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The Fool's Game <Final Round: Shadow Standoff>


Umbra

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yeah because how would we no where to move, its a little to complicated to do here. I suggest making some changes otherwise one of us will just get tired or bored and quit lol. Its tough to understand let alon reamember where the pieces are. we would litterly have to draw it out our selves to play it and I'm asuming you can only make one move then wait for your opponent to play so its bassicly like chess but that would take forever. I love the idea but theirs still some work that needs to be done. Let me know what you decide

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Moves are carried out here. Purchases of Traps and Abilities are handled through PM.

 

For the purpose of Traps, the squares are ordered from A-H from top to bottom, and 1-8 from left to right. A1 would be the top left square, A5 would be the square of the blue Terrorking.

 

Example

"I place a Trap Hole on F4".

or

"I cast Mystical Space Typhoon at E2"

 

etc.

 

Blue player goes first.

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[align=center]

 

Shadow Standoff

 

May the darkness be with you

for when I am done, the Light will not recognize you

 

 

It it time to end this Game. Once and for all. The red dragon slumbers, and must be awoken. For the Game. So we let the dices roll, one last time. Welcome to the Shadow Standoff, where the dice gives the prize.

 

Rules of the Shadow Standoff

Since the Archfiend's Chess is taking too long, a new Final will be held. The players are the same, and the Tokens are the same. At this point of the game, there are a total of 400 Tokens in the pot, each of them worth 25 points. The first Player that takes them all wins the Fool's Game and can walk away with the grand prize of exactly 10000 points.

 

Both of you have an amount of Tokens, and therefore an amount of Points. However, your amount is nowhere close to 400. The rest of the Tokens are kept safe by myself as Diviner and Master of the Fool's Game. Much similar to the Hacker's War, the Shadow Standoff will be held in rounds.

 

The big difference being that each round is now eight hours, not forty-eight, and multiple transactions of Tokens will be transferred each round. At the start of each round, I will roll a dice with one-hundred sides, also known as a percentile dice. One of you will be given the numbers through 1-50; the other 51-100. The player whose numbers are rolled by the Dice will gain Tokens.

During each round, four rolls will be made with the same odds.

 

Of course, it is possible for you to manipulate your odds. It wouldn't be a Fool's Game otherwise. By cashing in one Token, you can improve your chance of winning by 3%. You cannot cash in more than 10 Tokens during the same round. The first player that controls 95% of the Tokens (380 Tokens) will be declared the Winner.

 

Walkout

For the first time of the Fool's Game, it is possible to drop out. You will gain a prize equal to that of your Tokens' value, and the rest will be given to your opponent. If you drop out, you will lose the Game regardless of who had the most Tokens.

 

Any questions are asked by PM.[/align]

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