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  1. God I gotta get on more often sorry to you fine people
    2 points
  2. Nifindell, The Last of Thunder Thunder-DARK-Level 9-ATK 3100-DEF 2300-Effect You can Special Summon this card from your hand by banishing 3 Thunder monsters from your GY. You can only use the following effects of "Nifindell, The Last of Thunder" once per turn. If you activated a Thunder monster effect from the Banishment: You can Special Summon it to your field. If this card is sent to the GY: You can add 1 card from your deck that mentions a Thunder monster in its text except "Nifindell, The Last of Thunder". Up next:
    2 points
  3. According to my calculations, it's been nearly 2 years since my last post. A year and 11 months if you want to get more technical. SO... Also, no. I didn't draw the card in her hand.
    2 points
  4. DONE, and amended as such in the comments: If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.
    2 points
  5. Been quite awhile hasn't it? Welp, here goes nothing! Darksman Revengebow Level 4 DARK Warrior/Effect ?/? During the End Phase, if you took Battle or Effect Damage this turn: You can discard 1 card; Special Summon this card from your hand, and if you do, this card's original ATK/DEF become equal to the total damage you took this turn. You can only use this effect of "Darksman Revengebow" once per turn. If this card is Normal Summoned: You can discard 1 "Dark Ammo" Equip Spell, then target 1 monster your opponent controls; That target loses ATK/DEF equal to this card's ATK/DEF. Darksman Ricochet Level 3 DARK Warrior/Effect 1500/1200 If you control a "Darksman" monster: You can discard 1 Spell/Trap from your hand that mentions "Darksman" monsters; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 monster your opponent controls with a Level; This card's Level becomes the targeted monster's Level until the End Phase, also that monster loses ATK equal to its Level X200, and if it does, inflict 200 damage to your opponent for every 200 ATK lost by this card's effect. You can only use each effect of "Darksman Ricochet" once per turn. Dark Ammo - Soul Stealing Arrow Equip Spell Equip only to a "Darksman" monster you control. The equipped monster gains 1000 ATK/DEF. If this card is discarded by the effect of a "Darksman" monster: You can Look at your opponents hand, and if you do, discard 1 monster from their hand, and if you do that, the Levels of all "Darksman" monsters you control become the discarded monster's Level until the End Phase of this turn. You can only use this effect of "Dark Ammo - Soul Stealing Arrow" once per turn. Master Darksman - Seisma of the Big Bang Bow Rank 6 DARK Warrior/XYZ/Effect 2900/2500 2 Level 6 "Darksman" monsters If this card is XYZ Summoned: You can inflict damage to your opponent equal to the amount of cards you discarded this turn X300. Once per turn, you can discard your entire hand and detach 1 Xyz Material from this card; Destroy monsters your opponent controls up to the number of cards discarded by this effect, and if you do, inflict 300 damage to your opponent for each card destroyed this way. You cannot conduct your Battle Phase the turn you activate this effect, also for the rest of the turn, you must discard a card from your hand to Normal Summon or Special Summon a monster. You can only use each effect of "Master Darksman - Seisma of the Big Bang Bow" once per turn. Master Darksman - Gandreas of the Thousand Arrows Rank 10 DARK Warrior/XYZ/Effect 4400/3300 3 Level 10 "Darksman" monsters You can also Xyz Summon this card by using a Rank 6 or higher "Darksman" XYZ monster you control (Transfer its materials to this card). If Summoned this way: You can discard up to 2 cards from your hand, then send 3 cards from the top of your opponents Deck to the GY for each card discarded this way, also your opponent cannot activate the effects of the cards sent to the GY this way. Once per turn, You can discard your entire hand and detach 2 materials from this card; Banish all cards your opponent controls and in their hand, and if you do, draw cards equal to the number of cards discarded to activate this effect, also until the end of the next turn after this effect resolves, you can only activate 1 card of effect per turn. During the End Phase of the turn the previous effect was activated; Discard your entire hand. You can only use each effect of "Master Darksman - Gandreas of the Thousand Arrows" once per turn. Darksman Hunting Area - Dead Zone Field Spell If a card(s) is discarded from your hand by the effect of a "Darksman" monster, you can activate this effect: For the rest of the turn, all "Darksman" monsters you control gain 300 ATK/DEF for each card discarded this turn until the End Phase. If this card is discarded by the effect of a "Darksman" monster: You can discard 1 card; Place this card from your GY into your Field Zone. Once per turn, you can activate 1 of these effects: Discard 1 "Darksman" monster; Set 1 "Dark Ammo" Equip Spell or 1 "Dark Loadout" Continuous Trap directly from your Deck, but it cannot be activated unless you discard another card this turn. Discard 1 "Dark Ammo" Equip Spell; Special Summon 1 Level 4 or Lower "Darksman" monster from your Deck in Defense Position. You can only activate each effect of "Darksman Hunting Area - Dead Zone" per turn. Dark Loadout - Shinobi Scope Continuous Trap Activate this card by discarding 1 card. While this card is face-up, all of your "Darksman" monsters can attack directly, but all Battle Damage your opponent takes is halved. If this card is discarded: You can negate the effects of 1 monster you opponent controls, and if you do, Set this card from your GY, but it cannot be activated this turn unless you discard another card this turn. You can only use this effect of "Dark Loadout - Shinobi Scope" once per turn. Let me know what I could change and how I did! All feedback as long as constructive is welcome!
    1 point
  6. It's supposed to be : not ; for activation requirements
    1 point
  7. Morgan the Curse Puppet [DARK] LV 4/Psychic/Effect (1400/1800) (This card is always treated as a "Morganite" card.) Once per turn, this card's cannot be destroyed by battle. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment, when your opponent's activate Monster Effect (Quick Effect): You can banish this card you control until the End Phase; negate the activation, and if you do, return that monster to the Top of the Deck. You can only use this effect of "Morgan the Curse Puppet" once per turn. Megran the Librarian Demon [DARK] LV 7/Fiend/Effect (0/3000) (This card is always treated as a "Morganite" card.) If this card declare an attacks, at the start of Damage Step, swap the ATK of that monster and this card until the end of Damage Step. At the end of Battle Phase, change this card Battle Position. If your opponent's activate Spell/Trap Card (Quick Effect): You can banish 1 "Morganite" Spell from your GY; negate the activation, and if you do, destroy it. You can only use this effect of "Megran the Librarian Demon" once per turn.
    1 point
  8. https://ygorganization.com/official-card-game-news-from-ycsj-tokyo-2025/ DUAD-JP047 Ryuurei no Kishi Gaia Stream (Gaia Stream, the Graceful Knight) [Gaia Stream, the Graceful Force] Rank 6/WATER/Aqua/Xyz/Effect 2+ Level 6 monsters Once per turn, you can also Xyz Summon “Gaia Stream, the Graceful Force” by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. (1) Cannot attack directly. (2) Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. (3) At the end of the Damage Step, if this card battles: Detach 1 material from this card. 0/0 DUAD-JP021 Seigi no Densetsu Kaibaman (Legend of Justice Kaibaman) Level 1/LIGHT/Warrior/Tuner/Effect You can only use the (1)st effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can show 3 “Blue-Eyes White Dragon” in your hand, Deck, face-up field, and/or GY, then Special Summon 1 “Blue-Eyes White Dragon” from your hand, Deck, or GY. (2) If you Special Summoned “Blue-Eyes White Dragon” while this card is in your GY (except during the Damage Step): You can banish this card; add 1 “Blue-Eyes” monster from your Deck to your hand. 200/700
    1 point
  9. oh i didn't know about that ! that's super cool !
    1 point
  10. Not for long. I think this was made in response to the release of this Spell and Morgana the Witch of Eyes. Check her out too if you love the Morganite cards. She also lists "3 or more", implying this may not be the end
    1 point
  11. I love Morganite cards, that's a pretty cool concept ! Although i spotted an issue with Curse Puppet, currently you can't activate its first effect: Since there is only 2 Morganite spells that exists (time-tearing and succombing-song). To fix it you could either delete "with different names" from the phrase so the effect could be activated with any 3 Morganite spells ; delete "spells" from the phrase so it could be activated with any 3 Morganite cards (including monsters) ; reduce the number of Morganite spells with different names required to 2 instead of 3 ; or you could create one or two new Morganite spells so this effect could be activated without having to change its wording (maybe you were already planning on doing that and that's why you wrote it like that ?).
    1 point
  12. 1 point
  13. Above, you should see the cards “Archfiend Summoned Skull” and “Archfiend Summoned Skull Servant”. “Archfiend Summoned Skull” would act as easy to search and summon beatstick with a board wipe (that locks you out of attacking that turn) based off of the “Summoned Skull” related card “Makiu, the Magical Mist“, and lastly can help search for or summon another related monster upon leaving your field. “Archfiend Summoned Skull Servant” should ALSO be easy enough to search out and summon, but has more supportive effects for fiend and zombie monsters instead of it’s living counterparts board wipe, namely card effect protection and piercing battle damage for your Fiends and Zombies, while also allowing for it a Special Summon upon leaving the field. For the Summoning and Search effects, I included a LP cost of 2500 LP, because A: There are enough OPT’s as is, B: 2500 is Summoned Skull’s original ATK, and having it also be the cost you pay for some of it’s effects is thematic enough, and C: it saves on space in the text box. They also treat themselves as “Skull Servant” while on the field, while still being “Archfiend” cards, while “Archfiend Summoned Skull Servant” also becomes “Skull Servant” while in the GY
 This makes it especially useful with “King of the Skull Servants”, as it would be useful to it while on the field or in the GY (on the field, King would receive the Card Destruction and Piercing Damage bits from “Archfiend Summoned Skull Servant”‘s effects, while “Archfiend Summoned Skull Servant” boosts King’s ATK by another 1000 while also being there to be banished if it gets knocked into the GY by battle, on top of King being a target for “Archfiend Summoned Skull Servant”’s Summon effect.) “Archfiend Summoned Skull” (DARK) Level 6 Fiend/Effect This card’s name becomes “Summoned Skull” while on the field, but is still also an “Archfiend” card. You can pay 2500 LP (Quick Effect); Special Summon this card from your hand. Once per turn; You can Destroy all monsters your opponent controls with DEF less than or equal to this Face-up card’s ATK. Monsters you control cannot attack the turn you use this effect. If this card leaves your field; You can Pay 2500 LP; Either add to your hand from your Deck, OR, Special Summon from your hand, 1 Level 6 or lower “Archfiend” or Normal monster. ATK/2500 DEF/1200 “Archfiend Summoned Skull Servant” (DARK) Level 3 Zombie/Tuner/Effect This card's name becomes "Skull Servant" while in the GY, and “Summoned Skull” while on the field, but is still also an “Archfiend” card. While you control a Fiend or Zombie monster, you can Pay 2500 LP (Quick Effect); Special Summon this card from your hand or GY. Fiend and Zombie monsters you control cannot be destroyed by card effects, and if they battle a Defense Position monster, inflict piercing battle damage. If this card leaves your field: You can Pay 2500 LP; Special Summon 1 Level 3 or lower Fiend or Zombie monster from your hand, Deck or GY. ATK/1250 DEF/600
    1 point
  14. BROOOOO, I love this game!!!
    1 point
  15. Revenant Red-Eyes Zombie Dragon (DARK) Level 5 Zombie/Tuner/Effect If a “Red-Eyes” monster you control is Sent to the GY; You can Special Summon this card from your GY, and if you do, it’s name becomes “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. During either players turn, while “Zombie World” is on the field, you can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand. If a “Red-Eyes” monster you control Destroys a monster (by battle or card effect) and sends it to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY. ATK/2400 DEF/0 SO, the card is meant to act as cross-support between “Red-Eyes” and Zombie decks, and is itself meant to be a more proper “Zombie Counterpart” of Red-Eyes Black Dragon (what with it having 2 less Levels and 0 DEF, like older Zombie monsters like “Clown Zombie” when compared to “Crass Clown”), with effects that require “Red-Eyes” AND Zombie cards working in tandem to make the most of it. Edit: I’ve made adjustments to the card that will be showcased below, mainly by adding a cost to the Special Summon and rearranging some of the wording to keep the text from getting too bloated: If a “Red-Eyes” monster you control is Sent to the GY: You can pay 2400 LP; Special Summon this card from your GY, then, Change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY. Second Edit: I’m making the LP cost into self-Burn Damage for flavor’s sake: If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.
    1 point
  16. 
 I GOT IT: I’ll Change the effect to require a payment of 2400 LP per Special Summon. It’s more fluffy and interactive than a Soft or Hard OPT, and the game has plenty of THOSE as is. I’ll make an addendum to the OP comment in a moment, so feel free to look this over in the meanwhile: If a “Red-Eyes” monster you control is Sent to the GY: You can pay 2400 LP; Special Summon this card from your GY, then, Change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY. Beyond the need for a cost or OPT, would you say this card would be anyway useful in a competitive scene for “Red-Eyes” and/or Zombie decks?
    1 point
  17. I love this card but it doesn’t have any once per turns on it meaning that it can’t be removed from the field once it’s summoned except by banishing or bouncing.
    1 point
  18. A dark tribute summon archetype of level 6 beast beast-warrior + winged beast monsters with below avg stats. They like summoning into each other and their main goal is hand destruction. They are pretty consistent at ripping the hand, but because they like tribute Summons, they usually end on only 1 monster so they have a hard time actually finishing the opponent. They also have removal effects when the opponent is empty handed to help their strategy going 2nd. Sinestto Hawkeye - DARK - L6 - Winged Beast - 1600/1500 If you control no monsters, you can reveal this card and 1 other "Sinestto" monster; Special Summon 1 "Sinestto Token" (Beast/DARK/Level 1/ATK 0/DEF 0), then, immediately after this effect resolves, you can Tribute Summon 1 monster. If this card is Tribute Summoned: Shuffle 1 random card from your opponent's hand into the Deck and during the next Standby Phase, both players draw 1 card, then, if your opponent has no cards in their hand, you can destroy up to 2 cards on the field. During the Main Phase, if your opponent has 1+ cards in their hand (Quick Effect): You can Tribute Summon 1 "Sinestto" monster. You can only use each effect of "Sinestto Hawkeye" once per turn. Next: Poultrygeist
    1 point
  19. Primite Grandcore Dragon [EARTH] LV 10/Dragon/Ritual/Effect (3500/2500) scale: 00 Pend. Effect: You can tribute this card in your Pendulum Zone; Special Summoned 1 Normal Monster from your Deck or banishment. You can only use this effect of "Primite Grandcore Dragon" once per turn. Main Effect: Must be Special Summoned by its own effect. You can only Special Summon "Primite Grandcore Dragon(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can banish Normal monster from your GY whose total level equal or exceed the level of this card, and if you do, Special Summon this card (this is treated as a Ritual Summon.) (Quick Effect): You can tribute this card; shuffle all cards your opponent control into the Deck. You can only use this effect of "Primite Grandcore Dragon" once per turn. Next:
    1 point
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