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Showing content with the highest reputation since 08/16/2025 in all areas
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incredibly it seems that nyx has secured a major victory against the bot hoardes and we are, to some extent, free of them3 points
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I don't think I've ever seen "nobody has received reputation this week" at YCM.2 points
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The moonlight deepens, and the echoes grow louder... Suzanne and Anastasia were only the beginning. A frozen oath. A forgotten queen. A ritual that bends the rules of time itself. Minyx is evolving — and you haven’t seen anything yet. So far, you’ve met Minyx Suzanne and Minyx Anastasia — but that was just the surface. I’m currently developing a full custom archetype called Minyx, and it’s shaping up to be something wild. Minyx is built around a unique blend of Ritual, Pendulum, and Tribute mechanics, with a heavy focus on lore, recursion, and moonlit tragedy. The theme centers on forgotten queens, frozen oaths, and celestial echoes — each card feels like a fragment of a story that never got to finish. Mechanically, it’s a playground of: Pendulum Ritual Monsters that can be summoned from zones most decks don’t even touch. Tribute synergy that doesn’t just pay costs — it triggers effects, redirects monsters to the Extra Deck, and sets up haunting plays from beyond. Field and Spell effects that bend traditional rules, letting you summon, protect, and punish in ways most decks can’t. Now, I’ll be honest — this deck is probably going to be very overpowered. Not in a “you do this: you win the duel” kind of way, but in a “you blink and suddenly I have five effects resolving from the Extra Deck” kind of way. It’s a custom archetype, so I’m having fun with it — but I’m also trying to keep things fair and flavorful. And yes, I know the irony: I’m designing a deck with Rituals, Pendulums, and chain-linked tribute effects… but I’m trying not to make the card text a novel. I know Yu-Gi-Oh! players hate reading — so I’m keeping effects tight, intuitive, and as clean as possible. There’s a lot more coming — including a frozen queen, a field spell that turns tributes into moonlight echoes, and a Ritual monster that doesn’t care what zone it’s in. Stay tuned. The moon’s just getting started. Full artworks:1 point
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This is insane — seriously, the design is amazing, and the artwork? Just chef’s kiss. I’m genuinely blown away. Please keep making custom archetypes because this is next-level. I don’t even have the words right now — it’s that good. If you don’t mind me asking… how long did this take? Because putting together this many cards with this much synergy and flavor takes some serious dedication, man. I make custom archetypes too — though nothing nearly as abundant or creative as this. Honestly, I didn’t think it could get this good. The synergy, the mechanics, the lore… It’s on a whole other level. You’ve seriously raised the bar, at least in my eyes.1 point
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The air thickens, and the static begins to hum... Zephyra and Auron are only the first sparks. A fractured forecast. A buried signal. A storm that rewrites the rhythm of the chain. Tempestshade is gathering — if you think this is a shock, you're not ready for what's next. Tempestshade is purely lightning and momentum. This is another one of my custom archetypes — and it’s built around Xyz mechanics, Thunder synergy, and storm-like tempo. It’s fast, disruptive, and reactive, designed to mix seamlessly with other Xyz and Thunder decks while bringing its own chaotic flair. Here’s what I’m exploring: Xyz-focused plays that reward aggressive sequencing and layered materials. Thunder synergy — effects that echo through zones and chain into disruption. Storm-style control — cards that punish hesitation and reward momentum. Today I’m revealing four cards from the storm: Tempestshade Zephyra — a searcher that turns into a pop when detached. Tempestshade Auron — sets your traps and draws when used as material. Tempestshade Oraclallity — a combo extender and material substitute that locks you into Xyz plays. Tempestshade Counterforce — your Rank 6+ negation tool with hand disruption and material recursion. These cards are just the first gusts — each one plays a role in the system, and together they hint at the kind of pressure Tempestshade can generate. This is the calm before the storm.1 point
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I go by Drov3nix, but unfortunately, I can't change my name until I’ve posted at least 30 content items — so for now, I'm stuck as Deeshenna Davis (not my real name). I'll just be posting custom cards I've been making for Yu-Gi-Oh! as a hobby. Let me know what you think!1 point
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Underground Dragoons of Draconia lv 6 EARTH Scale: 2 Pendulum: After activation: Add 1 Normal Pendulum monster or 1 "Draconia" monster from your Deck, GY or face-up Extra Deck to your hand. You can only use this effect of "Underground Dragoons of Draconia" once per turn. All Normal monsters and "Draconia" monsters you control gain 600 ATK/DEF for each Normal monster in your Pendulum Zones. Rock/Pendulum These units that lurk in the depths with drill like spears, lunge to the surface to strike their foes when they least expect it. These are considered the elite amongst the Draconia Empires soldiers. ATK/2400 DEF/1200 Draconia Commander lv 2 DARK Reptile/Effect While in your Deck or GY, this card is treated as a Normal monster. All Normal monsters and "Draconia" monsters you control gain 500 ATK/DEF. You can only use the following effects of "Draconia Commander" once per turn. * You can discard this card from your hand; add up to 2 "Dragoons of Draconia" monsters with different names from your Deck, GY or face-up Extra Deck to your hand. * If this card is Normal or Special Summoned: You can Special Summon up to 2 "Dragoons of Draconia" from your Pendulum Zones. ATK/500 DEF/500 Queen of Draconia LIGHT Link: L, R Dinosaur/Link/Effect 2 "Draconia" monsters Cards in your Pendulum Zones cannot be destroyed by your opponents card effects. You can only use the following effects of "Queen of Draconia" once per turn. * If this card is Link Summoned or Special Summoned while you control "King of Draconia": Add 1 "Draconia" Spell/Trap card from your Deck to your hand. * If you control "King of "Draconia" (Quick Effect): You can Special Summon this card from your GY, and if you do, gain 1000 LP. ATK/2000 LINK-2 King of Draconia LIGHT Link: DL. D, DR Dragon/Link/Effect 2+ "Draconia" monsters This card and monsters this card points to gain 200 ATK for each "Draconia" card and Normal monster in your GY, also, this card and monsters this card points to cannot be destroyed by card effects. You can only use the following effects of "King of Draconia" once per turn. * If your opponent activates a card or effect (Quick Effect): You can tribute 1 monster in a zone this card points to; negate the activation and destroy it, also, if the tributed card was a Normal monster or a "Draconia" monster, inflict damage to your opponent equal to its original ATK. * At the start of the damage step, if a Normal monster or a "Draconia" monster this card points to battles an opponents monster: You can have your opponents monster lose 1000 ATK/DEF for each Normal monster in your Pendulum Zones. ATK/2600 LIN-3 Empire of Draconia Field Spell Card After activation: Add 1 "Draconia" monster or 1 Level 6 or lower Normal monster from your Deck to your hand. Your opponent cannot activate cards or effects in response to the activation of "Draconia" cards and effects. During either players turn: You can send 1 other "Draconia" card or Normal monster on the field to the GY, then, target 1 card your opponent controls; destroy the targeted card then, inflict 800 points of damage to your opponents LP. You can only use this effect of "Empire of Draconia" once per turn. You can only activate 1 "Empire of Draconia" per turn. Draconia Authority Counter Trap Card If you control a "Draconia" Link monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a "Draconia" monster or a Normal monster. Negate the activation and destroy it, then, if you control "King of Draconia", set this card instead of sending it to the GY. You can only activate 1 "Draconia Authority per turn.1 point
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Here's 2 animations I did these past couple weeks. Both still kind of incomplete but I think good practice nonetheless xD1 point
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Enneacraft ZephyrϠ.AXION [LIGHT] LV 9/Machine/Fusion/Pendulum/Flip/Effect (2000/3500) scale: 00 Pendulum Effect: Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. Monsters your opponent controls lose 100 ATK for each Sinquisition Counter on the field. Each time a monster(s) is flipped face-up, inflict 900 damage to your opponent. 2 Pendulum monsters with Pendulum Scale 0, including "Enneacraft" monsters Must first be Special Summoned in face-down Defense Position (from your face-down Extra Deck) by Tributing the above cards in your Pendulum Zones as Fusion Material(s). When a monster(s) would be Summoned (Quick Effect): You can change this Set card to face-up Defense Position; negate the Summon, and if you do, return that card to the hand. You can target 1 other Pendulum monster you control; return that target to the hand, then change this card to face-down Defense Position. You can only use each effect of "Enneacraft ZephyrϠ.AXION" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.1 point