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Saturn of Elemia

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Well that's mostly the same for Doom 3' date=' though the damage of the BFG9000 is about 200 when fully charged

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How many cells did a BFG9000 shot consume in Doom 3? In the original, Doom 2, and Final Doom, the initial shot took 160 cells - followed by 40 for each shot afterwards. In Doom 64, it was always 40 cells for a shot. The max number of Cells (for both Plasma Rifle and BFG) was 300 without the backpack and 600 with it.

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If I remember' date=' here is how much you can hold for all your weapons in Doom 3 (clip/reserve)

 

Pistol: 12/348

Shotgun: 8/312

Machine Gun: 60/540

Chaingun: 60/540

Plasma Gun: 50/450

Rocket Launcher: 5/91

BFG9000: 4/28

 

I'm not counting the frag grenade of 50 max because I almost never use them

[/quote']

 

You forgot the double barrel shotgun from Doom 3 part 2.

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If I remember' date=' here is how much you can hold for all your weapons in Doom 3 (clip/reserve)

 

Pistol: 12/348

Shotgun: 8/312

Machine Gun: 60/540

Chaingun: 60/540

Plasma Gun: 50/450

Rocket Launcher: 5/91

BFG9000: 4/28

 

I'm not counting the frag grenade of 50 max because I almost never use them

[/quote']

 

You forgot the double barrel shotgun from Doom 3 part 2.

 

My guess is 16/304 for that since it probably uses the same type of shells? They did for all the older games.

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actually no' date=' the double barreled shotgun is only 2/320, which means you have to reload after every shot

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Ah, should've known better; it was the same way in the others (shot, load shells, shoot again, lather, rinse, repeat). I prefered the regular shotgun due to the faster reloading, though. I could get off almost 3 shots from a regular shotgun in the time it took to fire and reload the double-barreled shotgun.

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Same here. The double barreled shotgun DOES have uses in that it can kill a pinky or commando zombie in one blow' date=' but 90% of the time I still go with the single barreled shotgun because there's usually more than one enemy around, and I need to fire more than just one round before reloading

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It's also harder to confuse enemies with a blast from a Double-Barreled Shotgun than it is with a normal Shotgun. In the originals, I only used the Double-Barrel Shotgun against:

 

-Pinky

-Revenant

-Archvile

-Mancubus

-Hellknight

-Baron of Hell

 

Everything else was taken down easily with the normal Shotgun (except for Cyberdemons and Spider Masterminds).

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I don't need the double barrel shotgun against the Hellknight because I can use the grabber

 

The Revenant I use it every now and then, but usually I don't because the Revenant tends to stand too far away

 

The Archvile has 425 health, and your double barrel shotgun does barely half that damage so it's not a 1 hit kill, and its fire attack is devastating up close.

 

The Mancubus is pointless to fight with the shotgun because it fires 2 rockets every second at you, doing up to 20 damage per rocket, they also push you back if you get hit, so you can never get close.

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I don't need the double barrel shotgun against the Hellknight because I can use the grabber

 

The Revenant I use it every now and then' date=' but usually I don't because the Revenant tends to stand too far away

 

The Archvile has 425 health, and your double barrel shotgun does barely half that damage so it's not a 1 hit kill, and its fire attack is devastating up close.

 

The Mancubus is pointless to fight with the shotgun because it fires 2 rockets every second at you, doing up to 20 damage per rocket, they also push you back if you get hit, so you can never get close.

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In the originals:

 

Hellknight: Fall to about 2-3 close range shots from a Double-Barreled Shotgun. It's kinda sad, actually.

 

Revenant: Works if a Revenant gets a little too close for comfort. About 2 good shots will drop it.

 

Archvile: If you can time your shot just right, it will stop an Archvile from attacking you. It's a bit difficult to time, though. About 3-4 good shots will drop one.

 

Mancubus: A well-placed Double-Barreled Shotgun blast will stun a Mancubus and stop it from attacking. With proper circle-strafing, you can easily drop one with about 3-5 shots.

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In Doom 3, assuming you can actually make it work

 

Hellknight (I've done it before): about 9 shots with the single barreled shotgun

 

Revenant: One shot DOES drop it, but you have to hit it just right (it has 272 health in Doom 3)

 

Archvile: at least 3 shots with the double barreled, you'd probably lose about 2/3 your life trying doing so however

 

Mancubus: you'd lose 1/3 of your life just to get within range of hitting him, and it'd still take at least 10 shots, in which by then you'd have lost all your life 5 times over

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Yeah well the shotgun in Doom 3 (both types) don't stun' date=' barely any damage at long range

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Guess they took that out in order to make the Shotgun not such an ideal weapon to use. No matter the distance in the older games, the Shotgun had the power to stun - except for a Mancubus (in which case you had to be pretty close to stun due to their thick hide)

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I know no one who would be crazy enough to challenge the Mancubus with the shotgun' date=' you'll die LONG before reaching it

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In the older games, a Mancubus is relatively easy to fight with a Shotgun with circle strafing and knowing where to stand. The timing of your shots are also important. You have to do it right before you think it's about to fire in order to stop it - or you're asking for trouble.

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yeah well the Mancubus may be slow' date=' but it's not as clumsy as it is in the older games

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The sad part is - you can take out a Mancubus with a Pistol in the originals if you know exactly where to stand to dodge the fireballs (in the unlikely event that you don't have anything better to use). I use either a Chainsaw, Shotgun, or Fists (with Berserk Mode). If (for some reason) those are not available, I get a Mancubus to clear a room of enemies for me.

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The Arachnotrons are little brains on mechanical spider legs. They first appeared in Doom 2. They're not too durable (as you can drop them with a Shotgun with about 4 shots from a normal one of 2 well-placed ones from a Double Barreled Shotgun). What makes an Arachnotron so deadly is the fact that it has a Plasma Rifle as its weapon. You stand still and you're dead...

 

They're good for clearing crowds, though =D

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