C-man21 Posted January 19, 2009 Report Share Posted January 19, 2009 Hello. I am going to make a fan fic soon using all custom cards. If anyone has any cards I can use, please post them here. Please no overpowered cards Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted January 20, 2009 Report Share Posted January 20, 2009 you can use one of mine written cardsplz say that i created it if you don't you will feel my rath Name: Hot CoalsCard Type: Trap Rarity: RareLore: Activate this card during your opponents standby phase, until the end of the turn your opponent cannot set any monster cards. Link to comment Share on other sites More sharing options...
Mysty Posted January 20, 2009 Report Share Posted January 20, 2009 If you want, you can use my archetypes. The links for them are in my sig. Just note that it is possible that some of the cards are overpowered, but I tried to stop that as much as possible. If you use any of my archetypes, I would ask that you credit me, though. Link to comment Share on other sites More sharing options...
Stigma_Horrizone Posted January 21, 2009 Report Share Posted January 21, 2009 Here's 1, I made it for legendhiro once, hope u liked it too. Link to comment Share on other sites More sharing options...
Overlord Lucan Posted January 22, 2009 Report Share Posted January 22, 2009 You can use my set of cards.They're at http://forum.yugiohcardmaker.net/thread-95924.htmlthey're an incomplete set right now but I add new ones every day! (If you need a full set you could make some of your own cards to go along.) If you do use them please give me credit. Link to comment Share on other sites More sharing options...
Crazar The Nightmare King Posted January 24, 2009 Report Share Posted January 24, 2009 you can use my three cards i made but i don't know how to post them Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 24, 2009 Report Share Posted January 24, 2009 You can use any of mine... Link to comment Share on other sites More sharing options...
Cowboy Dan Posted January 27, 2009 Report Share Posted January 27, 2009 [spoiler=If You Want A Set...][spoiler=Booster][spoiler=Booster Info]Name: Strike of the Dark Angels# Of Cards Per Pack: 9Ages: 6+ [spoiler=EN001][spoiler=Effect]This card can only be Special Summoned by Releasing 2 "Dark Angel" monsters you control. All face-up "Dark Angel" monsters on the field gain 500 ATK and DEF. Once per turn, you can Release 1 "Dark Angel" monster you control to send all cards in your opponent's hand to the Graveyard. Your opponent then draws 2 cards. This card is unaffected by the effects to Effect monsters. Whenever a "Dark Angel" monster you control is destroyed as a result of battle, destroy all monsters your opponent controls. You can Release this face-up card to Special Summoned up to 2 "Dark Angel" monsters from your Graveyard. [spoiler=EN002][spoiler=Effect]FLIP: You can pay 1000 Life Points to Release 1 "Dark Angel" monster with 1500 or more ATK to Special Summoned 2 "Dark Tokens" (DARK/level2/Fairy-Type/ATK1000/DEF1000) in ATK position. The Tokens cannot declare an attack. When a "Dark Token" is destroyed, inflict 500 points of damage to your opponent's Life Points. [spoiler=EN003][spoiler=Effect]Special Summon 1 "Dark Angel- Knight of Dark Heaven" from your hand, Deck or Graveyard. "Dark Angel- Knight of Dark Heaven" cannot attack this turn. Pay 500 Life Points during each of your Standby Phases until you have paid 2000 Life Points. If you do not, destroy this card. When "Dark Angel- Knight of Dark Heaven" is destroyed, destroy this card. When this card is destroyed, destroy the "Dark Angel- Knight of Dark Heaven" that you Special Summoned with this card's effect. [spoiler=EN004] [spoiler=EN005][spoiler=Effect]Equip only to a face-up "Dark Angel" monster you control. The equiped monster cannot be destroyed by the effects of Spell Cards. When the equiped monster is destroyed, inflict 500 points of damage to your opponent's Life Points for every "Dark Angel" monster in your Graveyard. During your Standby Phase, you can remove 2 Fairy- Type monsters in your Graveyard from play to add this card to the top of your Deck. [spoiler=EN006][spoiler=Efect]This card's name is treated as "Dark Angel- Winged Servant" while it is face-up on the field. When this card is Special Summoned, destroy all Spell & Trap Cards on the field. You can Release this face-up card to Special Summon 1 "Dark Angel" monster from your Fusion Deck. The monster cannot attack and is destroyed at the End Phase. [spoiler=EN007][spoiler=Effect]Once per turn, during your Main Phase, you can Release 1 "Dark Angel" monster with 2000 or more ATK that you control to Special Summoned 2 "Typhoon Tokens" (DARK/Fairy- Type/ATK100/DEF100). Increase the ATK of all face-up "Dark Angel" and Fairy- Type monsters by 400. [spoiler=EN008][spoiler=Effect]"Dark Angel- Mystical Radiance" OR "Dark Angel- Dark Winged Servant" + 1 LIGHT Fairy- Type monsterThis card can only be Special Summoned by Fusion Summon. Whenever a "Dark Angel" or "Radiant Angel" monster you control is destroyed as a result of battle, you can place 1 "Radiant" Counter 1 face-up monster your opponent controls. When there are 2 "Radiant" counters on 1 of your opponent's monsters, destroy the monster. This card's ATK is equal to the number of "Dark Angel" monsters on the field X1000 points. [spoiler=EN009][spoiler=Effect]This card can only be Special Summoned by the effect of "Dark Angel- Radiant Enforcer". Whenever your opponent activates a Spell Card, you can pay 500 of your own Life Points to add 1 Spell Card to your hand from your Graveyard. If you Release this card to Tribute Summon a Fairy- Type monster, this card is treated as two Tributes. [spoiler=EN010][spoiler=Effect]During your Main Phase, you can Release this face-up card to Special Summon 1 "Radiant Angel- Tenvil" from your hand. When this card is attacked by a LIGHT monster, flip a coin. If the result is heads, and the Battle Phase. If the result is tails, switch this card to DEF position. [spoiler=EN011][spoiler=Effect]Negate the effect of a Spell or Trap Card that targets a face-up "Dark Angel" monster on the field and destroy it. [spoiler=EN012][spoiler=Effect]Select 1 face-up LIGHT monster on the field. The selected monster cannot declare an attack for 2 turns. During the 3rd Standby Phase after this card is activated, you can pay 500 of your own Life Points to destroy the selected monster or you can pay 500 of your own Life Points to add 1 "Dark Angel" or "Radiant Angel" monster from your Deck to your hand. When the selected monster is destroyed, destroy this card. [spoiler=EN013][spoiler=Effect]Negate the effect of a card that targets a face-up "Dark Angel" monster you control and destroy it. The destroyed card returns to the bottom of your opponent's Deck. [spoiler=EN014] [spoiler=EN015][spoiler=Effect]This card can only be Special Summoned by removing 5 "Dark Angel" monsters with different names from your Graveyard from play. This card cannot be Special Summoned from your Graveyard. When this card destroys an opponent's monster, inflict damage to your opponent equal to the destroyed monster's ATK or DEF. This card is unaffected by the effects of Flip effects. When a LIGHT monster attacks this card, you can Release one "Dark Angel" monster you control to destroy the monster. If this card is face-up on the field and "Dark Radiant Heaven" is not, destroy this card. [spoiler=EN016][spoiler=Effect]Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. Increase the attack of all DARK monsters on the field by 500 points and decrease the ATK of all LIGHT monsters on the field by 400 points. When a "Dark Angel" monster you control is destroyed, draw 2 cards. [spoiler=EN017][spoiler=Effect]As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of Spell Cards are negated. Pay 500 Life Points during each of your Standby Phases. If you cannot, destroy this card. When this card is attacked by a LIGHT Monster, flip a coin. If the result is heads, switch this card to DEF position. If the result is tails, the attacking monster cannot attack for 3 turns (excluding the current turn). [spoiler=EN018][spoiler=Effect]When this card is destroyed, you can add 1 level 4 or lower "Dark Angel" monster from your Graveyard to your Deck, then shuffle your Deck. You can release this face-up card to Special Summon 1 DARK Monster from your hand. The monster returns to your hand at the End Phase it was Special Summoned. [spoiler=EN019][spoiler=Effect]Whenever a face-up "Dark Angel" monster you control is destroyed and sent to the Graveyard, draw 1 card. If it is a monster card, send it to the Graveyard. If it is a Spell Card, increase your Life Points by 500. If it is a Trap Card, destroy this card. [spoiler=EN020 (Half Way There!)][spoiler=Effect]Activate only when a LIGHT monster is Special Summoned. Flip a coin. If the result is heads, destroy the monster and Special Summon 1 "Dark Token" (DARK/Fiend- Type/Level 1/ATK0/DEF0) in DEF position. If the result is tails, return the monster to the owners hand and inflict 500 points of damage to your opponent's Life Points. [spoiler=If You Just Want A Single Card...]Name: Rocking ChairCard: SpellType: EquipLore: Equip only to a face-up EARTH monster you control. When the equiped monster attacks a FIRE monster, decrease the equiped monsters ATK by 500 during the Damage Step only. When the equiped monster attacks a WIND monster, increase the equiped monsters ATK by 500 during the Damage Step only. When this card is destroyed, decrease your opponents Life Points by 500. Link to comment Share on other sites More sharing options...
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