Windfang Posted January 29, 2009 Report Share Posted January 29, 2009 These aren't actually my idea. Someone asked me to make them for her. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special Summon a Fusion monster with the material requirements of both monsters. When this monster deals Combat damage, Deal an additional 100 damage to the opponents Life Points. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. This Monster may Attack the Opponent Directly, if you cut Its ATK in half, afterwords, it must go to Defense mode. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster is Summoned to the field, it may destroy one monster with lower ATK. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster Attacks, You may discard a card to negate the opponents monster effects. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. While there is another Earth Monster on your side of the field, This monster cannot be targeted by Opponent's Effect. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When Cyberknight Bee comes into play, gain Lifepoints eaqual to the number of magic/trap cards on the field X 200. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. During your standby phase, place a Venom Counter on a monster the opponent controls, that monster loses 500 attack and defense for each Venom counter on it. Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster comes into play, you may destroy one face down monster on the field. Link to comment
Windfang Posted January 29, 2009 Author Report Share Posted January 29, 2009 These aren't all of them. This is just lvls 1-4. I'm waiting for her to finish 5-7. Link to comment
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