Jump to content

Portal of Darkness


Ragnus

Recommended Posts

Normal Monsters; 3

 

Renge, Gatekeeper of Dark World x3

 

Effect Monsters; 17

 

Brron, Mad King of Dark World x3

Sillva, Warlord of Dark World x1

Scarr, Scout of Dark World x3

Goldd, Wu-Lord of Dark World x2

Broww, Huntsman of Dark World x3

Kahkki, Guerilla of Dark World x2

Beiige, Vanguard of Dark World x2

Reign-Beaux, Overlord of Dark World x1

 

Spells; 10

 

Dark World Lightning x3

Card of Safe Return x1

Dangerous Machine Type-6 x1

Veil of Darkness x1

Dark world Dealings x2

Pot of Avarice x1

Monster Reborn x1

 

Traps; 12

 

Dark Deal x3

Forced Requisition x1

Skill Drain x1

Sakuretsu Armor x2

The Forces of Darkness x3

Negate Attack x2

Link to comment
Share on other sites

  • Replies 62
  • Created
  • Last Reply

Normal Monsters; 3

 

Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b]

 

Effect Monsters; 17

 

Brron, Mad King of Dark World x3 meh

Sillva, Warlord of Dark World x1 good, need moar

Scarr, Scout of Dark World x3 not needed

Goldd, Wu-Lord of Dark World x2 see sillva

Broww, Huntsman of Dark World x3 good

Kahkki, Guerilla of Dark World x2 bad

Beiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 more

Reign-Beaux, Overlord of Dark World x1 bad

 

Spells; 10

 

Dark World Lightning x3 good

Card of Safe Return x1 good

Dangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use though

Veil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.

Dark world Dealings x2 need 1 more

Pot of Avarice x1 bad

Monster Reborn x1 good

 

Traps; 12

 

Dark Deal x3 I can't remember if this card is needed...

Forced Requisition x1 can't remember what it does...

Skill Drain x1 there are better stuff

Sakuretsu Armor x2 see skill drain

The Forces of Darkness x3 bad

Negate Attack x2 see skill drain

 

sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school

Link to comment
Share on other sites

Normal Monsters; 3

 

Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b]

 

Effect Monsters; 17

 

Brron, Mad King of Dark World x3 meh

Sillva, Warlord of Dark World x1 good, need moar

Scarr, Scout of Dark World x3 not needed

Goldd, Wu-Lord of Dark World x2 see sillva

Broww, Huntsman of Dark World x3 good

Kahkki, Guerilla of Dark World x2 bad

Beiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 more

Reign-Beaux, Overlord of Dark World x1 bad

 

Spells; 10

 

Dark World Lightning x3 good

Card of Safe Return x1 good

Dangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use though

Veil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.

Dark world Dealings x2 need 1 more

Pot of Avarice x1 bad

Monster Reborn x1 good

 

Traps; 12

 

Dark Deal x3 I can't remember if this card is needed...

Forced Requisition x1 can't remember what it does...

Skill Drain x1 there are better stuff

Sakuretsu Armor x2 see skill drain

The Forces of Darkness x3 bad

Negate Attack x2 see skill drain

 

sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school

 

To answer some pieces, here's what they do, and why they're in here;

 

Forced Requisition - The opponent is forced to discard cards whenever I do. (Helps limit the opponents tactics and card uses.)

 

Dark Deal - Changes the effect of an opponents normal spell card to force someone to discard a card from their hand. (If you're forced to discard cards by an opponents card effect, both the abilities of the Dark Worlds Monsters are activates.)

 

Dangerous Machine Type 6 - Roll 1 six sided dice and activate the following effect depended on the rolled number;

1. you discard a card. (Good for the deck.)

2. your opponent discards a card (Good for any deck)

3. you draw 1 card (Good for any deck)

4. your opponent draws 1 card. (the only negative on this card for this deck.)

5. destroy one of your opponents monsters. (Good for any deck)

6. destroy this card. (It happens eventually)

 

Skill Drain - Negates the effects of non-flip effect monsters. (Most of the Dark World monsters effects only activate while in the graveyard, so there effects will still be activated, if while Skill Drain is Active. The only dark world monsters that will be effected are Scarr and Brron.)

 

The Forces of Darkness - Return 2 dark world monsters in your graveyard back to your hand. (Good for repeated use of the effects of the Dark World monsters.)

 

Renge, Gatekeeper of Dark World - (He's in because not only does he have a great DEF power, he's also effected by the Forces of Darkness. So I could just keep bringing him back for more defense.)

 

Oh yeah, I forgot to add in one more card to that deck list.

 

Raviel, Lord of Phantasms - (He's in the deck because every monster in the deck is a fiend. And the rate at which each monster gets special summoned quickly, you could potentially have him in play on your first turn.)

Link to comment
Share on other sites

Normal Monsters; 3

 

Renge' date=' Gatekeeper of Dark World x3 [b']Not needed and bad[/b]

 

Effect Monsters; 17

 

Brron, Mad King of Dark World x3 meh

Sillva, Warlord of Dark World x1 good, need moar

Scarr, Scout of Dark World x3 not needed

Goldd, Wu-Lord of Dark World x2 see sillva

Broww, Huntsman of Dark World x3 good

Kahkki, Guerilla of Dark World x2 bad

Beiige, Vanguard of Dark World x2 decent, I'm pretty sure you need 1 more

Reign-Beaux, Overlord of Dark World x1 bad

 

Spells; 10

 

Dark World Lightning x3 good

Card of Safe Return x1 good

Dangerous Machine Type-6 x1 can't remember it's effect... I'm pretty sure there are better things that you could use though

Veil of Darkness x1 If I remember correctly, sbdnate said that this card doesn't actually help like you would think it would.

Dark world Dealings x2 need 1 more

Pot of Avarice x1 bad

Monster Reborn x1 good

 

Traps; 12

 

Dark Deal x3 I can't remember if this card is needed...

Forced Requisition x1 can't remember what it does...

Skill Drain x1 there are better stuff

Sakuretsu Armor x2 see skill drain

The Forces of Darkness x3 bad

Negate Attack x2 see skill drain

 

sbdnate knows darkworlds better than I do, so maybe if you make your deck look pretty he'll help you when he gets home from school

 

To answer some pieces, here's what they do, and why they're in here;

 

Forced Requisition - The opponent is forced to discard cards whenever I do. (Helps limit the opponents tactics and card uses.) I'm pretty sure this isn't needed

 

Dark Deal - Changes the effect of an opponents normal spell card to force someone to discard a card from their hand. (If you're forced to discard cards by an opponents card effect, both the abilities of the Dark Worlds Monsters are activates.) I know what it does.

 

Dangerous Machine Type 6 - Roll 1 six sided dice and activate the following effect depended on the rolled number;

1. you discard a card. (Good for the deck.)

2. your opponent discards a card (Good for any deck)

3. you draw 1 card (Good for any deck)

4. your opponent draws 1 card. (the only negative on this card for this deck.)

5. destroy one of your opponents monsters. (Good for any deck)

6. destroy this card. (It happens eventually) To luck based

 

Skill Drain - Negates the effects of non-flip effect monsters. (Most of the Dark World monsters effects only activate while in the graveyard, so there effects will still be activated, if while Skill Drain is Active. The only dark world monsters that will be effected are Scarr and Brron.) For some reason, I thought that this was magic drain... eh... I don't think I've ever seen a darkworld skill drain deck...

 

The Forces of Darkness - Return 2 dark world monsters in your graveyard back to your hand. (Good for repeated use of the effects of the Dark World monsters.) I know what it does

 

Renge, Gatekeeper of Dark World - (He's in because not only does he have a great DEF power, he's also effected by the Forces of Darkness. So I could just keep bringing him back for more defense.) It's a useless vanilla

 

Oh yeah, I forgot to add in one more card to that deck list.

 

Raviel, Lord of Phantasms - (He's in the deck because every monster in the deck is a fiend. And the rate at which each monster gets special summoned quickly, you could potentially have him in play on your first turn.) Not needed

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...