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Lycian League [A Fire Emblem fan/tip/glitch finding] Join us Today!


Overlord Lucan

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[align=center]Hello, and welcome to the Lycian League!

Here we disscus the Fire Emblem series (Though you probaly guessed that), we also trade tips and glicthes etc., and if we feel like it Roleplay in one of the many worlds of Fire Emblem

 

[spoiler= Rules]

1. No spamming

1A. No advertising

2. No Flaming other people

3. No Swearing

4. Keep this thread clean and viewable to a ten year-old (Just a standard guide line)

5. No Whining

6. Have fun and don't comment on how lame that line is

 

 

[spoiler= Member Form]

Name:

Favorite FE game:

 

 

[spoiler=Members]

Ruler: Apple_cream

Generals: Shiranui, Supreme Gamesmaster

Soldier(s):|Lost Reptilian Soul|, Parablank, X-31 Fighter

Common Folk:

Urchins:

 

 

[spoiler=Member Rankings]

Ruler (Can't think of anything else)

Marquess

Prince/Princess

General

Soldier

Common Folk

Urchin

 

 

[spoiler= Confirmed Glitches and tips]

A very well known glitch from Fire Emblem: Rekka no Ken, is the glitch that allows you to control enemy units for a turn to do it simply follow these instructions:

1. Lay a mine where an enemy will most likely step in it next turn

2. When the enemy steps on the mine and you see the mini explosion turn off your game

3. turn back on your game and hit Resume Chapter

4. You now have control of your enemys for one turn, I suggest throwing away their weapons.

 

If you have any glitches please PM me here is the form

What the glicth does:

Game the glitch is on:

Chapter its in:

Item(s) Required:

Does it work every time:

Instructions:

 

I will test it and if it works I willl post it up here

 

 

If you have any questions about this club feel free to PM me [/align]

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Guest Supreme Gamesmaster

The recolors in your avvie are horrible.

 

Name: Supreme Gamesmaster Yddisac

Are you active?: This is a stupid question; no member is inactive if he/she is posting this app.

Favorite FE game: Probably FEVIII, although FEVI wins the plot award for Gale and his subplots.

 

@Shiranui: SDatSoL for DS isn't that hard. I do have to critique one aspect of it, though: NO ONE HAS ANY AVOID WHATSOEVER. How the hell is a Level 10 myrmidon supposed to survive with an Avoid of 18?

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Yes the recolor in my avatar is horrible, but thats my fault for inverting the colors. Anyway accepted. Though for the active thing I should clear that up, its really just to ask how often are you on, which still is a useless question, so I guess im going to delete it. (Half of the first page was written when I was half asleep, and then fixed up a bit later.)

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Oh yeah forgot about about that level, I'll add it in a sec.

 

As for the debate im assuming you mean in Radiant Dawn and not the Sacred Stones Rookie Classes. I personally think it was kinda of needed in the game because in PoR we already had quite a few level 20 characters with Maxed out stats and big scary weapons, so I think that if all we could do was get them back to that position it wouldn't hold to much differnt. Plus it added a bit of a challenge when going against a tier-3 killing machine. I personally think they could of done it better, but what can you do.

 

Just as a sidenote I hated that they made it so all you had to do to premote characters in PoR and RD was get them to level 21, I liked having to select which units to train and which to leave behind. Another thing I hate was the bonus exp, it took away from the challenge (Which there was precious little of in PoR and RD).

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Guest Supreme Gamesmaster

Oh yeah forgot about about that level' date=' I'll add it in a sec.

 

As for the debate im assuming you mean in Radiant Dawn and not the Sacred Stones Rookie Classes. I personally think it was kinda of needed in the game because in PoR we already had quite a few level 20 characters with Maxed out stats and big scary weapons, so I think that if all we could do was get them back to that position it wouldn't hold to much differnt. Plus it added a bit of a challenge when going against a tier-3 killing machine. I personally think they could of done it better, but what can you do.

 

Just as a sidenote I hated that they made it so all you had to do to premote characters in PoR and RD was get them to level 21, I liked having to select which units to train and which to leave behind. Another thing I hate was the bonus exp, it took away from the challenge (Which there was precious little of in PoR and RD).

[/quote']

 

If you don't want the simplicity, don't use the B-Exp.

The word is "promote". And there weren't really many of those choices; it's not like there was a contest as to which Thief or Pirate you wanted to use, and all the other items were in abundance. Besides, it's a pain in the ass when you train a unit up to Lv20, only to find out you missed the promotion item (curse you, Ocean Seal).

 

I'm not talking about the trainee classes, because they only have two 20-level tiers.

Data transfer could have been eradicated; there was none for I and III.

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I realize what you mean by there wasn't much choice to promoting units, but there was some choice now and again. For the promotion items the same kind of thing happened to me when I finally got Dartz up to level 20 I din't have the Ocean Seal, I was stuck with Hawkeye the rest of the game. But that was due mostly to my bad planning.

 

One thing that still confuses me today is the fact that most people say the RD is hard, besides a few select levels I was a bit dissapointed by the diffuculty level (I mean on normal it had battle saves). Shiranui said that Shadow Dragon is harder I really hope thats true.

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Guest Supreme Gamesmaster

I realize what you mean by there wasn't much choice to promoting units' date=' but there was some choice now and again. For the promotion items the same kind of thing happened to me when I finally got Dartz up to level 20 I din't have the Ocean Seal, I was stuck with Hawkeye the rest of the game. But that was due mostly to my bad planning.

 

One thing that still confuses me today is the fact that most people say the RD is hard, besides a few select levels I was a bit dissapointed by the diffuculty level (I mean on normal it had battle saves). Shiranui said that Shadow Dragon is harder I really hope thats true.

[/quote']

 

lolwut. You're counting Maniac mode, correct?

 

SDatSoL isn't very hard at all, except for the fact that no one can miss.

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The entire thing where you can't dodge is really irritating...*sigh*

 

Anyway, I actually really like Radiant Dawn for the third class thing. It was actually really interesting. Now the reclass in Shadow Dragon is also a very interesting addition. I'm still very early in that game but I can see that it might come to play a big role.

 

Another thing, with RD being so long, the third class really kinda makes sense...

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Nah I was counting hard and below, Maniac is fun and a good challenge (still I wish it was a bit harder in places.). Shirunui RD wasn't that much longer then other fire emblem games maybe ten chapters (I mean thats alot, but five of those chapter were in the tower, which always quick.), though I know what you mean about third class in Ikes chapters it made sense because everyone was already promoted, and since they added it to Ikes chapters they had to add them to all.

 

As for the reclass how does it work? I've seen it in reviews and stuff when looking up the game, but they never go into detail. (As i've said in previous posts I don't have it yet.=(

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Guest Supreme Gamesmaster

The entire thing where you can't dodge is really irritating...*sigh*

 

Anyway' date=' I actually really like Radiant Dawn for the third class thing. It was actually really interesting. Now the reclass in Shadow Dragon is also a very interesting addition. I'm still very early in that game but I can see that it might come to play a big role.

 

Another thing, with RD being so long, the third class really kinda makes sense...

[/quote']

 

It wasn't long at all. If they'd divided up the parts with any semblance of equality, and reset unit levels at the start of each one, normal promotion would be a piece of cake.

 

Reclassing is... strange. I suppose it's good, since you can use it to maximize your number of Dragoknights and Swordmasters, but...

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well some characters, as I've learned, are completely terrible if you keep them as they are when you get them. The horseman Wolf is a good example. He isn't really too useful, at least to me, when you get him but then I turned him into a general and boom, instant tank with 42 HP to boot.

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I suppose i will be intresting to explore which class fits each unit, that is if you don't use a guide to find out. Hmm, It would make an intresting challenge to go through the whole game using only one class, it would seem more uniformed and more like an army if you tried. (Though im sure it would be annoying how little variation there would be)

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Guest Supreme Gamesmaster

Debate: The battle calculations in the GBA games were superior to those used in SDatSoL.

 

Debate: An army of Dragoknights would demolish an army of any other class, except maybe Snipers.

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In that sense yes it was odd, I felt that it almost made it to easy because all you had to do was go level up in the tower then go back to a town with a weapons shop buy weapons then march right on back. It was like having a arena and weaponshop for every level, with a little (seriously just a tiny bit) extra strategy.

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