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Cyberknight/DataKnight Set(Not finished)


Windfang

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These aren't actually my idea. Someone asked me to make them for her.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special Summon a Fusion monster with the material requirements of both monsters. When this monster deals Combat damage, Deal an additional 100 damage to the opponents Life Points.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. This Monster may Attack the Opponent Directly, if you cut Its ATK in half, afterwords, it must go to Defense mode.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster is Summoned to the field, it may destroy one monster with lower ATK.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster Attacks, You may discard a card to negate the opponents monster effects.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. While there is another Earth Monster on your side of the field, This monster cannot be targeted by Opponent's Effect.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When Cyberknight Bee comes into play, gain Lifepoints eaqual to the number of magic/trap cards on the field X 200.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. During your standby phase, place a Venom Counter on a monster the opponent controls, that monster loses 500 attack and defense for each Venom counter on it.

 

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Effect:When there is another CyberKnight on the field, and this one is Destroyed, you may Remove the other one from play, to Special summon a Fusion monster with the material requirements of both monsters. When this monster comes into play, you may destroy one face down monster on the field.

 

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