EHERO Andrew Posted February 18, 2009 Report Share Posted February 18, 2009 Monsters: 153 EH Alius3 EH Sparkman3 EH Gold1 EH Stratos2 EH Neos3 Honest Spells: 153 Skyscraper3 E-Call1 Monster Reborn2 Ancient Rules3 Oversoul2 R-Justice Traps: 103 Solemn Judgment2 Justi-Break2 Birthright3 Skill Drain1 Mirror Force Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 3 Justi-Break Why this instead of Threatening Roar? A tip here. Card of Safe Return. Oversoul + Birthright + Reborn = lots of revival and lots of potential draw power. It might come in handy here. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted February 18, 2009 Author Report Share Posted February 18, 2009 it might. but i much rather destroy everything my opponent has, espacially with lightsworn. With 3/4 of all my Heroes Normal (and with Skill Drain), they cant touch me Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 The lack of chainability of Justi-break kills it in my opinion. Threatening Roar is the better option since you can play defensively against any Deck without having to worry about it getting destroyed before you can use it. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted February 18, 2009 Author Report Share Posted February 18, 2009 guess... Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted February 18, 2009 Report Share Posted February 18, 2009 I agree with JD. Hm, I've seen better. Link to comment Share on other sites More sharing options...
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