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Flamoon Archetype


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The Flamoon archetype, which I have unsucsessfuly tried to post before, are an archetype that centers around the use of "Fire Energy" to burn their opponent and their Field Spell, Flamoon.

 

[spoiler=Volume 1]

Fire Energy (Based on the Pokémon TCG card)

Quick-Play Spell

Inflict 300 damage to your opponent + 100 for every FIRE monster on the field. You can include up to 9 "Fire Energies" in your Deck.

 

Flamoon (A portmanteau of "Flame" and "Moon")

Field Spell

When an "Energy" Spell Card is activated, inflict 600 damage to your opponent. During the Synchro Summoning of a monsteror the activation of a Spell Card, this card can be treated as a Level 10 FIRE monster. Reduce the Level of all monsters on the field to 0.

 

Para-Cursor (Based on the dinosaur Parvicursor)

1400/300

Level 3

FIRE Attribute

Dinosaur/Tuner

When this card is Summoned, destroy all Tuner monsters on the field other than this card and add all "Energy" cards in your Graveyard or removed from play to your hand.

 

Ash Phoenix (Fairly sure this is very broken)

1400/0

Level 3

FIRE Attribute

Winged Beast/Tuner

Send this card from your Deck to the Graveyard, remove from play all cards in your Graveyard and discard all cards from your hand. Then, select 1 of these effects.

  • Add 1 of your removed from play cards to your hand, and add all of your removed from play "Energy" cards to your hand.
  • Special Summon this card to your side of the field and increase its ATK by 500. This card cannot be Tributed for a Tribute Summon.

 

Fiery Piercer

1400/1000

Level 3

FIRE Attribute

Fiend/Effect

This card's Attribute is also treated as DARK. When an "Energy" card is activated, increase this card's ATK by 300.

 

Bash Phoenix

2800/1200

Level 10

FIRE Attribute

Winged Beast/Synchro/Effect

1 Tuner monster + 1 or more non-Tuner monsters

When this card was Synchro Summoned with "Ash Phoenix" as one of its Synchro Materials, add all of your removed from play cards to your hand and increase this card's ATK by 300 for each one.

 

Flaming Shadow Zeraturas

2100/800

Level 4

FIRE Attribute

Zombie/Effect

You can discard this card from your hand to add 1 "Flamoon" from your Deck to your hand. If "Flamoon" is not on the field, destroy this card.

 

Flamoon=Milleniumon

2500/3000

Level 10

FIRE Attribute

Fiend/Dragon/Synchro/Effect

This card can attack twice during the same Battle Phase. If "Flamoon" is on the field, once per turn, you can destroy 1 card on the field.

 

[spoiler=Volume 2]

Drazolkura

1500/800

Level 5

FIRE Attribute

Pyro/Effect

You can Normal Summon or Set this card without Tribute. If so, add 1 "Energy" card from your Deck to your hand and negate the following effect:

  • When this card is Summoned, discard all cards from your hand, and then add to your hand from your Deck FIRE monsters and "Energy" cards until you have the same number of cards in your hand as the number of cards you discarded for this card's effect.

 

The Next Flamoon

Continuous Trap

If this card is destroyed while it is face-down or when it is activated, negate the effect of the card that destroyed this card and remove it from play. At the same time, activate this card. When "Flamoon" is sent to the Graveyard, inflict 1000 damage to your opponent's Life Points. When an "Energy" card or FIRE monster is sent to the Graveyard, inflict 500 damage to your opponent's Life Points for each card sent to the Graveyard. Once per turn, you can add 1 "Flamoon" from your Graveyard to your hand. If you do, you cannot activate it this turn.

 

Pyre Summoning

Equip Spell

Select 1 FIRE monster in your hand and Special Summon it to your side of the field and equip it to this card. When this card is destroyed, destroy the monster equipped to this card. The monster equipped to this card cannot attack or be Tributed for a Tribute Summon except for the Tribute Summon of a FIRE monster. When a "Fire" card is activated, inflict 500 damage to your opponent.

 

Replifire

Continuous Spell

When a "Fire" card is activated, inflict 500 damage to your opponent.

 

Bash Arrows

Equip Spell

Increase the ATK of the monster equipped with this card by 400 points. As long as this card is on the field, cards sent to the Graveyard are removed from play instead. When an "Energy" card is activated, inflict 400 damage to your opponent, and remove the Energy card from play OR send it to the Graveyard ignoring any other effects. When the monster equipped with this card is destroyed, inflict 300 damage to your opponent, and remove this card, the monster equipped with this card, and all cards in your Graveyard from play.

 

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Ash Phoenix is so broken that the pieces cover 107 acres.

 

Less Broken:

Discard this card from your hand; remove from play all cards in your Graveyard and discard all cards from your hand. Then, select 1 of these effects.

- Add up to 5 of your removed from play cards to your hand.

- Special Summon this card and increase its ATK by 600.

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Ash Phoenix is so broken that the pieces cover 107 acres.

 

Less Broken:

Discard this card from your hand; remove from play all cards in your Graveyard and discard all cards from your hand. Then' date=' select 1 of these effects.

[b']- Add up to 5 of your removed from play cards to your hand.[/b]

- Special Summon this card and increase its ATK by 600.

 

Somehow It's still too overpowered. If this card would be real, wouldn't Exodia decks rly rock:D Get the pieces to graveyard and remove them/add to hand with same effect^^

Just thinking from that ancle. I prefer "up to 4 cards".

 

EDIT: Looks like C.C. handled the problem. Forget what I said.

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