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Bad Reaction and Nurse Reficule have an obvious contribution to the game without Gift Card; namely' date=' they provide reasonable burn with cards like Soul Taker, Upstart Goblin, and Eye of Truth.

 

Without Bad Reaction, Nurse Reficule, and cards that are already banworthy for reasons unrelated to Gift Card, what uses does Gift Card have?

[/quote']

 

Are you trying to say that's a reason to ban it or just randomly saying that?

 

If you have two cards that are only a problem when used in tandem but are otherwise fine, but Card A is completely useless without Card B, then just ban Card A. If Card B is banned, Card A receives a de facto ban; however, the converse is not true. Thus, Card B is essentially banned either way, so why needlessly remove Card A from the game?

 

That's only the case when neither card is the clear culprit in this combo. The only time Gift Card can be productive is when Simochi is on the field, hence Simochi is the culprit.

 

Assuming that Gift/Simochi is actually a problem, the only time Simochi can be a problem is when Gift Card is used with it.

 

The idea of a "culprit" is tied directly into usefulness outside of a combo, as the primary characteristic of most culprits is that they are useful only in the unacceptable combo.

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Bad Reaction and Nurse Reficule have an obvious contribution to the game without Gift Card; namely' date=' they provide reasonable burn with cards like Soul Taker, Upstart Goblin, and Eye of Truth.

 

Without Bad Reaction, Nurse Reficule, and cards that are already banworthy for reasons unrelated to Gift Card, what uses does Gift Card have?

[/quote']

 

Are you trying to say that's a reason to ban it or just randomly saying that?

 

If you have two cards that are only a problem when used in tandem but are otherwise fine, but Card A is completely useless without Card B, then just ban Card A. If Card B is banned, Card A receives a de facto ban; however, the converse is not true. Thus, Card B is essentially banned either way, so why needlessly remove Card A from the game?

 

That's only the case when neither card is the clear culprit in this combo. The only time Gift Card can be productive is when Simochi is on the field, hence Simochi is the culprit.

 

Assuming that Gift/Simochi is actually a problem, the only time Simochi can be a problem is when Gift Card is used with it.

 

The idea of a "culprit" is tied directly into usefulness outside of a combo, as the primary characteristic of most culprits is that they are useful only in the unacceptable combo.

 

Not really. Here's a little thought experiment. Two cards are released at the same time:

 

Card A: *Insert balanced and beneficial effect here* Also, if you have Card B in your hand, deck, or graveyard you win the match.

 

Card B: Normal Monster with 150 ATK and DEF.

 

In this case, neither card is broken without the other, and card A has more benefit. However, card A is still clearly the culprit and should be banned. Simochi is the same way.

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Bad Reaction and Nurse Reficule have an obvious contribution to the game without Gift Card; namely' date=' they provide reasonable burn with cards like Soul Taker, Upstart Goblin, and Eye of Truth.

 

Without Bad Reaction, Nurse Reficule, and cards that are already banworthy for reasons unrelated to Gift Card, what uses does Gift Card have?

[/quote']

 

Are you trying to say that's a reason to ban it or just randomly saying that?

 

If you have two cards that are only a problem when used in tandem but are otherwise fine, but Card A is completely useless without Card B, then just ban Card A. If Card B is banned, Card A receives a de facto ban; however, the converse is not true. Thus, Card B is essentially banned either way, so why needlessly remove Card A from the game?

 

That's only the case when neither card is the clear culprit in this combo. The only time Gift Card can be productive is when Simochi is on the field, hence Simochi is the culprit.

 

Assuming that Gift/Simochi is actually a problem, the only time Simochi can be a problem is when Gift Card is used with it.

 

The idea of a "culprit" is tied directly into usefulness outside of a combo, as the primary characteristic of most culprits is that they are useful only in the unacceptable combo.

 

Not really. Here's a little thought experiment. Two cards are released at the same time:

 

Card A: *Insert balanced and beneficial effect here* Also, if you have Card B in your hand, deck, or graveyard you win the match.

 

Card B: Normal Monster with 150 ATK and DEF.

 

In this case, neither card is broken without the other, and card A has more benefit. However, card A is still clearly the culprit and should be banned. Simochi is the same way.

 

Without an explicit Exodiaesque condition like that, how do you know which is which? Perhaps it's like this:

 

Simochi: [Acceptable effect]. Also, by discarding Gift Card from your hand, [unacceptable effect].

 

Gift Card: [No effect].

 

But perhaps it's like this:

 

Simochi: [Acceptable effect].

 

Gift Card: Activate only while you control Simochi. [unacceptable effect].

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I forgot the card's name but gift card has major conjuction with it.

The effect is like' date=' if your opponent has 7000 or more LP than you, you can activate this card. Both you and your opponents lifepoints become 3000 or something like that.

[/quote']

 

LifeEqualizerDR04-EN-R-UE.png

 

Banworthy.

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I forgot the card's name but gift card has major conjuction with it.

The effect is like' date=' if your opponent has 7000 or more LP than you, you can activate this card. Both you and your opponents lifepoints become 3000 or something like that.

[/quote']

 

LifeEqualizerDR04-EN-R-UE.png

 

Banworthy.

 

What makes this card so banworthy? It makes duels last longer and only OTKs with these "Inflict 3000 Damage" effects, which are usually ban-worthy as it is.

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life equalizer, self destruct button, simochi, and reficule.

eh, its not powerful enough. none of it is. too situational. trap searching is slow, 1 turn pause at best when using cat or mask. though cat slows you a bit more. can be as bad as 3 turns with cat though, if you have to flip it yourself and dont have necrovalley.

and then even if you do have all this, its just not strong enough.

 

but lets say they banned something there.

that card that needs to be banned, in this case, seems to be gift card, thats making all of these cards too powerful. (not really)

simochi and reficule both have effects that are essentially the counter of prime, and he runs around at 3, unchallenged, even with his destruction-jammer effect. equalizer and self destruct are very situational.

in fact, they all are. without any healing going on, simochi just takes up an mt slot and is vulnerable simply for being there. easily neg'd with decree or jinzo (who runs those?) or easily killed with mst, twister, or heavy. no prob. reficule is even more vulnerable, being a monster, is killed by all the meta destructive force, as well as being attackable.

meh.

cards with that kind of weakness only get banned if theyre yata. and hes pretty broken, even without his silly lock.

if one was to be limited or semi'd, itd be simochi. if one was to be banned, i would argue for gift card, but like as not, it would be simochi.

 

i dont think any of it is powerful enough.

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I forgot the card's name but gift card has major conjuction with it.

The effect is like' date=' if your opponent has 7000 or more LP than you, you can activate this card. Both you and your opponents lifepoints become 3000 or something like that.

[/quote']

 

LifeEqualizerDR04-EN-R-UE.png

 

Banworthy.

 

What makes this card so banworthy? It makes duels last longer and only OTKs with these "Inflict 3000 Damage" effects, which are usually ban-worthy as it is.

 

With the common self-LP-draining effects available - WORL is the best-known one, but there's an Equip whose name escapes me that basically gives a hand-look effect - Equalizer basically says "burn 5000". In fact, the only way Equalizer has ever been used or will ever be used is to burn 5000. Though it currently usually OTK's when used in tandem with Blasting the Ruins, the damage that it single-handedly inflicts is so great that you can Ookazi the opponent to death from there.

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