsters If you use a monster(s) that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. (Quick Effect) You can Detach 2 materials from this card: Shuffle 2 cards on the Field to the Deck or Extra-Deck. A "Parasite" Xyz monster that has this card as material gain this effect; ● "Parasite" cards you control cannot be tributed (Except by "Parasite" card(s) effect.) (This card is always treated as a "Parasite" card) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2+ Level 6 monsters If you use a monster(s) that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. (Quick Effect) You can Detach 2 materials from this card: Negate all Monster effect on the Field this turn (Except "Parasite" card). A "Parasite" Xyz monster that has this card as material gain this effect; ● "Parasite" cards you control cannot be destroy by battle or card(s) effect (Except by "Parasite" card(s) effect.). (This card is always treated as a "Parasite" card) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Boss monster; Consume lower rank Parasite to become stronge (Attach Efect because it contains all lower level Parasites to invade the planet) 12 Level 8 monsters You can also Xyz Summon this card using the Level 6 or higher Xyz "Parasite" monster. Unaffected by other cards' effects except for this card. This card's ATK/DEF are equal to the highest ATK on the field +1000, except "Invasion Ship". While this card has material attached to it: This card can attack all monsters on the Field but it cannot attack directly. Once per turn: (Quick Effect) Attach 1 "Parasite" monster in the GY or Banish Zone to this card as Material. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------2 points
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Why would you leave? Do what you enjoy and don't let anything keep you from doing what makes you happy.2 points
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All comments and suggestions are welcome and encouraged. It's not very good because it has anti-synergy with itself. It has two sigils: airborne which allows it to attack directly, and it has touch of death which causes anything it attacks to die instantly. I decided to make it a bit on the tanky side to make up for it being airborne. I would like to think that I made the card base pretty well. It was inspired by the Cornfield Coatl card in the chimera deck.2 points
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I agree with this comment completely. Doing better but still not where I want to be2 points
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"Eye Manner Magician" [FIRE] Level: 7 Type: Spellcaster ATK/? DEF/? Cannot be Normal Summoned (but you can set). You can tribute 1 Spellcaster monster on the field; Special Summon this card from your hand or GY. You can only Special Summon "Eye Manner Magician" once per turn this way. This card's original ATK/DEF become equal as tributed monster. You can banish 1 monster in your GY with ATK equal or less than this card current ATK, then target 1 monster your opponent control; take control that target, and if you do, this card lose ATK equal to the ATK of banished monster by this effect. You can only activate this effect of "Eye Manner Magician" once per turn.2 points
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So special thanks to Horu, Obexking, The Nxy Avatar, LaszerSwordKirbo, Zamazenta the OS-Tan Fan, and Lord CowCowCowCowCowCowCow2 points
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nyx is the only person in the world doing anything to counter these spambots they need our support!2 points
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you got a point, but I say this card has its values and that it would make a perfect dark world deck if it were a real card.2 points
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Stay safe fellow Floridia peeps This one is gonna be bad2 points
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I think Ritcher is well-made and fine as it is. It's useful, but also balanced. It reminds me of Sauravis, the Ancient and Ascended in that it's a Ritual and a hand trap. Good job! Mutation Ritual needs some tuning, though. As it stands right now, you could use Instant/Ready Fusion to summon any generic Level 4 Fusion, or use any Pendulum engine, then go into Nekroz of Unicore and your opponent can't use Extra Deck monster effects. There's also several Gishki monsters that you could use to handloop the opponent before they can take a turn. I would make it destroy the monster during the end phase if it's summoned from the Deck and you can only use its first effect once per turn. This way it avoids potential abuse. That's my opinion.1 point
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Really neat idea, but the fusion's negate effect's level caping text isn't very clear. I would recommend replacing the "(Max 2.)" with "This card's level cannot be increased to a level greater than 2." or "This card's level cannot be increased to a level greater than 2 by its own effect." Also, this would be really strong in tearlament.1 point
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I think the community will generally come to accept you. It's a little less toxic than most YGO communities (especially DuelingBook). And we're all willing to help each other improve and offer constructive criticism so we can all get better at making cards. I have been making cards since like 04-05 and I still mess up once in a while.1 point
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That is not how AI works you are clearly a kid and your not someone who works in the field of designing and creating Software. AI will never created anything new its a tool made to make corporations like OpenAI Profits. You don't clearly have any sort of understandings. https://beazley.com/en/articles/ai-copyright-infringement-plagiarism-industrial-scale/ https://hbr.org/2023/04/generative-ai-has-an-intellectual-property-problem1 point
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So to wrap this up, do YOU REALLY need to play yugioh to know how to make custom cards? No you don't. All you need is your passion, your ideas, and how to implement your ideas to form one cohesive archetype. If you think of something that never has been done before implementing it would be worthwhile. Even the smallest of ideas can have the largest amount of design space, meaning you can design cards without the risk of bloating or powercreep. Remember the archetype with Cyberse monsters with various attributes who manipulate Equip Spells that when sent to the GY or banishment do things with 2 types, one being if sent to the GY or banishment do X, and the other one if sent to the GY: Do X, and if banishment, do Y. This shows that the Equip Spells contribute to the large design space of the idea itself because you can substitute X and Y for something. Keeping your cards generic is not worth it, because you want your cards to have their unique play style. And generic cards can be splashed in any deck, which causes problems when deck testing. ALWAYS keep the banlist in mind when designing your custom cards. They will tell you that if a card is banned or limited, it's best NOT to put that card in the archetype, but semi-limited cards are worth it if you can tone down their power. Unlimited cards are worth it, because they do NOTHING to break the game. So this is the end of the road, nothing more to see here. Good luck designing!!1 point
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The "Dead Internet" will be factual in specific popular domains. - Facebook? Quite dead outside of invites to conventions, specific groups and marketplace - Instagram? Ecommerce marketplace and fake images - Twitter? Becoming more dead - Reddit? Same thing It's slowly killing communities that are popular enough the more tools are being built. Along with population decline and the fact that more people touch grass than deal with electronics, yeah the internet is dying slowly.1 point
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It's a reference to DM Episode 53 where Musician King was equipped with Metalmorph. https://yugipedia.com/wiki/Yu-Gi-Oh!_-_Episode_053. I also agree that the unaffected is unnecessary. I think it should banish from the GY as a Quick Effect to give the theme more options for interruptions.1 point
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Cool combo, but you can also make a spell that supports you when you have low life points. That could really help with the paying life points thing.1 point
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Hey, I totally get where you're coming from. The pace at which AI is integrating into various aspects of our digital world is staggering, and it can definitely feel overwhelming. It's like everywhere you turn, there's some new AI development coming right at you. And yeah, things like AI-generated art and videos can spark strong opinions—it's pretty normal to have mixed feelings about it all. But hey, I see your concern about the bots and how they’ve impacted the site. It’s annoying when automation takes things too far, especially when it clutters spaces we value. Hopefully, with all changes being made, things will start improving, and there will be a balance that works for us all. What do you think? Is there anything you believe could help make things better?1 point
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These are good example of how to do a retrain. Because you're improving the function of how the deck works, that is a step in the right direction. Good work, and keep it up.1 point
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Originally i had made the NumBird: archetype as support for Number XYZ monsters, however, as i continue to make lore for the archetype. . . I ended up also creating a new archetype that is part of the storyline but not meant to be Number Xyz support. For lore reasons however they are tied to one of the XYZ monsters from the NumBird: archetype that of which being "Titan Zero Denier of Timelines" so i will include it and the XYZ cards related to it here. The Titan of Timeline archetype is not fully fleshed out yet or finished, but i hope to add more cards eventually. For the most part the Titan of Timeline cards will not be connected to the NumBird: archetype, but if i do end up making any cards that relates to both archetypes i will add them to both archetype posts. Edit: Also yes, these card images are made using AI as well1 point
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It would still be powerful as a way to get material into rotation for several decks, and it would also depend on if it would work like called by the grave for its negation or if it would just prevent them from using their effects while in the graveyard. Negating the effects is definitely a much needed step toward balancing the card.1 point
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I just made a card and while it wasn't actually made to post for this competition this card technically could have had all those other effects and just not used them, but it perfectly fixes the time roulette scene in Joey vs Yugi, as long as we ignore his commentary about bringing out a spell card each turn since I wasn't trying to make a busted card (though I did use that as inspiration to give him an effect you will probably use on your turn and another you would use on your opponents turn).1 point
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The sigils for Spell & Trap Cards are still not properly aligning for all the card types (Quick Play, Continuous, etc). I am aware this became an issue a long time back, but it is still an annoying issue that seems to be an easy enough of fix. Granted, I have no background in managing sites or programs, but I would greatly wish this issue could be address, or confirmed for us that it is still being looked at.1 point
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"The Almighty Vlad the Vampire" is a cool card! It can't be messed with by other cards, and it makes your opponent take the damage in battles. You can bring it back from the graveyard by sacrificing one of your monsters, and you can also pay some Life Points to get rid of one of your opponent's monsters. Just remember, you can only have one on your side at a time. It sounds like a fun and tricky card to play!1 point