.Requiem Posted February 19, 2009 Report Share Posted February 19, 2009 So wait are we talking about fire emblem? Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 19, 2009 Report Share Posted February 19, 2009 Super Smash Bros, in this instance. Read the summary. Link to comment Share on other sites More sharing options...
Davok Posted February 20, 2009 Author Report Share Posted February 20, 2009 Hmmm... that could work. We could have the two role plays at the same time to see how well members can balance it out. Also, since it's an RPG, we should have stats, classes and other things. Also, since I have Fractal Mapper I could create a map of the world for players to navigate on. You can give me a rough draft of the map of the game to me and I'll take it from there, SG. Link to comment Share on other sites More sharing options...
Davok Posted February 20, 2009 Author Report Share Posted February 20, 2009 There is nothing wrong with your computer screen. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur or sharpen it to crystal clarity. For the next hour, sit quietly and we will control all that you see and hear. We repeat, there is nothing wrong with your computer screen. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to... The Outer BUMP. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 21, 2009 Report Share Posted February 21, 2009 Epic bump, Dem. Soooo.... you said something about adding stats? Well, if you take a look at the *gasp**whisper*Secret Thread*gasp**end whisper* on Drift, I've set up a pretty good system for it that you could get an idea from. Also, should I elaborate upon my characters (the Celest Quintet)? Like, bios? Also, you should respons in the *gasp**whisper*Secret Thread*gasp* Link to comment Share on other sites More sharing options...
Nexev Posted February 21, 2009 Report Share Posted February 21, 2009 Whats the secret thread? Link to comment Share on other sites More sharing options...
Davok Posted February 21, 2009 Author Report Share Posted February 21, 2009 Epic bump' date=' Dem. Soooo.... you said something about adding stats? Well, if you take a look at the *gasp**whisper*[i']Secret Thread[/i]*gasp**end whisper* on Drift, I've set up a pretty good system for it that you could get an idea from. Also, should I elaborate upon my characters (the Celest Quintet)? Like, bios? Also, you should respons in the *gasp**whisper*Secret Thread*gasp* Ah, you mean, the Fast and the Furious Tokyo Drift Role modeling while playing a Game? I can't see it for some reason. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 21, 2009 Report Share Posted February 21, 2009 o.O WHAT? I'll fix that. Link to comment Share on other sites More sharing options...
Davok Posted February 21, 2009 Author Report Share Posted February 21, 2009 Anyway, I've got an idea. When the person first signs his applications, he can choose from a couple different classes. And depending on how the PC plays his character and the Items he uses, he can enter a Personalized class. Basically, personalized classes differ from regular classes because they are more specific in what they do. They have strengths and weaknesses and stuff, such as a DragoKnight could easily take down a Lancer but will be utterly destroyed if attacked by a Crusader. Classes: Fighter (The generic physical class. Every RPG needs one.)Mage (Can cast different elemental magyks and so on and so forth. The generic magic caster.)Barbarian (Has higher physical stats than a Fighter but lower Speed and so on)Chevalier (The horse back riding warrior. Has higher Speed than all the other classes)Archer (The ranged weapon buff of the classes. Has weak Defense but pretty high Speed and Accuracy)Ranger (Basically the animal tamer. Has good Accuracy but not as good as an Archer, can mount a steed. Basically the beastmaster of the RPG.)Summoner (The person who summons different creatures in the RPG.)Thief (The stealth buff for the RPG. Not much more to say here) Note that these are just the beginning classes and not the personalized ones. The beginning classes are pretty much generic. Any critique and edits welcome. Link to comment Share on other sites More sharing options...
Nexev Posted February 21, 2009 Report Share Posted February 21, 2009 Cool, but where will we use these, Gamemaster's idea uses SSB and therefore you can't really make charecters, and since you play as gods in yours, why would you need classes. Link to comment Share on other sites More sharing options...
Guest Blud Posted February 21, 2009 Report Share Posted February 21, 2009 Username: BludMonkeyList of Role Plays you can list that you have participated(or participate)in: Naruto - Clash of the Kage Thrones part 3; Naruto - Life of a Ninja; HeroesSkills that you Believe you have in Role Playing: Am very thorough with my posts and prefer short-story formatFaults that you Believe you have in Role Playing: Need improving on getting involved and entering situations, also talking to people.Role Playing Example: Garon has never been more satisfied. His job as a CEO of the country's most popular gaming console has been striking him rich; so rich he could build a fortress with his money and fill it up completely, and more. The feeling filled him like a wine glass being filled with the most expensive wine. He could taste the sweet and tart liquid going down his throat, and that's when it hit him. What if he jynxes his buisness? What if theres an assassin just ready to snipe him through the head? What if he ends up being sued? One negative thought sent him through a series of flames in his mind.Why you want to join: I want to get better, and I would like to write and publish a book someday. The RP example gives you a little taste of it. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 21, 2009 Report Share Posted February 21, 2009 The classes could dictate how the Gods fight. Mine: Azure Dragon, Seiryuu, in his human form.Class: ChevalierWeapon of Choice: Spear Vermillion Phoenix, Suzaku, in her human form.Class: ThiefWeapon Of Choice: Crescent Blades White Tiger, Byakko, in his Human Form.Class: RangerWeapon of Choice: Sickles Black Snake and Tortoise, Genbu, in their human forms.Class: The boy Genbu is Fighter, the Girl Genbu is an ArcherWeapons of Chocie: the boy uses Swords, the Girl uses Bows and Crossbows. Golden Dragon, KohryuClass: He shifts his class between the five the others use (being their ruler, and all)Weapons: Ditto to above Link to comment Share on other sites More sharing options...
Davok Posted February 22, 2009 Author Report Share Posted February 22, 2009 @BludMonkey: Accepted. We are currently brainstorming for stats and such for an RPG. Cool' date=' but where will we use these, Gamemaster's idea uses SSB and therefore you can't really make charecters, and since you play as gods in yours, why would you need classes.[/quote'] This was where our reinterpretation exercise came in. Adapting characters for what you believe they behave (or should behave) is a one way ticket to an original character even in a pop culture role play. Also, Aeon pretty much gets the idea for the Gods one, though I kind of intended the class parts for more the SSB role play than the Gods one. Most of the SSB characters will probably have personalized classes, but basically Mario would probably be a Mage, Sheik would be a Thief, and King DeDeDe would most probably be a Barbarian. Also, each class will probably have different stat penalties and bonuses. Such as: Barbarians have a -5 SPD Penalty.Mages have a -4 STR Penalty.Thieves have a -5 DEF Penalty. And for bonuses: Barbarians have a +4 DEF bonus.Mages have +5 MGC bonus.Thieves have a +4 STL bonus. And so on and so forth. Link to comment Share on other sites More sharing options...
Nexev Posted February 22, 2009 Report Share Posted February 22, 2009 Sir! Nightmare (soul calibur 4, not siegfriedclass: Fighter but is capable of pyrokinises though leaves him drained'weapon of choice: Zwielander broadsword Soul Edge Siegfriedclass: Fighter with some capabilities in Cyrokinises though leaves him drainedweapon of choice: Zwielander broadsword Soul Calibur Algolclass: mageweapon of choice: Glowey hands which he claims are soul calibur and soul edge. Megaman.execlass: Archerweapon of choice: Megabuster, though he uses a sword chip occasionally Link to comment Share on other sites More sharing options...
Davok Posted February 22, 2009 Author Report Share Posted February 22, 2009 @Frohawk: I think that those characters should have more personalized classes because their abilities seem pretty specific. Also, for the Super Smash Bros. RPG, I'm planning to make Final Smashes kind of like Limit Breaks. In a major battle, usually a Smash Ball would appear and the two players would punch some numbers into a randomizer and the highest number will win. Once the player gets the Smash Ball they'll be able to perform they're Final Smash whenever they like. I have more stats to post, but I'm tired and not in the mood for posting that much info. Link to comment Share on other sites More sharing options...
Zexaeon Posted February 22, 2009 Report Share Posted February 22, 2009 Ivy ValentineClass: FighterWeapons: Shape-Shifting Whip/Sword, Left-Arm Gauntlet. Ivy Valentine, an alchemist, is in search of the dreaded Sould Edge, a wicked blade said to bring destruction wherever it goes. Exposure to Soul Edge years earlier opened her eyes to a darker world, where mysterious beings reside... she knows not what these beings are, or what they even do, as she only saw a glimpse into their singular consciousness. She hopes to destroy Soul Edge and free her soul from the curse it placed on her when it showed her this strange place. To that end, she has traveled to the Smashverse, tracking Soul Edge's location through her Alchemy-infused sword. =O Good? Link to comment Share on other sites More sharing options...
.Requiem Posted February 22, 2009 Report Share Posted February 22, 2009 Sorry I haven't posted, I was busy. So what are we doing. Link to comment Share on other sites More sharing options...
Davok Posted February 22, 2009 Author Report Share Posted February 22, 2009 Ivy ValentineClass: FighterWeapons: Shape-Shifting Whip/Sword' date=' Left-Arm Gauntlet. Ivy Valentine, an alchemist, is in search of the dreaded Sould Edge, a wicked blade said to bring destruction wherever it goes. Exposure to Soul Edge years earlier opened her eyes to a darker world, where mysterious beings reside... she knows not what these beings are, or what they even [i']do[/i], as she only saw a glimpse into their singular consciousness. She hopes to destroy Soul Edge and free her soul from the curse it placed on her when it showed her this strange place. To that end, she has traveled to the Smashverse, tracking Soul Edge's location through her Alchemy-infused sword. =O Good? Great. I'll personalize Ivy's mid RP. @X-31 Fighter: Were right now discussing the stats and classes to use in the SSBRPG. My brain's turned dead right now, so I'll post some extra tidbits later. Link to comment Share on other sites More sharing options...
Nexev Posted February 22, 2009 Report Share Posted February 22, 2009 See you didn't have personalized classes. Otherwise there classes will be (for nightmare) Inferno Demon and (for Siegfried) Frozen Paladin. Inferno Demon: A huge Barbarian with fire attacks, unique in that he gains strength when ever he kill a foe. Frozen Paladin: A fighter for justice with large defense, healing, and ice powers, but low attack. He is unique in that he is designed to defend other units. Link to comment Share on other sites More sharing options...
.Requiem Posted February 22, 2009 Report Share Posted February 22, 2009 So we are just making custom stats? Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted February 22, 2009 Report Share Posted February 22, 2009 There are no finesse classes at all; this needs variety. Fixing...And the idea is that there are no custom characters; rather, this is an exercise along the lines of SSBL, where the character is already set, and one simply plays the role.. lolwut ivy teh fighterz? Whips are the weapons of finesse; Fighter is one step down from Barbarian, implying prowess with heavy weapons like zwiehänders, claymores, franciscas, and labryses. Davok: If STL = AVO, then shouldn't there be an ACR or HIT of some kind in which the Barbarian and Fighter suffer? If STL =/= AVO, then there's not much point in having it... [spoiler=SO, my starting classes for an RPG using my engine. These are a lot more specific, and will play out better in battle.][spoiler=They wield these classifications]Sword — Any edged weapon. Smallest is the Stiletto, largest is the Zwiehänder.Lance — Any piercing weapon. Smallest is the Needle, largest is the Pike.Axe — Any crushing or splitting weapon. Smallest is the Francisca, largest is the Flail.Whip — Any segmented weapon. Smallest is the Bullwhip, largest is the Kaleidoscope.Bow — Any projectile weapon relying upon user strength. Smallest is the Short Bow, largest is the Ballista.Gun — Any projectile weapon which ignores user strength. Smallest is the Pistol, largest is the Cannon. CROSSBOWS, EXPLOSIVES, AND LASERS ARE INCLUDED HERE.Natural Magic — Magical attacks with high power and accuracy.Divine Magic — Magical attacks that, while slow to cast, increase the chances of getting Technincal and Critical hits.Dark Magic — Mysterious magic with strange powers. While weaker than Natural magic, it always has some special effect. [spoiler=Sword-Wielders]Warrior: Powerful, well-rounded warriors who may lack DEF. Wield Swords and Axes, and have a -5 DEF penalty.Cavalier: Warriors on horseback. Generally well-rounded, they occasionally lack SKL. Wield Swords and Lances, and have a -2 SKL penalty.Fencer: Finesse-oriented sword-wielders. Though lightning-fast, they can take few hits. Wield Swords, and have a -10 DEF penalty.Armor Knight: Heavily armored warriors. Their defenses are impenetrable, but nothing else excels. Wield Axes and Swords, and have a -4 SPD penalty.Archer: Standard arrow-slinging warriors. Though they are weak in mêlée, their defenses are deceptively high. Wield Bows and Swords, and have a -1 PWR penalty.Battlemage: Enchanters who wield both weapons and magic. They have yet to commit to one discipline. Wield Swords, Natural Magic, Divine Magic, and Dark Magic, and have a -2 PWR penalty. [spoiler=Lance-Wielders]Cavalier: Warriors on horseback. Generally well-rounded, they occasionally lack SPD. Wield Swords and Lances, and have a -2 SKL penalty.Dragoon: Extremely well-rounded lance-wielders. They may lack PWR. Wield Lances, and have a -1 PWR penalty.Pegasus Rider: Warriors on flying steeds. While they are very agile, they are generally frail. Wield Lances, and have a -1 PWR and -5 DEF penalty.Dragon Rider: Warriors on dragonic steeds. While their defenses are strong, they can be bulky. Wield Lances, and have a -2 SPD penalty. [spoiler=Axe-Wielders]Warrior: Powerful, well-rounded warriors who may lack DEF. Wield Swords and Axes, and have a -5 DEF penalty.Barbarian: The strongest of all warriors, they are mediocre in all but STR. Wield Axes, and have a -4 SKL and -5 DEF penalty.Armor Knight: Heavily armored warriors. Their defenses are impenetrable, but nothing else excels. Wield Axes and Swords, and have a -4 SPD penalty. [spoiler=Whip-Wielders]Beast Tamer: Commanders of beasts in combat. Their terrible stats are bolstered by animals they command. Wield Whips, and have a -3 Everything penalty.Overseer: Cruel warriors of whip-wielding finesse. Their blows are weak, but they themselves remain untouchable. Wield Whips, and have a -2 PWR penalty. [spoiler=Bow-Wielders]Archer: Standard arrow-slinging warriors. Though they are weak in mêlée, their defenses are deceptively high. Wield Bows and Swords, and have a -1 PWR penalty. [spoiler=Gun-Wielders]Gunslinger: Wielders of gun weapons. Because of their lack of talent, they use weapons which require no skill. Wield Guns, and have a -2 Everything penalty. [spoiler=Magic-Wielders]Shaman: Wielders of natural magic, they can also contract dark magical powers. Wield Natural Magic and Dark Magic, and have a -2 SPD penalty.Priest: Quick, but frail, wielders of divine magic. They can also contract natural spirits. Wield Divine Magic and Natural Magic, and have a -5 DEF penalty.Summoner: Frail wielders of arcane arts that allow them to occasionally unleash devastating attacks. Wield Dark Magic, and have a -1 PWR and -10 DEF penalty.Battlemage: Enchanters who wield both weapons and magic. They have yet to commit to one discipline. Wield Swords, Natural Magic, Divine Magic, and Dark Magic, and have a -2 PWR penalty. Link to comment Share on other sites More sharing options...
Davok Posted February 22, 2009 Author Report Share Posted February 22, 2009 No, we aren't. I'll post the player stats now. [spoiler=Player Stats]STR [PWR]= Strength, basically how strong your character is. Strength also helps in battle in order to score higher hits, such as a high Strength character would cause more damage to an opponent with a Physical attack (Normal move, in SSBRPG's case) than a low Strength character.MGC= Basically the Magic level of your character. This is pretty much like Strength except instead of doing more damage with Physical attacks, the higher MGC you have the more damage you do with Magical attacks (Special moves, in SSBRPG's case)DEF= This is pretty much how well your character's defense is against attacks. When you land a Hit that is higher than the DEF of the opponent, then you cause the equivalent damage out of your "roll" added with your STR. You can add DEF to your character depending on which Armor your character's using.SPD= How fast your character is at landing a Hit. If your SPD and DEX (along with your "Hit or Miss" Roll) are higher than the opponent's SPD and DEX (along with his "Hit or Miss" Roll) then you land the hit on your opponent. This process is known as Reaction Time.DEX= The Dexterity of your character is basically how your character's reflexes are in battle and in movement. DEX also plays a part in Dodging an attack during Reaction Time (see SPD). Dexterity also helps add to your STL bonus also.INT= Intelligence is basically the IQ of your character. This stat is basically only used for leveling up. If your character has a higher Intelligence then it can learn a larger variety of Spells (Special moves) and Skills (Normal moves). STL= Stealth is used for both Battle and Overworld purposes. In Battle at the beginning of a Round each player usually takes an Initiative check to see who goes first, and a player with a high STL will usually get the first hit. Mostly because, role play speaking "the player can sneak up to the enemy and hit him first". STL and DEX are are also helped during role playing, such as attempting to get past enemies unseen. ACR= When attempting to hit an enemy with a Ranged weapon, Accuracy is one thing you can't do without. With ranged weapons, instead of SPD and DEX you have to use SPD and ACR to hit an opponent in the Reaction Time. Inform me if I missed anything important. @Supreme Gamemaster: This is why I put in personalized classes. I made those eight classes very uncomplicated on purpose. It's because that they are all extremely unspecific that they can learn a variety of Skills and Spells depending on their "Path Tree" that shows the number of Skills and Spells the character can use. Depending on what Skills and Spells (not to mention Feats) you decide to take on a Path Tree decides which personalized class your on, such as if a Mage takes the Feat "Horsemanship" and begins to become a cross of Chevalier and Mage, the Mage then becomes a Crusader. Link to comment Share on other sites More sharing options...
Nexev Posted February 22, 2009 Report Share Posted February 22, 2009 Fine, then this is my classesSiegfriedclass: Armor knightweapon: Zwiehänder Nightmareclass: Warriorweapon: Zwiehänder. Zasalamel(from soul calibur 4)class: Battlemageweapon: Scythe, Link to comment Share on other sites More sharing options...
Zexaeon Posted February 22, 2009 Report Share Posted February 22, 2009 =/ I'm aware that Warrior is very unfitting of Ivy, GM, but it was the only one out of the eight that I could rightly call her. Given your additions, I'm going to say: Ivy = Overseer Boy Genbu = BattlemageAlso, as the Ssu-Ling God of the North, he wields Water as an element, and is quite adept at combining it with his swordplay, befitting of a God. Girl Genbu = ArcherComplimenting her other half, she wields the other northern power, Ice. Her arrows are charged with it and freeze that which they touch. She uses these arrows in rapid-fire to generate cold fields where she and her brother have the advantage, Byakko = Assassin (Making my own call, as your list lacks such a class)Wields a pair of Sickels that he throws with deadly precision. He is adept at swinging them by the chain. He is also capable of manipulating and resisting all forms of Metal. Suzaku = Also an Assassin, though she wields Crescent Blades.She also controls fire, and engulfs her weapons in the flames of battle. Seiryuu = Dragoon(last post was cut off, so I'll join these ones)Seiryuu controls Wood, and can make trees of all sorts grow while in battle,assisting him in combat with their mighty limbs and the power of Nature. He typically engulfs the field in a minature forest while he battles, giving himself an advantage. Link to comment Share on other sites More sharing options...
.Requiem Posted February 22, 2009 Report Share Posted February 22, 2009 Theses are cool. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.