Cyberdog Posted January 15, 2009 Report Share Posted January 15, 2009 3 Relinguish3 Destiny Hero - Malicious3 Destiny Hero - Plasma3 Vorse Raider2 Demise, King of Armageddon1 Destiny Hero - Doomlord1 Sangan1 Snipe Hunter1 Breaker, the Magical Warrior1 Elemental Hero Stratos=19 3 Contract of the Abyss3 Destiny Draw3 Trade - In3 Allure of Darkness3 Black Garden2 Terraforming1 Advanced Ritual Art1 Monster Reborn1 Brain Control1 Heavy Storm=21 3 Threatening Roar=3 =43 Anything better to fill Demise's boots, don't really want to drop it and kill Garden leaving me with a 1200 attack thing. Link to comment Share on other sites More sharing options...
Azmodius Posted January 15, 2009 Report Share Posted January 15, 2009 why dont you toss in some krebons? Why rituals? Link to comment Share on other sites More sharing options...
Cyberdog Posted January 15, 2009 Author Report Share Posted January 15, 2009 Black Garden Tokens to fulfil the Rituals... Krebons is fairly spalshable but no... it contributes nothing to the deck. Link to comment Share on other sites More sharing options...
Azmodius Posted January 15, 2009 Report Share Posted January 15, 2009 It contibutes synchros. Sychros are good. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 15, 2009 Report Share Posted January 15, 2009 Well, this is a control-ish Deck, and Demise counteracts Garden, so I'd take out ARA and Demise x2, and the Vorse Raiders for 3 Dogmas and Gorz, that cuts you down to 41 cards. Maybe throw out a Terraforming for 40. Link to comment Share on other sites More sharing options...
The Dark One Posted January 15, 2009 Report Share Posted January 15, 2009 Contract of the Abyss is like Advanced Ritual Art in that it has to be exact. It doesn't work with Relinquished and the tokens. But I do like the idea. Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 15, 2009 Report Share Posted January 15, 2009 ARGH I WANTED TO BUILD THIS DECK. YOU BEAT ME TO IT. Nice build, but what Dark One said. Link to comment Share on other sites More sharing options...
The Dark One Posted January 15, 2009 Report Share Posted January 15, 2009 -3 Vorse Raider-2 Demise-1 Doomlord-3 Malicious (He doesn't serve much purpose here.)-1 Snipe Hunter-3 Contract with the Abyss-1 Terraforming-1 Advanced Ritual Art-3 Threatening Roar +2 Reinforcement of the Army+3 Black Illusion Ritual+3 Manju of the Ten Thousand Hands+1 Zorc - Dark Master (or keep one demise if you like, or try a Reshef the dark being, but Reshef isn't DARK so it doesn't work with Allure)+2 Phantom of Chaos+2 Cyber Valley+3 Divine Wrath / Solemn Judgment Threatening Roar isn't really much help here because Black Garden already slows the game down to a crawl and Relinquished is basically immune to battle (Not only because his equip will be killed instead of him, but because he will be WAY to big for other monsters with Black Garden out). It does protect your tokens a little, but that's no big deal if you only need one to bring down a Relinquished. What you need to worry about is all those pesky card effects. Dark Armed and Judgment are going to be a problem, obviously, as well as Breaker, Lyla, etc. etc. Therefore you should use either Divine Wrath or Solemn. Solemn is more versatile because it can also kill Heavy, etc. but you won't get a token after their attempted summon. Wrath, on the other hand, will get the problem out of the way and still leave you with a token. I included the single level 8 Ritual because Manju is pretty much Stratos for Rituals. You can always summon him to grab a Zorc/Demise from your deck to discard. You WILL BE running Phantom of Chaos in this deck. That means that your level 8 ritual does have the possibility of going online (or at least his effect does). So basically, you'll have to choose whether you want a complete field nuker or a card that may either be a raigeki, Smashing Ground, or raigeki to yourself. Cyber Valley serves quite a few purposes here. He's good stall if you have a bad hand and need to ride it out until you draw something. He's also another form of Draw Power (with a token, or if you have to, with another of your monsters) He can be used as Monster removal in addition to Brain Control. At the very worst, you can potentially throw a Black Illusion Ritual or Relinquished on the top of your deck. Phantom of Chaos can clone one of your 3 Relinquished, one of your 3 Plasma, and your single level 8 Ritual. Is an explanation really needed? Also, it's not a big hit to have him go back to 0 at the end of the turn when you opponent's monsters will only ever have 1000 or so ATK. If there are any other explanations you'd like, just tell me and I'll be glad to explain. And this does look like a REALLY fun deck. Link to comment Share on other sites More sharing options...
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