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Devil Hunters ~Devil May Cry~


Xymma

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The rp is a good start but lacks some vital parts of the other games. first the battle with Vergil can't happen Vergil dies at the end of dmc 3. second the Force Edge is now the sword Sparda and can't revert back to force edge. Also the storyline lacks descriptive quality.

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1.

yes if you can find good sprites please send me the link

 

2. if you created the rp' date=' post the link in this club.

and delete your double post

 

3. don't spam nitemare

[/quote']

 

If me asking "where it was" is spam..then wouldnt you saying "welcome" be spam to? Because it is off topic and has nothing to do with DMC.

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Iogaara u were added to the member list

 

"welcome" is not spam because it has something to do with the club

 

and it was spam because we dont know what u were asking about

 

if u had posted wat u were asking about it might not have been spam

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Iogaara u were added to the member list

 

"welcome" is not spam because it has something to do with the club

 

and it was spam because we dont know what u were asking about

 

if u had posted wat u were asking about it might not have been spam

 

It was about the RP..didnt think I had to reply to it seeing I was the post right under it, but seeing how I know that when Im replying to a post I need to click the "Reply" button everything should be pitchie now...so any1 else going to join his rp?

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[spoiler=Cardz]

100090n.jpg

100090t.jpg

100090s.jpg

100090p.jpg

100090p.jpg

 

 

 

5 Cards. The last one is OPed' date=' I know.

[/quote']

 

i cannot read the cards, the text is to small. please post the card lore.

 

i can read them just fine

 

they are pretty good cards but have a lot of ocg errors and yes the last one is way overpowered

 

+10 for eternal zodiac (2 for each card) but post the card lore for Kaiser and anyone else who cant read them

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Ok, I know, I'm losing what little OCG sense I used to have.

 

[spoiler=Vergil 1 Card Lore]

This card cannot be Normal Summoned or Set. This card can only be summoned when "Dante - Son Of Sparda" is on yours or your opponents field. This card can increase its ATK and DEF by 300 for every Warrior-type and Fiend-type card on your opponents field. When the card "Devil Trigger Dante" is on your opponents field and "Devil Trigger Vergil" is on your field increase this cards ATK and DEF by 1000. When the card "Devil Hunter Sparda" is on yours or your opponents field you can increase the ATK and DEF of both cards by 500.

 

[spoiler=Vergil 2 Card Lore]

This card cannot be Normal Summoned or Set. This card can only be summoned when "Dante - Devil Trigger" is on either field. This card cannot be destroyed by Spell or Trap cards. When this card and "Dante - Son Of Sparda" are on your opponents field you can increase this cards ATK and DEF by 1300. When this card is destroyed as a result of battle by a LIGHT creature destroy both cards.

 

[spoiler=Dante 1 Card Lore]

This card cannot be Normal Summoned or Set. This card cannot be summoned when "Sparda - Legendary Devil Hunter" is on your opponents field. When the Equip spell "Rebellion" is placed on this card this card cannot be destroyed. When "Vergil - Son Of Sparda" is on your opponents field you can randomly select 3 cards from your opponents hand and remove them from play. When this card destroys a FIRE or a DARK creature destroy both cards. When this card is destroyed as a result of battle draw a card and remove it from play.

 

[spoiler=Dante 2 Care Lore]

This card cannot be Normal Summoned or Set. This card can only be summoned when "Vergil - Devil Trigger" is on either field. This card cannot be destroyed by Spell or Trap cards. When this card and "Vergil - Son Of Sparda" are on your opponents field you can increase this cards ATK and DEF by 1300. When this card is destroyed as a result of battle by a LIGHT creature destroy both cards.

 

[spoiler=Dante 3 Card Lore]

"Dante - Son Of Sparda" + "Dante - Devil Trigger"

This card cannot be destroyed by battle. This card cannot be destroyed by Spells or Traps. This card cannot be Special Summoned from your Graveyard or Deck. When this card is successfully destroyed, inflict 4000 damage to your opponents Life Points. When this card is successfully Fusion Summoned, you can increase your Life Points by 2000. If this card is Special Summoned from your hand, you must pay 500 Life Points every turn.

 

 

Happyz?

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