spikeyguy777 Posted February 6, 2009 Report Share Posted February 6, 2009 Here is my Mill Deck. Im not on a budget or anything so tell me any cards. Please help me out, even if you think this deck is horrible. Monsters (20)Needle Worm 31 Sangan1 Marshmallon1 Morphing Jar3 Morphing Jar #21 Night Assailant3 Hiro`s Shadow Scout2 Chainsaw Insect3 Destiny Hero-Defender2 Spear Cretin Spells(24)1 Card Destruction3 Hand Destruction3 Upstart Goblin3 Dark World Dealings2 Book of Moon2 Magical Stone Excavation2 The Shallow Grave2 Serial Spell2 Gravekeeper`s Servant2 Book of Eclipse1 Cup of Ace1 Level Limit-Area B Traps(6)3 Dark Bribe1 Gravitiy Bind2 The Gift of Greed Total Cards- 50 Well this is my mill/deck out deck....Please help me improve! Thanks for your time! :D Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 6, 2009 Report Share Posted February 6, 2009 Lower the deck to 40 Link to comment Share on other sites More sharing options...
spikeyguy777 Posted February 6, 2009 Author Report Share Posted February 6, 2009 Lower the deck to 40 Ok. How? What cards should i remove? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 6, 2009 Report Share Posted February 6, 2009 Lower the deck to 40 Ok. How? What cards should i remove? Start with any card that sucks as in, about half of your deck :/ Link to comment Share on other sites More sharing options...
pitchblack64 Posted February 6, 2009 Report Share Posted February 6, 2009 dude that doesnt help him ill help if i can1 keep chainsaw(has good attack strength and is good for your opponent to draw out) get another if possible2 - Hiros shadow scout (provides your opponent with an advantage card)start with that Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2009 Report Share Posted February 6, 2009 dude that doesnt help him ill help if i can1 keep chainsaw(has good attack strength and is good for your opponent to draw out) get another if possible2 - Hiros shadow scout (provides your opponent with an advantage card)start with that lol nooblet... @TC: you're doing it wrong... Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 6, 2009 Report Share Posted February 6, 2009 dude that doesnt help him ill help if i can1 keep chainsaw(has good attack strength and is good for your opponent to draw out) get another if possible2 - Hiros shadow scout (provides your opponent with an advantage card)start with that *sighs* Monsters (20)Needle Worm 31 Sangan1 Morphing Jar3 Morphing Jar #23 Hiro`s Shadow Scout2 Spear Cretin Spells(24)1 Card Destruction3 Hand Destruction3 Upstart Goblin3 Dark World Dealings2 Book of Moon2 The Shallow Grave2 Gravekeeper`s Servant2 Book of Eclipse1 Level Limit-Area B Traps(6)3 Dark Bribe1 Gravitiy Bind Better? there are still cards that need to be removed, but it would depend on what route the TC plans to take with his mill deck (example: if he were to build macro mill, then just about the whole deck would need to be scrapped... ) and it would also come down to preference as well (personally, I would remove the book of eclipse, but some people might like them in their mill deck so... ) Link to comment Share on other sites More sharing options...
Toffee. Posted February 6, 2009 Report Share Posted February 6, 2009 The only monsters he should include are Morphing Jar #2, and Needle Worm ......and possibly Poison Mummy Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 6, 2009 Report Share Posted February 6, 2009 The only monsters he should include are Morphing Jar #2' date=' and Needle Worm ......and possibly [b']Poison Mummy[/b] You had me up till this point... Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2009 Report Share Posted February 6, 2009 The only monsters he should include are Morphing Jar #2' date=' and Needle Worm ......and possibly [b']Poison Mummy[/b] You had me up till this point... poison mummy works as a burn loop... @armadillo: you don't include both needle worm and poison mummy... that could stop your loop... it's either one or the other... Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 6, 2009 Report Share Posted February 6, 2009 The only monsters he should include are Morphing Jar #2' date=' and Needle Worm ......and possibly [b']Poison Mummy[/b] You had me up till this point... poison mummy works as a burn loop... @armadillo: you don't include both needle worm and poison mummy... that could stop your loop... it's either one or the other... I see... Which one do you think works better, the mill loop or the burn loop? Link to comment Share on other sites More sharing options...
sbdnate Posted February 6, 2009 Report Share Posted February 6, 2009 they work the same... but poison mummy can be sided against if your really unlucky and they have pmd in the side deck... Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 7, 2009 Report Share Posted February 7, 2009 they work the same... but poison mummy can be sided against if your really unlucky and they have pmd in the side deck... I was hoping for some strange, different strategy with the burn loop... oh well... Link to comment Share on other sites More sharing options...
spikeyguy777 Posted February 7, 2009 Author Report Share Posted February 7, 2009 OK...so your saying just to build a deck around/like the one you posted? Link to comment Share on other sites More sharing options...
sbdnate Posted February 7, 2009 Report Share Posted February 7, 2009 no... build something like this... this works on the same principle of the needle loop but is a bit more funny... 3x morphing jar #21x hiro's shadow scout 3x upstart3x dwd3x hand destruction1x card destruction3x toon table2x book of eclipse2x book of taiyo (i know its not spelled right...) 3x all out attack3x reckless greed2x desert sunlight3x jar of greed3x legacy of yata3x threatening roar2x waboku thats the best ive got with this deck... not really sure if im doing it right... Link to comment Share on other sites More sharing options...
pitchblack64 Posted February 9, 2009 Report Share Posted February 9, 2009 dude that doesnt help him ill help if i can1 keep chainsaw(has good attack strength and is good for your opponent to draw out) get another if possible2 - Hiros shadow scout (provides your opponent with an advantage card)start with that *sighs* Monsters (20)Needle Worm 31 Sangan1 Morphing Jar3 Morphing Jar #23 Hiro`s Shadow Scout2 Spear Cretin Spells(24)1 Card Destruction3 Hand Destruction3 Upstart Goblin3 Dark World Dealings2 Book of Moon2 The Shallow Grave2 Gravekeeper`s Servant2 Book of Eclipse1 Level Limit-Area B Traps(6)3 Dark Bribe1 Gravitiy Bind Better? there are still cards that need to be removed' date=' but it would depend on what route the TC plans to take with his mill deck (example: if he were to build macro mill, then just about the whole deck would need to be scrapped... ) and it would also come down to preference as well (personally, I would remove the book of eclipse, but some people might like them in their mill deck so... )[/quote']thanx 4 at least not cussing and craping me up Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 9, 2009 Report Share Posted February 9, 2009 [12] MONSTERS 3 x Needle Worm3 x Morphing Jar #22 x Hiro’s Shadow Scout1 x Sangan1 x Morphing Jar1 x Spirit Reaper1 x Marshmallon [21] SPELLS3 x Hand Destruction3 x Dark World Dealings3 x Book of Eclipse3 x Upstart Goblin3 x Cup of Ace2 x Book of Taiyou2 x The Shallow Grave1 x Magical Stone Excavation1 x Card Destruction1 x Level Limit – Area B [6] TRAPS3 x Threatening Roar / Dark Bribe2 x Desert Sunlight1 x Gravity Bind Link to comment Share on other sites More sharing options...
sbdnate Posted February 9, 2009 Report Share Posted February 9, 2009 [12] MONSTERS 3 x Needle Worm3 x Morphing Jar #22 x Hiro’s Shadow Scout1 x Sangan1 x Morphing Jar1 x Spirit Reaper1 x Marshmallon [21] SPELLS3 x Hand Destruction3 x Dark World Dealings3 x Book of Eclipse3 x Upstart Goblin3 x Cup of Ace2 x Book of Taiyou2 x The Shallow Grave1 x Magical Stone Excavation1 x Card Destruction1 x Level Limit – Area B [6] TRAPS3 x Threatening Roar / Dark Bribe2 x Desert Sunlight1 x Gravity Bind wrong... Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 9, 2009 Report Share Posted February 9, 2009 Would you care to elaborate? The only thing I feel uncomfortable with is Hiro's Shadow Scout, he really doesn't belong. Right now I'm waiting for something better to replace him with. EDIT: Wait, wtf is MSE doing in there. that should be Monster Reborn. Link to comment Share on other sites More sharing options...
sbdnate Posted February 9, 2009 Report Share Posted February 9, 2009 the problem with mill is that it is not fast enough to win anything as a matter of fact you are just helping your opponent... so you have to completely mill your opponent out in one go or lose... Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 9, 2009 Report Share Posted February 9, 2009 Well, yeah, it's certainly not topping any jumps. Of course, the Morphing Jar Loop isn't either. Terribly inconsistent. Hell, why not just run this? [9] MONSTERS 3 x Grinder Golem3 x Blue Eyes Toon Dragon 2 x Necroface1 x Morphing Jar [27] SPELLS 3 x Toon Table of Contents3 x Trade-In3 x Allure of Darkness3 x Hand Destruction3 x Upstart Goblin3 x Inferno Tempest2 x Messenger of Peace1 x Lightning Vortex1 x Heavy Storm1 x Giant Trunade1 x Mystical Space Typhoon1 x Monster Reborn1 x Card Destruction1 x Level Limit - Area B [4] TRAPS 3 x Solemn Judgment (Or Trap Dustshoot, Smashing Ground & Messenger. Haven't tested enough.)1 x Gravity Bind Link to comment Share on other sites More sharing options...
sbdnate Posted February 9, 2009 Report Share Posted February 9, 2009 thats a bit better (though it still needs some work)... and yes the morphing loop is inconsistent... Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 9, 2009 Report Share Posted February 9, 2009 How would you improve upon the Necromill build? Link to comment Share on other sites More sharing options...
sbdnate Posted February 9, 2009 Report Share Posted February 9, 2009 make it a bit faster... Link to comment Share on other sites More sharing options...
SephirothKirby Posted February 9, 2009 Report Share Posted February 9, 2009 Boy, you love ellipses. Please elaborate upon increasing it's Speed. I don't think there's much more I can do. Originally it had 3 Broww, and 3 DWD, but this build seems better, with less monsters. Link to comment Share on other sites More sharing options...
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