Jewelwriter Posted September 17, 2007 Report Share Posted September 17, 2007 Salutations. (*looks around, feeling like this is the choping block*) I'm posting up my top Ten Cards that I made myself. (I did several but these are the ten cards I enjoy the most out of all of them.) Here's my format. Monster NameAttribute / Type / Level / A:/D: / Text Magic/Trap NameMagic or Trap / Type of effect / Text MonsterMagicTrap Note: They are in no direct order.===========Green's Time Magic AttackMagic / Count how many cards are in your opponent's hand and your hand and then flip two coins. If the result is two Heads, your opponent loses 100 times the number of cards in there hand and send that many to the graveyard from there deck. If the result is two Tails, you lose 100 times the number of cards in there hand and send that many to the graveyard from your deck. If the result is one Heads and one Tails, both players shuffle there hands into the deck and draw three cards.-TieBlue's PotionMagic / For every card in your hand, add 300 Life Points. White's PotionMagic / Count how many stars from each monster (Aka Level) in your graveyard. For every monster level in your graveyard add 100 life points to both your life points and your opponent's.Tie-Nightmare MachineMagic / Continus / At the start of your turn, you can gain a Spellcaster token and place it in Defense mode. (Dark / Spellcaster / 1 / A:500/D:100) If in Attack Mode at the end of the turn, destroy the tokens and inflict 500 damage to your opponet for each token in Attack Mode.-Choas Control! (Limited)Magic / During your second Main Phase this card can be used. Your opponent is only allowed to draw a card and then end his turn.-Hydragonic GunMagic/ Continuious / This card can only be on the field if there is a Water attribute monster on the field. Once during your turn, offer one Water attribute monster, Fish type monster, Sea-Serpent type monster, or Aqua type monster from either the hand or the field to deal direct damage to your opponent's life points equal the the offered monster. When a total of 3000 ATK points or over is in the grave because this effect, summon one "Aqua Cannon Dragonist" in Attack mode from the hand, deck, or graveyard and equip this card to it. When this card is sent to the grave, send "Aqua Cannon Dragonist" to the graveyard.-Aqua Cannon DragonistWater / Sea Serptent (Effect )/ 8 / A:3000+/D:2500+ / This card can only be special summoned by "Hydragonic Gun". When this monster defeats a monster that is in defense mode, the difference is ggiven to your opponent as battle damage. If you discard a monster while this card is in play, destory one monster that is equal or lower than the def points of the monster that was discarded. If both effects are used on the same turn, this card can't attack next turn.-Yellow's Escape AssistanceTrap / Counter / Negate a trap card or a monster's effect that targets a monster.-Bottom of the BarrelTrap / Choose two cards in your opponent's hand. Your opponent sends them back into their deck, shuffle their deck and then the draw that many cards from the bottom of the deck.-Mimix (Limited: One per deck)Earth / Beast (Effect) / 1 / A: ???/D: ??? / If this card is played as a monster; for every card in both player's hands, this monster gains 400 ATK and DEF points. If this card is played as a magic or trap card, it does only one of these effects: *Destory all of your opponent's monsters on the field then discard this card. *Select the correct Fusion-material monsters to from the hand or field and send them into the graveyard to summon the correct Fusion Monster and discard this card. *Destory all of your opponent's Magic and Trap Cards on the field and then discard this card.-Link's Arrow of EndingMagic / Equip / At the start of your opponet's standby phase, the one equiped with this card will be destoryed along with this card to the correct player's graveyards. At that time flip a coin. If heads, the attack of the monster is added to your life points. If tails, the defence of the monster is added to your life points. Link to comment
Serrenox Posted September 17, 2007 Report Share Posted September 17, 2007 Sorry but some small and minor errors with OCG (Official Card Grammar), and capitalism. Link to comment
Jewelwriter Posted September 17, 2007 Author Report Share Posted September 17, 2007 *Sweatdrop.* I never said they were perfect. Can you help? Link to comment
Serrenox Posted September 17, 2007 Report Share Posted September 17, 2007 It's a small mistake. They're very good though, don't worry. Do they need a booster pack? You're more then welcome to have one. AS a payment, do not worry, payment is not needed but appreciated. Please don't donate your only points if you think I did a good job. A rep is not neccessary but still appreciated. I can help you improve on your card... Look on your member card. Then see what words are in capitals. Look how I write them. It's not a big deal. Link to comment
Jewelwriter Posted September 17, 2007 Author Report Share Posted September 17, 2007 Thanks. I'm curious on what you can do for that. But if anything you can PM me if they are done if you want to. Link to comment
NP Sage Posted September 18, 2007 Report Share Posted September 18, 2007 mimix should have one og the possible effects locked to being a trap and the other locked to being a spell. If not there is no rreson to wait for it to be a rap. Link to comment
Jewelwriter Posted September 18, 2007 Author Report Share Posted September 18, 2007 mimix should have one og the possible effects locked to being a trap and the other locked to being a spell. If not there is no rreson to wait for it to be a rap. Well it's using it as if it becomes a magic card, the kind of magic card that goes away after use. Link to comment
Static Posted October 1, 2007 Report Share Posted October 1, 2007 I dont quite understnad chaos control. Is it basically? Activate only during your second mainphase, your opponent draws one card and the turn ends immediately. Besides that, I really liked your Green time Magic Attack card. :) Link to comment
Jewelwriter Posted October 2, 2007 Author Report Share Posted October 2, 2007 Yes. It means that your opponent goes into their draw phase and then it jumps to the end Phase. Link to comment
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