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Lycanthrope Deck


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Normal Monsters (11)

 

x1 7 Colored Fish

 

x1 Neo the Magic Swordsman

 

x2 Luster Dragon

 

x1 Metal Guardian

 

x2 Renge, Gatekeeper of the Darkworld

 

x1 Red Archery Girl

 

x1 Metal Armored Bug

 

x1 Ryu-Ran

 

x1 Harpie Girl

 

Effect Monsters (7)

 

x1 Sonic Bird

 

x2 Armed Dragon LV3

 

x2 Armed Dragon LV5

 

x1 Goblin Attack Force

 

x1 Neo-Spacian Aqua Dolphin

 

Ritual Monsters (2)

 

x2 Lycanthrope

 

Spell Cards (13)

 

x2 Enchanted Fitting Room

 

x1 Amulet of Ambition

 

x1 The Cheerful Coffin

 

x2 Giant Trunade

 

x2 Heavy Storm

 

x2 Nitro Unit

 

x1 Advanced Ritual Art

 

x1 Synthesis Spell

 

x1 Black Pendant

 

x1 Meteor of Destruction

 

Trap Cards ()

 

x1 Compolsuary Evacution Device

 

x2 Torrential Tribute

 

x1 Negate Attack

 

x1 Covering Fire

 

x1 Wall of Revealing Light

 

x1 Common Charity

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this is my shot at it

 

Monster 20

 

Gene-Warped Warwolf x3

Vorse Raider x3

Nin-Ken Dog x3

Enraged Battle Ox x3

Manju of the 10,000 Hands x3

Manticore of Darkness x2

Lycanthrope x3

 

Spells 13

 

Synthesis Spell x3

Fissure x1

Foolish Burial x2

Heavy Storm x1

Lightning Vortex x1

Monster Reborn x1

Mystical Space Typhoon x1

Smashing Ground x1

Wild Nature Release x2

 

Traps 7

 

Bottomless x2

Justi-Break x2

Mirror Force x1

Sakuretsu Armor x2

 

Never made 1 befor, might have some bugs..

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well, right off the bat, sak's should never be used when you can use d. prison

next:

i see no ara.

no good ritual deck is complete without it.

also, given the amount of vanillas, perhaps some vanilla draw or revival support is appropriate

i recommend swing and common charity.

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well' date=' right off the bat, sak's should never be used when you can use d. prison

next:

i see no ara.

no good ritual deck is complete without it.

also, given the amount of vanillas, perhaps some vanilla draw or revival support is appropriate

i recommend swing and common charity.

[/quote']

 

point taken with d prison, but i dont have any so i didnt put it in, and ara wont work cuz the levels of the normal monsters have to EQUAL the level of the monster u want to summon, if u look at the normal mosters they are all level 4 and lycanthrope is level 6, wont work. your other points are vaild though

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this is my shot at it

 

Monster 20

 

Gene-Warped Warwolf x3

Vorse Raider x3

Nin-Ken Dog x3

Enraged Battle Ox x3

Manju of the 10' date='000 Hands x3

Manticore of Darkness x2

Lycanthrope x3

 

Spells 13

 

Synthesis Spell x3

Fissure x1

Foolish Burial x2

Heavy Storm x1

Lightning Vortex x1

Monster Reborn x1

Mystical Space Typhoon x1

Smashing Ground x1

Wild Nature Release x2

 

Traps 7

 

Bottomless x2

Justi-Break x2

Mirror Force x1

Sakuretsu Armor x2

 

Never made 1 befor, might have some bugs..

[/quote']

 

I can do better than that.

 

Lycanthrope OTK anyone [March 2008 Format]? It probably sucks a lot:

 

Monsters: 19

 

3x Lycanthrope

3x Summoned Skull

3x Hunter Dragon

3x Manju of the Ten Thousand Hands

3x Sonic Duck

3x Bokoychi the Freightening Car (fuels OTK and DARK)

1x Sangan

 

Spells: 18

 

2x Allure of Darkness

3x Hand Destruction

3x Swing of Memories

2x Synthesis Spell

2x Foolish Burial

1x Monster Reborn

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x Card Destruction

1x Advanced Ritual Art

 

Traps: 3

 

3x Threatening Roar

 

Basically, you dump as many Normal Monsters as possible, summon Lycanthrope with ARA, Swing or Monster Reborn on Summoned Skull (twice of possible) and attack for game. Inconsistent but could work somehow.

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this is my shot at it

 

Monster 20

 

Gene-Warped Warwolf x3

Vorse Raider x3

Nin-Ken Dog x3

Enraged Battle Ox x3

Manju of the 10' date='000 Hands x3

Manticore of Darkness x2

Lycanthrope x3

 

Spells 13

 

Synthesis Spell x3

Fissure x1

Foolish Burial x2

Heavy Storm x1

Lightning Vortex x1

Monster Reborn x1

Mystical Space Typhoon x1

Smashing Ground x1

Wild Nature Release x2

 

Traps 7

 

Bottomless x2

Justi-Break x2

Mirror Force x1

Sakuretsu Armor x2

 

Never made 1 befor, might have some bugs..

[/quote']

 

I can do better than that.

 

Lycanthrope OTK anyone [March 2008 Format]? It probably sucks a lot:

 

Monsters: 19

 

3x Lycanthrope

3x Summoned Skull

3x Hunter Dragon

3x Manju of the Ten Thousand Hands

3x Sonic Duck

3x Bokoychi the Freightening Car (fuels OTK and DARK)

1x Sangan

 

Spells: 18

 

2x Allure of Darkness

3x Hand Destruction

3x Swing of Memories

2x Synthesis Spell

2x Foolish Burial

1x Monster Reborn

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x Card Destruction

1x Advanced Ritual Art

 

Traps: 3

 

3x Threatening Roar

 

Basically, you dump as many Normal Monsters as possible, summon Lycanthrope with ARA, Swing or Monster Reborn on Summoned Skull (twice of possible) and attack for game. Inconsistent but could work somehow.

 

the otk is good, but i think its better to run a consistent deck over a unlikely chace at a otk

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