Cyberdog Posted January 23, 2009 Report Share Posted January 23, 2009 Vampire Scout1/Zombie/Dark100/100Discard this card from your hand to add 1 "Vampire" monster from your deck to your hand. Vampire Solider4/Zombie/Dark1900/1000When this card destroys a monster in battle you may return that monster to the top of the owners deck instead of the graveyard. Vampire Warrior3/Zombie/Dark/Tuner1200/900When this card destroys a monster in battle draw 1 card. For each Normal Trap Card activated while this card is on the field place 1 Spell Counter on this card. Remove 5 Spell Counters from this card to take control of 1 monster your opponent controls. Vampire Virus TrapTribute 1 Zombie, take control of 1 monster controlled by your opponent until your next End Phase. Vampire King5/Zombie/Dark2000/1000Once per turn you may Special Summon 1 Zombie monster from your graveyard. For each "Vampire" monster on the field this card gains 100 attack. Remove 2 Zombie monsters from your graveyard to destroy 1 card on the field. Queen Vampire4/Zombie/Dark1500/1000This card cannot be selected as a target if you control another "Vampire" monster. Each time you Special Summon a "Vampire" monster your opponent selects 1 Monster, 1 Spell and 1 Trap from their deck and removes them from play. Flying BatsSpellDiscard 1 "Vampire" from your hand to draw 2 cards then your opponent must send 2 Spell cards from their deck to the graveyard. Vampirian ControlEquip SpellEquip only to a monster your opponent controls. This card can only be activated if you control 1 or more "Vampire" monsters, take control of the equiped card, if this card is destroyed return the equipped card to its owner and return this card to the bottom of your deck. Blade of the DarkSpellTribute 1 "Vampire" you control to Destroy up to 2 cards your opponent controls. Evolution Vampire 8/Zombie/Dark2800/1200Synchro1 Tuner + 1 "Vampire" When this card is Synchro Summoned Special Summon 1 "Vampire" from your graveyard. Once per turn discard 1 card from your hand, your opponent must then send 5 Spell cards, 5 Monster cards and 5 Trap cards from their deck to their graveyard. Vampire Assualt Formation4/Dark/Zombie?/?This cards attack and defense are equal to the number of cards in your opponents graveyard x 200. This card cannot be destroyed in battle as long as you control 1 or more other "Vampire" monsters. Evolutionary VirusSpellTribute 1 Zombie monster to Special Summon 1 "Vampire" monster from your deck or graveyard. Falcon Vampire4/Zombie/Wind1500/1000When this card is Normal Summoned add 1 WIND monster from your deck to your hand. Each time this card destroys a monster in battle your opponent must discard 1 card at random from their hand. Falcon Elemental4/Winged - Beast/ Wind1900/1000When this card is Summoned you may Declare an Attribute, this card's Attribute is also treated as this Attribute. Each time this card destroys a monster in battle decrease its attack by 300. Tribute this card to Special Summon 1 "Falcon" monster from your deck except "Falcon Elemental". Falcon Lord3/Winged - Beast/ Wind1600/1500This card gains 200 attack for each "Falcon" you control. Each time this card destroys a monster in battle draw 1 card. Falconer3/Winged-beast/Wind/Tuner1200/900You may Special Summon this card from your hand if you Control 2 or more "Falcon" monsters. Falcon Guardian6/Winged/Beast/Wind2400/1000When this card is tribute summoned return 1 monster on the field to their owners hand. Once per turn Special Summon 1 "Falcon" monster from your hand, it is removed from play during your next end phase. Robotalian2/Machine/Earth800/800Tribute this card to Special Summon 1 Level 4 or Lower Machine from your graveyard. Phoenix Falcon6/Winged - Beast/ FireSynchro2900/20001 Tuner + 1 "Falcon"Increase this cards attack by 400 for each "Falcon" in your graveyard. When this card is targetted by your opponent you may remove 1 "Falcon" from your graveyard to negate and destroy the card targetting this card. Each time this card destroys a monster in battle you may send 1 "Falcon" from your deck to the graveyard to Special Summon the destroyed monster to your side of the field. Faclon StandSpellDiscard 1 Spell card from your hand to Special Summon 1 "Falcon" from your graveyard. Solider of the Night1/Dark/Fiend300/300Once per turn tribute 1 monster you control to Special Summon 1 "Vampire" from your deck. Tigera4/Light/Beast1200/400Discard 1 Spell from your hand to Destroy 1 monster on the field with attack greater than this cards. Musician King - the Legend6/Spellcaster/Dark2750/1750 Each time a Spell Card is activated place 1 Spell Counter on this card, remove 3 Spell Counterss from this card to add 1 Spell from your deck to your hand. When this card destroys a monster in battle draw 1 card. Vampire Musician7/Zombie/Dark2700/1000Remove 1 Zombie from your graveyard to Special Summon 1 Level 5 Fusion monster from your extra deck. Vampire Hero - Avionas3/Zombie/Wind1000/1000This card is treated as "Elemental Hero Avian". Discard this card from your hand to add 1 Level 4 or lower "Elemental Hero" from your deck to your hand. Destiny CloakEquip SpellEquip only to a "Destiny Hero" monster. The equipped card cannot be destroyed in battle. When this card is destroyed Special Summon 2 "Destiny" tokens (1/Dark/Warrior/0/0) in defense position. Falcon Striker5/Wind/Winged-Beast2600/1000You may Special Summon this card from your hand if you control 2 or more "Falcon" monsters. Tribute this card to return 1 monster on the field to the top of the owners deck. Falcon General6/Wind/Winged-Beast3000/0000This card cannot be normal summoned or set. This card cannot be Special Summoned except by tributing 3 "Falcon" monsters. This card cannot be destroyed by card effect. Each time this card inflicts battle damage increase your lifepoints by 2000. Falcon Captain4/Winged-Beast/Wind1300/1000Discard this card from your hand to add 1 "Falcon General" from your deck to your hand. Tribute this card to return 1 Spell or Trap on the field to the top of its owners deck. Falcon NestField SpellAll "Falcon" monsters gain 400 attack and defense. If this card would be destroyed you may return it to your hand by discarding 1 "Falcon" monster from your hand. Once per turn discard 1 "Falcon" monster from your hand to return 1 card on the field to the top of the owners deck. Falcon CallSpellAdd 1 "Falcon" from your deck to your hand. For each "Falcon" on the field increase your lifepoints by 200. Falcon BreakSpellTribute 1 "Falcon" monster you control to destroy up to 2 cards on the field. Falcon ClawSpellTribute 1 "Falcon" monster you control to return up to 2 cards cards on the field to their owners hand. Falcon WingsSpellDiscard 1 "Falcon" from your hand to Special Summon 1 "Falcon" from your graveyard. Falcon Supreme Dragon4/Dragon/Wind2000/1000This card can only be summoned by removing 2 "Falcon" spell cards from your graveyard. Each time this card destroys a monster in battle you can discard 1 card from your hand to double any battle damage. Link to comment
RyanAtlus Posted January 24, 2009 Report Share Posted January 24, 2009 They're cool, some grammar mistakes, but not too bad. The Synchro is overpowered. 15 cards?! Link to comment
Cyberdog Posted January 24, 2009 Author Report Share Posted January 24, 2009 More things added. Link to comment
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