Davok Posted February 22, 2009 Author Report Share Posted February 22, 2009 Well, I guess we're all agreed to use SGM's classes, then. ^_^ Also, you such put Assassin or Ninja or any other Stealth class, since you seem to be lacking some in your list. (I'll post some more stuff later, such as the Battle System and Terrain bonuses) Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 23, 2009 Report Share Posted February 23, 2009 =/ I'm aware that Warrior is very unfitting of Ivy' date=' GM, but it was the only one out of the eight that I could rightly call her. Given your additions, I'm going to say: Ivy = Overseer Boy Genbu = BattlemageAlso, as the Ssu-Ling God of the North, he wields Water as an element, and is quite adept at combining it with his swordplay, befitting of a God. Girl Genbu = ArcherComplimenting her other half, she wields the other northern power, Ice. Her arrows are charged with it and freeze that which they touch. She uses these arrows in rapid-fire to generate cold fields where she and her brother have the advantage, Byakko = Assassin (Making my own call, as your list lacks such a class)Wields a pair of Sickels that he throws with deadly precision. He is adept at swinging them by the chain. He is also capable of manipulating and resisting all forms of Metal.[b']This is a Fighter; those sickles count as franciscas and flails.[/b] Suzaku = Also an Assassin, though she wields Crescent Blades.She also controls fire, and engulfs her weapons in the flames of battle.Bladed tonfa are swords; this is a Fencer. Seiryuu = Dragoon(last post was cut off, so I'll join these ones)Seiryuu controls Wood, and can make trees of all sorts grow while in battle,assisting him in combat with their mighty limbs and the power of Nature. He typically engulfs the field in a minature forest while he battles, giving himself an advantage. No one has any supernatural powers except wielders of magic. Fencer is the stealth/finesse class. Link to comment Share on other sites More sharing options...
Davok Posted February 23, 2009 Author Report Share Posted February 23, 2009 Still, we have to fix the Battlemage class to make it not so broken. Being skilled in both Physical and Magic attacks, able to practice any type of magic, and only a -2 PWR penalty? Also, [spoiler=Weapon Statsheet]Name: [The Name of the Weapon, such as Dark Axe or Longsword]Type: [sword, Axe, Bow, Gun or Lance]Weight: [set a number for the Weight of the weapon like 10 or 12. If your character's STR is equal to or beyond that, then the character can carry the weapon. Also lighter weapons usually increase your SPD while attacking]PWR: [basically the overall power of the weapon and how much damage it does]DUR: [The Durability of the weapon, or how much Rounds it can be used. Usually high number]ACR: [if a Bow or Gun. Usually how accurate and precise the weapon is. Add this to your own personal ACR when firing a weapon]AMO: [if a Bow or Gun. Basically like how much Ammunition your ranged weapon has. If your ranged weapon's AMO count is low, then you can't use your weapon. You can restock your ammo at shops, though] I'm going to post the Battle System next. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 23, 2009 Report Share Posted February 23, 2009 @GM: Fine on Byakko, but I don't think you know what I mean. I'm not using bloaded Tonfa. Suzaku uses what in SC would be Wave Blades. Ya know, those swords that curve like hooks and are held in the reverse position? And Also, this isn't for the SSB RP - everyone except Ivy is one of the Gods Davok gave me control over for the Pantheon RP. As such, yes, they do have supernatural powers. They're friggin' Gods. They just aren't in the Smash RP. Link to comment Share on other sites More sharing options...
Davok Posted February 23, 2009 Author Report Share Posted February 23, 2009 BUMP! I guess I promised to post the Battle System next, didn't I? Well, I'm sick so bugger off. *sees that nobody was pressuring me into putting up the Battle System* Ah, what the heck, I just wanted to say bugger off for the heck of it. I'll be posting the Battle System, Spell stats, and example Battle soon. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 24, 2009 Report Share Posted February 24, 2009 @GM: Fine on Byakko' date=' but I don't think you know what I mean. I'm not using bloaded Tonfa. Suzaku uses what in SC would be Wave Blades. Ya know, those swords that curve like hooks and are held in the reverse position? And Also, this isn't for the SSB RP - everyone except Ivy is one of the Gods Davok gave me control over for the Pantheon RP. As such, yes, they do have supernatural powers. They're friggin' Gods. They just aren't in the Smash RP.[/quote'] I'm talking about the SSBRP system. Wave Blades are obviously swords; there is no differentiation between them and average scimitars. If everyone has supernatural powers, then kill all the magic classes and the Battlemage, as they would be absolutely pointless. Link to comment Share on other sites More sharing options...
Davok Posted February 25, 2009 Author Report Share Posted February 25, 2009 BUMP! I'll work on the Battle System later... anyway, it's more SSBRPG than SSBRP, since RPGs have stats, RPs don't. Anyway, I'll post some more stuff soon. Just keep those ideas rolling! Link to comment Share on other sites More sharing options...
Zexaeon Posted February 25, 2009 Report Share Posted February 25, 2009 ._. Only the Gods have supernatural stuff, GM. I was only setting up my classes early for when we do the Pantheon RP - Davok gave me control of teh Chinese Celestial Gods. Anyway, they are in fact separate from the current RP we're talking about, in which I will just be controlling Ivy. Link to comment Share on other sites More sharing options...
Davok Posted February 26, 2009 Author Report Share Posted February 26, 2009 BUMP! Curse you Writer's Block! Also, SG, PM me an outline of the overall pathway of the plot. Such as what's going to happen in the RP. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 26, 2009 Report Share Posted February 26, 2009 [spoiler=Part I]Toon stows away on the Rainbow Cruise, which Mario and his jealous brother Luigi run, along with Hector (same moves as Ike), Marquess of Ostia, the largest non-capital Archanean province; Red (same moves as Ash), a stalwart Pokémon Trainer with three powerful Starter Pokémon at his disposal; Red's friend Pichu (same moves as Pikachu); and MetaKnight, an envoy dispatched by Anri to guide the team. When the ship is attacked, Toon proves his combative and tactical prowess, and Mario and Luigi join the team.Upon landing at the Port Town, Aero Dive, the team is attacked by Dreamland forces; here, MetaKnight is revealed to be a defector from Dreamland. The team decides to track these forces to the capitol and then wipe them out, with MetaKnight taking the role of a prison warden, and the rest his prisoners. However, torture by Dreamland soldiers and a surprise attack by Calatian bounty hunters force the group out of this position; with the help of James (same as Fox), an honorable bounty hunter assigned to attack the Dreamland reinforcements; Kirby, a Dreamland knight who disagrees with the conquest of Archanea; and Sonic, a sardonically cynical mercenary who collects money for a mysterious cause; they manage to fight their way out.Party: Toon, Hector, Red, Pichu, MetaKnight, James, Kirby, SonicThe group is now trapped on a mountain range and hopeless to find their way to the capitol; rather, they would be were it not for Olimar, a famed explorer who knows the route very well. They eventually face Rumble Falls, where the religious elders in the area are backed by Mushroom Kingdom armies. Though Donkey Kong (same as Diddy Kong), a valiant youth, remains in opposition to the Mushroom Kingdom for their torture of his father Cranky, the elders deny the group passage. With Donkey Kong's help, they manage to fight their way over.The team is now in need of air transport. Strangely, the Great Fox, the last Archanean battleship, arrives to provide it, flown by a young mercenary named Wolf. The reason is soon revealed: another team, consisting of Rukario, Sheik, a Yoshi, and the angelic general Khail (same as Pit), has arrived at the same rendezvous. Together, they comprise Archanea's reinforcements.Party: Toon, Hector, Red, Pichu, MetaKnight, James, Kirby, Sonic, Donkey Kong, Wolf, Rukario, Sheik, Yoshi, KhailIt is soon revealed that Rukario's team dispatched most of the Mushroom Kingdom's reinforcement army en route; the only remaining armies belong to Calatia and Archanea. Because of this, James is desperate to arrive quickly, while Wolf is attempting to ensure the safety of the Great Fox upon the arrival at Archanea; the two continue squabbling for the remainder of the part.The group lands at Arkhalix, where the remainders of three armies are blocking all entrances. The final four fighting pairs jump out, while the remainder serves as a skeleton crew on the Great Fox as it takes out the aerial threat from Calatia. Calatian reinforcements are en route, and Anri's army is all but lost. Finally, the three rulers of each kingdom manage to enter the throne room as their armies are depleted. Toon and Anri take on the Calatian princess (same as Zelda), while two other teams defeat King DeDeDe XII (same as DeDeDe) and Princess Toadstool (same as Peach).Party: Toon, Hector, Red, Pichu, MetaKnight, James, Kirby, Sonic, Donkey Kong, Wolf, Rukario, Sheik, Yoshi, Khail, Anri [spoiler=Part 2]I'll do it some other time. Link to comment Share on other sites More sharing options...
Davok Posted February 26, 2009 Author Report Share Posted February 26, 2009 So basically Dreamland, Calatia, and Mushroom Kingdom are evil, I suppose? Looks good. I'll do the Battle System as soon as I can. Link to comment Share on other sites More sharing options...
Davok Posted February 27, 2009 Author Report Share Posted February 27, 2009 BUMP! Link to comment Share on other sites More sharing options...
Zexaeon Posted February 28, 2009 Report Share Posted February 28, 2009 That plot actually sounds very interesting. I assume that, due to the nature of this club, Faction XIII are the ones secretly orchestrating the events of the evil empires? Not that anyone within the RP would actually know this. Link to comment Share on other sites More sharing options...
Davok Posted February 28, 2009 Author Report Share Posted February 28, 2009 That plot actually sounds very interesting. I assume that' date=' due to the nature of this club, Faction XIII are the ones secretly orchestrating the events of the evil empires? Not that anyone within the RP would actually know this.[/quote'] Most probably a Writer, since Producers don't involve themselves at all in such matters. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 28, 2009 Report Share Posted February 28, 2009 Figured as much. ^^ Link to comment Share on other sites More sharing options...
NeoDemonX Posted February 28, 2009 Report Share Posted February 28, 2009 Username: DemonXList of Role Plays you can list that you have participated(or participate)in: Digimon: The Dark Cycle llStartedll (Still accepting by PM), The Crystal Blade [A YCM Epic] Started!!! Still accepting through PM, Yu-Gi-Oh! The Force of the Common (just started, only accepting by pm), Yu-Gi-Oh:World in Chaos: Part One (Started and Not Accepting People right now), --{Smashtasm}-- Video Game RP!|Started ans Still Accepting!, Naruto RP, Dimensional Breakdown!! [started! No longer accepting], Naruto: The Rise to Power (Started and Still Accepting), Senjou Bording School. , WWE RPG, Naruto RP: War of the Villages, Yu-Gi-Oh!: Ðêå†h еêl§, Yu-Gi-Oh All Stars Tournament, Amazing Adventures Of Fantasy(Members Of ACEM), High School RP, Naruto: Clash for the Kage thrones part 3, ~The Official Battle Royal RP~ PG-16~, Yu-Gi-Oh RD(Rise of the Duelists), The Playground of Death (Contains Violence, Contains Blood) PG-16 T for Teen, X-Men - War of the Suvivors, Yugioh Academy: The Begginning., WWE: Behind The Scenes RP Skills that you Believe you have in Role Playing: (List any of the things that make you a good role player)Fighting and talkingFaults that you Believe you have in Role Playing: (List any of the things that you think you can improve on)detilingRole Playing Example: (Make one up right on the spot. No pressure, you don't have to have it extremely long. Just try to make it as detailed as you can. Any scenario.)A strange ninja walk up the the Sand Village hospital and open the doors to the hospital. This ninja was wearing a robe to cover him from the sandstorms. The ninja walk up to the nurse and said "Is my son here?" The strange ninja hold up a pic "I see him a week ago, but there are some ninjas that was with him and one of them is over there" The nurse points at Chris by one of rooms. The ninja disappear and then reappear beside Chris. "Where is my son, shinobi" the ninjas said Why you want to join:Well I want to join this Organization because I like role playing and learn stuff from other people Link to comment Share on other sites More sharing options...
Davok Posted February 28, 2009 Author Report Share Posted February 28, 2009 Accepted. Don't really feel like critiquing this one right now. Link to comment Share on other sites More sharing options...
NeoDemonX Posted February 28, 2009 Report Share Posted February 28, 2009 Accepted. Don't really feel like critiquing this one right now. thank you Link to comment Share on other sites More sharing options...
Davok Posted February 28, 2009 Author Report Share Posted February 28, 2009 Accepted. Don't really feel like critiquing this one right now. thank you That is "Thank you." with capitals and periods. :lol: Hope you have a great time here. :lol: Link to comment Share on other sites More sharing options...
Zexaeon Posted February 28, 2009 Report Share Posted February 28, 2009 ^^; Hope we'll be helping the new member improve. Heh. Welcome aboard, anyhow. Link to comment Share on other sites More sharing options...
Nexev Posted February 28, 2009 Report Share Posted February 28, 2009 Greeting to all and everyone, the plot seems interesting but why is it that 3out of the 4 kingdoms evil? Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 28, 2009 Report Share Posted February 28, 2009 They aren't evil, just territorial. They all want to conquer Archanea. Link to comment Share on other sites More sharing options...
Davok Posted March 1, 2009 Author Report Share Posted March 1, 2009 Ah. Can't really think of anything to say besides BUMP. Also, since it's quite obvious that I'm not going to the Battle System anytime soon, I'll let you guys design it. Link to comment Share on other sites More sharing options...
Davok Posted March 1, 2009 Author Report Share Posted March 1, 2009 BUMP. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted March 1, 2009 Report Share Posted March 1, 2009 Didn't I kinda already design it? EDIT: Apparently, it wasn't posted; my bad, ^_^; Posting now... [spoiler=Teh Battle System; PFC-2C03][spoiler=Stats]Listed stats:PWR: Is added to the power of all mêlée moves.DEF: Is subtracted from the damage done to you in mêlée combat.PRJ: Is added to the power of all projectile moves.PDf: Is subtracted from the damage done to you in projectile combat.SKL: Used to determine hit, technical, and critical rates; also used to determine if a Smash Ball/Overcharge is kept.LCK: Used to determine hit, technical, and critical rates; also used to determine if a Smash Break/Overcharge Attempt becomes available.SPD: Used to determine hit rates; also used to determine quantities of attacks.DEX: Used to determine hit rates; also used to determine quantities of attacks.OVR: Used to determine damage done by Overlord moves. Hidden stats (follow order of operations for the below):ASP: {SPD} - ({weapon weight} - {DEX})DXP: {weapon hit} - ({weapon weight} - {DEX}HIT: 2{SKL} + {LCK} / 2 + {weapon hit} - {opponent AVO} - {DXP}HIT maximum attack roll. If the roll is > HIT, the attack or technical will miss; critical and Overlord moves are unaffected.AVO: 2{ASP} + {LCK} / 2Used to determine maximum attack roll.TCN: 2{SKL} + {weapon crit} - {opponent LCK}TCN is the maximum technical roll.CRT: {SKL / 2} + {weapon crit} - {opponent LCK}CRT is the maximum crit roll.ATN:= ({your ASP} - {opponent ASP}) / 4 + 1NOTE: Always round down. If this value is negative, you have one attack; otherwise, you attack a number of times equal to your ATN. This stat only applies for normal attacks. [spoiler=In Battle]P1 - M1 - M2 - P2^Battle Formation^I will refer to the word "mêlée" as "M," the word "ranged" as "R," and the word "projectile" as "P" for the remainder of this section."M" attacks one space ahead."R" attacks two spaces ahead."P" attacks three spaces ahead. These are the types of attacks:M-AttackM-TechnicalR-TechnicalP-TechnicalM-CriticalR-CriticalP-CriticalOverlord M ATTACKSBefore attacking, an RNG is rolled to determine a natural number less than 100. Recall the formulæ used to determine HIT and CRT. If the first roll is < HIT, the move goes through, and you move to a second roll; if the first roll < CRT, you get a Critical move and hit regardless, moving to the Smashball roll.If the second roll < TCN, you get a Technical move; if not, you get an Attack move. You then move to the Smashball roll.For P and R ATTACKS, the second roll is not used; P- or R- Technicals will strike if a move is < HIT.If the Smashball roll is < the combatant's LCK, the combatant has a choice to Smash Break. Their LCK is then halved, and their opponent's SKL doubled, for the next turn. If the opponent lands a Critical move, you will lose your Smash Break guaranteed; if the opponent lands a Technical, you have a chance equal to double your own SKL to keep the Smash Break; if the opponent lands a normal attack, you have a chance equal to triple your own SKL to keep the Smash Break.If you keep the Smash Break, your next turn will be used in an Overlord attack (in this case, a Final Smash). Overlord attacks are immensely powerful, and usually have some special effect. (For example, Ike's Real Æther/Hector's Armads Thunder Finalsmash inflicts 42+PWR damage, and increases Ike/Hector's HP by 23+PWR.) Objections, additions...? Link to comment Share on other sites More sharing options...
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