Dexion Posted January 20, 2009 Report Share Posted January 20, 2009 ------------------------------------------------------------------------------------------------------------------Frequency Clocktower - RenoLIGHTLevel 2ATK:0/DEF:1200Machine / TunerEach time a turn passes, place 1 Clock Counter on this card. By removing 1 Clock Counter from this card, increase this card's level by 1, until the End Phase.------------------------------------------------------------------------------------------------------------------Central Clocktower - ArmaggedonLIGHTLevel 3ATK:0/DEF:1500Machine / EffectEach time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 3 Clock Counters from this card to destroy 1 Spell or Trap Card on the field.------------------------------------------------------------------------------------------------------------------Holy Clocktower - GaladrielLIGHTLevel 4ATK:0/DEF:1800Machine / EffectEach time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 4 Clock Counters from this card to add from your Graveyard to your hand 1 "Clocktower" monster.------------------------------------------------------------------------------------------------------------------Ancient Clocktower - RobertoLIGHTLevel 5ATK:0/DEF:2400Machine / EffectEach time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove up to 6 Clock Counters from this card to Special Summon 1 "Clocktower" monster from your hand to your side of the field with a level equal to the total of the removed counters.------------------------------------------------------------------------------------------------------------------Bombard Clocktower - DestructorLIGHTLevel 6ATK:0/DEF:2300Machine / EffectEach time a turn passes, place 1 Clock Counter on this card. Once per turn, you can remove 4 Clock Counters from this card to destroy 1 Face-Up monster on the field.------------------------------------------------------------------------------------------------------------------Clocktower Knight - ZephiroLIGHTLevel 7ATK:2400/DEF:1400Warrior / EffectThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by using as a tribute 1 "Clocktower" monster you control with 6 Clock Counters or more on it. You can only control 1 Face-Up "Clocktower Knight - Zephiro" at a time.------------------------------------------------------------------------------------------------------------------Imperial Clocktower - MephistoLIGHTLevel 8ATK:0/DEF:3000Machine / EffectThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by using as a tribute 2 "Clocktower" monsters with 8 Clock Counters or more on them. Each time a turn passes place 1 Clock Counter on this card. By removing 10 Clock Counters from this card, Inflict 3000 points of Direct Damage to your opponent's Life Points and move the turn count forward by 1.------------------------------------------------------------------------------------------------------------------Anna Zkai, The Lady of TimeLIGHTLevel 10ATK:0/DEF:4000Spellcaster / Synchro / Effect"Frequency Clocktower - Reno" + 1 or more non-tuner "Clocktower" monsters with 8 or more Clock Counters on them.This card can only be Summoned by Synchro Summon. Each time a turn passes, place 1 Clock Counter on this card. By removing 2 Clock Counters from this card, you can move the turn count forward or backward by 1.------------------------------------------------------------------------------------------------------------------Clock SynchronizationQuickplay Spell CardPay 1000 Life Points and select one Face-Up "Clocktower" monster you control to activate this card. Add or Remove Clock Counters from other Face-Up "Clocktower" monsters you control so they have the same amount of counters as the selected card.------------------------------------------------------------------------------------------------------------------Sunshine ClocktownField Spell CardEach time a turn passes, place 1 Clock Counter on this card. Both players can Normal Summon "Clocktower" monsters in Face-Up Defense Position. When the 12th Clock Counter is placed on this card, return this card to your Deck and activate 1 "Moonlight Clocktown" from your Deck or Hand. Shuffle your Deck.------------------------------------------------------------------------------------------------------------------Moonlight ClocktownField Spell CardEach time a turn passes, place 1 Clock Counter on this card. Both players can pay 2000 Life Points at each of their respective StandBy Phases to place 1 Clock Counter on all "Clocktower" monsters they control. When the 12th Clock Counter is put on this card, return this card to your Deck and activate 1 "Sunshine Clocktown" from your Deck or Hand. Shuffle your Deck.------------------------------------------------------------------------------------------------------------------Small useless explanation: With "Each time a turn passes" i mean after the end phase of any player turn and before the draw phase of the other player turn. Its just like final countdown, if you activate a pyro clock of destiny, you place 1 clock counter on all clocktower monsters XD.------------------------------------------------------------------------------------------------------------------thx for reading, plz rate and comment and anything like that XDAny ideas are welcome :D Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.