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Prove to me that Makyura the Destructor should be banned.


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Since most people think he should be banned, I'll play Devil's Advocate and argue that he should be legal.

 

I'll start by removing his combo with Dark Scorpion - Chick the Yellow from the picture. If legal, Chick the Yellow would give the competitive game virtually nothing; Makyura, on the other hand, would actually be of use. Since Makyura actually gives something to the game and Chick's weakness results in a de facto prohibition, it makes sense to ban Chick in order to save Makyura.

 

Obviously, any cards that would need to be banned with the return of Cathedral of Nobles - Accumulated Fortune, perhaps - would already have been removed from the picture, since we've already brought Cathedral back; hence, any supposed problem with Makyura would need to be one that does not apply to Cathedral. In the past, the only well-known such problem was Chick OTK, which has already been dismissed.

 

Start the argument.

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Say you're up against a Tele-DAD Deck, or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

 

Exactly how does Chick fit into this?

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Say you're up against a Tele-DAD Deck' date=' or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

[/quote']

 

This is the most arbitrary Limit suggestion ever. Prove that Makyura damages the game at 3. Then prove that this damage does not exist at 1.

 

All you've shown is that his effect can be used in some situations. The word for that is "possibly playable", not "banworthy".

 

Exactly how does Chick fit into this?

 

Limit Reverse.

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Chick the Yellow provides support to Dark Scorpions. There's nothing Makyura provides that Catherdral of Nobles can't provide. It's better for the game to leave Chick the Yellow unlimited and leaving Makyura banned.

 

Banning Chick the Yellow is stupid, and that's the first mistake in your argument.

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I'll start by removing his combo with Dark Scorpion - Chick the Yellow from the picture. If legal' date=' Chick the Yellow would give the competitive game virtually nothing; Makyura, on the other hand, would actually be of use. Since Makyura actually gives something to the game and Chick's weakness results in a [i']de facto[/i] prohibition, it makes sense to ban Chick in order to save Makyura.

 

A card shouldn't be banned because it has no use in the competitive game.

Treeborn Frog has not seen play in the Tele-DAD meta, yet its ability to supply unlimited tribute is arguably banworthy.

 

Moreover, Chick the Yellow does contribute to the game.

It provides a way to reuse Limit Reverse and Graceful Revival.

It can also activate Treasure Map.

It is also required to activate Dark Scorpion Combination.

 

any supposed problem with Makyura would need to be one that does not apply to Cathedral.

 

Cathedral is an unsearchable continous spell that is vulnerable to S/T removal.

Makyura can be sent to the graveyard via Foolish Burial, Armageddon Knight (which is searchable by RotA), any discard effects. RotA can also search Makyura if a discard fodder is needed.

Therefore, a deck based on using Makyura and loads of trap draw cards would be consistent no matter Makyura is at 1, 2 or 3.

This card makes OTK decks too consistent, unlike an OTK deck with Cathedral + traps as draw power which would result in dead draws without Cathedral.

 

While Makyura has more uses than Chick the Yellow, it also promotes OTKs with or without Chick the Yellow. Hence, Makyura should be banned instead of Chick the Yellow.

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Chick the Yellow provides support to Dark Scorpions. There's nothing Makyura provides that Catherdral of Nobles can't provide. It's better for the game to leave Chick the Yellow unlimited and leaving Makyura banned.

 

Banning Chick the Yellow is stupid' date=' and that's the first mistake in your argument.

[/quote']

 

Chick the Yellow is sufficiently weak as to contribute less to the game than Makyura.

 

A card that is never used is no different in practical terms from a card that is banned. Chick, if legal, is never used to any reasonable degree. Makyura, however, could be used - and, indeed, would be used far more than Chick.

 

Think of it this way: Butterfly Dagger - Elma supports Guardians and combos with cards like Kuraz. It still gives less to the game than Gearfried the Iron Knight does, so Gearfried stays and Elma goes.

 

I'll quote my partial decklist from the Cathedral of Nobles discussion

 

Good Goblin Housekeeping x3

Jar of Greed x3

Legacy of Yata-Garasu x3

Reckless Greed x3

Upstart Goblin x3

Hand Destruction x3

 

Plus 2 foolish' date=' 3 armageddon knight, and whatever else is designed to OTK.

[/quote']

 

With simple OTK combos banned, you lack a real win condition to draw into.

 

Furthermore, assuming average luck with draws, such a decklist gives itself net minuses while filling its own hand with dead cards, such as extra Foolishes.

 

Show me a deck that can set up an OTK with sufficient consistency to warrant list attention.

 

Why is Chick banned over Makyura though?

 

Chick has a de facto ban even when legal due to his horrible weakness. Makyura actually has uses.

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Say you're up against a Tele-DAD Deck' date=' or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

[/quote']

 

This is the most arbitrary Limit suggestion ever. Prove that Makyura damages the game at 3. Then prove that this damage does not exist at 1.

 

All you've shown is that his effect can be used in some situations. The word for that is "possibly playable", not "banworthy".

 

First, allow me to point out that he can be fetched by RotA, then dumped by Allure. Of course, that's not my main reason, but it might as well help back it up.

 

For all intents and purposes, I did not see how much of problem he was when he was 3, or whatever number he was at prior to his banning. Putting a single card right from 0 to 3 seems a bit odd, and we should see his performance at 1 before further unlimiting him. Name one card that went from 0 to 3 and I'll consider otherwise.

 

Exactly how does Chick fit into this?

 

Limit Reverse.

 

What about Yubel, or several other DARK Monsters with 1000 ATK or less?

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I'll start by removing his combo with Dark Scorpion - Chick the Yellow from the picture. If legal' date=' Chick the Yellow would give the competitive game virtually nothing; Makyura, on the other hand, would actually be of use. Since Makyura actually gives something to the game and Chick's weakness results in a [i']de facto[/i] prohibition, it makes sense to ban Chick in order to save Makyura.

 

A card shouldn't be banned because it has no use in the competitive game.

 

Here we have two cards, neither of which is a problem with the other gone, and neither of which can be singularly identified as the culprit. One, if legal, would actually contribute to the game. The other, if legal, would not. This is the deciding factor.

 

Treeborn Frog has not seen play in the Tele-DAD meta' date=' yet its ability to supply unlimited tribute is arguably banworthy.

[/quote']

 

What card has been used in Konami format is irrelevant.

 

What card would be used in 3-0 format is relevant.

 

Moreover, as I said, this applies only when we are forced to choose between two otherwise balanced cards; in this case, we save whichever actually helps the game. Treeborn Frog is clearly the problem, so we ban him. However, even ignoring this, to save Treeborn Frog, we would need to ban a wide variety of cards that could use him as fodder, and those cards together easily help the game far more than the lone Treeborn Frog would.

 

Moreover' date=' Chick the Yellow does contribute to the game.

It provides a way to reuse Limit Reverse and Graceful Revival.

It can also activate Treasure Map.

It is also required to activate Dark Scorpion Combination.

[/quote']

 

The help that Chick gives the game is minimal at best, as can be evidenced by your selection of examples for how he helps. Such a selection can be described by the phrase "grasping at straws".

 

Even if Chick does allow some strategies, there are two main problems:

 

1) These are not even close to a competitive level; as the banlist is designed solely for tournament play, this makes them largely irrelevant.

 

2) Makyura helps the game more. Again, see Elma versus Gearfried.

 

any supposed problem with Makyura would need to be one that does not apply to Cathedral.

 

Cathedral is an unsearchable continous spell that is vulnerable to S/T removal.

Makyura can be sent to the graveyard via Foolish Burial' date=' Armageddon Knight (which is searchable by RotA), any discard effects. RotA can also search Makyura if a discard fodder is needed.

Therefore, a deck based on using Makyura and loads of trap draw cards would be consistent no matter Makyura is at 1, 2 or 3.

This card makes OTK decks too consistent, unlike an OTK deck with Cathedral + traps as draw power which would result in dead draws without Cathedral.

 

While Makyura has more uses than Chick the Yellow, it also promotes OTKs with or without Chick the Yellow. Hence, Makyura should be banned instead of Chick the Yellow.

[/quote']

 

If such OTK's are actually a problem, ban the OTK cards.

 

Say you're up against a Tele-DAD Deck' date=' or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

[/quote']

 

This is the most arbitrary Limit suggestion ever. Prove that Makyura damages the game at 3. Then prove that this damage does not exist at 1.

 

All you've shown is that his effect can be used in some situations. The word for that is "possibly playable", not "banworthy".

 

First, allow me to point out that he can be fetched by RotA, then dumped by Allure. Of course, that's not my main reason, but it might as well help back it up.

 

For all intents and purposes, I did not see how much of problem he was when he was 3, or whatever number he was at prior to his banning. Putting a single card right from 0 to 3 seems a bit odd, and we should see his performance at 1 before further unlimiting him. Name one card that went from 0 to 3 and I'll consider otherwise.

 

Wait a minute, here. Are you telling me that you are basing your belief on the fundamental nature of how cards should move through the banlist upon what Konami has done in the past? Konami also promotes mass Semi-Limiting just for kicks and giggles, but that doesn't mean we should follow their lead on that note either.

 

To my knowledge, no card has ever jumped directly from 0 to 3. However, only one formerly banned card that I know of has ever become unlimited at all - namely, Injection Fairly Lily, which spent a full two and a half years at 1.

 

However, the moment I pattern my own method of banlist construction off of Konami's is the moment I cut off my own arm and bludgeon myself to death with it.

 

Exactly how does Chick fit into this?

 

Limit Reverse.

 

What about Yubel' date=' or several other DARK Monsters with 1000 ATK or less?

[/quote']

 

...because Makyura + Limit Reverse + Yubel is not an OTK. >_>

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Name one card that went from 0 to 3 and I'll consider otherwise.

 

what

 

Crab seems to be suggesting that Makyura should go from 0 straight to 3.

 

No.

 

What I am suggesting is that we disregard everything Konami has ever done and just leave it at the default position of 3.

 

Exactly how does Chick fit into this?

 

Limit Reverse.

 

What about Yubel' date=' or several other DARK Monsters with 1000 ATK or less?

[/quote']

 

What about them?

 

What sets them apart from Chick?

 

They don't instantly win.

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Say you're up against a Tele-DAD Deck' date=' or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

[/quote']

 

This is the most arbitrary Limit suggestion ever. Prove that Makyura damages the game at 3. Then prove that this damage does not exist at 1.

 

All you've shown is that his effect can be used in some situations. The word for that is "possibly playable", not "banworthy".

 

First, allow me to point out that he can be fetched by RotA, then dumped by Allure. Of course, that's not my main reason, but it might as well help back it up.

 

For all intents and purposes, I did not see how much of problem he was when he was 3, or whatever number he was at prior to his banning. Putting a single card right from 0 to 3 seems a bit odd, and we should see his performance at 1 before further unlimiting him. Name one card that went from 0 to 3 and I'll consider otherwise.

 

Wait a minute, here. Are you telling me that you are basing your belief on the fundamental nature of how cards should move through the banlist upon what Konami has done in the past? Konami also promotes mass Semi-Limiting just for kicks and giggles, but that doesn't mean we should follow their lead on that note either.

 

To my knowledge, no card has ever jumped directly from 0 to 3. However, only one formerly banned card that I know of has ever become unlimited at all - namely, Injection Fairly Lily, which spent a full two and a half years at 1.

 

However, the moment I pattern my own method of banlist construction off of Konami's is the moment I cut off my own arm and bludgeon myself to death with it.

 

Explain why a card should jump from 0 to 3 then.

 

Exactly how does Chick fit into this?

 

Limit Reverse.

 

What about Yubel' date=' or several other DARK Monsters with 1000 ATK or less?

[/quote']

 

...because Makyura + Limit Reverse + Yubel is not an OTK. >_>

 

Explain how Makyura + Limit Reverse + Chick is then.

 

Name one card that went from 0 to 3 and I'll consider otherwise.

 

what

 

Crab seems to be suggesting that Makyura should go from 0 straight to 3.

 

No.

 

What I am suggesting is that we disregard everything Konami has ever done and just leave it at the default position of 3.

 

My mistake about deleting my past post. I noticed your first one, so I didn't think my post was necessary anymore.

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Say you're up against a Tele-DAD Deck' date=' or any other Deck that focuses on swarm. It's your first turn, but it's the second turn of the duel.

 

You: I activate Lightning Vortex!

Opponent: I activate (Either Solemn Judgment or Dark Bribe are applicable here)

You: Well, it sucks that I discarded Makyura the Destructor, because now I can use my (Again, either Solemn or Bribe would work)

 

So basically, Makyura shouldn't be banned, but I think he should be Limited.

[/quote']

 

This is the most arbitrary Limit suggestion ever. Prove that Makyura damages the game at 3. Then prove that this damage does not exist at 1.

 

All you've shown is that his effect can be used in some situations. The word for that is "possibly playable", not "banworthy".

 

First, allow me to point out that he can be fetched by RotA, then dumped by Allure. Of course, that's not my main reason, but it might as well help back it up.

 

For all intents and purposes, I did not see how much of problem he was when he was 3, or whatever number he was at prior to his banning. Putting a single card right from 0 to 3 seems a bit odd, and we should see his performance at 1 before further unlimiting him. Name one card that went from 0 to 3 and I'll consider otherwise.

 

Wait a minute, here. Are you telling me that you are basing your belief on the fundamental nature of how cards should move through the banlist upon what Konami has done in the past? Konami also promotes mass Semi-Limiting just for kicks and giggles, but that doesn't mean we should follow their lead on that note either.

 

To my knowledge, no card has ever jumped directly from 0 to 3. However, only one formerly banned card that I know of has ever become unlimited at all - namely, Injection Fairly Lily, which spent a full two and a half years at 1.

 

However, the moment I pattern my own method of banlist construction off of Konami's is the moment I cut off my own arm and bludgeon myself to death with it.

 

Explain why a card should jump from 0 to 3 then.

 

If a card belongs at 3, it should be at 3. The fact that Konami placed it at 0 is irrelevant. The fact that Konami has never performed a zero-to-three jump in the past is also irrelevant.

 

Exactly how does Chick fit into this?

 

Limit Reverse.

 

What about Yubel' date=' or several other DARK Monsters with 1000 ATK or less?

[/quote']

 

...because Makyura + Limit Reverse + Yubel is not an OTK. >_>

 

Explain how Makyura + Limit Reverse + Chick is then.

 

Chick bounces the Limit Reverse used to Special Summon him, which then Special Summons him again. GG.

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Explain how Makyura + Limit Reverse + Chick is then.

 

 

It's even on wiki. >_>

 

http://yugioh.wikia.com/wiki/Card_Tips:Makyura_the_Destructor

 

"Your opponent must have a clear field, and Makyura and Chick must be in the graveyard. During the turn Makyura is sent to the Graveyard, you can activate Trap Cards from your hand. Use the effect to activate "Call of the Haunted" from your hand to Special Summon "Dark Scorpion - Chick the Yellow". If your opponent has a clear field, attack directly, and use Chick's effect to return "Call of the Haunted" to your hand. This will destroy "Dark Scorpion - Chick the Yellow". You can then use "Call of the Haunted" again in the same Battle Phase from your hand to Special Summon "Dark Scorpion - Chick the Yellow". Simply repeat until you win. Only usable in Traditional Format."

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[spoiler=Deck List, exodia.]1|Db1|Makyura the Destructor

3|Ptdn|Armageddon Knight

3|Ast|Emissary of the Afterlife

1|Lob|Exodia the Forbidden One

1|Lob|Left Arm of the Forbidden One

1|Lob|Left Leg of the Forbidden One

1|Lob|Right Arm of the Forbidden One

1|Lob|Right Leg of the Forbidden One

2|Ioc|Manticore of Darkness

1|Sdj|Sangan

3|Mrl|Upstart Goblin

2|Lon|Card of Safe Return

3|Sd3|Reload

2|Sdrl|Foolish Burial

3|Dp07|Hand Destruction

3|Fet|Good Goblin Housekeeping

3|Ske|Jar of Greed

3|Pp01|Legacy of Yata-Garasu

3|Pgd|Reckless Greed

 

 

 

[spoiler=First test, FTK.] (11:11:15 PM) Game Reset!

(11:15:17 PM) Vampire Karl loaded their deck (40 in Deck, 0 in extra)

(11:15:18 PM) Vampire Karl shuffled the deck

(11:15:18 PM) Vampire Karl shuffled the deck

(11:15:18 PM) Vampire Karl drew a card

(11:15:19 PM) Vampire Karl drew a card

(11:15:19 PM) Vampire Karl drew a card

(11:15:19 PM) Vampire Karl drew a card

(11:15:19 PM) Vampire Karl drew a card

(11:15:20 PM) Vampire Karl drew a card

(11:15:23 PM) Vampire Karl has put down a Upstart Goblin

(11:15:24 PM) Vampire Karl has put down a Upstart Goblin

(11:15:24 PM) Vampire Karl drew a card

(11:15:24 PM) Vampire Karl drew a card

(11:15:26 PM) Vampire Karl put Upstart Goblin into the graveyard

(11:15:27 PM) Vampire Karl put Upstart Goblin into the graveyard

(11:15:29 PM) Vampire Karl has put down a Foolish Burial

(11:15:32 PM) Vampire Karl is looking at their deck

(11:15:42 PM) Vampire Karl is still looking at their deck. This will repeat every 10 seconds, until they are done

(11:15:52 PM) Vampire Karl is still looking at their deck. This will repeat every 10 seconds, until they are done

(11:15:56 PM) Vampire Karl has put down a Makyura the Destructor

(11:15:56 PM) Vampire Karl put Makyura the Destructor from their deck into play

(11:15:57 PM) Vampire Karl stopped looking at the Deck

(11:15:57 PM) Vampire Karl shuffled their deck

(11:15:58 PM) Vampire Karl put Makyura the Destructor into the graveyard

(11:15:59 PM) Vampire Karl put Foolish Burial into the graveyard

(11:16:03 PM) Vampire Karl has put down a Jar of Greed

(11:16:04 PM) Vampire Karl has put down a Legacy of Yata-Garasu

(11:16:05 PM) Vampire Karl has put down a Legacy of Yata-Garasu

(11:16:05 PM) Vampire Karl drew a card

(11:16:06 PM) Vampire Karl drew a card

(11:16:06 PM) Vampire Karl drew a card

(11:16:07 PM) Vampire Karl put Jar of Greed into the graveyard

(11:16:08 PM) Vampire Karl put Legacy of Yata-Garasu into the graveyard

(11:16:09 PM) Vampire Karl put Legacy of Yata-Garasu into the graveyard

(11:16:11 PM) Vampire Karl has put down a Reckless Greed

(11:16:12 PM) Vampire Karl has put down a Reckless Greed

(11:16:12 PM) Vampire Karl drew a card

(11:16:12 PM) Vampire Karl drew a card

(11:16:12 PM) Vampire Karl drew a card

(11:16:13 PM) Vampire Karl drew a card

(11:16:15 PM) Vampire Karl put Reckless Greed into the graveyard

(11:16:15 PM) Vampire Karl put Reckless Greed into the graveyard

(11:16:31 PM) Vampire Karl has put down a Upstart Goblin

(11:16:32 PM) Vampire Karl drew a card

(11:16:34 PM) Vampire Karl put Upstart Goblin into the graveyard

(11:16:36 PM) Vampire Karl has put down a Legacy of Yata-Garasu

(11:16:37 PM) Vampire Karl drew a card

(11:16:39 PM) Vampire Karl put Legacy of Yata-Garasu into the graveyard

(11:16:43 PM) Vampire Karl has put down a Jar of Greed

(11:16:43 PM) Vampire Karl drew a card

(11:16:45 PM) Vampire Karl put Jar of Greed into the graveyard

(11:17:02 PM) Vampire Karl has put down a Card of Safe Return

(11:17:03 PM) Vampire Karl has put down a Reload

(11:17:10 PM) Vampire Karl put Emissary of the Afterlife from their hand to the top of the deck.

(11:17:12 PM) Vampire Karl put Armageddon Knight from their hand to the top of the deck.

(11:17:14 PM) Vampire Karl put Right Leg of the Forbidden One from their hand to the top of the deck.

(11:17:16 PM) Vampire Karl put Emissary of the Afterlife from their hand to the top of the deck.

(11:17:18 PM) Vampire Karl put Right Arm of the Forbidden One from their hand to the top of the deck.

(11:17:19 PM) Vampire Karl shuffled the deck

(11:17:19 PM) Vampire Karl shuffled the deck

(11:17:19 PM) Vampire Karl drew a card

(11:17:20 PM) Vampire Karl drew a card

(11:17:20 PM) Vampire Karl drew a card

(11:17:20 PM) Vampire Karl drew a card

(11:17:21 PM) Vampire Karl drew a card

(11:17:24 PM) Vampire Karl put Reload into the graveyard

(11:17:32 PM) Vampire Karl has put down a Foolish Burial

(11:17:36 PM) Vampire Karl is looking at their deck

(11:17:43 PM) Vampire Karl has put down a Manticore of Darkness

(11:17:43 PM) Vampire Karl put Manticore of Darkness from their deck into play

(11:17:44 PM) Vampire Karl stopped looking at the Deck

(11:17:44 PM) Vampire Karl shuffled their deck

(11:17:45 PM) Vampire Karl put Manticore of Darkness into the graveyard

(11:17:46 PM) Vampire Karl put Foolish Burial into the graveyard

(11:17:48 PM) Vampire Karl has put down a Manticore of Darkness (from hand)

 

 

This honestly took no effort to make. Also, there ARE other otk combos out there regardless of Exodia. All you need is one of them. This probably isnt even the best build and I FTKed with it.

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Guest PikaPerson01

ITT: People assume that Exodia and CoSR would remain legal.

 

On-topic: There's probably some really big obvious thing I'm missing, but I'm too rich and good looking to think it up right now.

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