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Hurricane


Cyberdog

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Hurricane Beast

4/Beast/Wind

1500/1000

This card can attack twice per battle phase. During each of your Standby Phases discard 1 card from your hand.

 

Hurricane Phoenix

4/Winged - Beast/Wind

1900/1000

When this card is discarded by the effect of a "Hurricane" monster Special Summon it. While this card remains on the field you do not have to discard for the effect of a "Hurricane" monster.

 

Hurricane Rider

4/Beast-Warrior/Wind

2100/1000

Decrease this cards attack by 500 for each monster you control. During each of your Standby Phases discard 1 card from your hand.

 

Hurricane Dragon

4/Dragon/Wind

2000/1000

You may Special Summon this card from your hand if you control 2 or more "Hurricane" monsters. When this card destroys a monster in battle draw 1 extra card for each "Hurricane" monster you control during your next draw phase. During each of your Standby Phases discard 1 card from your hand.

 

Twin Hurricane Dragon

8/Dragon/Wind

Fusion

2500/1400

"Hurricane Dragon" + "Hurricane Dragon"

This card can be Special Summoned from your Extra Deck by sending 2 "Hurricane Dragons" from your side of the field to the graveyard. Negate all Traps your opponent activates.

 

Hurricane Wings

Spell

Tribute 1 "Hurricane" monster you control draw 2 cards.

 

Hurricane Bomber

4/Machine/Wing

1500/1900

Tribute 1 "Hurricane" monster you control to inflict 1200 damage to either player. When this card is discarded for the effect of a "Hurricane" monster draw 2 cards. During each of your Standby Phases discard 1 card from your hand.

 

Hurricane Attack Force

4/Warrior/Wind

1900/1000

When this card destroys a monster in battle draw 1 card. During each of your standby phases discard 2 cards from your hand, if you are unable to send this card to the graveyard and Special Summon 1 "Hurricane Delta"

 

Hurricane Delta

8/Fairy/Wind

0/0

This card gains 800 attack for each "Hurricane" monster in your graveyard, remove all "Hurricane" monsters from your graveyard to destroy all Spell or Traps on the field. During each of your standby phases discard 1 card from your hand.

 

Hurricane Lycan

6/Wind/Beast

2600/1000

Each time you discard a "Hurricane" monster from your hand inflict 800 damage to your opponent. During each of your standby phases discard 2 cards from your hand, if you cannot destroy this card.

 

Hurricane Nest

Field Spell

If you control a "Hurricane" monster you may draw 1 extra card during your Draw Phase. If this card would be destroyed by card effect discard 1 "Hurricane" card from your hand to negate and destroy the card that would destroy this card.

 

Tornado Strike

Spell

Tribute 5 "Hurricane" or "Tornado" monsters you control, destroy all cards on the field.

 

Hurricane Falcon

3/Winged-Beast/Wind

1200/1000

When this card is discarded from your hand Special Summon it. Discard 1 card from your hand and tribute this card to Special Summon 1 "Hurricane" monster in either players graveyard.

 

Hurricane Summoner - Falcos

5/Winged-Beast/Wind

2400/1000

Once per turn Discard 1 card from your hand to Special Summon 1 "Hurricane" monster from your graveyard. If this card is destroyed, destroy all cards you Special Summoned since this card was summoned.

 

Twisted Felony

Continous Spell

Tribute 2 "Hurricane" monsters you control, your opponent must discard cards from their hand each time you discard for the effect of a "Hurricane" monster.

 

Twisted Winds

Spell

Tribute 1 "Hurricane" monster you control, add 1 "Hurricane" monster from your deck to your hand and draw 1 card.

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The hand severing effect during every turn for a monster to have kind of needs very nice eff but the thing that if you do not have cards in hand those things are going over the line. "if you do not, this card is destroyed" effect would be good and of course cadrs that add cards to hand are important. After that, "Brilliant!" 8/10(cause of the OP)

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