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Sorry to keep you all waiting! I am the King!


Umbra

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YCMAwardsLogoWrittenCardsking.png

 

Thanks to everyone that voted for me. Just like my previous King set, we'll deal with an archetype.

 

Core Chimair

 

Core Chimair's Iron Core

Spell Card

Add 1 “Core Chimair's Steel Core” in your Deck or Graveyard to your hand.

 

Core Chimair Regulus

LIGHT

Spellcaster / Tuner

4 / 1300 / 1500

The controller of this card sends 1 ”Core-Chimair's Steel Core” or 1 Spellcaster-type monster from their hand to the Graveyard during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, your opponent cannot activate Spell Cards.

 

Core Chimair Basarios

FIRE

Pyro / Synchro

7 / 2900 / 2300

1 Tuner “Core Chimair” monster + 1 or more non-Tuner monsters

The controller of this card sends 1 “Core-Chimair's Steel Core” from their hand to the Graveyard during each of their End Phases. If not, this card is returned to the Extra Deck. Once per turn, if this card did not destroy a monster by battle, add 1 “Core Chimair” card except “Core-Chimair's Steel Core” in your Deck to your hand.

 

Core Chimair Exodus

LIGHT

Warrior

4 / 1600 / 1100

The controller of this card sends 1 “Core Chimair's Steel Core” or 1 Warrior-type monster from their hand to the Graveyard during each of their End Phases. It you don't do either, this card is destroyed. While this card is face-up on the field, your opponent cannot draw more than 1 card in the same turn.

 

Core-Chimair's Battle Defense

Trap Card

Activate by revealing 1 “Core-Chimair's Steel Core” in your hand. “Core Chimair” monster you control cannot be destroyed until the End Phase.

 

Core Chimair False

EARTH

Machine / Tuner

2 / 500 / 300

The controller of this card sends 1 “Core Chimair's Steel Core” or 1 Machine-type monster from their hand to the Graveyard during each of their End Phases. If you don't do either, this card is destroyed. Your opponent can only use Normal Monsters for a Synchro Summon.

 

Core Chimair's Carbon Core

Spell Card

This card's name is treated as “Core Chimair's Steel Core” while it is in your hand or Graveyard. If this card is in your Graveyard during the Standby Phase, and you control a face-up "Core Chimair" monster, you can remove the top card in your Deck from play to add this card to your hand.

 

Core Chimair Titan

EARTH

Machine

8 / 2500 / 2300

The controller of this card sends 1 “Core Chimair's Steel Core” to their Graveyard during each of their End Phases. If not, this card is destroyed. Once per turn, you can activate the effect of a “Core Chimair” monster in your Graveyard that was used for the Tribute Summon of this card. Your opponent cannot play cards in the same turn they were drawn.

 

C.C. Zone

Field Spell

If you control more than 1 “Core Chimair” monster, you can send 1 “Core Chimair's Steel Core” from your hand to the Graveyard during the Main Phase. Until the end of this turn, “Core Chimair” monsters you control cannot be destroyed by their own effects.

 

Core Chimair Chronos

FIRE

Beast-Warrior

7 / 2800 / 2300

If there are 3 or more “Core Chimair” monsters in your Graveyard, you can Special Summon this card from your hand. The controller of this card sends 1 “Core-Chimair's Steel Core” or 1 Beast-Warrior-type monster from their hand to the Graveyard during their End Phases. If you don't do either, this card is destroyed. During your opponent's Standby Phase, you can remove 1 “Core Chimair” monster in your Graveyard from play to return all cards your opponent played during their last turn to the top of their deck.

 

Orbital Release

Trap Card

Tribute 1 monster you control. Special Summon 1 “Core-Chimair” monster from your hand. The Summoned monster's effect cannot declare an attack, and it's effect is negated, until the End Phase.

 

Core Chimair's Prison of War

Continuous Trap Card

Activate by revealing 1 “Core Chimair's Steel Core” in your hand. During your opponent's first End Phase after this card's activation, your opponent must discard 1 card for each monster they control. If they cannot, remove all monsters they control from play.

 

Core Chimair Charged Cannon

DARK

Machine

4 / 1000 / 1000

This card gains 1000 ATK for each “Core Chimair” card with a different name in your Graveyard. Once per turn, you can reveal 1 “Core Chimair's Steel Core” in your hand to destroy 1 card on the field and decrease this card's ATK by 1000.

 

Level Release

Trap Card

Tribute 1 monster you control. Destroy all monsters on the field whose Level is a factor of the Tributed monster's Level.

 

 

Chained Gods

 

Since everyone are making Jibakushin now anyway.

 

Chained God - Absolute Reality

WIND

Fiend

8 / 2700 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by sending 1 “Chain Prison” Spell Card and 1 WIND monster from your hand or deck to the Graveyard. When this card is Summoned, select effects listed below equal to the number of “Chain Prison” cards in your Graveyard. This card gains the selected effects:

• This card cannot be destroyed by battle.

• By sending this card to the Graveyard, Special Summon 1 “Chained God” monster from your hand, ignoring any and all summoning condition.

• This card is unaffected by Spell and Trap Cards.

• This card can attack twice during the same Battle Phase.

 

Chain Prison - Chamber of the Gods

Spell Card

While this card is in the Graveyard, all “Chained God” monsters you control gain 600 ATK.

 

Chained God - Final Warfare

FIRE

Reptile

8 / 2600 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by sending 1 “Chain Prison” Spell Card and 1 FIRE monster from your hand or Deck to the Graveyard. At the start of the Battle Phase, select any number of monsters your opponent controls. Decrease this card's ATK by 500 points x the amount of monsters selected, until the End Phase, and destroy any selected monster whose ATK is equal to or lower than this card's ATK. When this card is destroyed, you can send 1 “Chain Prison” in your hand or deck to the Graveyard, and Special Summon 1 “Chained God” monster from your hand or Deck, ignoring any and all summoning conditions.

 

Chain Prison - Torture Chamber

Spell Card

While this card is in the Graveyard, when a “Chained God” monster you control destroys a monster by battle, inflict damage to the opponent equal to the destroyed monster's ATK.

 

Chained God - Tormenting Gaze

WATER

Winged Beast

8 / 3000 / 2600

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 WATER monster from your hand or Deck to the Graveyard. Once per turn, select 1 monster your opponent controls. Until the end of the opponent's next turn, the selected monster cannot declare an attack, it's effect is negated, and it's ATK is decreased by 2000 points. If this card destroys a monster by battle, the controller of that monster discards 1 card. You can Tribute this card to Special Summon 1 “Chained God” monster from your hand or Deck, ignoring any and all summoning conditions.

 

Chain Prison - Warden's Office

Spell Card

While this card is in the Graveyard, “Chained God” monsters you control are unaffected by Monster Cards.

 

Broken Chains

Spell Card

Discard 1 “Chained God” monster or 1 “Chain Prison” Spell Card. Draw 2 cards.

 

Chained God - Solemn Calmness

EARTH

Sea Serpent

8 / 2500 / 3300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 EARTH monster from your hand or Deck to the Graveyard. Decrease the ATK of all monsters your opponent controls by 800 points. When your opponent activates a Spell or Trap Card, you can Tribute 1 monster you control (except this card) to negate the activation and destroy it. At the End Phase, you can pay 500 Life Points x the number of monsters Tributed by this effect during this turn to Special Summon all monsters that were Tributed by this effect.

 

Chain Prison - Curse of the Gods

Spell Card

While this card is in the Graveyard, a monster destroyed by a “Chained God” monster gains this effect:

• While this card is in the Graveyard, during your Standby Phase, inflict 200 damage to your Life Points.

 

Chained God - Furious Infinity

WIND

Beast

8 / 3000 / 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 “Chain Prison” Spell Card and 1 WIND monster from your Deck to the Graveyard. When this card destroys a monster by battle, you can Special Summon it to your side of the field in face-up Defense Position. If this card is destroyed by a card effect, destroy up to 2 cards on the field, and add 1 “Chained God” monster in your Deck to your hand.

 

Released God - Snare of Eternity

DARK

Insect

10 / 3500 / 3300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters in your Graveyard. This card is also treated as a “Chained God” monster. Negate the effects of face-up Effect Monsters (except this card) and decrease their ATK to 0. Any Battle Damage this card inflicts to your opponent is treated as 2000. Once per turn, you can discard 1 card to take control of 1 monster your opponent controls. When this card is destroyed, Special Summon 1 “Chained God” monster from your Graveyard, ignoring any and all summoning conditions.

 

Released God - Vengeance Incarnate

LIGHT

Zombie

10 / 3700 / 3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters with different names in your Graveyard. This card is also treated as a “Chained God” monster while face-up on the field. You can discard 1 “Chained God” monster to destroy all cards on the field, except this card. When this attacking card inflicts Battle Damage to the opponent, send an amount of cards from the top of your opponent's deck to the Graveyard equal to the amount of damage inflicted / 200 (rounded down).

 

Released God - Infinity Shadow

DARK

Thunder

10 / 3500 / 3300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 “Chain Prison” Spell Cards and 2 “Chained God” monsters with different names in your Graveyard. This card is also treated as a “Chained God” monster while face-up on the field. You can return 1 “Chain Prison” or “Chained God” card in your Graveyard to your hand to destroy 1 card on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 “Chained God” monster from your hand, ignoring any and all summoning conditions.

 

Release Rebound

Spell Card

Send 1 “Chained God” monster in your hand to the Graveyard. Add 1 “Released God” monster in your Deck to your hand.

 

Unchained Restraint

Trap Card

Select 1 “Chained God” monster. Until the end of this turn, the selected monster's ATK is doubled, and it's effect is negated.

 

 

Banlist additions:

Core Chimair's Carbon Core: Limited

 

[spoiler=Bonus card]

Masochistic Mask

Equip Spell Card

Equip only to a monster you control. The equipped monster's ATK is treated as 0, and it cannot be destroyed by battle. You can halve any Battle Damage you take from battles with the equipped monster. Then, draw cards equal to the Battle Damage you took / 500. (rounded down) You can destroy this card and Tribute the equipped monster to draw 1 card.

 

 

Link to comment

You're obsessed with the identity of Regulus' date=' aren't you?

[/quote']

The son of the Head Signer and overall awesome Rex Godwin, now turned dark and spidery with the powers of the Earthbound Gods?

 

Yes, one could say that. But I don't see how it relates to this thread.

 

This set was very good' date=' but what about a Beast or Insect of the Chained Gods?

[/quote']

 

Yeah, I could do that. Any specific reason you wanted Beasts or Insects?

Link to comment

You're obsessed with the identity of Regulus' date=' aren't you?

[/quote']

The son of the Head Signer and overall awesome Rex Godwin, now turned dark and spidery with the powers of the Earthbound Gods?

 

Yes, one could say that. But I don't see how it relates to this thread.

 

Core Chimair Regulus.

 

This set was very good' date=' but what about a Beast or Insect of the Chained Gods?

[/quote']

 

Yeah, I could do that. Any specific reason you wanted Beasts or Insects?

 

You have a Fiend, Reptile, and Winged Beast. That's already the three Earthbound Gods we know of. The Monkey and Spider Earthbounds Gods will most likely be Beast and Insect respectively.

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