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[spoiler=some posts and stuff]

I guess everyone here already knows about Pokemon HeartGold and Pokemon SoulSilver.

No. f***ing. Duh.

 

Did you not see the thread about it?

 

Stop spamming' date=' GTFO the thread, and go back to your standard YCM spamfest. kthxbye

 

Also, @ngelmoney, stop being a douchebag.

 

And Emo, I want to fight your UU team if you have Wi-Fi.

[/quote']

 

You don't have to be rude about it.

You don't have to spam like a noob.

 

You don't have to ignore reading the rest of the forum like a noob.

 

Very well then.

 

I would like to talk to you about my Ideal Pokemon Team.

 

My ideal pokemon team would be one that is well balanced but fast.

 

Example: Pokemon: Item: Moves

 

1. Infernape: Flame Plate: Flamethrower, Solar Beam, Close Combat, Shadow Claw.

2. Sceptile: Meadow Plate: Leaf Blade, Earthquake, X-Scissor, Crunch.

3. Starmie: Splash Plate: Hydro Pump, Psychic, Thunderbolt, Recover.

4. Raikou: Shuca Berry: Crunch, Reflect, Thunder, Rain Dance.

5. Dugtrio: Earth Plate: Earthquake, Night Slash, Rock Slide, Tri Attack.

6. Weavile: Chople Berry: Night Slash, Ice Punch, Brick Break, Dig.

 

What do you all think?

 

Bolded are where things go wrong.

 

Huge weakness to any decent move from a sweeper. Because you have nothing to take the attack. Except for maybe Raikou depending on the spread.

 

 

Wrong? Solar Beam is a great move to destroy those that the Fire half of Infernape is weak too and Shadow Claw is great against Ghost and Psychic types. And what would you sugest for Sceptile and Raikou? Hydro Pump from Starmie would be great against Fire, Rock and Ground types. And I do see your point on Tri Attack, I'll have to fix that. I guess I could replace Raikou with Zapdos. And Dark/Ice Weavile, the Chople Berry is a good choice. What would you suggest?

 

You made Infernape wrong, get over it. Solar Beam is a bad move out side of a Sunny Day team because of the two turns it takes to use and on a fragile Poke like Infernape it's an easy weakeness to exploit. Grass Knot is the far superior choice for a Grass move on Ape. Shadow Claw isn't bad but there are better moves to choose from. Nasty Plot for example makes this a deadly Wall breaker. Flame Plate is a stupid Item, use Life Orb.

 

For Sceptile, go with Substitute, LeechSeed, Protect and Enery Ball, along with the Item Leftovers.

 

For Starmie, Surf, ThunderBolt, Ice Beam, Recover and Life Orb.

 

Raikuo; Calm Mind, ThunderBolt, Shadow Ball and Hidden Power Ice (If you can mange it) with Lefties.

 

Dugtrio; Sucker Punch, EQ, Arial Ace, Stone Edge with Choice Band

 

Weavile; swap Dig for Ice Shard and give it a Life Orb.

Agree with everything said above, side from dropping Hydro Pump.

 

With 85% acc it hits more often then Stone Edge and the extra power is needed for some kills.

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All right. But I thought it would be a good idea for most trainers to cover ALL their bases. You know, give moves to work against their weaknesses. I'm glad you see the whole "Teach a Fire-Type a Grass-Type move" thing going, But Sceptile has strong Attack, gotta make use of that. Good moves for Raikou, But Sucker Punch for Dugtrio? It only works if your opponent attacks with a damage dealing move. How do you know he/she would do that? And Dig is to cover Weavile's Ice Weakness of Fire. Imagine: Weavile used Dig on a Fire-Type pokemon... It's Super Effective. But Ice Shard it is.

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All right. But I thought it would be a good idea for most trainers to cover ALL their bases. You know' date=' give moves to work against their weaknesses. I'm glad you see the whole "Teach a Fire-Type a Grass-Type move" thing going, But Sceptile has strong Attack, gotta make use of that. Good moves for Raikou, But Sucker Punch for Dugtrio? It only works if your opponent attacks with a damage dealing move. How do you know he/she would do that? And Dig is to cover Weavile's Ice Weakness of Fire. Imagine: Weavile used Dig on a Fire-Type pokemon... It's Super Effective. But Ice Shard it is.

[/quote']

You assume they'll use an attack.

 

People switch when their up against a weakness. Also if anyone is stupid enough to leave a ground weak pokemon in when you use dig they should loss.

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All right. But I thought it would be a good idea for most trainers to cover ALL their bases. You know' date=' give moves to work against their weaknesses. I'm glad you see the whole "Teach a Fire-Type a Grass-Type move" thing going, But Sceptile has strong Attack, gotta make use of that. Good moves for Raikou, But Sucker Punch for Dugtrio? It only works if your opponent attacks with a damage dealing move. How do you know he/she would do that? And Dig is to cover Weavile's Ice Weakness of Fire. Imagine: Weavile used Dig on a Fire-Type pokemon... It's Super Effective. But Ice Shard it is.

[/quote']

You assume they'll use an attack.

 

People switch when their up against a weakness. Also if anyone is stupid enough to leave a ground weak pokemon in when you use dig they should loss.

 

I see. That was why I gave Infernape Solarbeam and Shadow Claw, Sceptile could use work, I'll think about changing to another Grass Type, Raikou for Zapdos, Dugtrio for Groudon, to make use of the Drought ability, Weavile already has Ice Punch and it's fast, and Starmie is Water/Psychic type. Anyway, the ideal move set for a Water type should be a water move like Hydro Pump or Waterfall, A Ground move to counter-balance electric types, an Ice type move to counter-balance Grass types and a fourth move that can be whatever you want.

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They're different Pokemon with different abilities and move sets, they're STAB and weaknesses are the same.

 

Also, who thinks there's gonna be a 5th Gen, i don't because they brought out Arceus. I'd like there to be but it's gone on for long enough now, me thinks.

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Also' date=' who thinks there's gonna be a 5th Gen, i don't because they brought out Arceus. I'd like there to be but it's gone on for long enough now, me thinks.

[/quote']

No, their will be a 5th gen.

 

Pokemon is the 2nd biggest game series in the world, it's not stopping any time soon. Odds are we'll get it in a couple years.

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Arceus doesn't need SE moves to pwn the crapple out of other Pokes. Lucario is one of the most devistating Pokemon in OU, Arceus has higeher everything and it gets STAB from Extreme Speed/Swords Dance combo. Short of a lame Focus Sash on a Darkrai or some shiz, it can't be killed or at least counterd.

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Arceus doesn't need SE moves to pwn the crapple out of other Pokes. Lucario is one of the most devistating Pokemon in OU' date=' Arceus has higeher everything and it gets STAB from Extreme Speed/Swords Dance combo. Short of a lame Focus Sash on a Darkrai or some shiz, it can't be killed or at least counterd.

[/quote']

 

Meh, maybe an ability that makes every move not very effective?

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Arceus doesn't need SE moves to pwn the crapple out of other Pokes. Lucario is one of the most devistating Pokemon in OU' date=' Arceus has higeher everything and it gets STAB from Extreme Speed/Swords Dance combo. Short of a lame Focus Sash on a Darkrai or some shiz, it can't be killed or at least counterd.

[/quote']

WRONG

[spoiler=Arceus counters]

As versatile as Arceus is' date=' every individual set is entirely counterable. Giratina and Lugia can switch in on an Extreme Killer set very easily with their ridiculous Defense and HP and burn or Whirlwind it away, respectively; additionally, intelligent switching lets them use their Pressure ability to disintegrate its meager 8 ExtremeSpeed PP. Skarmory works similarly to Lugia, although the Overheat version squashes it. However, Skarmory is also capable of dealing with the Ghost Swords Dancer, a distinction shared by the insanely defensive Normal Arceus, which can Will-o-Wisp or inflict serious damage on both species of Arceus. A very defensive Choice Band Groudon can also counter the Swords Dance Ghost Arceus, barring a critical hit from Shadow Claw. While not a counter in adherence to its strictest definition, a Kyogre with Choice Scarf can switch in after it has knocked something out, and then proceed to land a swift OHKO with Water Spout, assuming that it did not suffer from damage beforehand.

 

All counters to the Swords Dance Ghost Arceus except the Normal Arceus must caution against walking directly into a Calm Mind version, though. Speaking of the Calm Mind versions with an auxiliary attack, Blissey can use Toxic to wear them down if they have Recover; if they have Substitute, that means they lack any recovery whatsoever, which a Calm Minding Blissey can counter by breaking the Substitutes down slowly. If the Calm Mind sweeper is Ghost, then a Normal Arceus will be able to switch in on its relatively weak Ice Beams and use Toxic or Punishment, while a Bug-type sweeper is devastated by Heatran and Ho-oh, which sport excellent resistances to its attacks and do considerable chunks of damage with Fire-type attacks that are likely boosted by sunny weather.

 

Latias and Latios with Refresh can quickly decimate Fighting Arceus as well as Grass Arceus. Rest and Sleep Talk Giratina is in the same boat as Latias. With its base 120 Special Defense, Giratina does not fear much from either of those, barring a critical hit or freeze from Ice Beam. With Pressure on its side, Giratina can quickly dispose of Ice Beam's PPs, leaving Arceus with absolutely no weapons against Giratina. However, Giratina must be cautious walking into versions with Calm Mind, as they will turn the tables quite easily. Although it fears repeatedly switching into STABed Judgments, Blissey can come into either of Grass or Fighting Arceus, land its own Toxic, Softboiled and switch out before she takes too much from Toxic if Arceus inflicted it on Blissey upon switching in. Dialga and Lugia can handle the Grass variant fairly nicely; the former can Bulk Up and dispatch Arceus with a powered up Dragon Claw, whereas the latter can Toxic and Whirlwind away Grass Arceus out of the battlefield. Metagross finds itself not pressured to switch into Grass Arceus and 2HKO with Choice Band Ice Punch or Meteor Mash. Heracross does not fear any of its attacks, and swiftly disposes of Arceus with Megahorn. Heatran, with its 4x resistance to both Ice and Grass, can quickly demolish Arceus with powerful STABed Choice Specs Flamethrower.

 

The mono-attacking sets are a bit complicated to counter as it is difficult to inflict any type of lasting damage due to the combination of Substitute and Recover or Rest and Sleep Talk. The Bug-types are the easiest to counter; Giratina with Roar can remove any stat boosts as well as a possible Substitute, while Ho-oh and Heatran sport quadruple resistances to Bug and powerful Fire-type attacks to retaliate with. The Ice-type special sweeper is relatively easy to deal with, as well; the Fire-types still work, and Kyogre with Calm Mind rends it apart due to resistance to Ice and an amazing base 140 Special Defense. Metagross can switch in and use a Choice Banded Meteor Mash to easily dispose of Arceus. Lastly, the Dragon-type is countered by Metagross.

 

The Choice Band set is relatively simple to counter. Giratina can switch into any attack, even a Dragon Claw, and then one may work on switching in Pokémon that resist the chosen attack; to ease matters, Giratina's Pressure ability ruins ExtremeSpeed and Punishment. Lugia and its massive Defense, Reflect, Pressure and Roost does the same too. The Arceus that are designed to counter other Pokémon are usually beaten by a solid attacker that is not weak to one of their attacks. Any non-Poison or Steel-type must beware of Toxic, however.

[/quote']

 

 

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Strategy will get you so far, nowadays if you want to win, you really have to know your stuff. Pokemon is not the same game it used to be.

 

I just keep my strategy to in games and getting from the beginning to the end, never to battle RL teams.

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Arceus doesn't need SE moves to pwn the crapple out of other Pokes. Lucario is one of the most devistating Pokemon in OU' date=' Arceus has higeher everything and it gets STAB from Extreme Speed/Swords Dance combo. Short of a lame Focus Sash on a Darkrai or some shiz, it can't be killed or at least counterd.

[/quote']

WRONG

[spoiler=Arceus counters]

As versatile as Arceus is' date=' every individual set is entirely counterable. Giratina and Lugia can switch in on an Extreme Killer set very easily with their ridiculous Defense and HP and burn or Whirlwind it away, respectively; additionally, intelligent switching lets them use their Pressure ability to disintegrate its meager 8 ExtremeSpeed PP. Skarmory works similarly to Lugia, although the Overheat version squashes it. However, Skarmory is also capable of dealing with the Ghost Swords Dancer, a distinction shared by the insanely defensive Normal Arceus, which can Will-o-Wisp or inflict serious damage on both species of Arceus. A very defensive Choice Band Groudon can also counter the Swords Dance Ghost Arceus, barring a critical hit from Shadow Claw. While not a counter in adherence to its strictest definition, a Kyogre with Choice Scarf can switch in after it has knocked something out, and then proceed to land a swift OHKO with Water Spout, assuming that it did not suffer from damage beforehand.

 

All counters to the Swords Dance Ghost Arceus except the Normal Arceus must caution against walking directly into a Calm Mind version, though. Speaking of the Calm Mind versions with an auxiliary attack, Blissey can use Toxic to wear them down if they have Recover; if they have Substitute, that means they lack any recovery whatsoever, which a Calm Minding Blissey can counter by breaking the Substitutes down slowly. If the Calm Mind sweeper is Ghost, then a Normal Arceus will be able to switch in on its relatively weak Ice Beams and use Toxic or Punishment, while a Bug-type sweeper is devastated by Heatran and Ho-oh, which sport excellent resistances to its attacks and do considerable chunks of damage with Fire-type attacks that are likely boosted by sunny weather.

 

Latias and Latios with Refresh can quickly decimate Fighting Arceus as well as Grass Arceus. Rest and Sleep Talk Giratina is in the same boat as Latias. With its base 120 Special Defense, Giratina does not fear much from either of those, barring a critical hit or freeze from Ice Beam. With Pressure on its side, Giratina can quickly dispose of Ice Beam's PPs, leaving Arceus with absolutely no weapons against Giratina. However, Giratina must be cautious walking into versions with Calm Mind, as they will turn the tables quite easily. Although it fears repeatedly switching into STABed Judgments, Blissey can come into either of Grass or Fighting Arceus, land its own Toxic, Softboiled and switch out before she takes too much from Toxic if Arceus inflicted it on Blissey upon switching in. Dialga and Lugia can handle the Grass variant fairly nicely; the former can Bulk Up and dispatch Arceus with a powered up Dragon Claw, whereas the latter can Toxic and Whirlwind away Grass Arceus out of the battlefield. Metagross finds itself not pressured to switch into Grass Arceus and 2HKO with Choice Band Ice Punch or Meteor Mash. Heracross does not fear any of its attacks, and swiftly disposes of Arceus with Megahorn. Heatran, with its 4x resistance to both Ice and Grass, can quickly demolish Arceus with powerful STABed Choice Specs Flamethrower.

 

The mono-attacking sets are a bit complicated to counter as it is difficult to inflict any type of lasting damage due to the combination of Substitute and Recover or Rest and Sleep Talk. The Bug-types are the easiest to counter; Giratina with Roar can remove any stat boosts as well as a possible Substitute, while Ho-oh and Heatran sport quadruple resistances to Bug and powerful Fire-type attacks to retaliate with. The Ice-type special sweeper is relatively easy to deal with, as well; the Fire-types still work, and Kyogre with Calm Mind rends it apart due to resistance to Ice and an amazing base 140 Special Defense. Metagross can switch in and use a Choice Banded Meteor Mash to easily dispose of Arceus. Lastly, the Dragon-type is countered by Metagross.

 

The Choice Band set is relatively simple to counter. Giratina can switch into any attack, even a Dragon Claw, and then one may work on switching in Pokémon that resist the chosen attack; to ease matters, Giratina's Pressure ability ruins ExtremeSpeed and Punishment. Lugia and its massive Defense, Reflect, Pressure and Roost does the same too. The Arceus that are designed to counter other Pokémon are usually beaten by a solid attacker that is not weak to one of their attacks. Any non-Poison or Steel-type must beware of Toxic, however.

[/quote']

 

 

 

SD, Extreme Speed, EQ and Shadow Claw.

 

Shadow Claw kills Ghosts the other two kills everything else.

 

The only Pokemon I can think of that might have a chance is Skarmory, that's it. And with enough boosts even Skarmory won't like STAB, SD, Extreme Speed

 

You don't understand competitive battling so give up trying to.

 

Competitive? I just go for strategy. After all' date=' this is a thinking game like Chess.

[/quote']

 

Yes it is, you're just doing it wrong.

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Arceus doesn't need SE moves to pwn the crapple out of other Pokes. Lucario is one of the most devistating Pokemon in OU' date=' Arceus has higeher everything and it gets STAB from Extreme Speed/Swords Dance combo. Short of a lame Focus Sash on a Darkrai or some shiz, it can't be killed or at least counterd.

[/quote']

WRONG

[spoiler=Arceus counters]

As versatile as Arceus is' date=' every individual set is entirely counterable. Giratina and Lugia can switch in on an Extreme Killer set very easily with their ridiculous Defense and HP and burn or Whirlwind it away, respectively; additionally, intelligent switching lets them use their Pressure ability to disintegrate its meager 8 ExtremeSpeed PP. Skarmory works similarly to Lugia, although the Overheat version squashes it. However, Skarmory is also capable of dealing with the Ghost Swords Dancer, a distinction shared by the insanely defensive Normal Arceus, which can Will-o-Wisp or inflict serious damage on both species of Arceus. A very defensive Choice Band Groudon can also counter the Swords Dance Ghost Arceus, barring a critical hit from Shadow Claw. While not a counter in adherence to its strictest definition, a Kyogre with Choice Scarf can switch in after it has knocked something out, and then proceed to land a swift OHKO with Water Spout, assuming that it did not suffer from damage beforehand.

 

All counters to the Swords Dance Ghost Arceus except the Normal Arceus must caution against walking directly into a Calm Mind version, though. Speaking of the Calm Mind versions with an auxiliary attack, Blissey can use Toxic to wear them down if they have Recover; if they have Substitute, that means they lack any recovery whatsoever, which a Calm Minding Blissey can counter by breaking the Substitutes down slowly. If the Calm Mind sweeper is Ghost, then a Normal Arceus will be able to switch in on its relatively weak Ice Beams and use Toxic or Punishment, while a Bug-type sweeper is devastated by Heatran and Ho-oh, which sport excellent resistances to its attacks and do considerable chunks of damage with Fire-type attacks that are likely boosted by sunny weather.

 

Latias and Latios with Refresh can quickly decimate Fighting Arceus as well as Grass Arceus. Rest and Sleep Talk Giratina is in the same boat as Latias. With its base 120 Special Defense, Giratina does not fear much from either of those, barring a critical hit or freeze from Ice Beam. With Pressure on its side, Giratina can quickly dispose of Ice Beam's PPs, leaving Arceus with absolutely no weapons against Giratina. However, Giratina must be cautious walking into versions with Calm Mind, as they will turn the tables quite easily. Although it fears repeatedly switching into STABed Judgments, Blissey can come into either of Grass or Fighting Arceus, land its own Toxic, Softboiled and switch out before she takes too much from Toxic if Arceus inflicted it on Blissey upon switching in. Dialga and Lugia can handle the Grass variant fairly nicely; the former can Bulk Up and dispatch Arceus with a powered up Dragon Claw, whereas the latter can Toxic and Whirlwind away Grass Arceus out of the battlefield. Metagross finds itself not pressured to switch into Grass Arceus and 2HKO with Choice Band Ice Punch or Meteor Mash. Heracross does not fear any of its attacks, and swiftly disposes of Arceus with Megahorn. Heatran, with its 4x resistance to both Ice and Grass, can quickly demolish Arceus with powerful STABed Choice Specs Flamethrower.

 

The mono-attacking sets are a bit complicated to counter as it is difficult to inflict any type of lasting damage due to the combination of Substitute and Recover or Rest and Sleep Talk. The Bug-types are the easiest to counter; Giratina with Roar can remove any stat boosts as well as a possible Substitute, while Ho-oh and Heatran sport quadruple resistances to Bug and powerful Fire-type attacks to retaliate with. The Ice-type special sweeper is relatively easy to deal with, as well; the Fire-types still work, and Kyogre with Calm Mind rends it apart due to resistance to Ice and an amazing base 140 Special Defense. Metagross can switch in and use a Choice Banded Meteor Mash to easily dispose of Arceus. Lastly, the Dragon-type is countered by Metagross.

 

The Choice Band set is relatively simple to counter. Giratina can switch into any attack, even a Dragon Claw, and then one may work on switching in Pokémon that resist the chosen attack; to ease matters, Giratina's Pressure ability ruins ExtremeSpeed and Punishment. Lugia and its massive Defense, Reflect, Pressure and Roost does the same too. The Arceus that are designed to counter other Pokémon are usually beaten by a solid attacker that is not weak to one of their attacks. Any non-Poison or Steel-type must beware of Toxic, however.

[/quote']

 

 

 

SD, Extreme Speed, EQ and Shadow Claw.

 

Shadow Claw kills Ghosts the other two kills everything else.

 

The only Pokemon I can think of that might have a chance is Skarmory, that's it. And with enough boosts even Skarmory won't like STAB, SD, Extreme Speed

As versatile as Arceus is, every individual set is entirely counterable. Giratina and Lugia can switch in on an Extreme Killer set very easily with their ridiculous Defense and HP and burn or Whirlwind it away, respectively; additionally, intelligent switching lets them use their Pressure ability to disintegrate its meager 8 ExtremeSpeed PP.

 

You didn't read that part did you?

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