Umbra Posted February 16, 2009 Report Share Posted February 16, 2009 Sorcerer ElmaWINDFairy / Tuner3 / 1300 / 1200When this card is Summoned, add 1 “Butterfly Dagger - Elma” in your Deck to your hand. If this card is equipped with “Butterfly Dagger - Elma”, it cannot be destroyed except by battle. Butterfly Dagger - ElmaEquip SpellEquip only to a “Sorcerer” monster you control. When the equipped monster is destroyed, you can remove this card from play to Special Summon the destroyed monster. While this card is removed from play, “Sorcerer” monsters you control gain 300 ATK. Sorcerer GrarlEARTHDinosaur5 / 2500 / 1500When this card is Special Summoned, add 1 “Gravity Axe - Grarl” in your Deck to your hand. You can discard 1 Dinosaur-type monster to destroy 1 card on the field. Gravity Axe - GrarlEquip SpellIncrease the equipped monster's ATK by 500 points. If the equipped monster destroys a monster by battle, draw 1 card. Sorcerer BaouDARKFiend / Tuner4 / 800 / 600When this card is Summoned, add 1 “Wicked-Breaking Flamberge - Baou” in your Deck to your hand. This card gains 400 ATK for each monster in your opponent's Graveyard. While this card is face-up on the field, negate the effects of your opponent's monsters. Wicked-Breaking Flamberge - BaouEquip SpellWhen the equipped monster destroys a monster by battle, place 1 Wicked Counter on this card. (max. 8) You can remove this card from play to Special Summon 1 monster from your Deck whose Level is equal to the number of Wicked Counters on this card. Channeling of SorcerySpell CardDiscard 1 Equip Spell Card. Draw 2 cards. Sorcerer CealFIREPyro4 / 1700 / 1400When this card is Summoned, add 1 “Shooting Star Bow - Ceal” in your Deck to your hand. This card can attack your opponent directly. Shooting Star Bow - CealEquip SpellSelect 1 of the following effects:• The equipped monster can attack your opponent directly.• The equipped monster cannot be destroyed by battle. Sorcerer Kay'estWATERSea Serpent4 / 1000 / 1800When this card is Summoned, add 1 “Rod of Silence - Kay'est” in your Deck to your hand. While this card is face-up on the field, your opponent cannot activate Spell Cards. Rod of Silence - Kay'estEquip SpellYou can send this card from your hand or your side of the field to the Graveyard to negate the activation and effect of 1 Spell or Trap Card. If you do, add this card to your hand during your End Phase. Sorcerer TryceLIGHTThunder5 / 1900 / 1700You can Special Summon this card by negating the attack of a monster you control. When this card is Summoned, add 1 “Twin Swords of Flashing Light - Tryce” in your Deck to the Graveyard. When this card attacks, you can negate the attack and destroy 1 monster your opponent controls (except the attacked monster). Twin Swords of Flashing Light - TryceEquip SpellWhen the equipped monster attacks, you can negate the attack and draw 1 card. Sorcerer EatosWINDFairy / Synchro8 / 2500 / 2000“Sorcerer Elma” + 1 or more non-Tuner monsters you control.When this card is Summoned, add 1 “Celestial Sword - Eatos” in your Deck to your hand. This card's ATK is always increased by the total ATK of all monsters removed from play. When this card attacks, remove 1 monster in either player's Graveyard from play. If this card is sent to the Graveyard, Special Summon 1 “Sorcerer Dreadscythe” from your Extra Deck. Celestial Sword - EatosEquip SpellAny monster that battles with the equipped monster is removed from play after damage calculation. Sorcerer DreadscytheDARKZombie / Synchro7 / 2500 / 2000“Sorcerer Baou” + 1 or more non-Tuner monstersWhen this card is Summoned, add 1 “Reaper Scythe - Dreadscythe” in your Deck to your hand and send all removed from play monsters to their owner's Graveyards. While this card is face-up on the field, cards cannot be removed from play. When this card is removed from the field, Special Summon it. You can discard 1 card to Special Summon 1 Zombie-type monster from your Graveyard. Reaper Scythe - DreadscytheEquip SpellIf the equipped monster is removed from the field, add this card to your hand. This card cannot be activated during the turn it was added to your hand. Dark PortalSpell CardActivate only while you control a “Sorcerer” monster. Discard 1 Equip Spell Card and Special Summon 1 “Sorcerer” monster from your Graveyard. Hands of the WickedTrap CardSend 1 “Baou” card in your Deck to the Graveyard. Destroy 2 cards on the field. Sorcerer GatheringSpell CardSpecial as many “Sorcerer Tokens” (DARK/Spellcaster/12/0/0) to your side of the field as possible. “Sorcerer Tokens” cannot be used as Tribute, except by this card's effect. You can Tribute 1 “Sorcerer Token” you control to Special Summon 1 “Sorcerer” monster from your hand or Graveyard. Then, you take damage equal to the Summoned monster's Level x 400. Eldritch BarrageSpell CardSelect 1 “Sorcerer” monster you control. The selected monster can attack each monster your opponent controls once, until the End Phase. Sorcery Titan - ArcanathDIVINEMachine12 / 4000 / 0This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 “Sorcerer” monsters you control with different names. This card gains the effect(s) of all “Sorcerer” monsters in your Graveyard. Once per turn, add 1 Equip Spell Card in your Deck to your hand and equip it to this card. If your opponent controls no monsters, they cannot activate Spell or Trap Cards. Sorcerer NellWATERFish4 / 1500 / 1200When this card is Summoned, add 1 “Lance of Winterstorm - Nell” from your Deck to your hand. If this card is used for a Synchro Summon, draw 1 card. Accumulated SorceryOnce per turn, roll a six-sided dice. If you control a “Sorcerer” monster whose Level is equal to the dice result, place 1 Arcane Counter on this card for each “Sorcerer” monster you control. If there are 50 Arcane Counters on this card, you win the Duel. Blood Mind ForestField SpellYou can discard 1 Spellcaster-type monster to Special Summon 1 “Sorcerer” monster from your hand. When this card is destroyed, Special Summon 1 “Sorcerer” monster from your Deck. Arcane AscendancySpell CardTribute 1 Spellcaster-type monster you control. Special Summon 1 “Sorcerer” monster from your hand or Deck whose Level is equal to the Tributed monster's Level +/- 1. Link to comment
Lyfe. Posted February 17, 2009 Report Share Posted February 17, 2009 lol, you might want to disable smilies because you put 8)and it showed up as a dude with shades... Oh, and these are cool additional cards. 8/10 Link to comment
Umbra Posted February 17, 2009 Author Report Share Posted February 17, 2009 Ah, didn't see that. Thanks for telling me. ^^ Link to comment
bury the year Posted February 17, 2009 Report Share Posted February 17, 2009 Arcane AscendancySpell CardTribute 1 Spellcaster-type monster you control. Special Summon 1 “Sorcerer” monster from your hand or Deck whose Level is equal to the Tributed monster's Level ± 1. Fix'd. Everything checks out, otherwise. Link to comment
Zigzix Posted February 17, 2009 Report Share Posted February 17, 2009 Nice cards, I particularly love the remakes, but i'm feeling irony due to my user title :) 9.9/10 Link to comment
Umbra Posted February 17, 2009 Author Report Share Posted February 17, 2009 Rinne: Well, my keyboard doesn't have that sign, and I don't feel like plain copying. Compromise? Link to comment
bury the year Posted February 17, 2009 Report Share Posted February 17, 2009 Rinne: Well' date=' my keyboard doesn't have that sign, and I don't feel like plain copying. Compromise?[/quote'] Perfect. Link to comment
Docomodake Posted February 17, 2009 Report Share Posted February 17, 2009 Moar liek Betterfly Dagger - Elma, amirite? But still, Nitton (Umbra was cooler bawwwww) makes these funking awesome cards again. Link to comment
Flash Flyer - Sakura Posted February 18, 2009 Report Share Posted February 18, 2009 Well this new idea doesn't sound good either. The name "Sorcerer (insert Guardian, say Eatos) doesn't make sense. The other name seems a little better but I don't know. Link to comment
Umbra Posted February 18, 2009 Author Report Share Posted February 18, 2009 Why doesn't Sorcerer make sense? I didn't use Guardian 'cause there's a ton of monsters called Guardian already, which adds unnecessary clauses to the support cards. Link to comment
Flash Flyer - Sakura Posted February 18, 2009 Report Share Posted February 18, 2009 Why doesn't Sorcerer make sense? I didn't use Guardian 'cause there's a ton of monsters called Guardian already' date=' which adds unnecessary clauses to the support cards.[/quote'] Well I admit there's a lot of monsters with Guardian, but some of those cards aren't really Sorcerers. You should kinda find something that fits ALL the Guardians, not just some of them. I don't know, the name Guardian just seems familiar to me, that's all. Link to comment
Umbra Posted February 18, 2009 Author Report Share Posted February 18, 2009 Sorcerers are mages that use their powers offensively. I don't see any card here that doesn't qualify for that. Link to comment
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