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XYZ monsters were terrible.


Umbra

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X-Head Cannon

LIGHT

Machine / Tuner

4 / 1800 / 1500

When this card is Summoned, add 1 “Y-Dragon Head” or “Z-Metal Tank” in your Deck to your hand.

 

Y-Dragon Head

LIGHT

Machine

3 / 1500 / 1600

When this card is Summoned, select 1 “X-Head Cannon” you control. (You cannot select a monster that is already selected by another "Y-Dragon Head" you control.) The selected monster gains 400 ATK. If the selected monster attacks a Defense Position monster with lower DEF than the selected monster's ATK, inflict damage to your opponent equal to the difference. If a card is selected by this effect, this card cannot declare an attack while the selected monster is face-up on the field.

 

Z-Metal Tank

LIGHT

Machine / Tuner

3 / 1500 / 1300

Once per turn, you can select 1 “X-Head Cannon” or “Y-Dragon Head” you control. (You cannot select a monster that is selected by another "Z-Metal Tank" you control.) While this card is face-up on the field, the selected monster gains 600 ATK/DEF, and cannot be destroyed by battle. If a card is selected by this effect, this card cannot declare an attack while the selected monster is face-up on the field. If this card is used for a Synchro Summon, you can treat it as a Non-Tuner monster.

 

XY-Dragon Cannon

LIGHT

Machine / Synchro

7 / 2700 / 2400

“X-Head Cannon” + “Y-Dragon Head”

This card cannot be Special Summoned except by Synchro Summon. When this card destroys a monster by battle, inflict 800 damage to the opponent. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card your opponent controls.

 

XZ-Tank Cannon

LIGHT

Machine / Synchro

7 / 2700 / 2400

“X-Head Cannon” + “Z-Metal Tank”

This card cannot be Special Summoned except by Synchro Summon. This card cannot be destroyed by battle. By Tributing 1 monster you control, inflict 1000 damage to the opponent. If you do, skip your Battle Phase.

 

YZ-Tank Dragon

LIGHT

Machine / Synchro

6 / 2500 / 2600

“Z-Metal Tank” + “Y-Dragon Head”

This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can discard 1 card to destroy 1 Monster Card your opponent controls, and inflict damage to the opponent equal to 200 x the destroyed monster's Level. When this card destroys a monster by battle, inflict 400 damage to the opponent.

 

XYZ-Dragon Cannon

LIGHT

Machine / Synchro

10 / 3300 / 3100

“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”

This card cannot be Special Summoned except by Synchro Summon. This card can attack each monster your opponent controls. At the end of the Battle Phase, if this card destroyed a monster by battle, destroy 1 Spell or Trap Card on the field.

 

De-Combo

Spell Card

Select 1 Synchro Monster you control that lists “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” in it's card text, and return it to the Extra Deck. Then, Special Summon the monsters used for the Synchro Summon of the selected monster from your Graveyard.

 

Thousand Bolt Barrage

Spell Card

Activate only while the only monster you control is "X-Head Cannon". Destroy up to 2 cards on the field. You cannot declare an attack this turn.

 

X-Synchro Assault!

Spell Card

Special Summon 1 “X-Head Cannon” or “Z-Metal Tank” from your hand or Deck. If the summoned monster is used for a Synchro Summon, pay 1000 Life Points. The Summoned monster is destroyed during the End Phase.

 

Dragon Cannon Machinery

Spell Card

Send 1 of each “X-Head Cannon”, “Y-Dragon Head” and “Z-Metal Tank” from your hand or Deck to the Graveyard. Special Summon “XYZ-Dragon Cannon” from your Extra Deck, ignoring any summoning condition. The Summoned monster's ATK is halved.

 

Different Dimension Hangar

Continuous Spell Card

Remove up to 2 Level 3 or lower Machine-type monsters in your Deck from play. Then, if a monster listed in a removed monster's card text is Summoned, Special Summon the removed monster. The Summoned monster cannot declare an attack or be used as a Tribute. The Summoned monster(s) cannot be used for a Synchro Summon until your next turn.

 

Unload

Spell Card

Add any number of “X-Head Cannon”, “Y-Dragon Head” and/or “Z-Metal Tank” in your hand to your deck, and shuffle it. Then draw the same number of cards you added to your deck.

 

Combo Cannon Soldier

LIGHT

Machine

4 / 1000 / 1000

You can send 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” in your hand to the Graveyard to inflict 500 damage to the opponent.

 

Synchro Combo Restoration

Spell Card

Select 1 Synchro Monster you control that lists “X-Head Cannon” or “Z-Metal Tank” in its card text. Special Summon the listed monster from your Graveyard.

 

Fall of the Titans

Trap Card

Activate only when a “XYZ-Dragon Cannon” you control is destroyed. Special Summon 1 “X-Head Cannon” from your hand.

 

Speed Spell - Combo Recharger

Spell Card

Activate only while you have 2 or more Speed Counters. Special Summon 1 “X-Head Cannon” or “Z-Metal Tank” from your Graveyard.

 

Assembly Line Reproduction

Continuous Spell Card

Once per turn, if you control no monsters, you can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head” or “Z-Metal Tank” from your Graveyard.

 

XYZ Combo-Shield

Continuous Trap Card

At the start of your opponent's Battle Phase, if the only monster you control is either “X-Head Cannon”, “Y-Dragon Head” or “Z-Metal Tank”, your opponent can only declare 1 attack during this turn.

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super synchro restoration sucks because it's useless(it doens't ignore summoning conditions)

dragon cannon machinery also,and if it does ignore summoning condition,it would be broken,it speeds the deck up too much.

 

combo cannon soldier is not very good imo since 500 isn't a lot of LP

 

unload will probably be a more situational magical mallet

 

de-combo:

[spoiler=a much better card,too big so it's in spoilers]De-SynchroTDGS-EN-R-1E.jpg

 

 

XYZ is worded too odd,it supposed to say something like "this card can attack all of your opponent's monster once each" then you would toss in that it can't attack your opponent directly if you do this to prevent it from being OPed

 

z-metal tank being a permanent effect makes it too powerful since it even boosts the weakest one to 2100 ATK and not being able to be destroyed by battle,and if rulings allow it,i am pretty sure the effect can stack for a continuous 600 boost.

 

different dimension hangar is too broken

in a deck built around this,it would be like: special summon 3 level 3 or lower machine type monsters from your deck unless something happens

 

other than that not much but you should make VW and VWXYZ

 

it does give them a boost though

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Synchro Combo Restoration summons either X-Head or Z-Metal.

 

DCM isn't broken nor overpowered.

 

I don't see how De-Synchro is "much" better than De-Combo for the purpose of swarming with XYZ's.

 

Z-Metal's effect lasts only as long as Z-Metal is face-up on the field. I'll edit that in, if it wasn't that obvious.

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Lemme get this straight: X-Head Cannon is a Level 4 LIGHT Machine 1800 ATK Tuner Floater that resists removal and can be Special Summoned from the deck by a Normal Spell Card without the need to pay additional costs. Is that right?

 

Dragon Cannon Machinery is Foolish x 3 that summons a Synchro Machine version of Ultimate Tyranno crossed with Cliff the Trap Remover. (Actually, considering what one of the other Synchros does, you seem to be copying quite a few big Dinosaurs.)

 

Several of your cards are inferior in every way to existing cards.

 

I can't figure out what Different Dimension Hanger is supposed to do.

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X and XYZ edited. Dragon Cannon Machinery edited. Assembly Line edited.

 

Most of these cards would be classed as anime-esque support that only works in said anime and in fanfictions.

 

DDH works like this: You remove Y-Dragon Head and Z-Metal Tank from play. If DDH is still on the field when a X-Head Cannon is summoned, the two removed monsters are summoned as well. Another remake of an anime card.

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"Thousand Bolt Barrage

Spell Card

Select 1 “X-Head Cannon” you control. Destroy up to 2 cards on the field. The selected monster cannot declare an attack during this turn."

 

a little OP dont you think? destroy all if not most of their mosnter, maybe even their best ones, and then if you have anohter mosnter, you can just go on and attack.

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"Thousand Bolt Barrage

Spell Card

Select 1 “X-Head Cannon” you control. Destroy up to 2 cards on the field. The selected monster cannot declare an attack during this turn."

 

a little OP dont you think? destroy all if not most of their mosnter' date=' maybe even their best ones, and then if you have anohter mosnter, you can just go on and attack.

[/quote']

 

it probably should be changed to,you can't attack during this turn

 

now with the fix,i don't see much problem but you should make the hangar more understandable

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