RemovedRemoved Posted February 8, 2009 Report Share Posted February 8, 2009 My new concept is kinda like a new ritual/synchro monster called an aeon, first the summonerimages found on google rules of the summoner1.a summoner has to be on the field to summon an aeon2.like a gemini a summoner does not have the summoner effect right away, the card has to wait till the next main phase when it was summoned or be fliped summoned, 3.the other normal effect it has can be used right away4. it acts as a normal monster card and is effected by all spells,traps and effects5.a summoner can not be destroyed by battle if an aeon is on the field the aeonsvalefor images found on google bahamutimages found on google aeon rules1. aeons are stored in the extra deck, not the main deck2. aeons can only be summoned if the required number of summoners is on the field3. to summon an aeon, you must tribute monsters from your hand or feild whose levels add up to be equal or more than the level of the aeon (like a ritual), a summoner card can not be used as tribute or the aeon is destroyed4. if a summoner is destroyed and there are no other summoners on the filed, all aeons are returned to the extra deck5. if a aeon is destroyed it is sent to the graveyard, if it is special summoned back from the graveyard and there is no summoner cards on the filed, during the end phase of the turn it was summoned, it returns to the extra deck6. aeons are affected by all things which affect a normal type monster any advice that people could give me to improve the aeon concept would be appreciatedi used red as a colour as the only other alternative would have been brown and a used "aeon" instead of "summones" because of how summoned is already part of the game I do not own the artwork I use. I simply use it to better enhance my cards. Link to comment Share on other sites More sharing options...
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