Toffee. Posted January 19, 2009 Report Share Posted January 19, 2009 Konami's attempt at an Anti-Meta series^By far, One of the best artworks in a long time^(From my point of view) Discuss Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 19, 2009 Report Share Posted January 19, 2009 But what does it do. Link to comment Share on other sites More sharing options...
Dad Posted January 19, 2009 Report Share Posted January 19, 2009 ITT: YCM knows Japanese. Link to comment Share on other sites More sharing options...
Toffee. Posted January 19, 2009 Author Report Share Posted January 19, 2009 But what does it do.Konami's attempt at an Anti-Meta series^Thats a link btw....^ Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 19, 2009 Report Share Posted January 19, 2009 Their kind of cool, just they all have crappy effects. Still they look like they could become decent enough. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted January 19, 2009 Report Share Posted January 19, 2009 Bad attempt at being anti-meta. Also, the -1 effect at the end phase is a real turn off. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 19, 2009 Report Share Posted January 19, 2009 The aqua one is kind of good, outside of the actual archetype. Also, that's not anti-meta, that's them being type-killing jerks. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted January 19, 2009 Report Share Posted January 19, 2009 -1 makes them bad Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 19, 2009 Report Share Posted January 19, 2009 A hard to exceed -1 that results in a field -1 if not succeeded makes it even worse. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted January 19, 2009 Report Share Posted January 19, 2009 Way too reliant on one single card, but I like that Konami is acknowledging that the something needs to be done about the meta. Link to comment Share on other sites More sharing options...
Azuh Posted January 19, 2009 Report Share Posted January 19, 2009 I really like Core Chimair Valafar. The fact that its a 3000 ATK beatstick that has piercing and cannot be destroyed by Trap Cards is awesome Link to comment Share on other sites More sharing options...
UltimateYugiohFan Posted January 19, 2009 Report Share Posted January 19, 2009 Pretty good but try putting them in english Link to comment Share on other sites More sharing options...
Toa Tahu Nuva Posted January 19, 2009 Report Share Posted January 19, 2009 The Dragon one could have some use in a Blue Eyes deck. Get rid of White Stone of Legend to keep it on the Field and get a Blue Eyes in your hand. Link to comment Share on other sites More sharing options...
Skarlet Posted January 19, 2009 Report Share Posted January 19, 2009 Core Chimair Drago is actually decent Anti-meta, if you pitch it quickly then T-DAD is totaly screwed, becuse it doesnt run any high ATK normal summonable monsters, run it along with maybe King tiger, to cancel out low power monsters with a destruction effect (Add burden and all you'd need to worry about is spells and traps) Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 19, 2009 Report Share Posted January 19, 2009 The only one that seems worth running is Drago. Then I saw these. http://yugioh.wikia.com/wiki/Reckless_Powerhttp://yugioh.wikia.com/wiki/Urgent_Synthesis Amazing support, but still a horrible archetype. I want to find away to splash Steel Core in my deck and some Core Chimairs, so I can run 3 Harpie's Feather Duster. Link to comment Share on other sites More sharing options...
Wyhe Posted January 19, 2009 Report Share Posted January 19, 2009 Except for Valafar, the Core Chimair monsters seem to be more suited for Type-based decks instead that need some anti-meta aid. Since it practically relies on a single Spell Card, it is quite mehhish to me... Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 19, 2009 Report Share Posted January 19, 2009 The controller of this card sends 1 "Core-Chimair's Steel Core" or a Rock-Type monster from their hand to the Graveyard during each of your End Phases. If you don't do either, this card is destroyed. When the effect of an effect monster is activated, you can tribute this card to negate the activation and destroy that monster. At the start of your next Draw Phase after activation of this card, you can add 1 "Core Chimair" card other than "Core Chimair's Steel Core" from your deck to your hand. Also, by sending 1 "Core Chimair" monster from your hand to the Graveyard, you can add this card in your Graveyard to your hand. (two card draw phase? o.O) Activate by revealing 1 "Core-Chimair's Steel Core" in your hand to your opponent. Destroy all Spell and Trap Cards your opponent controls. ones i can see getting used. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 19, 2009 Report Share Posted January 19, 2009 Except for Valafar' date=' the Core Chimair monsters seem to be more suited for Type-based decks instead that need some anti-meta aid. Since it practically relies on a single Spell Card, it is quite mehhish to me...[/quote'] Yeah, seems that way to me. Link to comment Share on other sites More sharing options...
fleeordie Posted February 12, 2009 Report Share Posted February 12, 2009 You all dun get it. It's not just a -1. You can also reveal a monster with the same type to stop the destruction. Since you will be playing multiples of the same monster, wouldn't you just need to reveal the same copy of the monster from your hand? However, this archtype does not seem to have the drawpower needed. Typical of all anti-meta decks. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 12, 2009 Report Share Posted February 12, 2009 You all dun get it. It's not just a -1. You can also reveal a monster with the same type to stop the destruction. Since you will be playing multiples of the same monster' date=' wouldn't you just need to reveal the same copy of the monster from your hand? However, this archtype does not seem to have the drawpower needed. Typical of all anti-meta decks.[/quote'] not all of them have that choice, some are way more costly than others. nice to see the trap feather duster. cool idea and makes it worth thinking about. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 12, 2009 Report Share Posted February 12, 2009 You all dun get it. It's not just a -1. You can also reveal a monster with the same type to stop the destruction. Since you will be playing multiples of the same monster' date=' wouldn't you just need to reveal the same copy of the monster from your hand? However, this archtype does not seem to have the drawpower needed. Typical of all anti-meta decks.[/quote'] Hey idiot, check the dates. Back in January, "sending" rather then "showing" was still the effect. Link to comment Share on other sites More sharing options...
fleeordie Posted February 14, 2009 Report Share Posted February 14, 2009 A sharp tongue is no indication of a keen mind. Link to comment Share on other sites More sharing options...
Exiro Posted February 14, 2009 Report Share Posted February 14, 2009 A sharp tongue is no indication of a keen mind. Nor is that, or anything in the universe, an indication that we care. Link to comment Share on other sites More sharing options...
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