Saturn of Elemia Posted February 21, 2009 Author Report Share Posted February 21, 2009 Nice. Now it makes me thing about which monsters from the original games were left out of Doom 3 and RoE. Let's find out: Monsters left out of Doom 3 Chaingun Dude (Doom 2/Final Doom)Shadow Imp (Doom 64)Spectre (Doom/Doom 2/Final Doom/Doom 64)Pain Elemental (Doom 2/Final Doom/Doom 64 I think)Baron of Hell (Doom/Doom 2/Final Doom/Doom 64)Arachnotron (Doom 2/Final Doom/Doom 64)Spider Mastermind (Doom/Doom 2/Final Doom)Demon Queen (Doom 64) (If I overlooked any, do lemme know) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 21, 2009 Report Share Posted February 21, 2009 Nice. Now it makes me thing about which monsters from the original games were left out of Doom 3 and RoE. Let's find out: Monsters left out of Doom 3 Chaingun Dude (Doom 2/Final Doom)Shadow Imp (Doom 64)Spectre (Doom/Doom 2/Final Doom/Doom 64)Pain Elemental (Doom 2/Final Doom/Doom 64 I think)Baron of Hell (Doom/Doom 2/Final Doom/Doom 64)Arachnotron (Doom 2/Final Doom/Doom 64)Spider Mastermind (Doom/Doom 2/Final Doom)Demon Queen (Doom 64) (If I overlooked any' date=' do lemme know)[/quote'] seems like a relatively complete list to me Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 21, 2009 Author Report Share Posted February 21, 2009 Now, which of the enemies on the list would you say is the most annoying? For me, I would say it's a tossup between the Arachnotron and the Pain Elemental. Here is my analysis on each one: Pain Elemental Bad: Spits out Lost Souls at a fast rate; Releases Lost Souls when killedGood: Slow; Doesn't attack; Pretty low endurance Arachnotron Bad: Plasma Rifle shots; Extreme rapid fire; Quite durableGood: Slow movement; Easily stunned; Great crowd clearer Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 21, 2009 Report Share Posted February 21, 2009 I'm not quite sure myself, I mainly focus on the annoyances of the enemies in Doom 3 and RoE Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 21, 2009 Author Report Share Posted February 21, 2009 I could go through every enemy in the older Doom games if you wanted. However, I'd rather hear about your annoyances with the enemies of Doom 3 and RoE. Which enemies were the most annoying for you? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 21, 2009 Report Share Posted February 21, 2009 The only one that was annoying to me in Doom 3 and RoE was the Cherub because of it's far leaping abilities and high damage (despite having a pathetic 50 health). I try to conserve my ammo in stronger weapons for other enemies, so I tend to fight Cherubs with the shotgun, which I cannot achieve a 1 hit kill unless I shoot them at near point blank range (in which case if I don't I'm guaranteed to take damage) Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 22, 2009 Author Report Share Posted February 22, 2009 Just for fun, I'm going to point out all the good and bad points of the monsters from the first game. See if these compare to the Doom 3 counterparts: Zombie Guy Good: Easily disposed of; Doesn't do much damage; Drops Pistol/Chaingun ammoBad: Tend to swarm Shotgun Guy Good: Easily disposed of; Drops ShotgunBad: Tend to swarm; Deals moderate damage at close range Imp Good: Easily disposed of; Easily confusedBad: Tends to swarm; Scratches at close range; Fireballs are quick Pinky Good: No projectile attacks; Easy to dodge bite; Falls to fists or ChainsawBad: Tends to swarm; Bite deals massive damage Sprectre Good: Same as PinkyBad: Same as Pinky + Hard to see Lost Soul Good: Easily disposed of; Doesn't do much damageBad: Moves quickly; Tends to swarm Cacodemon Good: Moves slowly; Easily stunned: Falls to ChainsawBad: Projectile and bite do lots of damage; Durable Baron of Hell Good: Doesn't tend to swarm: Good crowd clearerBad: Durable; Does lots of damage Cyberdemon Good: Slow; Easily confusedBad: VERY durable; Deals massive damage; Hard to confuse Spider Mastermind Good: Easily stunnedBad: VERY durable; Deals lots of damage in a short time Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 22, 2009 Report Share Posted February 22, 2009 The zombies are relatively easy. The shotgun zombies are the only ones (save Commando ones) that are hard due to the damage they dish out The Pinky's damage is only 10 in Doom 3, so that's not a problem Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted February 22, 2009 Author Report Share Posted February 22, 2009 It sounds like the Pinky in Doom 3 was weakened severely. In the original games, a Pinky's bite could deal (at most) 35% of your life in a single bite (without armor and you not attempting to move out of its way). Of course, that only really happens if it attacks you when you can't see it or you stand still while shooting. On average, it will only do about 11-16% damage without armor. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 22, 2009 Report Share Posted February 22, 2009 Well in Doom 3 the most the Pinky could do is only 10 damage, regardless of attack Link to comment Share on other sites More sharing options...
Holy Babylon Posted February 22, 2009 Report Share Posted February 22, 2009 I liked the first two dooms, the 2D ones. DooM 3 was pretty scary, but the graphics weren't all that great. I can't wait until Doom 4 next year. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 22, 2009 Report Share Posted February 22, 2009 I liked the first two dooms' date=' the 2D ones. DooM 3 was pretty scary, but the graphics weren't all that great. I can't wait until Doom 4 next year.[/quote'] Did ID software confirm it'll be released in 2010? Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 I liked the first two dooms' date=' the 2D ones. DooM 3 was pretty scary, but the graphics weren't all that great. I can't wait until Doom 4 next year.[/quote'] Did ID software confirm it'll be released in 2010? That would be nice, but I wouldn't be surprised if it wasn't true. Hopefully, we'll get more demons and BRIGHTER enviroments. (Well, not TOO bright - but you get what I mean) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 Yeah but the brighter the environment, the less scary it becomes. Doom 3 was dark because it was intended so you never knew when they'll jump out at you Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 Yeah but the brighter the environment' date=' the less scary it becomes. Doom 3 was dark because it was intended so you never knew when they'll jump out at you[/quote'] But if it gets to the point where it's so dark that you cannot see at all, then it poses a problem - especially if you have to traverse a narrow ledge or something like that. Maybe have lighted walkways or something like that. Hell, even more flashing light fixtures like in the other games would help. They could be made to flash briefly during like 5 or 10 second intervals. That way, you can briefly see what's coming - unless you just missed the flash, then you gotta wait to see what's ripping you to shreds. Which makes me wonder. Did firing a gun give off any kind of light? It did in Doom 64, but not the other games. That's why I used the Shotgun and Chaingun so much in that one. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 that's the main problem in Doom 3, none of the weapons actually had a flashlight attached to them. It was intended to see who can switch back between the flashlight and weapons fast enough Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 that's the main problem in Doom 3' date=' none of the weapons actually had a flashlight attached to them. It was intended to see who can switch back between the flashlight and weapons fast enough[/quote'] There was no flashlight in Doom 64. Each time you fired a weapon, it produced a small flash of light due to it being fired. The Shotgun was brighter, but the Chaingun kept it bright for longest. The BFG9000 was the absolute brightest when it hit a monster, whereas the Plasma Rifle was kinda dim in the amount of light it produced. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 interesting. But was Doom 64 brighter than Doom 3? And eventually once you play it enough times, you'll know where most enemies spawn, so there's less need for a light Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 interesting. But was Doom 64 brighter than Doom 3? And eventually once you play it enough times' date=' you'll know where most enemies spawn, so there's less need for a light[/quote'] Doom 64 did have some pretty dark areas, but was in general brighter since there were more areas that were outside and the lights hadn't taken much damage from the demon invasion. The acid and lava also put off a nice glow effect, so you could kinda tell where the edge was if it got too dark. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 you had to deal with acid? Where? Doom 3 there was never such acid, and lava glows VERY brightly in hell Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 you had to deal with acid? Where? Doom 3 there was never such acid' date=' and lava glows VERY brightly in hell[/quote'] Acid = Biohazardous waste. It was all over the place in the original games. Step on it for too long and you took damage - and it was cumulative, so you needed to get off it FAST. It later became lava in the later levels and it did more damage if you stood on it for too long. In Doom 64, the acid glowed green and helped you navigate a little bit. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 oh that. Doom 3 had it too, but it was REALLY dark olive color, with no glow at all (I guess they felt in the original it gave off too much light) Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 11, 2009 Author Report Share Posted March 11, 2009 oh that. Doom 3 had it too' date=' but it was REALLY dark olive color, with no glow at all (I guess they felt in the original it gave off too much light)[/quote'] It only gave off a glow in Doom 64 - there was no such glow in the other games. It was just a bit ligher green than what you just mentioned in Doom 3. In the first games (1,2, and Final), it usually wasn't dark when there was acid or acid around. Different story in Doom 64, though. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 11, 2009 Report Share Posted March 11, 2009 well there were only two places you see the waste, and only the first time you actually have to clean it up, the other times you can avoid it Link to comment Share on other sites More sharing options...
Cyber Altair Posted March 11, 2009 Report Share Posted March 11, 2009 Cyberdemon Good: Slow; Easily confusedBad: VERY durable; Deals massive damage; Hard to confuse lolwut? Link to comment Share on other sites More sharing options...
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