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Vampire Assualt


Cyberdog

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Vampire Scout

1/Zombie/Dark

100/100

Discard this card from your hand to add 1 "Vampire" monster from your deck to your hand.

 

Vampire Solider

4/Zombie/Dark

1900/1000

When this card destroys a monster in battle you may return that monster to the top of the owners deck instead of the graveyard.

 

Vampire Warrior

3/Zombie/Dark/Tuner

1200/900

When this card destroys a monster in battle draw 1 card. For each Normal Trap Card activated while this card is on the field place 1 Spell Counter on this card. Remove 5 Spell Counters from this card to take control of 1 monster your opponent controls.

 

Vampire Virus

Trap

Tribute 1 Zombie, take control of 1 monster controlled by your opponent until your next End Phase.

 

Vampire King

5/Zombie/Dark

2000/1000

Once per turn you may Special Summon 1 Zombie monster from your graveyard. For each "Vampire" monster on the field this card gains 100 attack. Remove 2 Zombie monsters from your graveyard to destroy 1 card on the field.

 

Queen Vampire

4/Zombie/Dark

1500/1000

This card cannot be selected as a target if you control another "Vampire" monster. Each time you Special Summon a "Vampire" monster your opponent selects 1 Monster, 1 Spell and 1 Trap from their deck and removes them from play.

 

Flying Bats

Spell

Discard 1 "Vampire" from your hand to draw 2 cards then your opponent must send 2 Spell cards from their deck to the graveyard.

 

Vampirian Control

Equip Spell

Equip only to a monster your opponent controls. This card can only be activated if you control 1 or more "Vampire" monsters, take control of the equiped card, if this card is destroyed return the equipped card to its owner and return this card to the bottom of your deck.

 

Blade of the Dark

Spell

Tribute 1 "Vampire" you control to Destroy up to 2 cards your opponent controls.

 

Evolution Vampire

8/Zombie/Dark

2800/1200

Synchro

1 Tuner + 1 "Vampire"

When this card is Synchro Summoned Special Summon 1 "Vampire" from your graveyard. Once per turn discard 1 card from your hand, your opponent must then send 5 Spell cards, 5 Monster cards and 5 Trap cards from their deck to their graveyard.

 

Vampire Assualt Formation

4/Dark/Zombie

?/?

This cards attack and defense are equal to the number of cards in your opponents graveyard x 200. This card cannot be destroyed in battle as long as you control 1 or more other "Vampire" monsters.

 

Evolutionary Virus

Spell

Tribute 1 Zombie monster to Special Summon 1 "Vampire" monster from your deck or graveyard.

 

Falcon Vampire

4/Zombie/Wind

1500/1000

When this card is Normal Summoned add 1 WIND monster from your deck to your hand. Each time this card destroys a monster in battle your opponent must discard 1 card at random from their hand.

 

Falcon Elemental

4/Winged - Beast/ Wind

1900/1000

When this card is Summoned you may Declare an Attribute, this card's Attribute is also treated as this Attribute. Each time this card destroys a monster in battle decrease its attack by 300. Tribute this card to Special Summon 1 "Falcon" monster from your deck except "Falcon Elemental".

 

Falcon Lord

3/Winged - Beast/ Wind

1600/1500

This card gains 200 attack for each "Falcon" you control. Each time this card destroys a monster in battle draw 1 card.

 

Falconer

3/Winged-beast/Wind/Tuner

1200/900

You may Special Summon this card from your hand if you Control 2 or more "Falcon" monsters.

 

Falcon Guardian

6/Winged/Beast/Wind

2400/1000

When this card is tribute summoned return 1 monster on the field to their owners hand. Once per turn Special Summon 1 "Falcon" monster from your hand, it is removed from play during your next end phase.

 

Robotalian

2/Machine/Earth

800/800

Tribute this card to Special Summon 1 Level 4 or Lower Machine from your graveyard.

 

Phoenix Falcon

6/Winged - Beast/ Fire

Synchro

2900/2000

1 Tuner + 1 "Falcon"

Increase this cards attack by 400 for each "Falcon" in your graveyard. When this card is targetted by your opponent you may remove 1 "Falcon" from your graveyard to negate and destroy the card targetting this card. Each time this card destroys a monster in battle you may send 1 "Falcon" from your deck to the graveyard to Special Summon the destroyed monster to your side of the field.

 

Faclon Stand

Spell

Discard 1 Spell card from your hand to Special Summon 1 "Falcon" from your graveyard.

 

Solider of the Night

1/Dark/Fiend

300/300

Once per turn tribute 1 monster you control to Special Summon 1 "Vampire" from your deck.

 

Tigera

4/Light/Beast

1200/400

Discard 1 Spell from your hand to Destroy 1 monster on the field with attack greater than this cards.

 

Musician King - the Legend

6/Spellcaster/Dark

2750/1750

Each time a Spell Card is activated place 1 Spell Counter on this card, remove 3 Spell Counterss from this card to add 1 Spell from your deck to your hand. When this card destroys a monster in battle draw 1 card.

 

Vampire Musician

7/Zombie/Dark

2700/1000

Remove 1 Zombie from your graveyard to Special Summon 1 Level 5 Fusion monster from your extra deck.

 

Vampire Hero - Avionas

3/Zombie/Wind

1000/1000

This card is treated as "Elemental Hero Avian". Discard this card from your hand to add 1 Level 4 or lower "Elemental Hero" from your deck to your hand.

 

Destiny Cloak

Equip Spell

Equip only to a "Destiny Hero" monster. The equipped card cannot be destroyed in battle. When this card is destroyed Special Summon 2 "Destiny" tokens (1/Dark/Warrior/0/0) in defense position.

 

Falcon Striker

5/Wind/Winged-Beast

2600/1000

You may Special Summon this card from your hand if you control 2 or more "Falcon" monsters. Tribute this card to return 1 monster on the field to the top of the owners deck.

 

Falcon General

6/Wind/Winged-Beast

3000/0000

This card cannot be normal summoned or set. This card cannot be Special Summoned except by tributing 3 "Falcon" monsters. This card cannot be destroyed by card effect. Each time this card inflicts battle damage increase your lifepoints by 2000.

 

Falcon Captain

4/Winged-Beast/Wind

1300/1000

Discard this card from your hand to add 1 "Falcon General" from your deck to your hand. Tribute this card to return 1 Spell or Trap on the field to the top of its owners deck.

 

Falcon Nest

Field Spell

All "Falcon" monsters gain 400 attack and defense. If this card would be destroyed you may return it to your hand by discarding 1 "Falcon" monster from your hand. Once per turn discard 1 "Falcon" monster from your hand to return 1 card on the field to the top of the owners deck.

 

Falcon Call

Spell

Add 1 "Falcon" from your deck to your hand. For each "Falcon" on the field increase your lifepoints by 200.

 

Falcon Break

Spell

Tribute 1 "Falcon" monster you control to destroy up to 2 cards on the field.

 

Falcon Claw

Spell

Tribute 1 "Falcon" monster you control to return up to 2 cards cards on the field to their owners hand.

 

Falcon Wings

Spell

Discard 1 "Falcon" from your hand to Special Summon 1 "Falcon" from your graveyard.

 

Falcon Supreme Dragon

4/Dragon/Wind

2000/1000

This card can only be summoned by removing 2 "Falcon" spell cards from your graveyard. Each time this card destroys a monster in battle you can discard 1 card from your hand to double any battle damage.

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