Tekken Ham Posted February 18, 2009 Report Share Posted February 18, 2009 Same version is up on other forums I'm a member of. Seeing which forum gives me the most/best help. And I'm also trying to get help on this deck too. Monsters[21]:1x Chaos Sorcerer3x Deepsea Coelecanth 3x Royal Swamp Eel3x Golden Flying Fish3x Oyster Meister2x Unshaven Angler2x Mother Grizzly2x GK Spy1x GK Guard1x Breaker Spells[12]:3x Cold Wave2x Book of Moon1x Pot of Avarice1x Big Wave Small Wave1x B-Con1x Monster Reborn1x Heavy2x Magical Mallet Traps[7]:2x Fish Depth Charge3x Reckless Greed2x Threatening Roar Extra[15]:Generic Extra Deck Also thinking about putting a Deep Diver in, what should I take out? Link to comment Share on other sites More sharing options...
Tekken Ham Posted February 19, 2009 Author Report Share Posted February 19, 2009 Bump Link to comment Share on other sites More sharing options...
Lemniscate Posted February 20, 2009 Report Share Posted February 20, 2009 Why Pot of Avarice? Link to comment Share on other sites More sharing options...
Tekken Ham Posted February 20, 2009 Author Report Share Posted February 20, 2009 Why Pot of Avarice?Because Coelacanth will dump 4 monsters from my deck into the graveyard.In those 4 monsters, 2 of them are probably going to be Eels.With Pot of Avarice, it lets me fire off Coelacanth twice. Link to comment Share on other sites More sharing options...
arkel Posted February 21, 2009 Report Share Posted February 21, 2009 Maybe... -1 Guard+1 Diver Idk though. Just a thought. Link to comment Share on other sites More sharing options...
Tekken Ham Posted February 22, 2009 Author Report Share Posted February 22, 2009 I might do that, scrapping the GK's seems like a good idea with a Deep Diver. -2 Spy-1 Guard +1 Deep Diver+1 Gorz+1 MST/Sangan/Grizzly/Monster Reincarnation? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted February 22, 2009 Report Share Posted February 22, 2009 my thoughts: -2 gk spy-1 gk guard +1 Deep Diver+1 Torrential+1 Mirror Force OR +1 Deep Diver+2 Solemn Judgment Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 22, 2009 Report Share Posted February 22, 2009 monster reincarnation? Link to comment Share on other sites More sharing options...
Tekken Ham Posted February 23, 2009 Author Report Share Posted February 23, 2009 @TME, Both fixes considered, but I'm really happy with the trap line-up so far, I just have to fix the monsters. @zelda_tp_fan, Wtf? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 23, 2009 Report Share Posted February 23, 2009 @zelda_tp_fan' date=' Wtf?[/quote'] I'm suggesting monster reincarnation... Link to comment Share on other sites More sharing options...
Tekken Ham Posted February 24, 2009 Author Report Share Posted February 24, 2009 I assumed it was either that or questioning my choice of Reincarnation as a potential card. I'm sure about taking the Spies out, and maybe sideboarding them. They've only helped once or twice in my multitude of playtests. Link to comment Share on other sites More sharing options...
Tekken Ham Posted March 1, 2009 Author Report Share Posted March 1, 2009 Bump.Changed my mind about the Spies, they go well in playtesting. The only issues now are recovering from a failed OTK and running out of monsters. In one playtest I got my opponent down to 300 LP but lost because I ran out of monsters for Coelacanth. Link to comment Share on other sites More sharing options...
arkel Posted March 1, 2009 Report Share Posted March 1, 2009 Maybe dis? Monsters -19-[3] Superancient Deepsea King Coelacanth[3] Royal Swamp Eel[3] Golden Flying Fish[3] Oyster Meister[2] Phantom of Chaos[2] Unshaven Angler[1] Chaos Sorcerer[1] Deep Diver[1] Mother Grizzly Spells -11-[3] Mauseleum[2] Terraforming[1] Pot of Avarice[1] Book of Moon[1] Heavy Storm[1] Giant Trunade[1] Monster Reborn[1] Foolish Burial Traps -10-[3] Reckless Greed[3] Fish Depth Charge[3] Threatening Roar[1] Ceasefire Total: 40 Link to comment Share on other sites More sharing options...
tonisanoob Posted March 1, 2009 Report Share Posted March 1, 2009 id max charge, and add hand destructions over mallet but thats just me =3 Link to comment Share on other sites More sharing options...
Tekken Ham Posted March 1, 2009 Author Report Share Posted March 1, 2009 @arkel, Personally I don't like the list. Mausoleum is just begging to be a dead card, Ceasefire is rarely helpful if I'm already using Dark Strike Fighter, Foolish has zero purpose outside of dumping Coelacanth for a PoC set-up. And considering PoC can't OTK, I wouldn't run either. Lack of Cold Wave and Big Wave Small Wave is also bad. Cold Wave is a great set-up for OTKs and cripples most decks. Big Wave is an alternate way to get Coelacanth out, and it usually helps alot. @toni, Charge works fine at 2, at 3 it turned up as a dead card. Alot. Mallets are sexy, they recycle the cards I don't want in my hand (Royal Swamp Eel, Angler, extra GKs) and give me another shot at an OTK. And frankly, they've helped alot in playtests. Link to comment Share on other sites More sharing options...
Tronta Posted March 2, 2009 Report Share Posted March 2, 2009 macrotrema is an interesting card. beefs deepsea by 5 when you tune with it.itll cost you a level 8, but you can still get out android at level 5. the damage is still adequate to otk, assuming the other synchro is stardust or something.or..... if you deepsea out oyster, macrotrema, and a pair of swamp eels, you can tune out dark strike and goyo (via oyster's token), and still beef up coelacanth to 33total level burn of 42 from dark strike, total attack strength of 87. net damage of 129 plenty of room for error, and you have a nice amount of space to run over whatever your opponent has, even if its red dragon, judgment, heraklinos, dad, goyo, whatever.all you need is a cold wave, heavy, or trunade and you can turn a big field disadvantage into an otk. Link to comment Share on other sites More sharing options...
Tekken Ham Posted March 2, 2009 Author Report Share Posted March 2, 2009 macrotrema is an interesting card. beefs deepsea by 5 when you tune with it.itll cost you a level 8' date=' but you can still get out android at level 5. the damage is still adequate to otk, assuming the other synchro is stardust or something.or..... if you deepsea out oyster, macrotrema, and a pair of swamp eels, you can tune out dark strike and goyo (via oyster's token), and still beef up coelacanth to 33total level burn of 42 from dark strike, total attack strength of 87. net damage of 129 plenty of room for error, and you have a nice amount of space to run over whatever your opponent has, even if its red dragon, judgment, heraklinos, dad, goyo, whatever.all you need is a cold wave, heavy, or trunade and you can turn a big field disadvantage into an otk.[/quote']I considered it, but it, again, screams to be a dead card. Also, I prefer to pair up Stardust/RDA/Colossal/Avenging Knight Parshath up with DSF. Stardust gives me protection, RDA wipes the field, Colossal can be beefed up really high, and Avenging Knight Parshath is pretty damn good. Link to comment Share on other sites More sharing options...
Tronta Posted March 2, 2009 Report Share Posted March 2, 2009 fair enough. this is just an alternate method that lets you kill something at red dragon or judgment's level. i guess your synchro choices will depend mostly on your opponents field. this simply provides one more option.id sidedeck one or two then, if i were you. also, as a note, i got my math wrong, if goyo kills something by battle, then takes it, dark strike can blow that up to. so your max damage is actually quite variable. but around the 120+ range.more than sufficient. Link to comment Share on other sites More sharing options...
Tekken Ham Posted March 2, 2009 Author Report Share Posted March 2, 2009 fair enough. this is just an alternate method that lets you kill something at red dragon or judgment's level. i guess your synchro choices will depend mostly on your opponents field. this simply provides one more option.id sidedeck one or two then' date=' if i were you. also, as a note, i got my math wrong, if goyo kills something by battle, then takes it, dark strike can blow that up to. so your max damage is actually quite variable. but around the 120+ range.more than sufficient.[/quote'] The Goyo-DSF set-up is great after a Cold Wave or Heavy Storm, but Stardust-Parshath, Stardust-DSF, Parshath-DSF, or Colossal-DSF are usually my main routes, and they usually have the answers for everything. Parshath and DSF are both pretty damn good. Parshath can stop alot, save JD and it presents a conundrum with the Parshath-SDD set-up. Which do they kill? Stardust which protects from destruction, Coelacanth which will get another synchro out next turn, or Parshath which will punish you for playing anything with a low ATK or DEF. Link to comment Share on other sites More sharing options...
Tronta Posted March 3, 2009 Report Share Posted March 3, 2009 well, depends on the setup. which is why even a single macrotrema might be good. your call. best of luck. Link to comment Share on other sites More sharing options...
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