Rebel Knight Jack Posted January 24, 2009 Report Share Posted January 24, 2009 Rebel Knight DeckMonsters-Rebel Knight Jack the Commander- Earth Warrior/Effect LV: 8 A: 2500 D: 1500- For each Rebel Knight on the field Jack gains 500 attack. -Rebel Knight Conner the Tactician- Earth Warrior/Effect LV: 4 A: 1600 D: 1000- Once per turn you can destroy one spell or trap card. -Rebel Knight Rorick the Lieutenant- Earth Warrior/Effect LV: 5 A: 1800 D: 1700- For each Rebel Knight on the field this card gains 200 attack. -Rebel Knight Darius the Fighter- Earth Warrior LV: 4 A: 1900 D: 1900- A determined Brawler and a Rebel Knight. -Rebel Knight Bella the Heroine-Earth Warrior LV: 4 A: 1700 D: 1700- One of the few female Knights but as good a fighter as any man.. -Rebel Knight Angelus the Fallen Warrior- Dark Warrior LV: 6 A: 2200 D: 1500- A once honorable warrior turned dark. -Rebel Knight Boar the Axe- Earth Warrior LV: 4 A: 1800 D: 1000- A brave and reckless warrior who wields a large Axe. -Rebel Knight Zalin the Fire Mage- Fire Spell Caster LV: 4 A: 1900 D: 1500- A young Mage that can control Fire. -Rebel Knight Dean the Bronze Lance- Earth Warrior LV: 5 A: 2000 D: 1500- The Lance wielding Knight from across the seas. -Rebel Knight Samuel The Silver Paladin- Light Spell Caster LV: 6 A: 2200 D: 800- A magician in his prime that can control time and space. -Rebel Knight Guard Dog- Earth Beast/Effect LV: 3 A: 1000 D: 1000- Once per turn you can combine this cards attack points with another during battle only. -Rebel Knight War Machine- Earth Machine/Effect LV: 8 A: 3000 D: 1500- Spell and Trap cards do not affect this card. -Rebel Knight Penguin Beast- Earth Beast/Effect LV: 8 A: 500 D: 500- You may sacrifice this monster to special summon any Rebel Knight. -Rebel Knight James the captain-Earth Warrior/Effect LV: 8 A: 2000 D: 1900-For each Rebel Knight on the field this card gains 200 attack. Spell Cards Together We Fight-Quick-Play Spell CardYou can combine any Two Rebel Knights attack points during the battling stage only. The Gathering of Rebels-Quick-Play Spell CardYou can special summon as many Rebel Knights as possible from your hand to the field or you may search your deck for five Rebel Knights. The Turning of the Rebellion-Quick-Play Spell CardEach Rebel Knight on the field gains 1000 attack. Endless Warriors-Continuous Spell CardIf an Rebel Knight is destroyed in battle you may summon another from your hand in it's place. Rebel Fortress-Field Spell CardRebel Knights cannot be destroyed in battle Breaking the chains- Quick-Play Spell CardDestroy One spell or Trap Card on the field or negate a monster's effect. Fight til the death-ContinuousAny Rebel Knight may destroy an monster stronger then it but is destroyed and takes battle damage. War Path-Quick-Play Spell CardActivate only when Rebel Knight War Machine is on the field, attack all monsters on your opponents field. Avenge Me-Quick-Play Spell CardWhen a rebel Knight is destroyed it's attack points go to another Rebel Knight on the field if it attacks the monster that destroyed it's comrade. Well that's it for now, more to come later. Tell me what you think but please remember these are my first card ideas. Link to comment
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