Umbra Posted January 20, 2009 Report Share Posted January 20, 2009 Thanks to everyone that voted for me. Just like my previous King set, we'll deal with an archetype. Core Chimair Core Chimair's Iron CoreSpell CardAdd 1 “Core Chimair's Steel Core” in your Deck or Graveyard to your hand. Core Chimair RegulusLIGHTSpellcaster / Tuner4 / 1300 / 1500The controller of this card sends 1 ”Core-Chimair's Steel Core” or 1 Spellcaster-type monster from their hand to the Graveyard during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, your opponent cannot activate Spell Cards. Core Chimair BasariosFIREPyro / Synchro7 / 2900 / 23001 Tuner “Core Chimair” monster + 1 or more non-Tuner monstersThe controller of this card sends 1 “Core-Chimair's Steel Core” from their hand to the Graveyard during each of their End Phases. If not, this card is returned to the Extra Deck. Once per turn, if this card did not destroy a monster by battle, add 1 “Core Chimair” card except “Core-Chimair's Steel Core” in your Deck to your hand. Core Chimair ExodusLIGHTWarrior4 / 1600 / 1100The controller of this card sends 1 “Core Chimair's Steel Core” or 1 Warrior-type monster from their hand to the Graveyard during each of their End Phases. It you don't do either, this card is destroyed. While this card is face-up on the field, your opponent cannot draw more than 1 card in the same turn. Core-Chimair's Battle DefenseTrap CardActivate by revealing 1 “Core-Chimair's Steel Core” in your hand. “Core Chimair” monster you control cannot be destroyed until the End Phase. Core Chimair FalseEARTHMachine / Tuner2 / 500 / 300The controller of this card sends 1 “Core Chimair's Steel Core” or 1 Machine-type monster from their hand to the Graveyard during each of their End Phases. If you don't do either, this card is destroyed. Your opponent can only use Normal Monsters for a Synchro Summon. Core Chimair's Carbon CoreSpell CardThis card's name is treated as “Core Chimair's Steel Core” while it is in your hand or Graveyard. If this card is in your Graveyard during the Standby Phase, and you control a face-up "Core Chimair" monster, you can remove the top card in your Deck from play to add this card to your hand. Core Chimair TitanEARTHMachine8 / 2500 / 2300The controller of this card sends 1 “Core Chimair's Steel Core” to their Graveyard during each of their End Phases. If not, this card is destroyed. Once per turn, you can activate the effect of a “Core Chimair” monster in your Graveyard that was used for the Tribute Summon of this card. Your opponent cannot play cards in the same turn they were drawn. C.C. ZoneField SpellIf you control more than 1 “Core Chimair” monster, you can send 1 “Core Chimair's Steel Core” from your hand to the Graveyard during the Main Phase. Until the end of this turn, “Core Chimair” monsters you control cannot be destroyed by their own effects. Core Chimair ChronosFIREBeast-Warrior7 / 2800 / 2300If there are 3 or more “Core Chimair” monsters in your Graveyard, you can Special Summon this card from your hand. The controller of this card sends 1 “Core-Chimair's Steel Core” or 1 Beast-Warrior-type monster from their hand to the Graveyard during their End Phases. If you don't do either, this card is destroyed. During your opponent's Standby Phase, you can remove 1 “Core Chimair” monster in your Graveyard from play to return all cards your opponent played during their last turn to the top of their deck. Orbital ReleaseTrap CardTribute 1 monster you control. Special Summon 1 “Core-Chimair” monster from your hand. The Summoned monster's effect cannot declare an attack, and it's effect is negated, until the End Phase. Core Chimair's Prison of WarContinuous Trap CardActivate by revealing 1 “Core Chimair's Steel Core” in your hand. During your opponent's first End Phase after this card's activation, your opponent must discard 1 card for each monster they control. If they cannot, remove all monsters they control from play. Core Chimair Charged CannonDARKMachine4 / 1000 / 1000This card gains 1000 ATK for each “Core Chimair” card with a different name in your Graveyard. Once per turn, you can reveal 1 “Core Chimair's Steel Core” in your hand to destroy 1 card on the field and decrease this card's ATK by 1000. Level ReleaseTrap CardTribute 1 monster you control. Destroy all monsters on the field whose Level is a factor of the Tributed monster's Level. Chained Gods Since everyone are making Jibakushin now anyway. Chained God - Absolute RealityWINDFiend8 / 2700 / 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by sending 1 “Chain Prison” Spell Card and 1 WIND monster from your hand or deck to the Graveyard. When this card is Summoned, select effects listed below equal to the number of “Chain Prison” cards in your Graveyard. This card gains the selected effects:• This card cannot be destroyed by battle.• By sending this card to the Graveyard, Special Summon 1 “Chained God” monster from your hand, ignoring any and all summoning condition.• This card is unaffected by Spell and Trap Cards.• This card can attack twice during the same Battle Phase. Chain Prison - Chamber of the GodsSpell CardWhile this card is in the Graveyard, all “Chained God” monsters you control gain 600 ATK. Chained God - Final WarfareFIREReptile8 / 2600 / 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by sending 1 “Chain Prison” Spell Card and 1 FIRE monster from your hand or Deck to the Graveyard. At the start of the Battle Phase, select any number of monsters your opponent controls. Decrease this card's ATK by 500 points x the amount of monsters selected, until the End Phase, and destroy any selected monster whose ATK is equal to or lower than this card's ATK. When this card is destroyed, you can send 1 “Chain Prison” in your hand or deck to the Graveyard, and Special Summon 1 “Chained God” monster from your hand or Deck, ignoring any and all summoning conditions. Chain Prison - Torture ChamberSpell CardWhile this card is in the Graveyard, when a “Chained God” monster you control destroys a monster by battle, inflict damage to the opponent equal to the destroyed monster's ATK. Chained God - Tormenting GazeWATERWinged Beast8 / 3000 / 2600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 WATER monster from your hand or Deck to the Graveyard. Once per turn, select 1 monster your opponent controls. Until the end of the opponent's next turn, the selected monster cannot declare an attack, it's effect is negated, and it's ATK is decreased by 2000 points. If this card destroys a monster by battle, the controller of that monster discards 1 card. You can Tribute this card to Special Summon 1 “Chained God” monster from your hand or Deck, ignoring any and all summoning conditions. Chain Prison - Warden's OfficeSpell CardWhile this card is in the Graveyard, “Chained God” monsters you control are unaffected by Monster Cards. Broken ChainsSpell CardDiscard 1 “Chained God” monster or 1 “Chain Prison” Spell Card. Draw 2 cards. Chained God - Solemn CalmnessEARTHSea Serpent8 / 2500 / 3300This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 EARTH monster from your hand or Deck to the Graveyard. Decrease the ATK of all monsters your opponent controls by 800 points. When your opponent activates a Spell or Trap Card, you can Tribute 1 monster you control (except this card) to negate the activation and destroy it. At the End Phase, you can pay 500 Life Points x the number of monsters Tributed by this effect during this turn to Special Summon all monsters that were Tributed by this effect. Chain Prison - Curse of the GodsSpell CardWhile this card is in the Graveyard, a monster destroyed by a “Chained God” monster gains this effect:• While this card is in the Graveyard, during your Standby Phase, inflict 200 damage to your Life Points. Chained God - Furious InfinityWINDBeast8 / 3000 / 2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 WIND monster from your Deck to the Graveyard. When this card destroys a monster by battle, you can Special Summon it to your side of the field in face-up Defense Position. If this card is destroyed by a card effect, destroy up to 2 cards on the field, and add 1 “Chained God” monster in your Deck to your hand. Released God - Snare of EternityDARKInsect10 / 3500 / 3300This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters in your Graveyard. This card is also treated as a “Chained God” monster. Negate the effects of face-up Effect Monsters (except this card) and decrease their ATK to 0. Any Battle Damage this card inflicts to your opponent is treated as 2000. Once per turn, you can discard 1 card to take control of 1 monster your opponent controls. When this card is destroyed, Special Summon 1 “Chained God” monster from your Graveyard, ignoring any and all summoning conditions. Released God - Vengeance IncarnateLIGHTZombie10 / 3700 / 3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters with different names in your Graveyard. This card is also treated as a “Chained God” monster while face-up on the field. You can discard 1 “Chained God” monster to destroy all cards on the field, except this card. When this attacking card inflicts Battle Damage to the opponent, send an amount of cards from the top of your opponent's deck to the Graveyard equal to the amount of damage inflicted / 200 (rounded down). Released God - Infinity ShadowDARKThunder10 / 3500 / 3300This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters with different names in your Graveyard. This card is also treated as a “Chained God” monster while face-up on the field. You can return 1 “Chain Prison” or “Chained God” card in your Graveyard to your hand to destroy 1 card on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 “Chained God” monster from your hand, ignoring any and all summoning conditions. Release ReboundSpell CardSend 1 “Chained God” monster in your hand to the Graveyard. Add 1 “Released God” monster in your Deck to your hand. Unchained RestraintTrap CardSelect 1 “Chained God” monster. Until the end of this turn, the selected monster's ATK is doubled, and it's effect is negated. Banlist additions:Core Chimair's Carbon Core: Limited [spoiler=Bonus card]Masochistic MaskEquip Spell CardEquip only to a monster you control. The equipped monster's ATK is treated as 0, and it cannot be destroyed by battle. You can halve any Battle Damage you take from battles with the equipped monster. Then, draw cards equal to the Battle Damage you took / 500. (rounded down) You can destroy this card and Tribute the equipped monster to draw 1 card. Link to comment
Ghost Ryder Posted January 20, 2009 Report Share Posted January 20, 2009 Great Introduction, 9 / 10 though. Link to comment
Umbra Posted January 21, 2009 Author Report Share Posted January 21, 2009 Thanks for your comment. Link to comment
CrabHelmet Posted January 21, 2009 Report Share Posted January 21, 2009 You remade Sinister Serpent. Link to comment
Umbra Posted January 22, 2009 Author Report Share Posted January 22, 2009 Not anymore. ;) Link to comment
Toffee. Posted January 22, 2009 Report Share Posted January 22, 2009 Your gonna' be king of the piratesYugimonz! Also, Chronos' effect is pwnsome. And it would be fun to make a deck around it :3 Link to comment
Umbra Posted January 23, 2009 Author Report Share Posted January 23, 2009 Updated with a super-new archetype. Link to comment
Mutant Monster RAEG-HAPYP Posted January 24, 2009 Report Share Posted January 24, 2009 OH SHI- The awesomeness of these cards almost caused me to have a heart attack 100/10 Link to comment
D. Gray Man Posted January 24, 2009 Report Share Posted January 24, 2009 wow nicez...10/10! Link to comment
Umbra Posted January 25, 2009 Author Report Share Posted January 25, 2009 The awesomeness of these cards almost caused me to have a heart attack As long as I'm not sued. :D Link to comment
Phantom Roxas Posted January 31, 2009 Report Share Posted January 31, 2009 You're obsessed with the identity of Regulus, aren't you? This set was very good, but what about a Beast or Insect of the Chained Gods? Link to comment
Umbra Posted January 31, 2009 Author Report Share Posted January 31, 2009 You're obsessed with the identity of Regulus' date=' aren't you?[/quote']The son of the Head Signer and overall awesome Rex Godwin, now turned dark and spidery with the powers of the Earthbound Gods? Yes, one could say that. But I don't see how it relates to this thread. This set was very good' date=' but what about a Beast or Insect of the Chained Gods?[/quote'] Yeah, I could do that. Any specific reason you wanted Beasts or Insects? Link to comment
Phantom Roxas Posted January 31, 2009 Report Share Posted January 31, 2009 You're obsessed with the identity of Regulus' date=' aren't you?[/quote']The son of the Head Signer and overall awesome Rex Godwin, now turned dark and spidery with the powers of the Earthbound Gods? Yes, one could say that. But I don't see how it relates to this thread. Core Chimair Regulus. This set was very good' date=' but what about a Beast or Insect of the Chained Gods?[/quote'] Yeah, I could do that. Any specific reason you wanted Beasts or Insects? You have a Fiend, Reptile, and Winged Beast. That's already the three Earthbound Gods we know of. The Monkey and Spider Earthbounds Gods will most likely be Beast and Insect respectively. Link to comment
Umbra Posted January 31, 2009 Author Report Share Posted January 31, 2009 :D What can I say, the word popped up and seemed to fit the theme. That was accidental, actually. ^^ I didn't check the actual Jibakushin when I made these. Link to comment
Phantom Roxas Posted January 31, 2009 Report Share Posted January 31, 2009 So neither reference was intentional? They sure seemed to be coincidental though. I hope to see the next two Chained Gods. Link to comment
Umbra Posted January 31, 2009 Author Report Share Posted January 31, 2009 Well, added. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.