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The Divine Guards!


Aesirson

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Let's make some new cards!

 

Divine Guard - Genesis

Warrior/LIGHT/4 Stars

When this card is Summoned, select and activate one of the following effects:

● Pay 500 life points. Draw 2 card. Your opponent gains 1000 life points.

● Pay 1000 life points. Destroy 1 face-up card on your opponents side of the field. Search your deck for a "Divine Guard" monster and Special Summon it on your side of the field in face-up defense position. The monster Special Summoned by this cards effect cannot change it's battle position during the turn it was summoned and negate the effect of the monster Special Summoned by this effect during the turn it was summoned.

ATK/1400 DEF/1800

 

Divine Guard - Exodus

Warrior/LIGHT/6 Stars

Once during your turn, you may pay 1000 life points to increase this cards ATK by the DEF of this card untill the End Phase. If you do, this cards DEF becomes 0 untill the End Phase of your next turn.

ATK/1000 DEF/2500

 

Divine Guard - Leviticus

Warrior/LIGHT/3 Stars

When this card is Summoned, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: Increase your life points by 1000. ● Spell: Destroy all face-down cards on your opponents side of the field. ● Trap: Destroy all face-down cards on your side of the field and Special Summon 1 Level 4 or lower "Divine Guard" monster from your hand or graveyard.

ATK/800 DEF/1200

 

Divine Guard - Numeri

Warrior/LIGHT/4 Stars

When this card is Summoned, if you control another "Divine Guard" monster, increase the ATK and DEF of this card equal to the total Level of all "Divine Guard" monsters on your side of the field x200 (except "Divine Guard - Numeri").

ATK/1000 DEF/1000

 

Divine Guard - Deuteronominum

Warrior/LIGHT/8 Stars

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Divine Prophet - Abraham". This card cannot be destroyed by battle. This card cannot be trageted by an effect that would destroy it. Once during your turn, you may Special Summon 1 "Divine Guard" from your graveyard in face-up defense position. The monsters Special Summoned by this cards effect cannot change their battle positions and cannot be used as Tributes for a Tribute Summon. When this card is detsroyed, detsroy all carsd Special Summoned by this cards effect. You may Tribute 4 "Divine Guard" monsters with different names to increase this cards ATK equal to the total DEF of the monsters Tributed.

ATK/2000 DEF/3000

 

Divine Prophet - Abraham

Spellcaster/LIGHT/6 Stars

If you control a face-up "Divine Guard" you may Special Summon this card from your Hand. When you control at least 2 face-up "Divine Guard" monsters, you may pay 2000 life points. If you do, destroy all monsters on the field and Special Summon 1 "Divine Guard - Deuteronominum" from your Hand, Deck or Graveyard. Your opponent cannot activate Spell or Trap cards during the turn you activated this effect.

ATK/0 DEF/0

 

Burning Bush

Quick-Play Spell card

Activate only when "Divine Prophet - Abraham" is Summoned. Increase your life points by 500 for each "Divine Guard" monster you control.

 

Divine Intervention

Trap card

Activate only when your opponent draws a card. Special Summon 1 "Divine Prophet - Abraham" from your hand or graveyard.

 

More cads will come soon!

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