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Godot

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dialogue is known for being good

paper mario dialogue is known for being boring =/

 

Not for me. >_>

 

Then again, it IS a Mario game. And when it comes to Mario games, dialogue isn't exactly supposed to be their forte.

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Love it' date=' love it, love it. Ridiculously easy, but really fun. I don't really like TTYD as much though. And Super Paper Mario sucked.

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TTYD is great. :( I've never played Super Paper Mario though, although I heard that it wasn't bad.

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I still thought it was alright, I just didn't like it as much as Paper Mario. Super Paper Mario doesn't even feel like a Mario RPG.

 

Not to get off-topic, but speaking of Mario RPG, Paper Mario's development name was Mario RPG 2. I heard that in an issue of Nintendo Power a while before the game came out. I guess when I heard that, I got my hopes up and anticipated another Mario RPG. To me, Paper Mario was worth the wait. It was one of the first games I actually remember waiting for.

 

(BTW, Mario RPG > Paper Mario)

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I still thought it was alright' date=' I just didn't like it as much as Paper Mario. Super Paper Mario doesn't even feel like a Mario RPG.

 

Not to get off-topic, but speaking of Mario RPG, Paper Mario's development name was Mario RPG 2. I heard that in an issue of Nintendo Power a while before the game came out. I guess when I heard that, I got my hopes up and anticipated another Mario RPG. To me, Paper Mario was worth the wait. It was one of the first games I actually remember waiting for.

 

(BTW, Mario RPG > Paper Mario)

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1) It wasn't supposed to really be a full on RPG. THat's proabably why you don't like it.

2) I see...

3) A-DURRRRRRRRR No, really?

4) Wait, when did you get back? Welcome back, dude. :D

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dialogue is known for being good

paper mario dialogue is known for being boring =/

I find the dialogue very funny.

 

I played Super Paper and it was fun, but a bit on the short side. I haven't played the other two, but I will if i can. Is the first one is on VC? Also, while I may not be playing it, I'm watching a LP for TTYD. From what I've seen so far it looks good.

 

Also, nice to see you again TSL.

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I didn't like Cortez's Place (Ch. 5). May fav was either the Punies or Glitzville.

 

 

dialogue is known for being good

paper mario dialogue is known for being boring =/

I find the dialogue very funny.

 

I played Super Paper and it was fun' date=' but a bit on the short side. I haven't played the other two, but I will if i can. Is the first one is on VC? Also, while I may not be playing it, I'm watching a LP for TTYD. From what I've seen so far it looks good.

 

Also, nice to see you again TSL.

[/quote']

 

They have the original for VC. That's how I still play it.

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I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary, which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.

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I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.

[/quote']

 

Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you.

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I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.

[/quote']

 

Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you.

 

I thought the little Puffs were immune to Zap Tap, but I don't remember if I actually tried it.

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I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.

[/quote']

 

Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you.

 

I thought the little Puffs were immune to Zap Tap, but I don't remember if I actually tried it.

 

I'm pretty sure. When the little puffs attack you, you suffer a single hit from them, but they all die in the process. But it only kills the ones that come out of Huff 'N Puff, not the normal ones.

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