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some Clocktower Cards


Dexion

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Frequency Clocktower - Reno

LIGHT

Level 2

ATK:0/DEF:1200

Machine / Tuner

Each time a turn passes, place 1 Clock Counter on this card. By removing 1 Clock Counter from this card, increase this card's level by 1, until the End Phase.

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Central Clocktower - Armaggedon

LIGHT

Level 3

ATK:0/DEF:1500

Machine / Effect

Each time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 3 Clock Counters from this card to destroy 1 Spell or Trap Card on the field.

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Holy Clocktower - Galadriel

LIGHT

Level 4

ATK:0/DEF:1800

Machine / Effect

Each time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 4 Clock Counters from this card to add from your Graveyard to your hand 1 "Clocktower" monster.

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Ancient Clocktower - Roberto

LIGHT

Level 5

ATK:0/DEF:2400

Machine / Effect

Each time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove up to 6 Clock Counters from this card to Special Summon 1 "Clocktower" monster from your hand to your side of the field with a level equal to the total of the removed counters.

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Bombard Clocktower - Destructor

LIGHT

Level 6

ATK:0/DEF:2300

Machine / Effect

Each time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 4 Clock Counters from this card to destroy 1 Face-Up monster on the field.

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Clocktower Knight - Zephiro

LIGHT

Level 7

ATK:2400/DEF:1400

Warrior / Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using as a tribute 1 "Clocktower" monster you control with 6 Clock Counters or more on it. You can only control 1 Face-Up "Clocktower Knight - Zephiro" at a time.

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Imperial Clocktower - Mephisto

LIGHT

Level 8

ATK:0/DEF:3000

Machine / Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using as a tribute 2 "Clocktower" monsters with 8 Clock Counters or more on them. Each time a turn passes place 1 Clock Counter on this card. By removing 10 Clock Counters from this card, Inflict 3000 points of Direct Damage to your opponent's Life Points and move the turn count forward by 1.

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Anna Zkai, The Lady of Time

LIGHT

Level 10

ATK:0/DEF:4000

Spellcaster / Synchro / Effect

"Frequency Clocktower - Reno" + 1 or more non-tuner "Clocktower" monsters with 8 or more Clock Counters on them.

This card can only be Summoned by Synchro Summon. Each time a turn passes, place 1 Clock Counter on this card. By removing 2 Clock Counters from this card, you can move the turn count forward or backward by 1.

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Clock Synchronization

Quickplay Spell Card

Pay 1000 Life Points and select one Face-Up "Clocktower" monster you control to activate this card. Add or Remove Clock Counters from other Face-Up "Clocktower" monsters you control so they have the same amount of counters as the selected card.

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Sunshine Clocktown

Field Spell Card

Each time a turn passes, place 1 Clock Counter on this card. Both players can Normal Summon "Clocktower" monsters in Face-Up Defense Position. When the 12th Clock Counter is placed on this card, return this card to your Deck and activate 1 "Moonlight Clocktown" from your Deck or Hand. Shuffle your Deck.

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Moonlight Clocktown

Field Spell Card

Each time a turn passes, place 1 Clock Counter on this card. Both players can pay 2000 Life Points at each of their respective StandBy Phases to place 1 Clock Counter on all "Clocktower" monsters they control. When the 12th Clock Counter is put on this card, return this card to your Deck and activate 1 "Sunshine Clocktown" from your Deck or Hand. Shuffle your Deck.

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Small useless explanation: With "Each time a turn passes" i mean after the end phase of any player turn and before the draw phase of the other player turn. Its just like final countdown, if you activate a pyro clock of destiny, you place 1 clock counter on all clocktower monsters XD.

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thx for reading, plz rate and comment and anything like that XD

Any ideas are welcome :D

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