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Create-a-castle


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WARNING: Arm has gone crazy, And made another Rock-Type series

 

Castle Drawbridge -EARTH-

Lvl4

[Rock/Effect]

This card cannot be tributed. If this card was Normal Summoned into the middle monster card zone on your side of the field, Switch this card to Defence Position. At that time, Special summon 2 "Castle Wall"s in Defence Position, To the monster card zones that are to the left and right of this card. The opponet's monster's can attack your monsters in your spell and trap card zones, But must pay 800 lifepoints to do so, Or attack you directly if you control no "Castle Guard" monsters. If this card would be destroyed, Place 1 Crumble counter on this card. Destroy this card if it has 3 Crumble counters on it.

0ATK / 3000DEF

 

Castle Wall -EARTH-

Lvl4

[Rock/Effect]

This card cannot be tributed. This card is automaticly destroyed, Unless it was Special Summoned by the effect of "Castle Drawbridge" If this card was Special Summoned by "Castle Drawbridge", Switch this card to Defence Position. At that time, Special summon 2 "Castle Tower"s in Defence Position, To the monster card zones that are to the far left and far right of the middle card zone. If this card would be destroyed, Place 1 Crumble counter on this card. Destroy this card if it has 3 Crumble counters on it.

0ATK / 3000DEF

 

Castle Tower -EARTH-

Lvl4

[Rock/Effect]

This card cannot be tributed. This card is automaticly destroyed, Unless it was Special Summoned by the effect of "Castle Wall" If this card was Special Summoned by "Castle Wall", Switch this card to Defense Position. At that time, You can add up to 2 "Castle Guard" monsters from your deck to your hand. If this card would be destroyed, Place 1 Crumble counter on this card. Destroy this card if it has 3 Crumble counters on it.

0ATK / 3000DEF

 

Castle Guard - Smithey -LIGHT-

Lvl1

[Warrior/Effect]

If all your monster card zones contain "Castle" monsters, You can Normal Summon this card in 1 of your spell & trap card zones. You can pay 300 lifepoints to remove a Crumble counter from a "Castle" monster.

500ATK / 500DEF

 

Castle Guard - Archey -LIGHT-

Lvl1

[Warrior/Effect]

If all your monster card zones contain "Castle" monsters, You can Normal Summon this card in 1 of your spell & trap card zones. Once per turn, You can inflict 500 points of damage to the opponet's lifepoints.

500ATK / 500DEF

 

Castle Guard - Bob Warrior -LIGHT-

Lvl1

[Warrior/Effect]

If all your monster card zones contain "Castle" monsters, You can Normal Summon this card in 1 of your spell & trap card zones. If this card attacks an opponet's monster, Skip Damage Calculation and destroy the opponet's monster with this effect. If this card would be attacked, You can negate the attack and place a Crumble counter on a "Castle" monster you control, that you can place 1 on.

500ATK / 500DEF

 

Castle Guard - Wizardy -LIGHT-

Lvl1

[spellcaster/Effect]

You can tribute this card to add 1 "Castle" or "Castle Guard" monster from your deck to your hand. Your deck is then shuffled.

500ATK / 500DEF

 

Grand Castle Dragon -FIRE-

Lvl10

[Dragon/Effect]

This card cannot be Normal Summoned or set. This card cannot be Special Summoned, Except by its own effect, or "Hidden Ritural - Dragon Summon". This card is un-effected by the effects of Spell, Trap, and other Monster effect cards. This card can be Special Summoned from your graveyard, After it has ben Special Summoned by "Hidden Ritural - Dragon Summon", By Removing from play 3 "Castle" monsters in your graveyard.

4000ATK / 4000DEF(generic boss stats)

 

Piranha Filled Mote -Equip-

Equip this card to "Castle Drawbridge". If the opponet declares an attack, You can pay 800 lifepoints to destroy the attacking monster. This effect can only be activated once per turn.

 

Magic Barrier -Continuous Spell-

Remove from play 1 "Castle Guard - Wizardy" in your graveyard to activate. Destroy this card during your next Standby Phase. As long as this card remians face-up on the field, Crumble Counters do not get placed on "Castle" monsters, And your monsters cannot be destroyed as a result of battle, Nor do you take battle damage this turn.

 

Hidden Ritural - Dragon Summon -Trap-

You can only activate this card if your lifepoints are 3000 or less, And you control 1 "Castle Drawbridge", 2 "Castle Wall"s, and 2 "Castle Tower"s. Remove from play 1 "Castle Guard - Wizardy" and destroy all other cards on your side of the field. Special Summon 1 "Grand Castle Dragon" from your hand, deck, or graveyard.

 

Weird idea, I know, And I might end up having to weaken some of them >_________>

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