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My 1st set, possibly complete


NeoShinryu

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This is my very 1st set of cards

ALK = Ancient lost kingdoms

 

My 1st post on this thread is with the cards (they r on numerically)

 

My 2nd post on this thread is the text on the cards that cannot be read. For each 1 of those, look at the ALK-### for it on 1st part. Then, scroll until u find the matching 1. I hope u all like it. I made a small mistake earlier in #isng them, so it would b a bit abridged 9the mini problem is if there r sets, they may not b as together as they should b. Ill accept any comment or rating, i just hope for high 1s. Here they r (i might place thae cards on separate posts):

 

 

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some may b pathetic or overpowered.... I know (but most overpowered-seeming 1s have downsides 2)

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here r effect of unreadables:

 

001: This card can only be summoned by offering 1 face up 'Flare Dragoon Knight' while you have 2000 life points or less and while you have no spells and traps on your side of the field. After this is summoned, add 1 'ultimate dragon nest' from your deck to your hand. During each of your standby phases, take control of 1 monster on your opponent's field. If it is a dragon, increase the ATK and DEF of this card and the dragon you took control of by 800. By offering a monster that came to your control by this card's effect, special summon 1 dragon from your hand or deck. If you control 2 or more of your opponent's dragons, this card is not destroyed in battle. Once per turn, you may acrivate or set 1 card on your opponents spell and trag zones (they still count as your own cards). When this card destroys an opponents monster, increase the ATK and DEF of this card by the damage dealt, if any.

 

 

002: 'Dragon Shell' + 'Spear Dragoon' + 'Red Blaze Dragon'

This card can only be summoned by fusion with the above materials. During each of your standby phases, take control of 1 monster on your opponent's field. If it is a droagon, increase the ATK and DEF of this card and the dragon you took control of by 600. By offering a monster that came to your control by this card's effect, special summon 1 dragon from your hand or deck. If you control 2 or more of your opponent's dragons, this card is not destroyed in battle. If this card is destroyed, by offering all monsters you took control of by this card, special summon any 1 of the fusion materials for this card.

 

003: this card cannot be normal summoned or set. this card cannot be special summoned except for by the effect of Altar of the Apocalypse. This monster is unaffected by trap cards. once per turn, during your main phase 1, you may use 1 of the following effect:

- inflict 1500 damage to your opponent

- offer a monster to destroy cards on the field equal to half the level of the offered monster.

If any of these effects is used, this monster cannot attack that turn.

 

009: This card may only be summoned by removin from play 'glass dragon,' 'dark dragon of the lost arts,' 'blue frost dragon,' 'red blaze dragon,' 'green tornado dragon,' and 'spear dragoon' from your graveyard. While this monster is on the field, all of your dragons are unaffected by monster, spell, or trap effects, other than this card (including this card.). You may offer 1 monster on the field to increase the ATK and DEF of any dragon on the field by the ATK and DEF of the offered monster until the end of the turn. However, if you choose this card, the increase remains until this card is removed from the field.

 

010: If this card was summoned by the effect of 'The Destroyer of Time Lv6,' during each of your standby phases, add 1 card from your deck to your hand and discard the top 3 cards in your opponent's deck to the graveyard. In addition, if this card destroys an opponent's monster in battle, special summon that monster in face up attack mode on your side of the field during your next standby phase. That monster is treated as an effect monster, with the effect 'The position of this card cannot change.' (any other effects are negated). Destroy that monster 3 standby phases after it was summoned.

 

019: This card can only be summoned by the effect of 'The Artifacts of the Ancient Prophecy.' This card is not destroyed while 'The Artifacts of the Ancient Prophecy' is active (battle damage is calculated normally). This card can negate the activation and effect of any card and destroy it. Once per turn, you may destroy 1 card on the field. By removing from play any 2 of the following cards: 'Chaotic Helmet,' 'Unholy Blade Blade,' 'Cursed Gauntlets,' 'Dark Shield,' and 'Hopelessness Belt,' return 1 card in your graveyard to your hand. If this card destroys an opponent's monster in battle while you have 5 or more cards in your hand, place 1 counter on this card. If this card destroys an opponent's monster while this card has 5 counters, you win the duel.

 

057: You are not required to make a tribute for this card. If you choose not to tribute, you must discard 1 card from your hand during each of your standby phases. If you cannot, destroy this card. When 1 monster on your field is destroyed in battle, by discarding a card from your hand, the destroyed monster is treated as an equip spell to this card. Increase the attack of this card by the original ATK of the equipped monster until the equipped monster is removed. If this card would be destroyed, but it has a monster equipped, the equipped monster is destroyed instead. If this card destroys an opponent's monster, increase the ATK of this card by the original ATK of the destroyed monster. This increase is permanent until this monster leaves the field.

 

 

As far as I c, these r the only 1s u cant read. fi there r others, let me know and i will b sure 2 post it asap (u only need 2 give me the #, i will know from this post, tho the name wont hurt any1...)

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here r effect of unreadables:

 

001: This card can only be summoned by offering 1 face up 'Flare Dragoon Knight' while you have 2000 life points or less and while you have no spells and traps on your side of the field. After this is summoned, add 1 'ultimate dragon nest' from your deck to your hand. During each of your standby phases, take control of 1 monster on your opponent's field. If it is a dragon, increase the ATK and DEF of this card and the dragon you took control of by 800. By offering a monster that came to your control by this card's effect, special summon 1 dragon from your hand or deck. If you control 2 or more of your opponent's dragons, this card is not destroyed in battle. Once per turn, you may acrivate or set 1 card on your opponents spell and trag zones (they still count as your own cards). When this card destroys an opponents monster, increase the ATK and DEF of this card by the damage dealt, if any.

 

 

002: 'Dragon Shell' + 'Spear Dragoon' + 'Red Blaze Dragon'

This card can only be summoned by fusion with the above materials. During each of your standby phases, take control of 1 monster on your opponent's field. If it is a droagon, increase the ATK and DEF of this card and the dragon you took control of by 600. By offering a monster that came to your control by this card's effect, special summon 1 dragon from your hand or deck. If you control 2 or more of your opponent's dragons, this card is not destroyed in battle. If this card is destroyed, by offering all monsters you took control of by this card, special summon any 1 of the fusion materials for this card.

 

003: this card cannot be normal summoned or set. this card cannot be special summoned except for by the effect of Altar of the Apocalypse. This monster is unaffected by trap cards. once per turn, during your main phase 1, you may use 1 of the following effect:

- inflict 1500 damage to your opponent

- offer a monster to destroy cards on the field equal to half the level of the offered monster.

If any of these effects is used, this monster cannot attack that turn.

 

009: This card may only be summoned by removin from play 'glass dragon,' 'dark dragon of the lost arts,' 'blue frost dragon,' 'red blaze dragon,' 'green tornado dragon,' and 'spear dragoon' from your graveyard. While this monster is on the field, all of your dragons are unaffected by monster, spell, or trap effects, other than this card (including this card.). You may offer 1 monster on the field to increase the ATK and DEF of any dragon on the field by the ATK and DEF of the offered monster until the end of the turn. However, if you choose this card, the increase remains until this card is removed from the field.

 

010: If this card was summoned by the effect of 'The Destroyer of Time Lv6,' during each of your standby phases, add 1 card from your deck to your hand and discard the top 3 cards in your opponent's deck to the graveyard. In addition, if this card destroys an opponent's monster in battle, special summon that monster in face up attack mode on your side of the field during your next standby phase. That monster is treated as an effect monster, with the effect 'The position of this card cannot change.' (any other effects are negated). Destroy that monster 3 standby phases after it was summoned.

 

019: This card can only be summoned by the effect of 'The Artifacts of the Ancient Prophecy.' This card is not destroyed while 'The Artifacts of the Ancient Prophecy' is active (battle damage is calculated normally). This card can negate the activation and effect of any card and destroy it. Once per turn, you may destroy 1 card on the field. By removing from play any 2 of the following cards: 'Chaotic Helmet,' 'Unholy Blade Blade,' 'Cursed Gauntlets,' 'Dark Shield,' and 'Hopelessness Belt,' return 1 card in your graveyard to your hand. If this card destroys an opponent's monster in battle while you have 5 or more cards in your hand, place 1 counter on this card. If this card destroys an opponent's monster while this card has 5 counters, you win the duel.

 

057: You are not required to make a tribute for this card. If you choose not to tribute, you must discard 1 card from your hand during each of your standby phases. If you cannot, destroy this card. When 1 monster on your field is destroyed in battle, by discarding a card from your hand, the destroyed monster is treated as an equip spell to this card. Increase the attack of this card by the original ATK of the equipped monster until the equipped monster is removed. If this card would be destroyed, but it has a monster equipped, the equipped monster is destroyed instead. If this card destroys an opponent's monster, increase the ATK of this card by the original ATK of the destroyed monster. This increase is permanent until this monster leaves the field.

 

 

As far as I c, these r the only 1s u cant read. fi there r others, let me know and i will b sure 2 post it asap (u only need 2 give me the #, i will know from this post, tho the name wont hurt any1...)

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i havtm read the effects but...the attacks on some of them are...overpowered

 

yes, well, i pre-warned on some

but (quick note) some of the overpowered 1s are harder 2 summon. Like The ANmeless beast, it is VERY hard 2 play

Or Humanoid Blazing, takes an offeing of a specific fusion, formed by a fusion, and some other stuff...

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i havtm read the effects but...the attacks on some of them are...overpowered

 

yes, well, i pre-warned on some

but (quick note) some of the overpowered 1s are harder 2 summon. Like The ANmeless beast, it is VERY hard 2 play

Or Humanoid Blazing, takes an offeing of a specific fusion, formed by a fusion, and some other stuff...

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