Yeah in Yugioh there is suspension of disbelief about everything revolving around playing.
It used to be constructed more in DM and Season Zero where the Millennium Items were the arbiters against "punching a blade into someone's skull in the middle of the game" or having characters like Seto Kaiba that had a clear pride towards winning at the very least.
Then GX distorted this. The school revolves around the card game. Fighting over who got the best lunch? duel them for it. Bad guys need seven magical keys? gotta duel for them. In fact many of us in the audience would feel cheated whenever this implicit rule was broken (partially because we'd already endured the show falling into parody of itself and getting there). To its merits, 5DS tends to be consistent in following the rule, and despite the "more mature" look, it has no guns (unlike DM).
GX had characters perfectly capable of dueling captured and used as fodder for a ritual, and that aspect sucked. Arc V would capture people without dueling and implemented a system where people could just jump into a duel with a negligible penalty, forcing an indefinite "free for all" scenario and making it so that almost no amount of skill or individual power mattered, kind of defeating the point of promoting the game well.
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Hope you watched it subbed, but hearing "master of faster" makes me doubt it. It wouldn't change the story much and all your complaints would remain but the skin of the show is better xD
Also, I find all this a fascinating read because I imagine this is about what the new viewer experience would be like for people not already deep in the franchise when bumping into it on TV back in the day. There are a bunch of mental gymnastics I can do in my head to justify the bikes and why they are not only accepted but have been brought back and/or referenced later on in the franchise..... but I completely understand what you mean xD haha.