~Kefka~ Posted February 11, 2009 Report Share Posted February 11, 2009 Elemental, Destiny, Evil, and now......yes, Fate Heros. I decided to make these for a RP so here they are, no pics as of yet. Monsters: This card can attack your opponents Life Points directly. Once per turn you can remove 1 card on the field from play to increase the ATK of this monster by 1000 until your End Phase. The controller of this card takes 500 points of damage for every card removed by this effect. This card can only be Fusion Summoned by sending at least 3 removed from play "Fate Hero" monsters back to your deck. When this card is sucessfuly Fusion Summoned destory all cards on the field except this card. This card loses 200 ATK points for every card destoryed by this effect. This card cannot be Normal Summoned. This card can only be Special Summoned by removing 1 "Fate Hero" on your side of the field from play. When this card is on the field you cannot delcare a Battle Phase. Once per turn you can inflict 500 damage to you opponents Life Points for every card removed from play. This card is uneffected by Trap cards. While this card is face up on the field you can remove 1 "Fate Hero" monster from your hand from play. On your 3rd Main Phase after this effect is activated you can remove this card from play and Special Summon that "Fate Hero" ignoring summoning conditions. Fate Hero Shadow + Fate Hero AbyssThis card can only be summoned by Fusion Summon. This card gains 200 ATK points for every card removed from play. When this card is destoryed select 2 cards on your opponents side of the field and send them back to their hand. Fate Hero Damnation + Fate Hero OblivionThis card can only be Fusion Summoned. When this card attacks your opponent takes damage equal to the destoryed monsters original ATK points. When this card is destoryed remove it from play. This card can be summoned without tribute if there are at least 2 "Fate Hero" monsters removed from play. When this card destroys a monster you can chose to remove the targeted monster from play. If this effect is used you take 1000 damage to your Life Points. This card cannot be Normal Summoned. This card can only be Speical Summoned by removing 1 "Fate Hero" on your side of the field from play. Once per turn you can place 1 "Oblivion Counter" on 1 card on your opponents side of the field. 2 turns after a counter is placed on that card, remove that card from play. This card be only be Fusion Summoned by sending all removed from play "Fate Hero" monsters back to your deck. This card is uneffected by the effects of Spell and Trap cards. This cards ATK and DEF points are equal to the number of monsters sent back to your deck in order to summon it x1000. When this card destorys a monster as a result of battle your opponent discards 1 card from their hand. Spells: Traps: those r all i have right now. i may make more and post them later. tell me what you think, and no flames! Link to comment
Dream Posted February 11, 2009 Report Share Posted February 11, 2009 oogle says...these suck. Link to comment
~Kefka~ Posted February 11, 2009 Author Report Share Posted February 11, 2009 "and no flames!" read all of it before you comment Link to comment
Cowboy Dan Posted February 11, 2009 Report Share Posted February 11, 2009 Um, well, they kind of suck. Like oogle said. Anyway, "Fate" Heroes? Basically copying Destiny Heroes. Destiny = Fate. 5/10. Link to comment
~Kefka~ Posted February 11, 2009 Author Report Share Posted February 11, 2009 well i was going for something like that, if no one likes em i'll trash em then, they can't all be perfect ideas Link to comment
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