Saturn of Elemia Posted March 12, 2009 Author Report Share Posted March 12, 2009 Well that's mostly the same for Doom 3' date=' though the damage of the BFG9000 is about 200 when fully charged[/quote'] How many cells did a BFG9000 shot consume in Doom 3? In the original, Doom 2, and Final Doom, the initial shot took 160 cells - followed by 40 for each shot afterwards. In Doom 64, it was always 40 cells for a shot. The max number of Cells (for both Plasma Rifle and BFG) was 300 without the backpack and 600 with it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 12, 2009 Report Share Posted March 12, 2009 you can hold THAT much? In Doom 3 you can only hold a max of 32 cells (4 for firing, 28 in reserve) Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 12, 2009 Author Report Share Posted March 12, 2009 you can hold THAT much? In Doom 3 you can only hold a max of 32 cells (4 for firing' date=' 28 in reserve)[/quote'] Yeah, you got a LOT of ammo in the older games: Bullets: 200 / 400Shells: 50 / 100Rockets: 50 / 100Cells: 300 / 600 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 12, 2009 Report Share Posted March 12, 2009 If I remember, here is how much you can hold for all your weapons in Doom 3 (clip/reserve) Pistol: 12/348Shotgun: 8/312Machine Gun: 60/540Chaingun: 60/540Plasma Gun: 50/450Rocket Launcher: 5/91BFG9000: 4/28 I'm not counting the frag grenade of 50 max because I almost never use them Link to comment Share on other sites More sharing options...
~Emo~ Posted March 13, 2009 Report Share Posted March 13, 2009 If I remember' date=' here is how much you can hold for all your weapons in Doom 3 (clip/reserve) Pistol: 12/348Shotgun: 8/312Machine Gun: 60/540Chaingun: 60/540Plasma Gun: 50/450Rocket Launcher: 5/91BFG9000: 4/28 I'm not counting the frag grenade of 50 max because I almost never use them[/quote'] You forgot the double barrel shotgun from Doom 3 part 2. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 13, 2009 Author Report Share Posted March 13, 2009 If I remember' date=' here is how much you can hold for all your weapons in Doom 3 (clip/reserve) Pistol: 12/348Shotgun: 8/312Machine Gun: 60/540Chaingun: 60/540Plasma Gun: 50/450Rocket Launcher: 5/91BFG9000: 4/28 I'm not counting the frag grenade of 50 max because I almost never use them[/quote'] You forgot the double barrel shotgun from Doom 3 part 2. My guess is 16/304 for that since it probably uses the same type of shells? They did for all the older games. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2009 Report Share Posted March 13, 2009 actually no, the double barreled shotgun is only 2/320, which means you have to reload after every shot Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 13, 2009 Author Report Share Posted March 13, 2009 actually no' date=' the double barreled shotgun is only 2/320, which means you have to reload after every shot[/quote'] Ah, should've known better; it was the same way in the others (shot, load shells, shoot again, lather, rinse, repeat). I prefered the regular shotgun due to the faster reloading, though. I could get off almost 3 shots from a regular shotgun in the time it took to fire and reload the double-barreled shotgun. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2009 Report Share Posted March 13, 2009 Same here. The double barreled shotgun DOES have uses in that it can kill a pinky or commando zombie in one blow, but 90% of the time I still go with the single barreled shotgun because there's usually more than one enemy around, and I need to fire more than just one round before reloading Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 13, 2009 Author Report Share Posted March 13, 2009 Same here. The double barreled shotgun DOES have uses in that it can kill a pinky or commando zombie in one blow' date=' but 90% of the time I still go with the single barreled shotgun because there's usually more than one enemy around, and I need to fire more than just one round before reloading[/quote'] It's also harder to confuse enemies with a blast from a Double-Barreled Shotgun than it is with a normal Shotgun. In the originals, I only used the Double-Barrel Shotgun against: -Pinky-Revenant-Archvile-Mancubus-Hellknight-Baron of Hell Everything else was taken down easily with the normal Shotgun (except for Cyberdemons and Spider Masterminds). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2009 Report Share Posted March 13, 2009 I don't need the double barrel shotgun against the Hellknight because I can use the grabber The Revenant I use it every now and then, but usually I don't because the Revenant tends to stand too far away The Archvile has 425 health, and your double barrel shotgun does barely half that damage so it's not a 1 hit kill, and its fire attack is devastating up close. The Mancubus is pointless to fight with the shotgun because it fires 2 rockets every second at you, doing up to 20 damage per rocket, they also push you back if you get hit, so you can never get close. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 13, 2009 Author Report Share Posted March 13, 2009 I don't need the double barrel shotgun against the Hellknight because I can use the grabber The Revenant I use it every now and then' date=' but usually I don't because the Revenant tends to stand too far away The Archvile has 425 health, and your double barrel shotgun does barely half that damage so it's not a 1 hit kill, and its fire attack is devastating up close. The Mancubus is pointless to fight with the shotgun because it fires 2 rockets every second at you, doing up to 20 damage per rocket, they also push you back if you get hit, so you can never get close.[/quote'] In the originals: Hellknight: Fall to about 2-3 close range shots from a Double-Barreled Shotgun. It's kinda sad, actually. Revenant: Works if a Revenant gets a little too close for comfort. About 2 good shots will drop it. Archvile: If you can time your shot just right, it will stop an Archvile from attacking you. It's a bit difficult to time, though. About 3-4 good shots will drop one. Mancubus: A well-placed Double-Barreled Shotgun blast will stun a Mancubus and stop it from attacking. With proper circle-strafing, you can easily drop one with about 3-5 shots. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2009 Report Share Posted March 13, 2009 In Doom 3, assuming you can actually make it work Hellknight (I've done it before): about 9 shots with the single barreled shotgun Revenant: One shot DOES drop it, but you have to hit it just right (it has 272 health in Doom 3) Archvile: at least 3 shots with the double barreled, you'd probably lose about 2/3 your life trying doing so however Mancubus: you'd lose 1/3 of your life just to get within range of hitting him, and it'd still take at least 10 shots, in which by then you'd have lost all your life 5 times over Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 13, 2009 Author Report Share Posted March 13, 2009 If you even tried to use a Double-Barreled Shotgun against an Arachnatron, you were asking for trouble. Sure, it only takes about 2-3 blasts to take one out at close range. However, their Plasma Rifle shots make it so that you can't get close enough. You're better off using a regular Shotgun to stun them. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 13, 2009 Report Share Posted March 13, 2009 Yeah well the shotgun in Doom 3 (both types) don't stun, barely any damage at long range Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 14, 2009 Author Report Share Posted March 14, 2009 Yeah well the shotgun in Doom 3 (both types) don't stun' date=' barely any damage at long range[/quote'] Guess they took that out in order to make the Shotgun not such an ideal weapon to use. No matter the distance in the older games, the Shotgun had the power to stun - except for a Mancubus (in which case you had to be pretty close to stun due to their thick hide) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 14, 2009 Report Share Posted March 14, 2009 I know no one who would be crazy enough to challenge the Mancubus with the shotgun, you'll die LONG before reaching it Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 14, 2009 Author Report Share Posted March 14, 2009 I know no one who would be crazy enough to challenge the Mancubus with the shotgun' date=' you'll die LONG before reaching it[/quote'] In the older games, a Mancubus is relatively easy to fight with a Shotgun with circle strafing and knowing where to stand. The timing of your shots are also important. You have to do it right before you think it's about to fire in order to stop it - or you're asking for trouble. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 14, 2009 Report Share Posted March 14, 2009 yeah well the Mancubus may be slow, but it's not as clumsy as it is in the older games Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 14, 2009 Author Report Share Posted March 14, 2009 yeah well the Mancubus may be slow' date=' but it's not as clumsy as it is in the older games[/quote'] The sad part is - you can take out a Mancubus with a Pistol in the originals if you know exactly where to stand to dodge the fireballs (in the unlikely event that you don't have anything better to use). I use either a Chainsaw, Shotgun, or Fists (with Berserk Mode). If (for some reason) those are not available, I get a Mancubus to clear a room of enemies for me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 14, 2009 Report Share Posted March 14, 2009 Trust me, when you play Doom 3, you're going to see right away that NONE of those options exist Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted April 2, 2009 Author Report Share Posted April 2, 2009 Still haven't been able to find the game, unfortunately. I don't doubt it, but it can't hurt to try. At least I won't have to deal with those Arachnotrons. HATE those things... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 16, 2009 Report Share Posted April 16, 2009 I've never even heard of those before. How do they work? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted April 17, 2009 Author Report Share Posted April 17, 2009 The Arachnotrons are little brains on mechanical spider legs. They first appeared in Doom 2. They're not too durable (as you can drop them with a Shotgun with about 4 shots from a normal one of 2 well-placed ones from a Double Barreled Shotgun). What makes an Arachnotron so deadly is the fact that it has a Plasma Rifle as its weapon. You stand still and you're dead... They're good for clearing crowds, though =D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 17, 2009 Report Share Posted April 17, 2009 Please. Few times I ever stand still unless there's absolutely no room to manuver to, and that's relatively rare, unless of course I want to fight the enemy on my own terms that way Link to comment Share on other sites More sharing options...
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