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[DISC] Divine Wrath


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i disagree chevs. speaking from a guy whos taken counter fairies to their strongest point, i can safely argue that the value of one card is entirely circumstantial. there are times when i solemn just to draw a card from artemis.

but ill be more than ready to drop my whole hand to wrath a dad or gyzarus.

the trick with taking full advantage of wrath is knowing what to hit with it.

dont wrath the mezuki removal, wrath the zombie master he brings back with it. (unless cosr is on the field). even better if he brings blud back and you wrath that instead.

 

dont wrath the tuner, wrath the synchro. few cards bring back a very very dead stardust. of course thats a hard one to wrath, but you understand my meaning.

 

its all very circumstantial, dont be afraid to tell your opponent to wait a moment, if you indicate you wish to respond, even if you dont actually activate anything, he does have to wait.

granted, this gives him some insight as to your backfield, so be a bit cautious there.

you could always take a moment to read a card, feign ignorance as time to mull it over.

 

back to my original statement, hand count and lifepoints are not comparable values.

there are many times where ill give up any amount of lifepoints for more handcount, and times when id rather drop a card that isnt doing anything for me to stop something powerful.

its circumstantial

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It has a less expensive cost as well.

 

Not necessarily. Hand advantage is usually more important than halving your LP.

 

In past eras perhaps. However, during this meta, not only is it often a good thing to be able to discard from your hand (Malicious, Gardna, a 3rd DARK or 4th LS, etc.) but it is far too easy to OTK an opponent who has just split their Lifepoints into half.

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i disagree chevs. speaking from a guy whos taken counter fairies to their strongest point' date='[/quote']

Their strongest point in this format. What's that low Tier 2 lol?

 

In past eras perhaps. However' date=' during this meta, not only is it often a good thing to be able to discard from your hand (Malicious, Gardna, a 3rd DARK or 4th LS, etc.) but it is far too easy to OTK an opponent who has just split their Lifepoints into half.

[/quote']

 

Usually Solemn halts OTKs and leaves your opponent open for your OTK. You can have 1 LP and still OTK. LP is a luxury that can be shed to win the game. I'm sitting so much happier with a SJ Face Down compared to a Wrath.

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i disagree chevs. speaking from a guy whos taken counter fairies to their strongest point' date='[/quote']

Their strongest point in this format. What's that low Tier 2 lol?

 

In past eras perhaps. However' date=' during this meta, not only is it often a good thing to be able to discard from your hand (Malicious, Gardna, a 3rd DARK or 4th LS, etc.) but it is far too easy to OTK an opponent who has just split their Lifepoints into half.

[/quote']

 

Usually Solemn halts OTKs and leaves your opponent open for your OTK. You can have 1 LP and still OTK. LP is a luxury that can be shed to win the game. I'm sitting so much happier with a SJ Face Down compared to a Wrath.

 

The problem is that not only does Solemn expose you to future threats, but additional threats on the same turn. It's not unheard of to still be able to manage the OTK despite, or perhaps because of, your opponent's timely activation of a Solemn. Note that I'm not saying that Solemn is a bad card, or even that Wrath outshines it. (It doesn't, Solemn is still the better option) Simply, Divine Wrath is a VERY good card right now.

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Hand Advantage is the key to success. However it can be used like the Dark One said, to discard Malicious, Necro Gardna, also Treeborn, also to fill up your graveyard in a DAD deck. This card wouldn't however be to consistent with DAD, it can be slow, you need this card in a stacked hand.

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