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I have a Warstory from Shoddy!

 

Warning: Contains lots of text as I'm not omitting any Lefties gain or stuff.

[spoiler=Epic Skarm Maneuver]

My team: dpmfa475.pngdpmfa485.pngdpmfa197.pngdpmfa227.pngdpmfa094.pngdpmfa330.png

 

Thoughts are in Blue

 

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause

Tekken Ham sent out Lancelot (lvl 100 Gallade ?).

bleepbleep sent out Togekiss (lvl 100 Togekiss ?).

Lancelot used Taunt.

Togekiss fell for the taunt!

Togekiss used Nasty Plot.

Togekiss can't use Nasty Plot after the taunt!

 

Lead Togekiss confused me, but I predicted some sort of setup, so I went with the Taunt, and it paid off.

---

Lancelot used Destiny Bond.

Lancelot is trying to take its foe with it!

Togekiss used Air Slash.

It's super effective!

A critical hit!

Lancelot lost 100% of its health.

Lancelot hung on using its Focus Sash!

 

I know this thing is Flying and that it usually carries Air Slash, so I DBond, because I really had no other options.

---

Lancelot used Destiny Bond.

Lancelot is trying to take its foe with it!

Togekiss used Air Slash.

It's super effective!

Lancelot lost 0% of its health.

Tekken Ham's Lancelot fainted.

Lancelot took Togekiss with it!

bleepbleep's Togekiss fainted.

DBond works like a charm

---

Tekken Ham switched in ICastFlare (lvl 100 Heatran ?).

bleepbleep switched in Scizor (lvl 100 Scizor ?).

ICastFlare used Fire Blast.

It's super effective!

Scizor lost 100% of its health.

bleepbleep's Scizor fainted.

I don't know why he didn't switch, maybe he expected me to overpredict or something.

---

bleepbleep switched in Gengar (lvl 100 Gengar ?).

Gengar used Hypnosis.

ICastFlare fell asleep!

ICastFlare is fast asleep!

 

---

Tekken Ham switched in Umbreon (lvl 100 Umbreon ?).

Gengar used Focus Blast.

Gengar's attack missed!

---

Gengar used Focus Blast.

Gengar's attack missed!

Umbreon used Yawn.

Gengar became drowsy!

Lucky!

---

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Umbreon used Protect.

Umbreon protected itself!

 

Overpredicted here, was expecting a Focus Blast.

---

Tekken Ham switched in Whorebird (lvl 100 Skarmory ?).

Weavile used Swords Dance.

Weavile's attack was sharply raised.

---

Weavile used Ice Shard.

Whorebird lost 24% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Lucario (lvl 100 Lucario ?).

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

Whorebird is win.

---

Lucario used Stone Edge.

Whorebird lost 25% of its health.

Lucario lost 10% of its health.

Whorebird used Stealth Rock.

Pointed stones float in the air around the foe's team!

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Lucario used Close Combat.

Whorebird lost 51% of its health.

Lucario's defence was lowered.

Lucario's special defence was lowered.

Lucario lost 10% of its health.

Whorebird used Drill Peck.

Lucario lost 62% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Tekken Ham switched in Blisslover (lvl 100 Gengar ?).

Lucario used Stone Edge.

Blisslover lost 84% of its health.

Lucario lost 10% of its health.

He predicts the switch to a Ghostie nicely.

---

Lucario used Bullet Punch.

Blisslover lost 16% of its health.

Tekken Ham's Blisslover fainted.

Lucario lost 8% of its health.

bleepbleep's Lucario fainted.

 

Blissey's secret lover is left in as death fodder.

---

Tekken Ham switched in Gaychomp (lvl 100 Flygon ?).

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Tekken Ham switched in ICastFlare (lvl 100 Heatran ?).

Mamoswine used Ice Shard.

It's not very effective...

ICastFlare lost 6% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

 

I hate Mamoswines.

---

ICastFlare is fast asleep!

Mamoswine used Earthquake.

It's super effective!

ICastFlare lost 94% of its health.

Tekken Ham's ICastFlare fainted.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Tekken Ham switched in Umbreon (lvl 100 Umbreon ?).

Mamoswine used Curse.

Mamoswine's speed was lowered.

Mamoswine's attack was raised.

Mamoswine's defence was raised.

Umbreon used Wish.

Umbreon made a wish!

Mamoswine's leftovers restored its health a little!

Mamoswine restored 0% of its health.

---

Umbreon used Yawn.

Mamoswine became drowsy!

Mamoswine used Curse.

Mamoswine's speed was lowered.

Mamoswine's attack was raised.

Mamoswine's defence was raised.

The wish came true!

---

Umbreon used Wish.

Umbreon made a wish!

Mamoswine used Avalanche.

Umbreon lost 48% of its health.

Mamoswine fell asleep!

---

Tekken Ham switched in Whorebird (lvl 100 Skarmory ?).

Mamoswine is fast asleep!

The wish came true!

Whorebird restored 50% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

Yawn and Wish are up, and I switch in Skarm to wall and get the Wish.

---

Mamoswine is fast asleep!

Whorebird used Whirlwind.

bleepbleep switched in Gengar (lvl 100 Gengar ?).

Pointed stones dug into Gengar.

Gengar lost 12% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Tekken Ham switched in Gaychomp (lvl 100 Flygon ?).

Gengar used Thunderbolt.

It doesn't affect Gaychomp...

Smogon tells you to run TBolt, so I switch to Flygon to eat it.

---

Gaychomp used Crunch.

It's super effective!

Gengar lost 85% of its health.

Gengar used Hypnosis.

Gengar's attack missed!

 

Miss haxx are gay.

---

Gaychomp used Crunch.

It's super effective!

Gengar lost 3% of its health.

bleepbleep's Gengar fainted.

---

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Pointed stones dug into Weavile.

Weavile lost 25% of its health.

Tekken Ham switched in Umbreon (lvl 100 Umbreon ?).

Weavile used Ice Shard.

Umbreon lost 14% of its health.

 

Go into Umbreon to wall it.

---

Weavile used Brick Break.

It's super effective!

Umbreon lost 37% of its health.

Tekken Ham's Umbreon fainted.

 

Forgot about BB

---

Tekken Ham switched in Gaychomp (lvl 100 Flygon ?).

Weavile used Ice Shard.

It's super effective!

Gaychomp lost 100% of its health.

Tekken Ham's Gaychomp fainted.

 

Forgot about Ice Shard

---

 

Just skip to the end if you don't want to read a stall war. I do come out on top with an epic maneuver.

Tekken Ham switched in Whorebird (lvl 100 Skarmory ?).

Weavile used Ice Shard.

Whorebird lost 13% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Mamoswine is fast asleep!

Whorebird used Roost.

Whorebird restored 26% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Mamoswine is fast asleep!

Whorebird used Whirlwind.

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Pointed stones dug into Weavile.

Weavile lost 25% of its health.

---

Weavile used Brick Break.

Whorebird lost 15% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Mamoswine woke up!

Mamoswine used Ice Shard.

Whorebird lost 16% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Pointed stones dug into Weavile.

Weavile lost 25% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Weavile used Ice Shard.

Whorebird lost 12% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Mamoswine used Ice Shard.

Whorebird lost 14% of its health.

Whorebird used Roost.

Whorebird restored 39% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Whorebird used Drill Peck.

Mamoswine lost 22% of its health.

Mamoswine used Avalanche.

Whorebird lost 44% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Whorebird used Roost.

Whorebird restored 38% of its health.

Mamoswine used Avalanche.

It's not very effective...

Whorebird lost 10% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Mamoswine used Curse.

Mamoswine's speed was lowered.

Mamoswine's attack was raised.

Mamoswine's defence was raised.

Whorebird used Drill Peck.

Mamoswine lost 17% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 4% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Mamoswine used Ice Shard.

Whorebird lost 21% of its health.

Whorebird used Drill Peck.

Mamoswine lost 16% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Mamoswine used Curse.

Mamoswine's speed was lowered.

Mamoswine's attack was raised.

Mamoswine's defence was raised.

Whorebird used Whirlwind.

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Pointed stones dug into Weavile.

Weavile lost 25% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Weavile used Ice Shard.

Whorebird lost 12% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

Mamoswine used Curse.

Mamoswine's speed was lowered.

Mamoswine's attack was raised.

Mamoswine's defence was raised.

Whorebird used Drill Peck.

A critical hit!

Mamoswine lost 44% of its health.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

Mamoswine's leftovers restored its health a little!

Mamoswine restored 6% of its health.

---

Mamoswine used Ice Shard.

Whorebird lost 21% of its health.

Whorebird used Whirlwind.

bleepbleep switched in Weavile (lvl 100 Weavile ?).

Weavile is exerting its pressure!

Pointed stones dug into Weavile.

Weavile lost 1% of its health.

bleepbleep's Weavile fainted.

Whorebird's leftovers restored its health a little!

Whorebird restored 6% of its health.

---

bleepbleep switched in Mamoswine (lvl 100 Mamoswine ?).

Pointed stones dug into Mamoswine.

Mamoswine lost 12% of its health.

Mamoswine used Ice Shard.

Whorebird lost 15% of its health.

Whorebird used Drill Peck.

Mamoswine lost 6% of its health.

bleepbleep's Mamoswine fainted.

Tekken Ham wins!

bleepbleep has left the room.

Tekken Ham: gg

 

Yay, I win!

His team: dpmfa468.pngdpmfa094.pngdpmfa212.pngdpmfa448.pngdpmfa473.pngdpmfa461.png

 

 

 

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[spoiler=Stupid battle I had] My team: 230.png330.png149.png373.png381.png445.png

 

Thoughts in green.

 

Rules: None.

 

Freddy sent out Kingdra (lvl 100)

Jak sent out Meganium (Lvl 100)

Kingdra uses Dragon Pulse.

Meganium loses 40% of its health,.

Meganium used Frenzy Plant.

Kingdra loses 30% of its health.

I honestly thought he would start with metagross. But he did not. But he also did not know that Grass moves are not super effective on Kingdra.

 

Kingdra uses Dragon pulse.

Meganium loses 60% (Critical hit)

Meganium fainted.

 

I thought by what my friends told me he would be harder.

 

Jak sent out Rayquaza ( Lvl 100)

Rayquaza used Outrage.

Kingdra loses 70% of its health.

Kingdra fainted.

I suspected that he would use him.

 

Freddy sent out Latias (lvl 100)

Rayquaza used Outrage.

Latias loses 90% of its health.

Latias used Dragon Pulse.

Rayquaza loses 100% of its health.

Rayquaza fainted.

 

I was glade to get ride of him early on.

 

Jak sent out Darkari (Lvl 100)

Latias used Dragon Claw.

Darkari loses 60% of its health.

Darkari uses hypnosis.

Latias fell asleep.

 

WTF! I did not see that coming honestly.

 

Latias is fast asleep.

Darkari used dram eater.

Latias loses 10% of its health.

Latias Fainted.

 

I though that It would be a good idea to spam with my good friend.

 

Freddy sent out Garachomp (Lvl 100)

Garachomp burrowed underground.

Darkari used Hypnosis.

Garachomp used Dig.

Garachomp’s attacked missed.

 

The worst possible time to miss.

 

Garachomp used Draco Meteor.

Darkari loses 40% of its health.

Darkari fainted.

This is why I love dragon types.

 

Jak sent out Deoxys. (lvl 100)

Deoxys used Psycho Cut.

Garachomp loses 30% of its health.

Garachomp used Crunch.

Deoxys loses 100% of its health.

Deoxys fainted.

 

Legendaries are considered uber?

 

Jak sent out metagross (Lvl 100)

Garachomp used Earthquake.

Metagross loses 100% of its health.

Metagross fainted.

 

I was not amused.

 

Jake sent out Milotic.

Milotic used Ice Beam.

Garachomp loses 70% of its health.

Garachomp fainted.

Damn it! He was my best one.

 

Freddy sent out Dragonite.

Dragonite used Outrage.

Milotic loses 87% of its health.

Milotic used Ice Beam.

Dragonite loses 100% of its health.

Dragonite fainted.

Stupid Milotic. I hate her.

 

Freddy sent out Salamance.

Salamance used Dragon Pulse.

Milotic loses 13% of her Health.

Milotic fainted.

 

I won.

 

His team:

154.png376.png491.png386.png384.png350.png

 

 

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Wao.

 

That's a horrid team. What a weakness against ICE.

 

Idiot.

 

Thats what Flamethrower is for.

 

That's why Weavile and Mamoswine have Ice Shard.

 

Garachomp says hi.

Ice Shard is a priorty move. Lrn2Pkmn.

 

YacheChomp can live the Shard, but the banhammer that is Smogon says, "funk You" to Chomp and banishes him to the land of Ubers. Where he gets beaten up every day.

 

On another note, I need a better nickname for Gallade.

 

So far it's Lancelot, but that sounds stupid.

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Sawyer, Jack, Cooper, Alaia. There's a few.

 

Anyway Emo I told you what he team should be and you went agaist that and made that pile of fail. If your going to make it a Dragon team it has to be a mono type team. If you intend to beat someone who isn't stupud then make a real team. Give me a few minutes and I'll come up with your Dragon team.

 

EDIT:Here, enjoy.

[spoiler=For Emo]

Dragon mono teams have a major weakness which is Ice. You’re allowed 1 other Poke in a mono team that isn’t the designated type and only one Dragon doesn’t take SE damage from Ice moves. However, this is not a real monotype team so I’ve decided to switch two Dragons out instead of one. I’ve picked two good Pokemon and both are 4* resistant to Ice which is a big bonus. Now you only have three Pokes that are weak to Ice instead of the otherwise unavoidable 4. Ubers are banned in normal competitive play so your opponent would have instantly forfeited by using Deoxys/Rayquaza/Darkrai and the same goes for you by using Latios and a stpuid Garchomp.

 

Kingdra @ Life Orb/Leftovers (survivability or hitting as hard as possible)

Adamant

Swift Swim

252 Atk / 24 SpA / 232 Spe

~ Dragon Dance

~ Outrage

~ Waterfall

~ Hydro Pump

 

DD Kingdra is a beastly beat stick. It’s multiple resistance lets it set up with near impunity on a multitude of Pokemon and smack anything that might be thought of as a counter, hard. Any Pokemon with DD and Outrage is quite fearsome and Kingdra is no exception.

 

Dragon / Water gives phenomenal type coverage, only resisted by Empoleon and Shedinja. When backed with STAB, Life Orb, and Dragon Dance, Kingdra can be quite the impressive physical attacker. Hydro Pump may seem redundant, but it will do significantly more damage against physical walls. For example, many Skarmory will never be 2HKOed by a boosted Waterfall whereas Hydro Pump will, 100% of the time.

 

Flygon @ Choice Scarf

Adamant / Naughty

Levitate

80 HP / 252 Atk / 176 Spe

~ Earthquake

~ Outrage

~ Stone Edge / Draco Meteor / Fire Blast (I’d pick Fire Blast but it’s your Pokemon)

~ U-Turn

 

Flygon's resistances and immunities give it plenty of opportunities to switch in and score some surprise kills. Earthquake and Outrage are your primary STAB options, resisted only by Levitate Bronzong, Skarmory, and Shedinja. Stone Edge allows you to revenge kill that Gyarados, and can pick off a weakened Zapdos. Draco Meteor allows Flygon to beat a weakened Physical wall and gets the jump on Salamence and Kingdra without locking yourself in. Fire Blast fries Skarmory for a 2HKO and is your best option against Bronzong. U-turn is to scout for common counters, and works well with entry hazards in play as you can force a lot of switches this way.

 

If you go with Draco Meteor, switch your nature to Naughty and distribute those 80 HP EVs into Special Attack. This will give you the power to revenge kill Kingdra and Salamence, as well as a guaranteed 2HKO on Skarmory. A Jolly nature can also be used to revenge kill a neutral Speed nature Dragon Danced Salamence, but the power drop makes it a poor option.

 

Latias @ Leftovers

Timid

Levitate

252 HP / 116 Def / 112 SpD / 28 Spe

~ Thunder Wave / Roar (Pick Roar)

~ Reflect / Roar (pick Twave)

~ Dragon Pulse

~ Recover / Wish (Wish)

 

While it is unlikely that Latias will replace Blissey as the quintessential special wall, Latias does the job very well, and it claims a number of tricks that Blissey cannot. The most notable of these are Reflect and Roar - the former makes Latias incredibly difficult to take down, while the latter lets Latias abuse its high defenses to shuffle the opponent’s team through entry hazard damage.

What move you use in the first slot is really a matter of your team’s needs. Thunder Wave is the primary option since this set will presumably be used on a typically slow stall or balanced team, but Roar is just as viable and, if you are running a stall team or you lack a phazer, Roar is probably the superior choice. Roar is the second option again in the second moveslot since Reflect is not absolutely necessary, but Reflect is generally the superior choice since no defensive team wants its special wall taken out early game by a Tyranitar or Scizor. Wish is also an option on Recover if you want to pass the healing around your team, but Latias becomes a lot easier to take down without instant recovery, so play cautiously in that case.

The EVs for this set are designed to maximize Latias’ capabilities as both a supporter and a special wall, while giving it enough physical defense to take some powerful hits. 28 Speed EVs will allow Latias to outpace Metagross or Scizor and put up Reflect, and max HP with 112 Special Defense EVs and a Calm nature allows Latias to never be 2HKOed by Modest Scarf Heatran’s Dragon Pulse, even after Stealth Rock damage. The rest is used to bolster Latias’ unremarkable Defense stat. If you want your Latias to better handle physical attacks, switching to a physically defensive EV spread is not a problem: simply move all the Special Defense EVs into Defense and give Latias a Bold nature.

 

Salamence @ Leftovers

Bold/Impish

Intimidate

252 HP / 180 Def / 76 Spe

Iron Defence

Roost

Toxic

Flamethrower/Dragon Pulse/EQ

 

OK, at first a lot of people aer going to ask this question, “WTF have you done to Salamence?” Well they have good reason too, this thing is fairly weird and hardly anyone will use it. It’s a variation on Fat Mence that makes it a Physical Wall *shock*. With Intimidate on the switch, you already have a potent Physical wall and when they switch or if they don’t take that chance to use ID and you’re more than an efficiant Phyasical Wall. Use Toxic to Stall and whichever attacking move you think is best and go with the appropriate Nature.

 

Empoleon @ Leftovers

Calm

Torrent

252 HP / 160 Def / 92 SpD / 4 Spe

~ Surf

~ Grass Knot

~ Ice Beam / Stealth Rock

~ Roar / Yawn / Knock Off

 

Empoleon's 12 resistances do not go to waste on this set, which capitalizes on taking hits from powerful attackers like Kingdra, non-Earthquake Gyarados, most Bulky Waters, Choice Specs Salamence, and resisted Choice item attacks.

Surf is for STAB and deters Ground-types and Heatran from switching into Empoleon. Grass Knot covers Water-types nicely, making Empoleon an effective counter to them. Ice Beam hits Salamence for a clean OHKO and covers Grass-types. However, Salamence without an super effective move on Empoleon is fairly uncommon, so if you have to, you can run Stealth Rock in slot three. Roar and Yawn are mainly to deal with stat boosting Kingdra and Earthquake-less Gyarados more effectively. Roar is usually better as both of them tend to carry Substitute. Knock Off is a neat move to strip off Life Orbs or Choice items from threatening sweepers or even Leftovers from Blissey.

The EVs and nature are oriented toward Special Defense to better take hits from Water-types carrying Hidden Power Electric as well as to play up Empoleon's use as a special wall. To fare better against Kingdra, 160 EVs are placed in Defense to guarantee survival against 2 Life Orb Outrages after one Dragon Dance and Stealth Rock damage. If one does not care about Dragon Dance Life Orb Kingdra, maxing Special Defense is recommended to better deal with Water-types and Choice Specs Salamence. 4 Speed EVs are used to outrun Impish Swampert for the OHKO with Grass Knot, though it never OHKOes with Earthquake anyway.

 

Heatran @Choice Scarf

Naive / Rash

Flash Fire

4 HP / 252 SpA / 252 Spe

~ Fire Blast / Flamethrower

~ Earth Power

~ Explosion

~ Hidden Power Ice / Hidden Power Grass / Dragon Pulse

 

Choice Scarf Heatran is the ultimate revenge killer, holding many dangerous threats at bay. This includes, but is not limited to, Scizor, Salamence, Lucario, and even other Heatran. With its numerous resistances and immunity to Fire, Heatran can come in with a little prediction and force all of these Pokemon to switch or risk being KO'd. The Choice Scarf allows Heatran to outrun all unscarfed Pokemon, save Ninjask, reaching an impressive 417 speed.

Fire Blast is your STAB move, forcing out Scizor, Lucario, Jirachi, Celebi, and more. Coming off of an impressive 359 Special Attack, it even hurts when resisted. Earth Power is an absolute necessity, due to the popularity of Heatran, and complements Fire Blast by removing other Fire-types. Giving an enemy Heatran a Flash Fire boost is extremely dangerous, so a well predicted Earth Power is often key to winning a match. Hidden Power Ice allows you to revenge kill DD Salamence once it goes into an Outrage and gives you a 100% accurate move for taking out Gliscor. Hidden Power Grass allows you to wear down bulky Water counters, who usually switch into Heatran without thinking twice. Dragon Pulse is also a usable option for greater neutral coverage while still denting the OU Dragons, in particular Kingdra, who only takes neutral damage from any other type of attack. Lastly, Explosion is for when Heatran is on the verge of death, and it will likely take something down with it. If you're mainly using Heatran as a revenge killer, Flamethrower is a reliable option over Fire Blast. The improved accuracy could be the difference between winning and losing a game if your opponent's last two Pokemon are a somewhat weakened Celebi with Earth Power and a Scizor. In a case like this, a case not particularly situational, a reliable move like Flamethrower is a better option than Fire Blast; both will KO the rest of your opponent's team, but Fire Blast has a 15% chance to miss. That chance could cost you the game. Overheat is also an option.

A beneficial Speed nature is not absolutely necessary, but it allows you to revenge kill Adamant Gyarados even after a Dragon Dance, Adamant Heracross even with a Choice Scarf, and all the base 130 Speed Pokemon. Additionally, given the popularity of Heatran, it is not a bad idea to at least force a speed tie should your opponent use one as well.

 

If you don’t like any of these guys ask me for another set.

 

 

 

My head hurts. Mostly ripped from Smogon with some of my edits.

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Sawyer' date=' Jack, Cooper, Alaia. There's a few.

 

Anyway Emo I told you what he team should be and you went agaist that and made that pile of fail. If your going to make it a Dragon team it has to be a mono type team. If you intend to beat someone who isn't stupud then make a real team. Give me a few minutes and I'll come up with your [i']Dragon team[/i].

 

EDIT:Here, enjoy.

[spoiler=For Emo]

Dragon mono teams have a major weakness which is Ice. You’re allowed 1 other Poke in a mono team that isn’t the designated type and only one Dragon doesn’t take SE damage from Ice moves. However, this is not a real monotype team so I’ve decided to switch two Dragons out instead of one. I’ve picked two good Pokemon and both are 4* resistant to Ice which is a big bonus. Now you only have three Pokes that are weak to Ice instead of the otherwise unavoidable 4. Ubers are banned in normal competitive play so your opponent would have instantly forfeited by using Deoxys/Rayquaza/Darkrai and the same goes for you by using Latios and a stpuid Garchomp.

 

Kingdra @ Life Orb/Leftovers (survivability or hitting as hard as possible)

Adamant

Swift Swim

252 Atk / 24 SpA / 232 Spe

~ Dragon Dance

~ Outrage

~ Waterfall

~ Hydro Pump

 

DD Kingdra is a beastly beat stick. It’s multiple resistance lets it set up with near impunity on a multitude of Pokemon and smack anything that might be thought of as a counter, hard. Any Pokemon with DD and Outrage is quite fearsome and Kingdra is no exception.

 

Dragon / Water gives phenomenal type coverage, only resisted by Empoleon and Shedinja. When backed with STAB, Life Orb, and Dragon Dance, Kingdra can be quite the impressive physical attacker. Hydro Pump may seem redundant, but it will do significantly more damage against physical walls. For example, many Skarmory will never be 2HKOed by a boosted Waterfall whereas Hydro Pump will, 100% of the time.

 

Flygon @ Choice Scarf

Adamant / Naughty

Levitate

80 HP / 252 Atk / 176 Spe

~ Earthquake

~ Outrage

~ Stone Edge / Draco Meteor / Fire Blast (I’d pick Fire Blast but it’s your Pokemon)

~ U-Turn

 

Flygon's resistances and immunities give it plenty of opportunities to switch in and score some surprise kills. Earthquake and Outrage are your primary STAB options, resisted only by Levitate Bronzong, Skarmory, and Shedinja. Stone Edge allows you to revenge kill that Gyarados, and can pick off a weakened Zapdos. Draco Meteor allows Flygon to beat a weakened Physical wall and gets the jump on Salamence and Kingdra without locking yourself in. Fire Blast fries Skarmory for a 2HKO and is your best option against Bronzong. U-turn is to scout for common counters, and works well with entry hazards in play as you can force a lot of switches this way.

 

If you go with Draco Meteor, switch your nature to Naughty and distribute those 80 HP EVs into Special Attack. This will give you the power to revenge kill Kingdra and Salamence, as well as a guaranteed 2HKO on Skarmory. A Jolly nature can also be used to revenge kill a neutral Speed nature Dragon Danced Salamence, but the power drop makes it a poor option.

 

Latias @ Leftovers

Timid

Levitate

252 HP / 116 Def / 112 SpD / 28 Spe

~ Thunder Wave / Roar (Pick Roar)

~ Reflect / Roar (pick Twave)

~ Dragon Pulse

~ Recover / Wish (Wish)

 

While it is unlikely that Latias will replace Blissey as the quintessential special wall, Latias does the job very well, and it claims a number of tricks that Blissey cannot. The most notable of these are Reflect and Roar - the former makes Latias incredibly difficult to take down, while the latter lets Latias abuse its high defenses to shuffle the opponent’s team through entry hazard damage.

What move you use in the first slot is really a matter of your team’s needs. Thunder Wave is the primary option since this set will presumably be used on a typically slow stall or balanced team, but Roar is just as viable and, if you are running a stall team or you lack a phazer, Roar is probably the superior choice. Roar is the second option again in the second moveslot since Reflect is not absolutely necessary, but Reflect is generally the superior choice since no defensive team wants its special wall taken out early game by a Tyranitar or Scizor. Wish is also an option on Recover if you want to pass the healing around your team, but Latias becomes a lot easier to take down without instant recovery, so play cautiously in that case.

The EVs for this set are designed to maximize Latias’ capabilities as both a supporter and a special wall, while giving it enough physical defense to take some powerful hits. 28 Speed EVs will allow Latias to outpace Metagross or Scizor and put up Reflect, and max HP with 112 Special Defense EVs and a Calm nature allows Latias to never be 2HKOed by Modest Scarf Heatran’s Dragon Pulse, even after Stealth Rock damage. The rest is used to bolster Latias’ unremarkable Defense stat. If you want your Latias to better handle physical attacks, switching to a physically defensive EV spread is not a problem: simply move all the Special Defense EVs into Defense and give Latias a Bold nature.

 

Salamence @ Leftovers

Bold/Impish

Intimidate

252 HP / 180 Def / 76 Spe

Iron Defence

Roost

Toxic

Flamethrower/Dragon Pulse/EQ

 

OK, at first a lot of people aer going to ask this question, “WTF have you done to Salamence?” Well they have good reason too, this thing is fairly weird and hardly anyone will use it. It’s a variation on Fat Mence that makes it a Physical Wall *shock*. With Intimidate on the switch, you already have a potent Physical wall and when they switch or if they don’t take that chance to use ID and you’re more than an efficiant Phyasical Wall. Use Toxic to Stall and whichever attacking move you think is best and go with the appropriate Nature.

 

Empoleon @ Leftovers

Calm

Torrent

252 HP / 160 Def / 92 SpD / 4 Spe

~ Surf

~ Grass Knot

~ Ice Beam / Stealth Rock

~ Roar / Yawn / Knock Off

 

Empoleon's 12 resistances do not go to waste on this set, which capitalizes on taking hits from powerful attackers like Kingdra, non-Earthquake Gyarados, most Bulky Waters, Choice Specs Salamence, and resisted Choice item attacks.

Surf is for STAB and deters Ground-types and Heatran from switching into Empoleon. Grass Knot covers Water-types nicely, making Empoleon an effective counter to them. Ice Beam hits Salamence for a clean OHKO and covers Grass-types. However, Salamence without an super effective move on Empoleon is fairly uncommon, so if you have to, you can run Stealth Rock in slot three. Roar and Yawn are mainly to deal with stat boosting Kingdra and Earthquake-less Gyarados more effectively. Roar is usually better as both of them tend to carry Substitute. Knock Off is a neat move to strip off Life Orbs or Choice items from threatening sweepers or even Leftovers from Blissey.

The EVs and nature are oriented toward Special Defense to better take hits from Water-types carrying Hidden Power Electric as well as to play up Empoleon's use as a special wall. To fare better against Kingdra, 160 EVs are placed in Defense to guarantee survival against 2 Life Orb Outrages after one Dragon Dance and Stealth Rock damage. If one does not care about Dragon Dance Life Orb Kingdra, maxing Special Defense is recommended to better deal with Water-types and Choice Specs Salamence. 4 Speed EVs are used to outrun Impish Swampert for the OHKO with Grass Knot, though it never OHKOes with Earthquake anyway.

 

Heatran @Choice Scarf

Naive / Rash

Flash Fire

4 HP / 252 SpA / 252 Spe

~ Fire Blast / Flamethrower

~ Earth Power

~ Explosion

~ Hidden Power Ice / Hidden Power Grass / Dragon Pulse

 

Choice Scarf Heatran is the ultimate revenge killer, holding many dangerous threats at bay. This includes, but is not limited to, Scizor, Salamence, Lucario, and even other Heatran. With its numerous resistances and immunity to Fire, Heatran can come in with a little prediction and force all of these Pokemon to switch or risk being KO'd. The Choice Scarf allows Heatran to outrun all unscarfed Pokemon, save Ninjask, reaching an impressive 417 speed.

Fire Blast is your STAB move, forcing out Scizor, Lucario, Jirachi, Celebi, and more. Coming off of an impressive 359 Special Attack, it even hurts when resisted. Earth Power is an absolute necessity, due to the popularity of Heatran, and complements Fire Blast by removing other Fire-types. Giving an enemy Heatran a Flash Fire boost is extremely dangerous, so a well predicted Earth Power is often key to winning a match. Hidden Power Ice allows you to revenge kill DD Salamence once it goes into an Outrage and gives you a 100% accurate move for taking out Gliscor. Hidden Power Grass allows you to wear down bulky Water counters, who usually switch into Heatran without thinking twice. Dragon Pulse is also a usable option for greater neutral coverage while still denting the OU Dragons, in particular Kingdra, who only takes neutral damage from any other type of attack. Lastly, Explosion is for when Heatran is on the verge of death, and it will likely take something down with it. If you're mainly using Heatran as a revenge killer, Flamethrower is a reliable option over Fire Blast. The improved accuracy could be the difference between winning and losing a game if your opponent's last two Pokemon are a somewhat weakened Celebi with Earth Power and a Scizor. In a case like this, a case not particularly situational, a reliable move like Flamethrower is a better option than Fire Blast; both will KO the rest of your opponent's team, but Fire Blast has a 15% chance to miss. That chance could cost you the game. Overheat is also an option.

A beneficial Speed nature is not absolutely necessary, but it allows you to revenge kill Adamant Gyarados even after a Dragon Dance, Adamant Heracross even with a Choice Scarf, and all the base 130 Speed Pokemon. Additionally, given the popularity of Heatran, it is not a bad idea to at least force a speed tie should your opponent use one as well.

 

If you don’t like any of these guys ask me for another set.

 

 

 

My head hurts. Mostly ripped from Smogon with some of my edits.

 

As a nickname for Gallade, I have chosen Emo!

 

Because it kinda looks Emo with the "hair", and has little cutty blades. And it's also a suicide-lead.

 

Also, Felix, Trapinch is the greatest Revenge Killer, not Heatran. If only Trick Room worked well outside of PBR.

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Sawyer' date=' Jack, Cooper, Alaia. There's a few.

 

Anyway Emo I told you what he team should be and you went agaist that and made that pile of fail. If your going to make it a Dragon team it has to be a mono type team. If you intend to beat someone who isn't stupud then make a real team. Give me a few minutes and I'll come up with your [i']Dragon team[/i].

 

EDIT:Here, enjoy.

[spoiler=For Emo]

Dragon mono teams have a major weakness which is Ice. You’re allowed 1 other Poke in a mono team that isn’t the designated type and only one Dragon doesn’t take SE damage from Ice moves. However, this is not a real monotype team so I’ve decided to switch two Dragons out instead of one. I’ve picked two good Pokemon and both are 4* resistant to Ice which is a big bonus. Now you only have three Pokes that are weak to Ice instead of the otherwise unavoidable 4. Ubers are banned in normal competitive play so your opponent would have instantly forfeited by using Deoxys/Rayquaza/Darkrai and the same goes for you by using Latios and a stpuid Garchomp.

 

Kingdra @ Life Orb/Leftovers (survivability or hitting as hard as possible)

Adamant

Swift Swim

252 Atk / 24 SpA / 232 Spe

~ Dragon Dance

~ Outrage

~ Waterfall

~ Hydro Pump

 

DD Kingdra is a beastly beat stick. It’s multiple resistance lets it set up with near impunity on a multitude of Pokemon and smack anything that might be thought of as a counter, hard. Any Pokemon with DD and Outrage is quite fearsome and Kingdra is no exception.

 

Dragon / Water gives phenomenal type coverage, only resisted by Empoleon and Shedinja. When backed with STAB, Life Orb, and Dragon Dance, Kingdra can be quite the impressive physical attacker. Hydro Pump may seem redundant, but it will do significantly more damage against physical walls. For example, many Skarmory will never be 2HKOed by a boosted Waterfall whereas Hydro Pump will, 100% of the time.

 

Flygon @ Choice Scarf

Adamant / Naughty

Levitate

80 HP / 252 Atk / 176 Spe

~ Earthquake

~ Outrage

~ Stone Edge / Draco Meteor / Fire Blast (I’d pick Fire Blast but it’s your Pokemon)

~ U-Turn

 

Flygon's resistances and immunities give it plenty of opportunities to switch in and score some surprise kills. Earthquake and Outrage are your primary STAB options, resisted only by Levitate Bronzong, Skarmory, and Shedinja. Stone Edge allows you to revenge kill that Gyarados, and can pick off a weakened Zapdos. Draco Meteor allows Flygon to beat a weakened Physical wall and gets the jump on Salamence and Kingdra without locking yourself in. Fire Blast fries Skarmory for a 2HKO and is your best option against Bronzong. U-turn is to scout for common counters, and works well with entry hazards in play as you can force a lot of switches this way.

 

If you go with Draco Meteor, switch your nature to Naughty and distribute those 80 HP EVs into Special Attack. This will give you the power to revenge kill Kingdra and Salamence, as well as a guaranteed 2HKO on Skarmory. A Jolly nature can also be used to revenge kill a neutral Speed nature Dragon Danced Salamence, but the power drop makes it a poor option.

 

Latias @ Leftovers

Timid

Levitate

252 HP / 116 Def / 112 SpD / 28 Spe

~ Thunder Wave / Roar (Pick Roar)

~ Reflect / Roar (pick Twave)

~ Dragon Pulse

~ Recover / Wish (Wish)

 

While it is unlikely that Latias will replace Blissey as the quintessential special wall, Latias does the job very well, and it claims a number of tricks that Blissey cannot. The most notable of these are Reflect and Roar - the former makes Latias incredibly difficult to take down, while the latter lets Latias abuse its high defenses to shuffle the opponent’s team through entry hazard damage.

What move you use in the first slot is really a matter of your team’s needs. Thunder Wave is the primary option since this set will presumably be used on a typically slow stall or balanced team, but Roar is just as viable and, if you are running a stall team or you lack a phazer, Roar is probably the superior choice. Roar is the second option again in the second moveslot since Reflect is not absolutely necessary, but Reflect is generally the superior choice since no defensive team wants its special wall taken out early game by a Tyranitar or Scizor. Wish is also an option on Recover if you want to pass the healing around your team, but Latias becomes a lot easier to take down without instant recovery, so play cautiously in that case.

The EVs for this set are designed to maximize Latias’ capabilities as both a supporter and a special wall, while giving it enough physical defense to take some powerful hits. 28 Speed EVs will allow Latias to outpace Metagross or Scizor and put up Reflect, and max HP with 112 Special Defense EVs and a Calm nature allows Latias to never be 2HKOed by Modest Scarf Heatran’s Dragon Pulse, even after Stealth Rock damage. The rest is used to bolster Latias’ unremarkable Defense stat. If you want your Latias to better handle physical attacks, switching to a physically defensive EV spread is not a problem: simply move all the Special Defense EVs into Defense and give Latias a Bold nature.

 

Salamence @ Leftovers

Bold/Impish

Intimidate

252 HP / 180 Def / 76 Spe

Iron Defence

Roost

Toxic

Flamethrower/Dragon Pulse/EQ

 

OK, at first a lot of people aer going to ask this question, “WTF have you done to Salamence?” Well they have good reason too, this thing is fairly weird and hardly anyone will use it. It’s a variation on Fat Mence that makes it a Physical Wall *shock*. With Intimidate on the switch, you already have a potent Physical wall and when they switch or if they don’t take that chance to use ID and you’re more than an efficiant Phyasical Wall. Use Toxic to Stall and whichever attacking move you think is best and go with the appropriate Nature.

 

Empoleon @ Leftovers

Calm

Torrent

252 HP / 160 Def / 92 SpD / 4 Spe

~ Surf

~ Grass Knot

~ Ice Beam / Stealth Rock

~ Roar / Yawn / Knock Off

 

Empoleon's 12 resistances do not go to waste on this set, which capitalizes on taking hits from powerful attackers like Kingdra, non-Earthquake Gyarados, most Bulky Waters, Choice Specs Salamence, and resisted Choice item attacks.

Surf is for STAB and deters Ground-types and Heatran from switching into Empoleon. Grass Knot covers Water-types nicely, making Empoleon an effective counter to them. Ice Beam hits Salamence for a clean OHKO and covers Grass-types. However, Salamence without an super effective move on Empoleon is fairly uncommon, so if you have to, you can run Stealth Rock in slot three. Roar and Yawn are mainly to deal with stat boosting Kingdra and Earthquake-less Gyarados more effectively. Roar is usually better as both of them tend to carry Substitute. Knock Off is a neat move to strip off Life Orbs or Choice items from threatening sweepers or even Leftovers from Blissey.

The EVs and nature are oriented toward Special Defense to better take hits from Water-types carrying Hidden Power Electric as well as to play up Empoleon's use as a special wall. To fare better against Kingdra, 160 EVs are placed in Defense to guarantee survival against 2 Life Orb Outrages after one Dragon Dance and Stealth Rock damage. If one does not care about Dragon Dance Life Orb Kingdra, maxing Special Defense is recommended to better deal with Water-types and Choice Specs Salamence. 4 Speed EVs are used to outrun Impish Swampert for the OHKO with Grass Knot, though it never OHKOes with Earthquake anyway.

 

Heatran @Choice Scarf

Naive / Rash

Flash Fire

4 HP / 252 SpA / 252 Spe

~ Fire Blast / Flamethrower

~ Earth Power

~ Explosion

~ Hidden Power Ice / Hidden Power Grass / Dragon Pulse

 

Choice Scarf Heatran is the ultimate revenge killer, holding many dangerous threats at bay. This includes, but is not limited to, Scizor, Salamence, Lucario, and even other Heatran. With its numerous resistances and immunity to Fire, Heatran can come in with a little prediction and force all of these Pokemon to switch or risk being KO'd. The Choice Scarf allows Heatran to outrun all unscarfed Pokemon, save Ninjask, reaching an impressive 417 speed.

Fire Blast is your STAB move, forcing out Scizor, Lucario, Jirachi, Celebi, and more. Coming off of an impressive 359 Special Attack, it even hurts when resisted. Earth Power is an absolute necessity, due to the popularity of Heatran, and complements Fire Blast by removing other Fire-types. Giving an enemy Heatran a Flash Fire boost is extremely dangerous, so a well predicted Earth Power is often key to winning a match. Hidden Power Ice allows you to revenge kill DD Salamence once it goes into an Outrage and gives you a 100% accurate move for taking out Gliscor. Hidden Power Grass allows you to wear down bulky Water counters, who usually switch into Heatran without thinking twice. Dragon Pulse is also a usable option for greater neutral coverage while still denting the OU Dragons, in particular Kingdra, who only takes neutral damage from any other type of attack. Lastly, Explosion is for when Heatran is on the verge of death, and it will likely take something down with it. If you're mainly using Heatran as a revenge killer, Flamethrower is a reliable option over Fire Blast. The improved accuracy could be the difference between winning and losing a game if your opponent's last two Pokemon are a somewhat weakened Celebi with Earth Power and a Scizor. In a case like this, a case not particularly situational, a reliable move like Flamethrower is a better option than Fire Blast; both will KO the rest of your opponent's team, but Fire Blast has a 15% chance to miss. That chance could cost you the game. Overheat is also an option.

A beneficial Speed nature is not absolutely necessary, but it allows you to revenge kill Adamant Gyarados even after a Dragon Dance, Adamant Heracross even with a Choice Scarf, and all the base 130 Speed Pokemon. Additionally, given the popularity of Heatran, it is not a bad idea to at least force a speed tie should your opponent use one as well.

 

If you don’t like any of these guys ask me for another set.

 

 

 

My head hurts. Mostly ripped from Smogon with some of my edits.

 

As a nickname for Gallade, I have chosen Emo!

 

Because it kinda looks Emo with the "hair", and has little cutty blades. And it's also a suicide-lead.

 

Idiot.^

 

 

 

 

 

I don't like heatran in there.

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Heatran is godly, you're stupid if you don't think so. He's the best revenge killer in the game and will kill Weavile, Abomasnow, Forretress, Scizor, Bronzong, other Heatran, Celebii, Scarmory, Swampert; the list goes on.

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Heatran is godly' date=' you're stupid if you don't think so. He's the best revenge killer in the game and will kill Weavile, Abomasnow, Forretress, Scizor, Bronzong, other Heatran, Celebii, Scarmory, Swampert; the list goes on.

[/quote']

 

I just don't like him.

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Explain:/ You obviously have no understanding of Pokemon if you don't like Heatran. I can understand not liking them if you've got one staring you down but if yours is pwning all the Pokmon on your opponent's team and you still don't like him, there's something wrong with your brain. (you know, apart from the emo thing)

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Explain:/ You obviously have no understanding of Pokemon if you don't like Heatran. I can understand not liking them if you've got one staring you down but if yours is pwning all the Pokmon on your opponent's team and you still don't like him' date=' there's something wrong with your brain. (you know, apart from [b']the emo thing[/b])

Nice, obviously I don't give a sheet because its just a stupid game.

 

I am just gonna keep my own freakin' team. Oh, and the emo thing, nice, way to be a baka.

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Scizor is better but if you do want to use Scyther make a UU team. Scyther is fast and has good Attack while Scizor is slow and has great ATK while overcoming its SPE defficiancy with a priority move of power 90.

 

UU?

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Pokemon are in tiers; Uber, OU, UU, NU with some Pokemon that don't have tiers.

 

Ubers are things like Rayquaza and Darkrai that are too godly to be used in Meta because all teams would be too heavily focused around them. OU is Over Used and is the Standard tier. UU is a level down from UU and although there are good Poekmon in there they just don't have the raw power to compete with OU Pokemon with out sufficiant strategy to keep them alive. NU are the dregs like Luvdisc. Pokemon in lower tiers can be used for higher tiers battles but not the other way round.

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Sawyer' date=' Jack, Cooper, Alaia. There's a few.

 

Anyway Emo I told you what he team should be and you went agaist that and made that pile of fail. If your going to make it a Dragon team it has to be a mono type team. If you intend to beat someone who isn't stupud then make a real team. Give me a few minutes and I'll come up with your [i']Dragon team[/i].

 

EDIT:Here, enjoy.

[spoiler=For Emo]

Dragon mono teams have a major weakness which is Ice. You’re allowed 1 other Poke in a mono team that isn’t the designated type and only one Dragon doesn’t take SE damage from Ice moves. However, this is not a real monotype team so I’ve decided to switch two Dragons out instead of one. I’ve picked two good Pokemon and both are 4* resistant to Ice which is a big bonus. Now you only have three Pokes that are weak to Ice instead of the otherwise unavoidable 4. Ubers are banned in normal competitive play so your opponent would have instantly forfeited by using Deoxys/Rayquaza/Darkrai and the same goes for you by using Latios and a stpuid Garchomp.

 

Kingdra @ Life Orb/Leftovers (survivability or hitting as hard as possible)

Adamant

Swift Swim

252 Atk / 24 SpA / 232 Spe

~ Dragon Dance

~ Outrage

~ Waterfall

~ Hydro Pump

 

DD Kingdra is a beastly beat stick. It’s multiple resistance lets it set up with near impunity on a multitude of Pokemon and smack anything that might be thought of as a counter, hard. Any Pokemon with DD and Outrage is quite fearsome and Kingdra is no exception.

 

Dragon / Water gives phenomenal type coverage, only resisted by Empoleon and Shedinja. When backed with STAB, Life Orb, and Dragon Dance, Kingdra can be quite the impressive physical attacker. Hydro Pump may seem redundant, but it will do significantly more damage against physical walls. For example, many Skarmory will never be 2HKOed by a boosted Waterfall whereas Hydro Pump will, 100% of the time.

 

Flygon @ Choice Scarf

Adamant / Naughty

Levitate

80 HP / 252 Atk / 176 Spe

~ Earthquake

~ Outrage

~ Stone Edge / Draco Meteor / Fire Blast (I’d pick Fire Blast but it’s your Pokemon)

~ U-Turn

 

Flygon's resistances and immunities give it plenty of opportunities to switch in and score some surprise kills. Earthquake and Outrage are your primary STAB options, resisted only by Levitate Bronzong, Skarmory, and Shedinja. Stone Edge allows you to revenge kill that Gyarados, and can pick off a weakened Zapdos. Draco Meteor allows Flygon to beat a weakened Physical wall and gets the jump on Salamence and Kingdra without locking yourself in. Fire Blast fries Skarmory for a 2HKO and is your best option against Bronzong. U-turn is to scout for common counters, and works well with entry hazards in play as you can force a lot of switches this way.

 

If you go with Draco Meteor, switch your nature to Naughty and distribute those 80 HP EVs into Special Attack. This will give you the power to revenge kill Kingdra and Salamence, as well as a guaranteed 2HKO on Skarmory. A Jolly nature can also be used to revenge kill a neutral Speed nature Dragon Danced Salamence, but the power drop makes it a poor option.

 

Latias @ Leftovers

Timid

Levitate

252 HP / 116 Def / 112 SpD / 28 Spe

~ Thunder Wave / Roar (Pick Roar)

~ Reflect / Roar (pick Twave)

~ Dragon Pulse

~ Recover / Wish (Wish)

 

While it is unlikely that Latias will replace Blissey as the quintessential special wall, Latias does the job very well, and it claims a number of tricks that Blissey cannot. The most notable of these are Reflect and Roar - the former makes Latias incredibly difficult to take down, while the latter lets Latias abuse its high defenses to shuffle the opponent’s team through entry hazard damage.

What move you use in the first slot is really a matter of your team’s needs. Thunder Wave is the primary option since this set will presumably be used on a typically slow stall or balanced team, but Roar is just as viable and, if you are running a stall team or you lack a phazer, Roar is probably the superior choice. Roar is the second option again in the second moveslot since Reflect is not absolutely necessary, but Reflect is generally the superior choice since no defensive team wants its special wall taken out early game by a Tyranitar or Scizor. Wish is also an option on Recover if you want to pass the healing around your team, but Latias becomes a lot easier to take down without instant recovery, so play cautiously in that case.

The EVs for this set are designed to maximize Latias’ capabilities as both a supporter and a special wall, while giving it enough physical defense to take some powerful hits. 28 Speed EVs will allow Latias to outpace Metagross or Scizor and put up Reflect, and max HP with 112 Special Defense EVs and a Calm nature allows Latias to never be 2HKOed by Modest Scarf Heatran’s Dragon Pulse, even after Stealth Rock damage. The rest is used to bolster Latias’ unremarkable Defense stat. If you want your Latias to better handle physical attacks, switching to a physically defensive EV spread is not a problem: simply move all the Special Defense EVs into Defense and give Latias a Bold nature.

 

Salamence @ Leftovers

Bold/Impish

Intimidate

252 HP / 180 Def / 76 Spe

Iron Defence

Roost

Toxic

Flamethrower/Dragon Pulse/EQ

 

OK, at first a lot of people aer going to ask this question, “WTF have you done to Salamence?” Well they have good reason too, this thing is fairly weird and hardly anyone will use it. It’s a variation on Fat Mence that makes it a Physical Wall *shock*. With Intimidate on the switch, you already have a potent Physical wall and when they switch or if they don’t take that chance to use ID and you’re more than an efficiant Phyasical Wall. Use Toxic to Stall and whichever attacking move you think is best and go with the appropriate Nature.

 

Empoleon @ Leftovers

Calm

Torrent

252 HP / 160 Def / 92 SpD / 4 Spe

~ Surf

~ Grass Knot

~ Ice Beam / Stealth Rock

~ Roar / Yawn / Knock Off

 

Empoleon's 12 resistances do not go to waste on this set, which capitalizes on taking hits from powerful attackers like Kingdra, non-Earthquake Gyarados, most Bulky Waters, Choice Specs Salamence, and resisted Choice item attacks.

Surf is for STAB and deters Ground-types and Heatran from switching into Empoleon. Grass Knot covers Water-types nicely, making Empoleon an effective counter to them. Ice Beam hits Salamence for a clean OHKO and covers Grass-types. However, Salamence without an super effective move on Empoleon is fairly uncommon, so if you have to, you can run Stealth Rock in slot three. Roar and Yawn are mainly to deal with stat boosting Kingdra and Earthquake-less Gyarados more effectively. Roar is usually better as both of them tend to carry Substitute. Knock Off is a neat move to strip off Life Orbs or Choice items from threatening sweepers or even Leftovers from Blissey.

The EVs and nature are oriented toward Special Defense to better take hits from Water-types carrying Hidden Power Electric as well as to play up Empoleon's use as a special wall. To fare better against Kingdra, 160 EVs are placed in Defense to guarantee survival against 2 Life Orb Outrages after one Dragon Dance and Stealth Rock damage. If one does not care about Dragon Dance Life Orb Kingdra, maxing Special Defense is recommended to better deal with Water-types and Choice Specs Salamence. 4 Speed EVs are used to outrun Impish Swampert for the OHKO with Grass Knot, though it never OHKOes with Earthquake anyway.

 

Heatran @Choice Scarf

Naive / Rash

Flash Fire

4 HP / 252 SpA / 252 Spe

~ Fire Blast / Flamethrower

~ Earth Power

~ Explosion

~ Hidden Power Ice / Hidden Power Grass / Dragon Pulse

 

Choice Scarf Heatran is the ultimate revenge killer, holding many dangerous threats at bay. This includes, but is not limited to, Scizor, Salamence, Lucario, and even other Heatran. With its numerous resistances and immunity to Fire, Heatran can come in with a little prediction and force all of these Pokemon to switch or risk being KO'd. The Choice Scarf allows Heatran to outrun all unscarfed Pokemon, save Ninjask, reaching an impressive 417 speed.

Fire Blast is your STAB move, forcing out Scizor, Lucario, Jirachi, Celebi, and more. Coming off of an impressive 359 Special Attack, it even hurts when resisted. Earth Power is an absolute necessity, due to the popularity of Heatran, and complements Fire Blast by removing other Fire-types. Giving an enemy Heatran a Flash Fire boost is extremely dangerous, so a well predicted Earth Power is often key to winning a match. Hidden Power Ice allows you to revenge kill DD Salamence once it goes into an Outrage and gives you a 100% accurate move for taking out Gliscor. Hidden Power Grass allows you to wear down bulky Water counters, who usually switch into Heatran without thinking twice. Dragon Pulse is also a usable option for greater neutral coverage while still denting the OU Dragons, in particular Kingdra, who only takes neutral damage from any other type of attack. Lastly, Explosion is for when Heatran is on the verge of death, and it will likely take something down with it. If you're mainly using Heatran as a revenge killer, Flamethrower is a reliable option over Fire Blast. The improved accuracy could be the difference between winning and losing a game if your opponent's last two Pokemon are a somewhat weakened Celebi with Earth Power and a Scizor. In a case like this, a case not particularly situational, a reliable move like Flamethrower is a better option than Fire Blast; both will KO the rest of your opponent's team, but Fire Blast has a 15% chance to miss. That chance could cost you the game. Overheat is also an option.

A beneficial Speed nature is not absolutely necessary, but it allows you to revenge kill Adamant Gyarados even after a Dragon Dance, Adamant Heracross even with a Choice Scarf, and all the base 130 Speed Pokemon. Additionally, given the popularity of Heatran, it is not a bad idea to at least force a speed tie should your opponent use one as well.

 

If you don’t like any of these guys ask me for another set.

 

 

 

My head hurts. Mostly ripped from Smogon with some of my edits.

 

As a nickname for Gallade, I have chosen Emo!

 

Because it kinda looks Emo with the "hair", and has little cutty blades. And it's also a suicide-lead.

 

Idiot.^

 

 

 

Most of my friends are emo, and I make poke fun at them all the time. They understand and take the joke well. Besides, Gallade totally looks somewhat emo. And he's supposed to die after taking something down and DBond the next think. But that doesn't always work. And he has cutty blade things on his arms.

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