Valkyrie Lupia Blitzer Posted February 10, 2009 Report Share Posted February 10, 2009 Charge MonstersCharge monsters are red, placed in your Extra Deck, and are Summoned with counters. When a condition is fulfilled, the Charge Monster gets 1 counter. When the Charge Monster has a certain amount of counters, you can Special Summon it from your Extra Deck. Chain MonstersChain Monsters are grey and go into the Extra Deck. When a certain condition is fulfilled, you can Chain the Special Summoning of the Chain monster from your Extra Deck. Anyways, the FIRE attribute Blood Cannon archetype concentrates on Anti-Meta and burn, and uses counters. [spoiler=Volume 1]Blood Cannon The Conqueror2600/2100Level 7FIRE AttributePyro/Chain/EffectWhen a your opponent Special Summons or adds a card to their hand outside of the Draw Phase with a card's effect, you can chain the Chain Summoning of this card to negate the effect, remove from play the card with the effect, inflict 1000 damage to your opponent's Life Points, and place 2 counters on this card Then apply one of these effects based on its card type: Monster: You can remove 1 counter from this card to negate the Special Summoning of a monster, and shuffle the monster back into its owner's Deck. Spell: You can remove 1 counter from this card to negate the effect of a card that adds cards to the opponent's hand, and shuffle it back into its owner's Deck. Trap: You can remove 1 counter from this card to negate the effect of a card that removes a card from the field, and remove it from play. Blood Cannon Darkblaster2000/1900Level 7FIRE AttributeMetal/Charge/Effect When a "Blood Cannon" monster is Normal, Charge, or Chain Summoned, place 1 counter on this card. When 4 counters are on this card, you can Charge Summon this card from your Extra Deck, and inflict damage to your opponent equal to the amount of counters on this card x 500. (Limited for sure.) Blood Cannon Phantom Shot1650/1200Level 4FIRE AttributePyro/EffectWhen this card is Summoned, place 5 counters on this card. Once per turn, you can remove 1 counter from this card to place 1 counter on a card in your Extra Deck, inflict 600 damage to your opponent's Life Points, or increase the Level of a monster in the Extra Deck by 1. Blood Cannon Shock Gun1600/700Level 4FIRE AttributeMetal/EffectWhen this card is Summoned, place 6 counters on it. When a monster is Special Summoned, you can remove 2 counters from this card to remove the monster from play. Once per turn, you can remove 1 counter form this card to inflict 500 damage to your opponent's Life Points + 50 for every "Blood Cannon" monster on the field. Blood Cannon Radar Destroyer1400/1700Level 4FIRE AttributeMetal/EffectBattle Damage inflicted by this card is treated as Effect Damage. When Effect Damage is inflicted to your opponent's Life Points, you can remove 1 counter of any type from the field to inflict 600 damage to your opponent's Life Points + 50 for every "Blood Cannon" monster on the field. Link to comment
Valkyrie Lupia Blitzer Posted February 11, 2009 Author Report Share Posted February 11, 2009 Bump. Link to comment
Golden Chaos Posted February 11, 2009 Report Share Posted February 11, 2009 I liked the Charge and Chain idea, but don't you think that these, Synchros and Fusions are just too much in a 15 max-card Extra Deck?! Link to comment
Valkyrie Lupia Blitzer Posted February 12, 2009 Author Report Share Posted February 12, 2009 Yes. But I don't care. I would probably make a card that expands Extra Deck space... Link to comment
Toffee. Posted February 12, 2009 Report Share Posted February 12, 2009 Maybe with Phantom Shot, Instead of increseing the level of an Extra Deck monster, Why not allow it to add a counter to a Charge Summon? o_O Link to comment
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