Ragnus Posted February 19, 2009 Report Share Posted February 19, 2009 Normal Monsters; 3 Renge, Gatekeeper of Dark World x3 Effect Monsters; 17 Brron, Mad King of Dark World x3Sillva, Warlord of Dark World x1Scarr, Scout of Dark World x3Goldd, Wu-Lord of Dark World x2Broww, Huntsman of Dark World x3Kahkki, Guerilla of Dark World x2Beiige, Vanguard of Dark World x2Reign-Beaux, Overlord of Dark World x1 Spells; 10 Dark World Lightning x3Card of Safe Return x1Dangerous Machine Type-6 x1Veil of Darkness x1Dark world Dealings x2Pot of Avarice x1Monster Reborn x1 Traps; 12 Dark Deal x3Forced Requisition x1Skill Drain x1Sakuretsu Armor x2The Forces of Darkness x3Negate Attack x2 Link to comment Share on other sites More sharing options...
J-Max Posted February 19, 2009 Report Share Posted February 19, 2009 No Monster Reborn? Link to comment Share on other sites More sharing options...
-Berserker- Posted February 19, 2009 Report Share Posted February 19, 2009 Is morphing jar banned? (i'm not up to date with lists) It works with DW'sHand destructionCard destruction. Link to comment Share on other sites More sharing options...
sbdnate Posted February 19, 2009 Report Share Posted February 19, 2009 lol failure of a DW deck!!! Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 Oh yeah, that's right. I've got that in the deck, too. Link to comment Share on other sites More sharing options...
sbdnate Posted February 19, 2009 Report Share Posted February 19, 2009 Is morphing jar banned? (i'm not up to date with lists) It works with DW'sHand destructionCard destruction. get with the program... hand destruction is a cost not an effect... Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 Not hand destruction. Monster Reborn. Link to comment Share on other sites More sharing options...
-Berserker- Posted February 19, 2009 Report Share Posted February 19, 2009 My mistake. Then creature swap maybe? Link to comment Share on other sites More sharing options...
sbdnate Posted February 19, 2009 Report Share Posted February 19, 2009 My mistake. Then creature swap maybe? pointless... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 19, 2009 Report Share Posted February 19, 2009 Oh god. Theme slave alert. Link to comment Share on other sites More sharing options...
Azuh Posted February 19, 2009 Report Share Posted February 19, 2009 Renge' date=' Gatekeeper of Dark World x3[/quote'] I saw this, then cried Link to comment Share on other sites More sharing options...
Azmodius Posted February 19, 2009 Report Share Posted February 19, 2009 - 3 Renge, Gatekeeper of Dark World- Actual STAPLES!!! Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 This deck may not seem like it, but it's extremely powerful. I've won a lot of duels with this deck. Once all of the right cards are in play, I gain complete control of the duel. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 19, 2009 Report Share Posted February 19, 2009 Normal Monsters; 3 Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b] Effect Monsters; 17 Brron, Mad King of Dark World x3 mehSillva, Warlord of Dark World x1 good, need moarScarr, Scout of Dark World x3 not neededGoldd, Wu-Lord of Dark World x2 see sillvaBroww, Huntsman of Dark World x3 goodKahkki, Guerilla of Dark World x2 badBeiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 moreReign-Beaux, Overlord of Dark World x1 bad Spells; 10 Dark World Lightning x3 goodCard of Safe Return x1 goodDangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use thoughVeil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.Dark world Dealings x2 need 1 morePot of Avarice x1 badMonster Reborn x1 good Traps; 12 Dark Deal x3 I can't remember if this card is needed...Forced Requisition x1 can't remember what it does... Skill Drain x1 there are better stuffSakuretsu Armor x2 see skill drainThe Forces of Darkness x3 badNegate Attack x2 see skill drain sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 Normal Monsters; 3 Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b] Effect Monsters; 17 Brron, Mad King of Dark World x3 mehSillva, Warlord of Dark World x1 good, need moarScarr, Scout of Dark World x3 not neededGoldd, Wu-Lord of Dark World x2 see sillvaBroww, Huntsman of Dark World x3 goodKahkki, Guerilla of Dark World x2 badBeiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 moreReign-Beaux, Overlord of Dark World x1 bad Spells; 10 Dark World Lightning x3 goodCard of Safe Return x1 goodDangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use thoughVeil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.Dark world Dealings x2 need 1 morePot of Avarice x1 badMonster Reborn x1 good Traps; 12 Dark Deal x3 I can't remember if this card is needed...Forced Requisition x1 can't remember what it does... Skill Drain x1 there are better stuffSakuretsu Armor x2 see skill drainThe Forces of Darkness x3 badNegate Attack x2 see skill drain sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school To answer some pieces, here's what they do, and why they're in here; Forced Requisition - The opponent is forced to discard cards whenever I do. (Helps limit the opponents tactics and card uses.) Dark Deal - Changes the effect of an opponents normal spell card to force someone to discard a card from their hand. (If you're forced to discard cards by an opponents card effect, both the abilities of the Dark Worlds Monsters are activates.) Dangerous Machine Type 6 - Roll 1 six sided dice and activate the following effect depended on the rolled number;1. you discard a card. (Good for the deck.)2. your opponent discards a card (Good for any deck)3. you draw 1 card (Good for any deck)4. your opponent draws 1 card. (the only negative on this card for this deck.)5. destroy one of your opponents monsters. (Good for any deck)6. destroy this card. (It happens eventually) Skill Drain - Negates the effects of non-flip effect monsters. (Most of the Dark World monsters effects only activate while in the graveyard, so there effects will still be activated, if while Skill Drain is Active. The only dark world monsters that will be effected are Scarr and Brron.) The Forces of Darkness - Return 2 dark world monsters in your graveyard back to your hand. (Good for repeated use of the effects of the Dark World monsters.) Renge, Gatekeeper of Dark World - (He's in because not only does he have a great DEF power, he's also effected by the Forces of Darkness. So I could just keep bringing him back for more defense.) Oh yeah, I forgot to add in one more card to that deck list. Raviel, Lord of Phantasms - (He's in the deck because every monster in the deck is a fiend. And the rate at which each monster gets special summoned quickly, you could potentially have him in play on your first turn.) Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 19, 2009 Report Share Posted February 19, 2009 Normal Monsters; 3 Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b] Effect Monsters; 17 Brron, Mad King of Dark World x3 mehSillva, Warlord of Dark World x1 good, need moarScarr, Scout of Dark World x3 not neededGoldd, Wu-Lord of Dark World x2 see sillvaBroww, Huntsman of Dark World x3 goodKahkki, Guerilla of Dark World x2 badBeiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 moreReign-Beaux, Overlord of Dark World x1 bad Spells; 10 Dark World Lightning x3 goodCard of Safe Return x1 goodDangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use thoughVeil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.Dark world Dealings x2 need 1 morePot of Avarice x1 badMonster Reborn x1 good Traps; 12 Dark Deal x3 I can't remember if this card is needed...Forced Requisition x1 can't remember what it does... Skill Drain x1 there are better stuffSakuretsu Armor x2 see skill drainThe Forces of Darkness x3 badNegate Attack x2 see skill drain sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school To answer some pieces, here's what they do, and why they're in here; Forced Requisition - The opponent is forced to discard cards whenever I do. (Helps limit the opponents tactics and card uses.) I'm pretty sure this isn't needed Dark Deal - Changes the effect of an opponents normal spell card to force someone to discard a card from their hand. (If you're forced to discard cards by an opponents card effect, both the abilities of the Dark Worlds Monsters are activates.) I know what it does. Dangerous Machine Type 6 - Roll 1 six sided dice and activate the following effect depended on the rolled number;1. you discard a card. (Good for the deck.)2. your opponent discards a card (Good for any deck)3. you draw 1 card (Good for any deck)4. your opponent draws 1 card. (the only negative on this card for this deck.)5. destroy one of your opponents monsters. (Good for any deck)6. destroy this card. (It happens eventually) To luck based Skill Drain - Negates the effects of non-flip effect monsters. (Most of the Dark World monsters effects only activate while in the graveyard, so there effects will still be activated, if while Skill Drain is Active. The only dark world monsters that will be effected are Scarr and Brron.) For some reason, I thought that this was magic drain... eh... I don't think I've ever seen a darkworld skill drain deck... The Forces of Darkness - Return 2 dark world monsters in your graveyard back to your hand. (Good for repeated use of the effects of the Dark World monsters.) I know what it does Renge, Gatekeeper of Dark World - (He's in because not only does he have a great DEF power, he's also effected by the Forces of Darkness. So I could just keep bringing him back for more defense.) It's a useless vanilla Oh yeah, I forgot to add in one more card to that deck list. Raviel, Lord of Phantasms - (He's in the deck because every monster in the deck is a fiend. And the rate at which each monster gets special summoned quickly, you could potentially have him in play on your first turn.) Not needed Link to comment Share on other sites More sharing options...
Lemniscate Posted February 19, 2009 Report Share Posted February 19, 2009 No RengeNo Reign-Beaux. This deck is really messed up. I would say scrap it and use someone else's build. Link to comment Share on other sites More sharing options...
Toffee. Posted February 19, 2009 Report Share Posted February 19, 2009 Reign-Beaux' date=' Overlord of Dark World x1[/quote']Stopped reading right thare. And why on earth are you running Negate Attack?Seriously RangoTango, ITS NOT A GOOD CARD! Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 I use negate attack because it ends the battle phase. Link to comment Share on other sites More sharing options...
sbdnate Posted February 19, 2009 Report Share Posted February 19, 2009 i will be nice for oce and give him a good DW build when i get home... btw your mistake gave me an idea... Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 I don't Possess any Threatening Roars or anything like that. They're hard to come by these days. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 19, 2009 Report Share Posted February 19, 2009 I use negate attack because it ends the battle phase. threatening roar and waboku does what negate attack is supposed to do but are better at it... Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 I use negate attack because it ends the battle phase. threatening roar and waboku does what negate attack is supposed to do but are better at it... As I just said, Threatening Roars are hard to come by these days. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 19, 2009 Report Share Posted February 19, 2009 I use negate attack because it ends the battle phase. threatening roar and waboku does what negate attack is supposed to do but are better at it... As I just said' date=' Threatening Roars are hard to come by these days.[/quote'] and what about waboku? Link to comment Share on other sites More sharing options...
Ragnus Posted February 19, 2009 Author Report Share Posted February 19, 2009 Also hard to come by these days. You can only find them in the old decks, which they don't sell anymore. Link to comment Share on other sites More sharing options...
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