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Saturn of Elemia

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no you can't. The grabber is designed to hurl enemy trajectories back at them (unless the enemy is very small' date=' in which you can throw the enemy into the air and they die instantly, such enemies are lost souls and cherubs)

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Throwing them up into the air kills them instantly? How much sense does that make? They could've made a PERFECT way to make it so the Grabber was needed to kill Maledict by making it so you HAD to use Lost Souls to damage it. That would've made the fight SO much better, don't you think?

 

From how it sounds, the Grabber itself isn't doing any damage. Since a Lost Soul flies anyway, it makes so sense that it would die by being thrown in the air. A Cherub I could understand since it could take damage when it hits the ground and die from that. But throwing a Lost Soul at an enemy would be a killer way to do some damage.

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Yeah well you should see how it works against Imps' date=' Vulcans, Cacodemons, etc.

 

Pick up their fireball and hurl it back at them means instant death.

 

That's why the hellknight is not one bit of a threat at all. All you have to do is chuck their own fireball at them 4 times and they die.

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Against an Imp and Vulcan I can understand, but not a Cacodemon. Cacodemons are far more resiliant to your weapons to make it die instantly to its own fireball.

 

The Hellknight is more realistic due to its size and durability.

 

Don't remember if you mentioned it or not, but does this work on Revenants and Mancubus?

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So, you wouldn't even need to shoot them if you could get away from it fast enough. Sabaoth doesn't seem as hard as people made him out to be.

 

The BFG shots are its only means of attacking? Or does he try and run you over with those tank legs as well? If not, then the environment is the only thing you need to worry about.

 

Regardless of its difficulty, at least it's more refreshing than fighting the same 2 bosses (Cyberdemon and Spider Mastermind) in different areas repeatedly like the older games.

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So' date=' you wouldn't even need to shoot them if you could get away from it fast enough. Sabaoth doesn't seem as hard as people made him out to be.

 

The BFG shots are its only means of attacking? Or does he try and run you over with those tank legs as well? If not, then the environment is the only thing you need to worry about.

 

Regardless of its difficulty, at least it's more refreshing than fighting the same 2 bosses (Cyberdemon and Spider Mastermind) in different areas repeatedly like the older games.

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well if he gets in close enough. Look if you have the rocket launcher, it is technically possible to do beat him without even getting hurt, though I've never done it (came close once, losing only 10 points of health/armor).

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The first one all you have to do was use the grabber to throw the projectiles the two plasma turrets were firing at the Hellhunter. He teleports around, but generally stays within the same place most of the time, think you only need to hit him like 5 times to win.

 

The second one may have 5000 health, but its only trajectory requires it gather up a LOT of energy, only to result in a very tiny fireball that's easily avoided. Slow time down (gained from the first hellhunter) the moment it powers up for melee and shoot him in the chest.

 

The third one is the only one who's electricity attacks are of wide range, large physical size, and significant splash damage. In fact if you stay on the platform with him, he'll just stomp on the floor and send an electric shockwave in all directions on the floor.

 

Furthermore, while his health is 7000, it's actually higher than that. Every time you drain his health to 0, he'll simply draw power from the 3 remaining cores in the room (the 4th is destroyed for you just as the fight begins). During that time you can open one of the 3 cores (only one) and destroy it.

 

When he is drawing power from the cores, he is invulnerable to attack, and the cores' power will instantly raise his health back up to 7000. Only when all 4 cores in the room have been destroyed can you actually kill him because by then he can't regenerate his life.

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just like the Cyberdemon is the guardian of the hellgate, the 3 Hellhunters are the guardians of the Hellstone, a demon artifact which has powers similar to that of the Soul Cube in Doom 3. And unlike the hellgate portal, the Hellstone's two way gateway from hell to mars can be opened by anyone, whether you had any idea what you were doing or not (though for some reason the demons themselves are not immune to its powers)

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At least Doom 3 and RoE have a much better storyline than the originals. It makes it that much more interested. What exactly does the Hellstone do?

 

Of course, you really didn't need much of a reason to go around and blasting demons back in the day. We were quite content with just trying to make it out alive. The first game had the best 'story', so to speak. Doom 2 was meh. Final Doom had 2 different ones - which were both meh. Doom 64 didn't really have one.

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So, is the Hellstone supposed to help you defeat Maledict or something? On that note, what exactly is Maledict?

 

Also, what kind of powers do you get from the Hellstone? Having power like that has to be interesting.

 

Oh, and another question - is there really a difference between a Lost Soul and a Forgotten One?

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The Forgotten One is just a Lost Soul with a more demonic face to it, everything else is identical.

 

And no one knows what kind of powers you're supposed to get from the Hellstone because whatever powers are in there, you can't use it (save the 3 abilities of the hellhunters if you kill them).

 

And that's the only way to kill the Maledict at the end of the game. The Maledict is Dr. Betruger's demonic conversion, where only his head is left, attached to the end of the Maledict's tongue. The Maledict itself has the body of a bat, but the head of a fire breathing gargoyle.

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