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Chaos Fish [03/1/2009 Format]


Tekken Ham

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Same version is up on other forums I'm a member of. Seeing which forum gives me the most/best help. And I'm also trying to get help on this deck too.

 

Monsters[21]:

1x Chaos Sorcerer

3x Deepsea Coelecanth

 

3x Royal Swamp Eel

3x Golden Flying Fish

3x Oyster Meister

2x Unshaven Angler

2x Mother Grizzly

2x GK Spy

1x GK Guard

1x Breaker

 

Spells[12]:

3x Cold Wave

2x Book of Moon

1x Pot of Avarice

1x Big Wave Small Wave

1x B-Con

1x Monster Reborn

1x Heavy

2x Magical Mallet

 

Traps[7]:

2x Fish Depth Charge

3x Reckless Greed

2x Threatening Roar

 

Extra[15]:

Generic Extra Deck

 

Also thinking about putting a Deep Diver in, what should I take out?

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Bump.

Changed my mind about the Spies, they go well in playtesting. The only issues now are recovering from a failed OTK and running out of monsters. In one playtest I got my opponent down to 300 LP but lost because I ran out of monsters for Coelacanth.

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Maybe dis?

 

Monsters -19-

[3] Superancient Deepsea King Coelacanth

[3] Royal Swamp Eel

[3] Golden Flying Fish

[3] Oyster Meister

[2] Phantom of Chaos

[2] Unshaven Angler

[1] Chaos Sorcerer

[1] Deep Diver

[1] Mother Grizzly

 

Spells -11-

[3] Mauseleum

[2] Terraforming

[1] Pot of Avarice

[1] Book of Moon

[1] Heavy Storm

[1] Giant Trunade

[1] Monster Reborn

[1] Foolish Burial

 

Traps -10-

[3] Reckless Greed

[3] Fish Depth Charge

[3] Threatening Roar

[1] Ceasefire

 

Total: 40

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@arkel, Personally I don't like the list. Mausoleum is just begging to be a dead card, Ceasefire is rarely helpful if I'm already using Dark Strike Fighter, Foolish has zero purpose outside of dumping Coelacanth for a PoC set-up. And considering PoC can't OTK, I wouldn't run either. Lack of Cold Wave and Big Wave Small Wave is also bad. Cold Wave is a great set-up for OTKs and cripples most decks. Big Wave is an alternate way to get Coelacanth out, and it usually helps alot.

 

@toni, Charge works fine at 2, at 3 it turned up as a dead card. Alot. Mallets are sexy, they recycle the cards I don't want in my hand (Royal Swamp Eel, Angler, extra GKs) and give me another shot at an OTK. And frankly, they've helped alot in playtests.

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macrotrema is an interesting card. beefs deepsea by 5 when you tune with it.

itll cost you a level 8, but you can still get out android at level 5. the damage is still adequate to otk, assuming the other synchro is stardust or something.

or.....

 

if you deepsea out oyster, macrotrema, and a pair of swamp eels, you can tune out dark strike and goyo (via oyster's token), and still beef up coelacanth to 33

total level burn of 42 from dark strike, total attack strength of 87. net damage of 129 plenty of room for error, and you have a nice amount of space to run over whatever your opponent has, even if its red dragon, judgment, heraklinos, dad, goyo, whatever.

all you need is a cold wave, heavy, or trunade and you can turn a big field disadvantage into an otk.

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macrotrema is an interesting card. beefs deepsea by 5 when you tune with it.

itll cost you a level 8' date=' but you can still get out android at level 5. the damage is still adequate to otk, assuming the other synchro is stardust or something.

or.....

 

if you deepsea out oyster, macrotrema, and a pair of swamp eels, you can tune out dark strike and goyo (via oyster's token), and still beef up coelacanth to 33

total level burn of 42 from dark strike, total attack strength of 87. net damage of 129 plenty of room for error, and you have a nice amount of space to run over whatever your opponent has, even if its red dragon, judgment, heraklinos, dad, goyo, whatever.

all you need is a cold wave, heavy, or trunade and you can turn a big field disadvantage into an otk.

[/quote']

I considered it, but it, again, screams to be a dead card. Also, I prefer to pair up Stardust/RDA/Colossal/Avenging Knight Parshath up with DSF.

 

Stardust gives me protection, RDA wipes the field, Colossal can be beefed up really high, and Avenging Knight Parshath is pretty damn good.

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fair enough. this is just an alternate method that lets you kill something at red dragon or judgment's level. i guess your synchro choices will depend mostly on your opponents field. this simply provides one more option.

id sidedeck one or two then, if i were you.

 

also, as a note, i got my math wrong, if goyo kills something by battle, then takes it, dark strike can blow that up to. so your max damage is actually quite variable. but around the 120+ range.

more than sufficient.

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fair enough. this is just an alternate method that lets you kill something at red dragon or judgment's level. i guess your synchro choices will depend mostly on your opponents field. this simply provides one more option.

id sidedeck one or two then' date=' if i were you.

 

also, as a note, i got my math wrong, if goyo kills something by battle, then takes it, dark strike can blow that up to. so your max damage is actually quite variable. but around the 120+ range.

more than sufficient.

[/quote']

 

The Goyo-DSF set-up is great after a Cold Wave or Heavy Storm, but Stardust-Parshath, Stardust-DSF, Parshath-DSF, or Colossal-DSF are usually my main routes, and they usually have the answers for everything.

 

Parshath and DSF are both pretty damn good. Parshath can stop alot, save JD and it presents a conundrum with the Parshath-SDD set-up. Which do they kill?

 

Stardust which protects from destruction, Coelacanth which will get another synchro out next turn, or Parshath which will punish you for playing anything with a low ATK or DEF.

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