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A Good Ban List


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Okay 2 things:

 

1| I LOVE YOUR BANLIST! YOU WOULD MAKE MY DECK DOMINATING!!! ALL YOU HIT IN MY DECK WAS REBORN FROG AND... SOME OTHER CARD THAT WAS AT 1 BUT YOU GAVE ME 3 RAIZA, D DRAW AND ALLURE INSTEAD OF 2 AND THE CARDS HIT DIDNT HURT ME TO BADLY SO YOU HELP ME

 

2| I heard from teh head judge at locals that theres a ruling that Twin Headed Behemoths effect cant be used by multiple copies per game so why keep it at 1?

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2| I heard from teh head judge at locals that theres a ruling that Twin Headed Behemoths effect cant be used by multiple copies per game so why keep it at 1?

 

Well if that's the case' date=' I see no reason why Behemoth shouldn't be at 3.

 

I would like to hear why Summon Priest is at 3.

 

I dont see it as problematic. I also killed Airbellum so why should the Priest need any attention?

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I would like to hear why Summon Priest is at 3.

 

I dont see it as problematic. I also killed Airbellum so why should the Priest need any attention?

 

It is used to search for Rose' date=' Warrior of Revenge and immediaty us it for a Synchro Summon, making Synchro Summons to easy (well, for my taste that is).

[/quote']

 

Spending two cards and a Normal Summon (or a Special Summon of some sort) on a Synchro Summon is perfectly reasonable. Synchro Summons will never get any more expensive than that, unless we start banning everything from Vice Dragon to Limit Reverse.

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Mind crush and trap dustshoot at three doesn't seem like a good idea IMO.

 

Why?

 

1) you will constantly know what is in your opponents hand

 

2) it seems like getting 1 dust shoot and any combination of the others would almost be too much of a drain on the hand...

 

i could be wrong but it just doesnt seem right...

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Mind crush and trap dustshoot at three doesn't seem like a good idea IMO.

 

Why?

 

1) you will constantly know what is in your opponents hand

 

2) it seems like getting 1 dust shoot and any combination of the others would almost be too much of a drain on the hand...

 

i could be wrong but it just doesnt seem right...

 

Mind Crush requires you to kind of know what is in your opponent's hand otherise you will end up recklessly -1ing yourself. With this in mind, it requires skill to use effectively unlike Delinquent Duo or Confiscation. For example, when the effect of a tutoring card like Reinforcement of the Army is activated.

 

Dustshoot is sort of a chance card with an acceptable activation requirement. The limited target range also makes it acceptable. With the limited target range, there is a chance Dustshoot can become wasted. Activating it when your opponent tutors a monster is a skillful way of using this. You could say Trap Dustshoot requires some degree of skill to use for the best results. Otherwise, you have possibly recklessly wasted it. Its banned counterpart The Forceful Sentry is not a skillful card as it can be used at almost any time and diminish your opponents hand at no real cost.

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To say that Dustshoot is "skilled" because your opponent might lack a monster is foolhardy; due to its activation requirement, Dustshoot is strictly an early-game card, and will almost always hit a target of some sort. After a couple of turns, when the opponent's hand has shrunk, they might no longer possess a monster, but by that point Dustshoot cannot be used anyhow.

 

Dustshoot provides incredible advantage to whoever is lucky enough to draw it in their opening hand with only the flimsiest of rationalizations indicating that it requires significant skill to balance out the randomness that it introduces into the game.

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Mind crush and trap dustshoot at three doesn't seem like a good idea IMO.

 

Why?

 

1) you will constantly know what is in your opponents hand

 

2) it seems like getting 1 dust shoot and any combination of the others would almost be too much of a drain on the hand...

 

i could be wrong but it just doesnt seem right...

 

Mind Crush requires you to kind of know what is in your opponent's hand otherise you will end up recklessly -1ing yourself. With this in mind' date=' it requires skill to use effectively unlike Delinquent Duo or Confiscation. For example, when the effect of a tutoring card like Reinforcement of the Army is activated.

 

Dustshoot is sort of a chance card with an acceptable activation requirement. The limited target range also makes it acceptable. With the limited target range, there is a chance Dustshoot can become wasted. Activating it when your opponent tutors a monster is a skillful way of using this. You could say Trap Dustshoot requires some degree of skill to use for the best results. Otherwise, you have possibly recklessly wasted it. Its banned counterpart The Forceful Sentry is not a skillful card as it can be used at almost any time and diminish your opponents hand at no real cost.

[/quote']

 

i meant if you activate trap dustshoot you will then know what to callif and when you get mind crush... given it will take a little bit of luck to pull off i just dont think its good... again i could be wrong and arguing for no reason...

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Mind crush and trap dustshoot at three doesn't seem like a good idea IMO.

 

Why?

 

1) you will constantly know what is in your opponents hand

 

2) it seems like getting 1 dust shoot and any combination of the others would almost be too much of a drain on the hand...

 

i could be wrong but it just doesnt seem right...

 

Mind Crush requires you to kind of know what is in your opponent's hand otherise you will end up recklessly -1ing yourself. With this in mind' date=' it requires skill to use effectively unlike Delinquent Duo or Confiscation. For example, when the effect of a tutoring card like Reinforcement of the Army is activated.

 

Dustshoot is sort of a chance card with an acceptable activation requirement. The limited target range also makes it acceptable. With the limited target range, there is a chance Dustshoot can become wasted. Activating it when your opponent tutors a monster is a skillful way of using this. You could say Trap Dustshoot requires some degree of skill to use for the best results. Otherwise, you have possibly recklessly wasted it. Its banned counterpart The Forceful Sentry is not a skillful card as it can be used at almost any time and diminish your opponents hand at no real cost.

[/quote']

 

i meant if you activate trap dustshoot you will then know what to callif and when you get mind crush... given it will take a little bit of luck to pull off i just dont think its good... again i could be wrong and arguing for no reason...

 

As Crab brought up, Dustshoot is best as an early game card. You would have to be pretty lucky to pull off something like that. I dont see it as a problem.

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Mind crush and trap dustshoot at three doesn't seem like a good idea IMO.

 

Why?

 

1) you will constantly know what is in your opponents hand

 

2) it seems like getting 1 dust shoot and any combination of the others would almost be too much of a drain on the hand...

 

i could be wrong but it just doesnt seem right...

 

Mind Crush requires you to kind of know what is in your opponent's hand otherise you will end up recklessly -1ing yourself. With this in mind' date=' it requires skill to use effectively unlike Delinquent Duo or Confiscation. For example, when the effect of a tutoring card like Reinforcement of the Army is activated.

 

Dustshoot is sort of a chance card with an acceptable activation requirement. The limited target range also makes it acceptable. With the limited target range, there is a chance Dustshoot can become wasted. Activating it when your opponent tutors a monster is a skillful way of using this. You could say Trap Dustshoot requires some degree of skill to use for the best results. Otherwise, you have possibly recklessly wasted it. Its banned counterpart The Forceful Sentry is not a skillful card as it can be used at almost any time and diminish your opponents hand at no real cost.

[/quote']

 

i meant if you activate trap dustshoot you will then know what to callif and when you get mind crush... given it will take a little bit of luck to pull off i just dont think its good... again i could be wrong and arguing for no reason...

 

As Crab brought up, Dustshoot is best as an early game card. You would have to be pretty lucky to pull off something like that. I dont see it as a problem.

 

For get about the somethings-like-that. Dustshoot doesn't need Mind Crush.

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  • 5 months later...

I am wondering about...

 

Why is Call of the haunted, Monster Reborn and Premature Burial forbidden? Like almost all decks use at least one of those

 

Jinzo is banned but not Royal Decree?

 

Wave-Motion cannon...well yes that needs a restriction but not 0, maybe 1, but thats it

 

Mirror Force should be banned...according to what you put in the list

 

What about Wall of revealing light?

 

how bout MST and Axe of despair

 

Brain Control...eh i dont know. Its really good, but we have Enemy controller so w/e

 

Return from the D.D. or Dimension fusion (one of them) has to be limited or else RFP decks will suck

 

How bout Caius the shadow monarch

 

Limiter Removal??? because you Cyber dragon and his fusions out, Limiter removal can be limited. Oh yeah, and Ultimate Ancient gear golem...any thoughts about it?

 

What about neo spacian grand mole?

 

Magical Stone Excavation and Cursed seal?

 

Skill Drain?

 

Probably should semi-limit Lightning Vortex

 

Torrential Tribute? 3 is a killer for opponents

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I am wondering about...

 

Why is Call of the haunted' date=' Monster Reborn and Premature Burial forbidden? Like almost all decks use at least one of those

[b']So? All 3 a generic revival, bad for the game, and are skilless[/b]

Jinzo is banned but not Royal Decree?

Jinzo is a 2400 ATK beatstick. Royal is a trap, and is slow.

Wave-Motion cannon...well yes that needs a restriction but not 0, maybe 1, but thats it

1 changes nothing.

Mirror Force should be banned...according to what you put in the list

With out it people can't overexert with out fear.

What about Wall of revealing light?

It comes at a huge cost.

how bout MST and Axe of despair

MST is 1 for 1. Axe is a joke, and I'm not even answering it

Brain Control...eh i dont know. Its really good, but we have Enemy controller so w/e

See what I said before since I think I was the one that got it there.

Return from the D.D. or Dimension fusion (one of them) has to be limited or else RFP decks will suck

No they won't. Plus they ony exist for OTKs/

How bout Caius the shadow monarch

1 for 1 removal

Limiter Removal??? because you Cyber dragon and his fusions out, Limiter removal can be limited. Oh yeah, and Ultimate Ancient gear golem...any thoughts about it?

OTKs still. Why?

What about neo spacian grand mole?

1 for 1.

Magical Stone Excavation and Cursed seal?

What is bad about them

Skill Drain?

Why?

Probably should semi-limit Lightning Vortex

http://jamie-online.com/random-jamz/wp-content/uploads/2009/06/facepalm.jpg

Torrential Tribute? 3 is a killer for opponents

See Mirror Force

 

 

Also thanks for the necrobump

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