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Distant Victory! (Win Condition)


RyanAtlus

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Distant Victory

Continuous Spell Card

This Card cannot be destroyed. If a card is activated that would destroy this card, negate the activation of that card, destroy it and inflict 3000 points of Damage to the controler of that card. During each of your Standby Phases, you can destroy 1 Token from your side of the field. If you control no Tokens, you can Special Summon up to two "Eternality Token" Tokens (Fairy/Light 0/0 "Eternality Token" cannot be destroyed by Battle.) or up to two "Forever Token" Token (Fiend/DARK 0/0 "Forever Tokens" cannot be destroyed by the Effects of Effect Monsters, Spells or Traps.) to your Side of the Field. Each time a monster (excpet for Tokens) is Summoned, place 2 "Distant" Counters on this card. Each time a Spell or Trap card is acticvated, place 1 "Distant" Counter on this Card. Remove 100 "Distant" Counters from this card to win the Duel.

 

Is it overpowered? 100 counters is something that takes a lot of time I think...Or should it be more?

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this is one of the most OPed card in existence that isn't anime,banned or made by some person that barely came and makes horrible 9999 ATK/DEF Divine Beasts Divine Attribute level 12 that is either a vanilla or a effect with a powerful effect.

you made it so only PWWB can remove it,in which case you just activate it back,you can pretty much just summon 2 tokens during the standby phase and wait for them to destroy them then summon a next set while you prepare for a mani-loop for winning.

 

Your opponent probably won't try to destroy but if they do they take 3000 damage >_>

this card has vitually no down sides or cost.

if it were "You can pay 3000 Life Points to negate and destroy that card" and taking out the "not being able to be destroyed" effect then it would make more sense,but you made the opponent take damage if they tried to destroy it.

 

even if it were 10000000000000000 counters,Manti-Loop can fill it all.So trying to add more counters won't help.not even 999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999

counters makes a difference

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Your opponent probably won't try to destroy but if they do they take 3000 damage >_>

this card has vitually no down sides or cost.

if it were "You can pay 3000 Life Points to negate and destroy that card" and taking out the "not being able to be destroyed" effect then it would make more sense' date='but you made the opponent take damage if they tried to destroy it.

 

even if it were 10000000000000000 counters,Manti-Loop can fill it all.So trying to add more counters won't help.not even 999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999

counters makes a difference

 

Yes, but taking away the cannot-be-destroyed part would make this card crap.

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Your opponent probably won't try to destroy but if they do they take 3000 damage >_>

this card has vitually no down sides or cost.

if it were "You can pay 3000 Life Points to negate and destroy that card" and taking out the "not being able to be destroyed" effect then it would make more sense' date='but you made the opponent take damage if they tried to destroy it.

 

even if it were 10000000000000000 counters,Manti-Loop can fill it all.So trying to add more counters won't help.not even 999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999

counters makes a difference

 

Yes, but taking away the cannot-be-destroyed part would make this card crap.

 

but not taking it away makes this card far too overpowered.

perhaps remove the not being able to be destroyed part and adding in the part saying that you can pay 1000 LP to negate that card.

 

because if your going to be stubborn and not remove that effect then it will be as overpowered as the three egyptian god cards with their effects.(nearly)

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Actually, keeping the 'This card cannot be destroyed' part of the effect makes it crap, but other than that, as someone said "Overpowered is an Understatement" in addition to the fact that it used Outdated OCG, 0/10

 

[spoiler=Here's how i would make the effect of this card:]

Distant Victory

[spell/Continuous]

After Activation, This card is Treated as a Monster card (Feind/Dark 0/0 "This card is still treated as a Continuous Spell card, this card cannot be destroyed as a result of battle and any battle damage involving this card is 0, if this card is the only monster on your side of the field, your opponent can attack directly, If this card is targeted for an effect that destroys cards, negate and destroy that card and inflict 1000 damage to the controller of that card.")During each of your Standby Phases, you can destroy 1 Token from your side of the field. If you control no Tokens, you can Special Summon up to two "Eternality" Tokens (Fairy/Light 0/0 "Eternality Tokens cannot be destroyed by Battle.") or up to two "Forever" Tokens (Fiend/DARK 0/0 "Forever Tokens cannot be destroyed by a card effect.") to your Side of the Field. Each time a monster (excpet for Tokens) is Summoned, place 2 "Distant" Counters on this card. Each time a Spell or Trap card is acticvated, place 1 "Distant" Counter on this Card. Remove 100 "Distant" Counters from this card to win the Duel.

 

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Actually' date=' keeping the 'This card cannot be destroyed' part of the effect makes it crap, but other than that, as someone said "Overpowered is an Understatement" in addition to the fact that it used Outdated OCG, 0/10

 

[spoiler=Here's how i would make the effect of this card:']

Distant Victory

[spell/Continuous]

After Activation, This card is Treated as a Monster card (Feind/Dark 0/0 "This card is still treated as a Continuous Spell card, this card cannot be destroyed as a result of battle and any battle damage involving this card is 0, if this card is the only monster on your side of the field, your opponent can attack directly, If this card is targeted for an effect that destroys cards, negate and destroy that card and inflict 1000 damage to the controller of that card.")During each of your Standby Phases, you can destroy 1 Token from your side of the field. If you control no Tokens, you can Special Summon up to two "Eternality" Tokens (Fairy/Light 0/0 "Eternality Tokens cannot be destroyed by Battle.") or up to two "Forever" Tokens (Fiend/DARK 0/0 "Forever Tokens cannot be destroyed by a card effect.") to your Side of the Field. Each time a monster (excpet for Tokens) is Summoned, place 2 "Distant" Counters on this card. Each time a Spell or Trap card is acticvated, place 1 "Distant" Counter on this Card. Remove 100 "Distant" Counters from this card to win the Duel.

 

 

Yeah...that sounds better than my version! Thx. I'll edit it one day...

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