Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 -_- Dark, Technician boosts the power of techniques whose BASE POWER (which means original) is < 60. Even if STAB gets applied first, the move's BASE POWER is still 60, thus receiving the boost from Technician. Post-STAB Power =/= Base Power. Link to comment Share on other sites More sharing options...
J123 Posted April 6, 2009 Report Share Posted April 6, 2009 So Tech then STAB is always preffered but never happens?Oh wait, in view Zex's post I get it now, even though the power changes the base doesn't, so tech would still be applied?=) Link to comment Share on other sites More sharing options...
Dark Posted April 6, 2009 Report Share Posted April 6, 2009 I don't think that a move that gets STAB and Tech would be bumped up to 135 BP. I'm pretty sure that it will STAY at 90 and Tech. won't be applied. EDIT: Then again, it was MY question, so I'm pretty much oblidged to believe you. Damn. xD Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 Let's go with Bullet Punch as it's the most commonly used Tech orientated move in Meta. Bullt Punch BP=40 40*STAB1.5=60 60*Tech1.5=90 BP total=90 Tech works on BP not the the power it becomes from other increases. Technician: When the Pokémon uses a move that has 60 base power or less' date=' damage is increased by 50%. STAB and effectiveness modifiers are not counted when deciding whether the ability activates. If a move has variable base power and would have 60 base power or less when used (Avalanche, Hidden Power, Natural Gift, Payback, Pursuit, and Revenge), it is also boosted by 50%.[/quote'] Link to comment Share on other sites More sharing options...
Dark Posted April 6, 2009 Report Share Posted April 6, 2009 Let's go with Bullet Punch as it's the most commonly used Tech orientated move in Meta. Bullt Punch BP=40 40*STAB1.5=60 60*Tech1.5=90 BP total=90 Tech works on BP not the the power it becomes from other increases. Technician: When the Pokémon uses a move that has 60 base power or less' date=' damage is increased by 50%. STAB and effectiveness modifiers are not counted when deciding whether the ability activates. If a move has variable base power and would have 60 base power or less when used (Avalanche, Hidden Power, Natural Gift, Payback, Pursuit, and Revenge), it is also boosted by 50%.[/quote'] Smogon Wrote Wrote? xD Anyways, Bullet Punch is a bad example. It has 40 BP, after STAB it has 60. 60 is still applicable with Technician so it DOES get bumped up to 90. Let's take Aerial Ace. It has 60 BP, and after STAB is has 90. 90 is not applicable with Technician. Let's take Aerial Ace. It has 60 BP, and after Technician it has 90. After STAB it has 135. My question is, will that Aerial Ace stay at 90 BP because it's not Technician-applicable or will it get used with Technician first and then STAB to become 135 BP? Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 lol "wrote wrote", read it again Dark. Base Power refers to its original value. If something is increased by STAB that doesn't become it's Base Power. Technician ignores other increases and only works with BP. You need to understand the definition of Base Power to understand this. Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 -.- That's like, exactly what I said. BP =/= Post-STAB Power Dark seems rather determined to be a non-believer in this. Link to comment Share on other sites More sharing options...
Dark Posted April 6, 2009 Report Share Posted April 6, 2009 So you are telling me with STAB and Technician, that flimsy Aerial Ace has 135 Base Power? I believe you, but it doesn't sound right. Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 Some moves can have the power of 200/3 so 135 is plausible, although there isn't a single Pokemon that can learn Arial Ace, have Technician and get STAB from it so that's why it sounds a bit funky. Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 Some moves can have the power of 200/3 so 135 is plausible' date=' although there isn't a single Pokemon that can learn Arial Ace, have Technician and get STAB from it so that's why it sounds a bit funky.[/quote'] Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 Zex, I'll have your Entei for you by tomorrow; I had to see if one of my buddies had a good one. It's Adamant with 31 ATK and SPD, no EVs and level 50. Also Dark, your two guys are done, I'll be eating Dinner soon so I'll trade after. Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 Cooleo, fooleo. ^^ We'll trade later on? I'm at school right now, and have a job interview afterward. I won't be getting home till 5-ish, my time. Also, I'll try and clone my epic Lugia for a trade-off. Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 Lugia?; sounds better than Kingdra so that's fine but it'll have to be tomorrow because I don't have it now. Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 No problem. And yeah, I thought you might like a Lugia better. Fully EVd, too. Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 It's going to be a Special Wall or Tank but what's the set. Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 Pretty sure the Nature is Calm, Leftovers. RoostWhirlwindCalm MindAeroblast Calm mind to Specially Wall stuff, and also boost the power of Aeroblast. Whirlwind away things that try to set-up on Lugia, and Roost off damage. Careful with Aeroblast, though, since nearly everything in Ubers has Pressure, and will minimize its usefulness. Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 I'll probably get rid of Whirlwind and Aero Blast for Shadow Ball and Ice Beam for coverage. (That is if I ever decided to use it) OK I've got a good topic, how do you guys organize your boxes if at all? Link to comment Share on other sites More sharing options...
Zexaeon Posted April 6, 2009 Report Share Posted April 6, 2009 I keep one box for all my readily-available party Pokemon (expanding into a second/third box as the need arises). Then I have a box where I stick all Pokemon whom are Natured/IVd appropriately and are ready to be raised. It is called "2 B Raise". Lastly, I have a box where all Pokemon I intend to raise are kept, but breeding must be done first. I name this box "2 B Bred". One a Pokemon in this box has yielded a successful offspring, I move it into the "2 B Raise" box. All my other boxes go to my random pokemon whom I just catch for the hell of it/ for completion, or don't have the desire to raise yet. Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 I'm trying to sort mine out but I've got like 200 Pokemon I don't want and about 50 eggs that I can't get rid of>_ Link to comment Share on other sites More sharing options...
Slash Posted April 6, 2009 Report Share Posted April 6, 2009 I organize mine by Type ;) Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 Yeah so did I, now I'm trying to fix it up into a competitive set up. Link to comment Share on other sites More sharing options...
Silver The Hedgehog Posted April 6, 2009 Report Share Posted April 6, 2009 hey can someone rate my team? Salamance Dragonite Aggron (the evolved form of anorith) Kingdra sorry it's not alot of info but I'm grounded =( and I cant check my team's stats but there all Lv.100 Link to comment Share on other sites More sharing options...
Felix Posted April 6, 2009 Author Report Share Posted April 6, 2009 You're missing one and I need movesets. At the moment I say bad because of Dragon Weakness and Ice weakness, two common attack types. Link to comment Share on other sites More sharing options...
Kira Magister Magi Posted April 6, 2009 Report Share Posted April 6, 2009 Before you rate, note this is from 2 days worth of gameplay of Platinum... Here is my team: Grotle Lv. 23 Attacks: Tackle, Bite, Absorb, Razor LeafZubat Lv. 8 Attacks: Leech Life, SupersonicShellos Lv. 11 Attacks: Mud Slap, Mud Bomb, Harden, Water PulseWurmple Lv. 9 Attacks: Tackle, String Shot, Poison StingBidoof Lv. 5 Attacks: Tackle, Rock Smash, GrowlBuizel Lv. 11 Attacks: Water Sport (Removing ASAP), Quick Attack, Water Gun, Pursuit Link to comment Share on other sites More sharing options...
Slash Posted April 6, 2009 Report Share Posted April 6, 2009 Before you rate' date=' note this is from 2 days worth of gameplay of Platinum... Here is my team: Grotle Lv. 23 Attacks: Tackle, Bite, Absorb, Razor LeafZubat Lv. 8 Attacks: Leech Life, SupersonicShellos Lv. 11 Attacks: Mud Slap, Mud Bomb, Harden, Water PulseWurmple Lv. 9 Attacks: Tackle, String Shot, Poison StingBidoof Lv. 5 Attacks: Tackle, Rock Smash, GrowlBuizel Lv. 11 Attacks: Water Sport (Removing ASAP), Quick Attack, Water Gun, Pursuit[/quote'] The rest of your team seems weak compared to your Grotle....dont ya think? Link to comment Share on other sites More sharing options...
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