Jump to content

LOCK


Legend Zero

Recommended Posts

  • Replies 1.4k
  • Created
  • Last Reply

Here are my newest Digimon Cards;)And Mecha Crds;):

 

212400op4.jpg

LoreAs long as this card remains face-up on the field,your opponent cannot select another monster that includes "Royal Knight" in its name,or is named "Royal Guardian Gallantmon"as an attack target..Increase the DEF of this card by 100 points for each Dragon-Type monster on the field and in either player's Graveyard.

212400wj0.jpg

Lore:Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Swift Soldier Gargomon" from your hand or Deck.

212400ax7.jpg

212400ot6.jpg

Lore:Activate only when this card attacks or is attacked. Decrease this card's ATK and DEF by 500, and decrease the ATK and DEF of an opponent's monster that this card battles with by 1500 until the End Phase.During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Walking Fortress Megagargomon" from your hand or Deck.

212400hp3.jpg

Lore:Once per Turn,you can destroy up to 2 Monster Cards your opponent controls.If you use this effect,you cannot declare an attack this turn.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card,inflict the difference as Battle Damage to your opponent.If this card attacks,your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

212400va3.jpg

Lore:This card is unaffected by the effects of Trap Cards.Once per turn, while this card is face-up on the field, if a Spell, Trap, or Effect Monster targets this card, you may discard the same type of card to negate the effect.Any damage to the controller of this card from battle involving this monster becomes 0.

212400nw7.jpg

Lore:Once per turn, you can select and destroy 1 Spell or Trap Card on the field. If you use this effect, this card cannot declare an attack this turn.If 2 Spell Cards are activated during the same turn while this card is face-up on the field, after the resolution of the effect of the second Spell Card, you can destroy all monsters on the field except this card.

212400id2.jpg

212400xi1.jpg

Lore:When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster.If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

212400ih5.jpg

212400gu4.jpg

 

212400ug6.jpg

Lore:"R-Series R-1"+"R-Series R-2 Powered"+"R-Series R-3 Powered"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization").When this card attacks,you can change the battle position of the attack target.(Flip Effects are not activated at this time.)This card is unaffected by the effects of Spell Cards.This card is unaffected by the effects of Trap Cards.

212400tt9.jpg

 

212400ed4.jpg

Lore:This card cannot be Special Summoned.Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "SRX" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 200 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).Each time your opponent draws a card(s), put 1 Gun Counter on this card (max.6).Increase the ATK of this card by 100 points for each Gun Counter on this card.By removing 2 Gun Counter destroy 1 Card on the Field.

212400vr7.jpg212400uk4.jpg

212400zk6.jpg212400kn8.jpg

212400so9.jpg

212400jk1.jpg

Lore:When this Card is successful Normal summoned destroy 2 Monster cards on the Field.This card can attack all monsters your opponent controls once each.Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.

212400nd9.jpg

Lore:If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 " Water Guardian Deep Forbidden LV6" from your hand or Deck.

212400mu3.jpg

Lore:If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this card's effect to the top of your opponent’s Deck, instead of sending it to the Graveyard.

212400hb7.jpg

212400ue6.jpg

Lore:Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Air Guardian Raider Gundam LV 6" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

212400xr6.jpg

212400wc9.jpg

Lore:Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Machine-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.This monster gets the following effect while there is a "Swift Sniper WeissRitter" face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.

212400ds8.jpg

Lore:This card cannot be Special summoned.Negate the effect of any Spell or Trap Card that targets this card and destroy it. As long as this card remains face-up on the field.This monster gets the following effect while there is a "Demonic Sniper Rein WeissRitter" face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, discard 3 card randomly from your opponent's hand or deck.

212400pw8.jpg

Lore:Negate the effect of any Trap Card that targets this card and destroy it. This monster gets the following effect while there is a "Invincible Commander Alt Eisen"face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

212400xb7.jpg

[/b]This card cannot be Special summoned.Negate the effect of any Spell or Trap Card that targets this card and destroy it.This monster gets the following effect while there is a "Invincible Fighter Alt Eisen Riese" face-up on the Field:If this card attacks or is attacked, draw 2 cards from your deck at the end of the Damage Step.[/b]

212400gy9.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...