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Underused Archtypes


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i agree with oitsu cards.

the problem with ojamas is that they desperately need a valid win condition, aside from ojama king (both lockdown and 3k beater are bad ideas.)

 

amazons, sphinxes, toons especially.

 

gaigoaigoiaogiaoigoig's, dark world...

 

i want arcana force though, they look fun.

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Here are my opinions

 

• Toons

• Phantom Beasts

• XYZ

• Machiners

• Magnet Warriors

• Archfiends

• Archlords

• Armor Monsters (they should make these)

• Cyberdarks

• Destiny Board

• Exodia (yes, i said it, but there is so much cards they could make to make them awesome (Break The Seal)

• Harpies

• Hecates (remakes)

• Iron Chain

• Landstars

• Neo-Spacians

• Ninjas

• Parshaths

• Reactors

• Sacred Beasts

• Synchrons (needs something to join them together IMO)

• Vehicroids

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counter fairies suck. need to beef em.

 

I'm very sure that Counter Fairies are not an Archetype. It is a deck type with a bunch of fairies that work very well with Counter Traps.

 

Anyways' date=' an Archetype that I would like to see become top tier would definitely be Crystal Beasts.

[/quote']

Sure they're not really an Archtype.

 

Actually, in another sence they are except without the name eg. Cloudian

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I would like to see the well known "Kuriboh" arche-type to see more play among the Metagame' date=' and take down the various metadecks such as LS, Tele-DAD, Zombie Synchro, Garden Control, ect.

[/quote']

 

there actually is a kuriboh FC deck over here that seems to be doing well.

it actually beat tele-DAD with a winged juriboh lvl 10.

 

sure, it was just plan luck, but it is funny to see tele-DAD get ripped apart by a kuriboh.

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I would like to see the well known "Kuriboh" arche-type to see more play among the Metagame' date=' and take down the various metadecks such as LS, Tele-DAD, Zombie Synchro, Garden Control, ect.

[/quote']

 

there actually is a kuriboh FC deck over here that seems to be doing well.

it actually beat tele-DAD with a winged juriboh lvl 10.

 

sure, it was just plan luck, but it is funny to see tele-DAD get ripped apart by a kuriboh.

 

maybe the idea is not as bad. just get 2 or 3 "battle mania" and you are all set :)

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@ ryu:

take it from a guy whos ran them every freaking way you could imagine, theyre bad. with counter fairies, you either win, or you dont. very simply put, you either have the right counter trap at the right time, or you dont.

dark bribe wont help you against dad. wrath wont help you against vortex. and solemn costs half your lifepoints.

meltiel is bad, sanc is bad, layard is bad, harvest is bad, van isnt even a fairy, so he misses the boat on all the wonderful new fairy supports like valhalla, athena, tethys, and christia.

the only good ones as far as im concerned are artemis and voltanis. and voltanis wouldnt even make the cut if he wasnt level 8. tradein fodder.

 

counter fairies are unsearchable, weak, and too situational. if you have the wrong counter trap at the wrong time, which is so often the case, you lose.

its that simple.

 

which is why theyre bad.

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