~Shore Posted March 1, 2009 Report Share Posted March 1, 2009 dialogue is known for being goodpaper mario dialogue is known for being boring =/ Link to comment Share on other sites More sharing options...
TAG Posted March 1, 2009 Report Share Posted March 1, 2009 dialogue is known for being goodpaper mario dialogue is known for being boring =/ Not for me. >_> Then again, it IS a Mario game. And when it comes to Mario games, dialogue isn't exactly supposed to be their forte. Link to comment Share on other sites More sharing options...
Godot Posted March 1, 2009 Author Report Share Posted March 1, 2009 Jumping's There Forte Link to comment Share on other sites More sharing options...
El Beasto Perezoso Posted March 1, 2009 Report Share Posted March 1, 2009 They were decent.I never did get around to buying the third though... Link to comment Share on other sites More sharing options...
Godot Posted March 7, 2009 Author Report Share Posted March 7, 2009 The Third Wasn't That Bad.......Dimentio Made it Worth While. Link to comment Share on other sites More sharing options...
The Slime Lord Posted March 9, 2009 Report Share Posted March 9, 2009 Love it, love it, love it. Ridiculously easy, but really fun. I don't really like TTYD as much though. And Super Paper Mario sucked. Link to comment Share on other sites More sharing options...
TAG Posted March 10, 2009 Report Share Posted March 10, 2009 Love it' date=' love it, love it. Ridiculously easy, but really fun. I don't really like TTYD as much though. And Super Paper Mario sucked.[/quote'] TTYD is great. :( I've never played Super Paper Mario though, although I heard that it wasn't bad. Link to comment Share on other sites More sharing options...
The Slime Lord Posted March 10, 2009 Report Share Posted March 10, 2009 I still thought it was alright, I just didn't like it as much as Paper Mario. Super Paper Mario doesn't even feel like a Mario RPG. Not to get off-topic, but speaking of Mario RPG, Paper Mario's development name was Mario RPG 2. I heard that in an issue of Nintendo Power a while before the game came out. I guess when I heard that, I got my hopes up and anticipated another Mario RPG. To me, Paper Mario was worth the wait. It was one of the first games I actually remember waiting for. (BTW, Mario RPG > Paper Mario) Link to comment Share on other sites More sharing options...
TAG Posted March 10, 2009 Report Share Posted March 10, 2009 I still thought it was alright' date=' I just didn't like it as much as Paper Mario. Super Paper Mario doesn't even feel like a Mario RPG. Not to get off-topic, but speaking of Mario RPG, Paper Mario's development name was Mario RPG 2. I heard that in an issue of Nintendo Power a while before the game came out. I guess when I heard that, I got my hopes up and anticipated another Mario RPG. To me, Paper Mario was worth the wait. It was one of the first games I actually remember waiting for. (BTW, Mario RPG > Paper Mario)[/quote'] 1) It wasn't supposed to really be a full on RPG. THat's proabably why you don't like it.2) I see...3) A-DURRRRRRRRR No, really?4) Wait, when did you get back? Welcome back, dude. :D Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 10, 2009 Report Share Posted March 10, 2009 dialogue is known for being goodpaper mario dialogue is known for being boring =/I find the dialogue very funny. I played Super Paper and it was fun, but a bit on the short side. I haven't played the other two, but I will if i can. Is the first one is on VC? Also, while I may not be playing it, I'm watching a LP for TTYD. From what I've seen so far it looks good. Also, nice to see you again TSL. Link to comment Share on other sites More sharing options...
●The True Riku● Posted March 10, 2009 Report Share Posted March 10, 2009 TTYD was amazing but the shadow queen was so easy xD I kept on using the 8th crystal star and vivian's veil attack until SQ finally lost! xD I only got hit once. The parts where you played as peach & bowser was amazing and my fav chapter was 5 becuase it had treasure and pirates FOW (Full of win) Link to comment Share on other sites More sharing options...
Godot Posted March 12, 2009 Author Report Share Posted March 12, 2009 I didn't like Cortez's Place (Ch. 5). May fav was either the Punies or Glitzville. dialogue is known for being goodpaper mario dialogue is known for being boring =/I find the dialogue very funny. I played Super Paper and it was fun' date=' but a bit on the short side. I haven't played the other two, but I will if i can. Is the first one is on VC? Also, while I may not be playing it, I'm watching a LP for TTYD. From what I've seen so far it looks good. Also, nice to see you again TSL.[/quote'] They have the original for VC. That's how I still play it. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 12, 2009 Report Share Posted March 12, 2009 I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary, which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow. Link to comment Share on other sites More sharing options...
The Slime Lord Posted March 12, 2009 Report Share Posted March 12, 2009 I was contemplating doing something like that. I did something similar in Final Fantasy X, but stopped about halfway through for some reason. :/ Link to comment Share on other sites More sharing options...
Godot Posted March 12, 2009 Author Report Share Posted March 12, 2009 I did that with FP not HP. Link to comment Share on other sites More sharing options...
Sixty Posted March 13, 2009 Report Share Posted March 13, 2009 I got bored of the N64 one pretty quick. I got to that desert town place, then deleted it from my Wii for more games. :/ Link to comment Share on other sites More sharing options...
TAG Posted March 13, 2009 Report Share Posted March 13, 2009 I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.[/quote'] Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 13, 2009 Report Share Posted March 13, 2009 I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.[/quote'] Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you. I thought the little Puffs were immune to Zap Tap, but I don't remember if I actually tried it. Link to comment Share on other sites More sharing options...
TAG Posted March 13, 2009 Report Share Posted March 13, 2009 I did a Low-Level No Healing run in the original. It requires you to avoid all Star Points that you possibly can (and by any means necessary' date=' which means Fright Jars are needed to get around certain groups of mooks, and Parakarry needs to carry Stone Chomps away), only level up BP, and never recover any HP or FP except when you do so automatically by completing a chapter or gaining a level. Huff-n-Puff is incredibly easy once you realize that Defend Plus and Last Stand together make you immune to his little puffs, so he can't damage you except with the lightning attack that he never uses anyhow.[/quote'] Did you equip Zap Tap with Defend Plus and and Last Stand? Because I think that kills the little Puffs when they attack you. I thought the little Puffs were immune to Zap Tap, but I don't remember if I actually tried it. I'm pretty sure. When the little puffs attack you, you suffer a single hit from them, but they all die in the process. But it only kills the ones that come out of Huff 'N Puff, not the normal ones. Link to comment Share on other sites More sharing options...
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